def __init__(self, sound_name, change, offset, object_name=None): self.sound_name = generate_blender_sound_name(sound_name) if object_name is None: self.object_name = "AUDIO" else: self.object_name = generate_blender_object_name(object_name) self.change = change self.offset = offset
def __init__( self, name, actions, look_at_object, duration=0, enable_immediately=True, remain_enabled=True, angle=30): super(BlenderLookObjectTrigger, self).__init__( name, actions, duration=duration, enable_immediately=enable_immediately, remain_enabled=remain_enabled) self.look_at_object = generate_blender_object_name(look_at_object) self.angle = angle
def __init__(self, object_name, change, offset=0): self.link_name = generate_link_name( generate_blender_object_name(object_name)) self.change = change self.offset = offset
def __init__(self, object_name, change, offset=0): self.link_name = generate_blender_object_name(object_name) self.change = change self.offset = offset