예제 #1
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 def apply(self, to):
     p = random.choice(to.scene.get_civ_planets(to))
     p.add_production(ProductionOrder("fighter", 1, 0.2))
     p = random.choice(to.scene.get_civ_planets(to))
     p.add_production(ProductionOrder("interceptor", 1, 0.4))
     p = random.choice(to.scene.get_civ_planets(to))
     p.add_production(ProductionOrder("bomber", 1, 0.6))
예제 #2
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 def apply(self, to):
     p = ProductionOrder("fighter", 2, 45)
     to.add_production(p)
     p = ProductionOrder("bomber", 2, 45)
     to.add_production(p)
     p = ProductionOrder("interceptor", 2, 45)
     to.add_production(p)
     to.owning_civ.frozen.iron += 20
예제 #3
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 def apply(self, to):
     num_fighters = to.ships['fighter']
     for i in range(num_fighters):
         if i % 2 == 0:
             p = ProductionOrder("interceptor", 1, 0.25)
         else:
             p = ProductionOrder("bomber", 1, 0.25)
         to.add_production(p)
     to.ships['fighter'] = 0
예제 #4
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 def apply(self, to):
     p = ProductionOrder("battleship", 2, 60)
     to.add_production(p)
예제 #5
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 def apply(self, to):
     for planet in to.scene.get_civ_planets(to):
         planet.add_production(ProductionOrder("scout", 1, 30))
예제 #6
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파일: alien2.py 프로젝트: morganq/4x2d
 def apply(self, to):
     p = ProductionOrder("alien2fighter", 2, 10)
     to.add_production(p)
예제 #7
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파일: boss.py 프로젝트: morganq/4x2d
 def apply(self, to):
     p = ProductionOrder("bosslaser", 2, 60)
     to.add_production(p)
예제 #8
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 def apply(self, to):
     p = ProductionOrder("fighter", 4, 200)
     to.add_production(p)
     to.owning_civ.resources.gas += 50
예제 #9
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 def apply(self, to):
     to.add_production(ProductionOrder("alien3bomber", 2, 60))
예제 #10
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 def apply(self, to):
     p = ProductionOrder("bomber", 2, 45)
     to.add_production(p)
     to.owning_civ.earn_resource("iron", 150)
예제 #11
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 def apply(self, to):
     p = ProductionOrder("fighter", 4, 0.25)
     to.add_production(p)
     to.population -= 2
예제 #12
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 def apply(self, to):
     p = ProductionOrder("interceptor", 2, 0.5)
     to.add_production(p)
예제 #13
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 def apply(self, to):
     p = ProductionOrder("bomber", 3, 60)
     to.add_production(p)
예제 #14
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 def apply(self, to):
     for i in range(3):
         p = random.choice(to.scene.get_civ_planets(to))
         p.add_production(ProductionOrder("interceptor", 1, 7 * (i + 1)))
예제 #15
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 def apply(self, to):
     p = ProductionOrder("scout", 2, 10)
     to.add_production(p)
예제 #16
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 def apply(self, to):
     p = ProductionOrder("scout", to.population // 2, 60)
     to.add_production(p)
예제 #17
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 def apply(self, to):
     for planet in to.scene.get_civ_planets(to):
         planet.add_production(ProductionOrder("fighter", 1, 10))
예제 #18
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 def apply(self, to):
     p = ProductionOrder("fighter", 1, 30)
     to.add_production(p)
     p = ProductionOrder("interceptor", 1, 30)
     to.add_production(p)
예제 #19
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파일: boss.py 프로젝트: morganq/4x2d
 def apply(self, to):
     if to.owning_civ.alien.difficulty > 1:
         p = ProductionOrder("bosslaser", 1, 60)
         to.add_production(p)
예제 #20
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파일: alien1.py 프로젝트: morganq/4x2d
 def apply(self, to):
     p = ProductionOrder("alien1warpship", 2, 90)
     to.add_production(p)
예제 #21
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 def apply(self, to):
     p = ProductionOrder("bomber", 3, 60)
     to.add_production(p)
     to.owning_civ.earn_resource("gas", 75)
예제 #22
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 def apply(self, to):
     p = ProductionOrder("fighter", 2, 120)
     to.add_production(p)
     to.owning_civ.earn_resource("ice", 100)
예제 #23
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 def apply(self, to):
     p = ProductionOrder("fighter", 2, 120)
     to.add_production(p)
예제 #24
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 def apply(self, to):
     newest = sorted(to.scene.get_civ_planets(to),
                     key=lambda x: x.owned_time)[0]
     newest.add_production(ProductionOrder('interceptor', 1, 0.25))
     newest.add_production(ProductionOrder('bomber', 1, 0.25))
예제 #25
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파일: alien1.py 프로젝트: morganq/4x2d
 def apply(self, to):
     if to.owning_civ.alien.difficulty > 1:
         p = ProductionOrder("alien1battleship", 1, 60)
         to.add_production(p)
예제 #26
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 def apply(self, to):
     p = ProductionOrder("fighter", 2, 0.25)
     to.add_production(p)
     to.owning_civ.frozen.iron += 15
예제 #27
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 def apply(self, to):
     if to.owning_civ.alien.difficulty > 1:
         to.add_production(ProductionOrder("alien3battleship", 1, 10))
예제 #28
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 def apply(self, to):
     p = ProductionOrder("battleship", 1, 0.25)
     to.add_production(p)
     to.owning_civ.frozen.gas += 15
예제 #29
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파일: alien2.py 프로젝트: morganq/4x2d
 def apply(self, to):
     p = ProductionOrder("alien2controlship", 1, 10)
     to.add_production(p)
예제 #30
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 def apply(self, to):
     p = ProductionOrder("fighter", 30, 180)
     to.production.append(p)