def __mouse2sphere(self, x, y): """ private map mouse to ArcBall (sphere) """ v = PVector() v.x = (x - self.center_x) / self.radius v.y = (y - self.center_y) / self.radius mag = v.x * v.x + v.y * v.y if mag > 1.0: v.normalize() else: v.z = sqrt(1.0 - mag) return v if (self.axis == -1) else (self.__constrain(v, self.axisSet[self.axis]))
def __mouse2sphere(self, x, y): """ private map mouse to ArcBall (sphere) """ v = PVector() v.x = (x - self.center_x) / self.radius v.y = (y - self.center_y) / self.radius mag = v.x * v.x + v.y * v.y if (mag > 1.0): v.normalize() else: v.z = sqrt(1.0 - mag) if (self.axis != -1): v = self.__constrain(v, self.axis_set[self.axis]) return v