def _layerInit(self, scene): Layer._layerInit(self, scene) # Set up openGL glClearColor(1, 1, 1, 1) glColor3f(1, 0, 0) glEnable(GL_CULL_FACE)
def _layerInit(self, scene): Layer._layerInit(self, scene) self.label = pyglet.text.Label(text = self.text, anchor_x = 'center', anchor_y = 'center', x = scene.window.width * 0.5, y = scene.window.height * 0.5, font_size = 48) self.time = 4.0 self.maxTime = self.time
def _layerInit(self, scene): Layer._layerInit(self, scene) self.cursor = pyglet.sprite.Sprite(PlayerImages.PLAYER_OUTLINE) self.board = self.scene.board if self.TICKER is not None: self.scene.addLayer(TickerLayer(self.TICKER)) self.timer = self.TIMER self.timerLabel = pyglet.text.Label(anchor_x = 'center', anchor_y = 'top')
def __init__(self, text): Layer.__init__(self) self.text = text