t = mindRunClock.getTime() frameN = frameN + 1 # number of completed frames (so 0 is the first frame) # update/draw components on each frame #--- TCPIP RECV # check the network interface for new data data=[] try: data = conn.recv(BUFFER_SIZE) except socket.error as ex: pass if data: print('received %s\n'%(data)) try: tcp_dist=float(data.split('\n')[0]); except: tcp_dist=0.0; print('converted to %f\n'%(tcp_dist)) if DETREND == 1: time_array=time_array+[t] dist_array=dist_array+[tcp_dist] dist_detrend = detrendDist(time_array, dist_array) else: dist_detrend = tcp_dist #--- TCPIP RECV if playerNdx == 1: dist_detrend=np.random.normal(0,3.0, 1)