def test_full_serialization(self): fact = facts.State( uid='state-uid', description='some description', # externals settuped to default require=[requirements.IsAlive(object='hero')], actions=[actions.Message(type='message-type')]) self.assertEqual(fact.serialize(), facts.State.deserialize(fact.serialize()).serialize()) self.assertTrue('description' in fact.serialize()['attributes'])
def test_can_do_step__requirement_failed(self): state_3 = facts.State(uid='state_3', require=[requirements.IsAlive(object='hero')]) jump_3 = facts.Jump(state_from=self.start.uid, state_to=state_3.uid) self.kb += [ state_3, jump_3] pointer = self.machine.pointer self.kb -= pointer self.kb += pointer.change(state=self.start.uid, jump=jump_3.uid) self.assertFalse(self.machine.can_do_step())
def test_can_do_step__success(self): state_3 = facts.State(uid='state_3', require=[requirements.IsAlive(object='hero')]) jump_3 = facts.Jump(state_from=self.start.uid, state_to=state_3.uid) self.kb += [ state_3, jump_3] pointer = self.machine.pointer self.kb -= pointer self.kb += pointer.change(state=self.start.uid, jump=jump_3.uid) with mock.patch('questgen.machine.Machine.interpreter', FakeInterpreter(check_is_alive=True)): self.assertTrue(self.machine.can_do_step())
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start( uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: выбить долг', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid), requirements.LocatedIn(object=receiver.uid, place=receiver_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER) ] choose_method = facts.Choice( uid=ns + 'choose_method', description=u'Выбрать метод получения долга', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[actions.Message(type='move_to_receiver')]) attack = facts.Question( uid=ns + 'attack', description=u'сражение с подручными должника', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.Message(type='attack'), actions.Fight(mercenary=True) ], condition=[requirements.IsAlive(object=hero.uid)]) finish_attack_successed = facts.Finish( uid=ns + 'finish_attack_successed', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.FAILED }, nesting=nesting, description=u'долг выбит', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_attack_successed'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=-1) ]) finish_attack_failed = facts.Finish( uid=ns + 'finish_attack_failed', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'не удалось выбить долг', actions=[actions.Message(type='finish_attack_failed')]) help = facts.State(uid=ns + 'help', description=u'помочь должнику', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ]) finish_help = facts.Finish(uid=ns + 'finish_help', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED }, nesting=nesting, description=u'помощь оказана', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_help'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=1) ]) help_quest = selector.create_quest_from_person(nesting=nesting + 1, initiator=receiver, tags=('can_continue', )) help_extra = [] for help_fact in logic.filter_subquest(help_quest, nesting): if isinstance(help_fact, facts.Start): help_extra.append( facts.Jump( state_from=help.uid, state_to=help_fact.uid, start_actions=[actions.Message(type='before_help')])) elif isinstance(help_fact, facts.Finish): if help_fact.results[receiver.uid] == RESULTS.SUCCESSED: help_extra.append( facts.Jump( state_from=help_fact.uid, state_to=finish_help.uid, start_actions=[ actions.Message(type='after_successed_help') ])) else: help_extra.append( facts.Jump( state_from=help_fact.uid, state_to=attack.uid, start_actions=[ actions.Message(type='after_failed_help') ])) subquest = facts.SubQuest( uid=ns + 'help_subquest', members=logic.get_subquest_members(help_quest)) line = [ start, facts.Jump(state_from=start.uid, state_to=choose_method.uid), choose_method, facts.Option(state_from=choose_method.uid, state_to=attack.uid, type='attack', markers=[relations.OPTION_MARKERS.AGGRESSIVE]), facts.Option(state_from=choose_method.uid, state_to=help.uid, type='help', markers=[relations.OPTION_MARKERS.UNAGGRESSIVE]), help, attack, facts.Answer( state_from=attack.uid, state_to=finish_attack_successed.uid, condition=True, start_actions=[actions.Message(type='attack_successed')]), facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False, start_actions=[actions.Message(type='attack_failed') ]), finish_attack_successed, finish_attack_failed, finish_help, subquest ] line.extend(participants) line.extend(help_quest) line.extend(help_extra) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() antagonist_marker = None try: antagonist = selector.new_person( first_initiator=False, professions=[relations.PROFESSION.ROGUE], restrict_social_connections=( (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER), (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)), social_connections=((initiator.uid, relations.SOCIAL_RELATIONS.CONCURRENT), (receiver.uid, relations.SOCIAL_RELATIONS.CONCURRENT))) antagonist_marker = facts.ProfessionMarker( person=antagonist.uid, profession=antagonist.profession) except exceptions.NoFactSelectedError: antagonist = selector.new_person( restrict_social_connections=( (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER), (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)), social_connections=((initiator.uid, relations.SOCIAL_RELATIONS.CONCURRENT), (receiver.uid, relations.SOCIAL_RELATIONS.CONCURRENT))) antagonist_position = selector.place_for(objects=(antagonist.uid, )) start = facts.Start(uid=ns + 'start', type=cls.TYPE, nesting=nesting, description='Начало: доставка', require=[ requirements.LocatedIn( object=hero.uid, place=initiator_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER), facts.QuestParticipant(start=start.uid, participant=antagonist.uid, role=ROLES.ANTAGONIST) ] delivery_choice = facts.Choice( uid=ns + 'delivery_choice', description='Решение: доставить или украсть') finish_delivery = facts.Finish( uid=ns + 'finish_delivery', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description='Доставить посылку получателю', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_delivery') ]) finish_fake_delivery = facts.Finish( uid=ns + 'finish_fake_delivery', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.FAILED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description='Подделать письмо', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_fake_delivery', scale=2.0) ]) fake_delivery_dummy_state = facts.FakeFinish( uid=ns + 'dummy_state', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description= 'заглушка, чтобы можно было управлять появлением подделки письма') finish_steal = facts.Finish(uid=ns + 'finish_steal', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.FAILED, antagonist.uid: RESULTS.SUCCESSED }, nesting=nesting, description='Доставить посылку скупщику', require=[ requirements.LocatedIn( object=hero.uid, place=antagonist_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_steal', scale=1.5) ]) delivery_stealed = facts.State( uid=ns + 'delivery_stealed', description='письмо украдено', require=[ requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=random.uniform(0.6, 0.9)) ], actions=[ actions.Message(type='delivery_stealed'), actions.MoveNear(object=hero.uid) ]) fight_for_stealed = facts.Question( uid=ns + 'fight_for_stealed', description='Сразиться с вором', actions=[ actions.Message(type='fight_thief'), actions.Fight(mercenary=True) ], condition=[requirements.IsAlive(object=hero.uid)]) finish_fight_for_stealed__hero_died = facts.Finish( uid=ns + 'finish_fight_for_stealed__hero_died', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description='Герой не смог вернуть украденное письмо', actions=[ actions.Message(type='finish_fight_for_stealed__hero_died') ]) finish_fight_for_stealed__delivery = facts.Finish( uid=ns + 'finish_fight_for_stealed__delivery', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED, antagonist.uid: RESULTS.NEUTRAL }, nesting=nesting, description='Доставить посылку получателю', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='finish_delivery') ]) line = [ start, delivery_choice, delivery_stealed, fight_for_stealed, finish_delivery, finish_steal, finish_fake_delivery, fake_delivery_dummy_state, finish_fight_for_stealed__hero_died, finish_fight_for_stealed__delivery, facts.Jump(state_from=start.uid, state_to=delivery_choice.uid), facts.Jump(state_from=delivery_stealed.uid, state_to=fight_for_stealed.uid), facts.Option(state_from=delivery_choice.uid, state_to=delivery_stealed.uid, type='delivery', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[ actions.Message(type='start_delivery'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_delivery.uid, type='delivery', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[ actions.Message(type='start_delivery'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_steal.uid, type='steal', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_steal'), ]), facts.Option(state_from=delivery_choice.uid, state_to=finish_fake_delivery.uid, type='fake', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_fake'), ]), facts.Option(state_from=delivery_choice.uid, state_to=fake_delivery_dummy_state.uid, markers=[], type='dummy_lie'), facts.Answer( state_from=fight_for_stealed.uid, state_to=finish_fight_for_stealed__delivery.uid, condition=True, start_actions=[actions.Message(type='delivery_returned')]), facts.Answer(state_from=fight_for_stealed.uid, state_to=finish_fight_for_stealed__hero_died.uid, condition=False), facts.Event(uid=ns + 'delivery_variants', description='Варианты доставки', members=(delivery_stealed.uid, finish_delivery.uid)), facts.Event(uid=ns + 'lie_variants', description='Варианты обмана', members=(fake_delivery_dummy_state.uid, finish_fake_delivery.uid)) ] line.extend(participants) if antagonist_marker: line.append(antagonist_marker) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() black_market = selector.new_place() start = facts.Start(uid=ns+'start', type=cls.TYPE, nesting=nesting, description=u'Начало: караван', require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)], actions=[actions.Message(type='intro')]) participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER), facts.QuestParticipant(start=start.uid, participant=black_market.uid, role=ROLES.ANTAGONIST_POSITION)] path_percents_1 = random.uniform(0.1, 0.3) path_percents_2 = random.uniform(0.4, 0.6) path_percents_3 = random.uniform(0.7, 0.9) first_moving = facts.State(uid=ns+'first_moving', description=u'двигаемся с караваном', require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_1)]) caravan_choice = facts.Choice(uid=ns+'caravan_choice', description=u'Решение: защитить или ограбить') first_defence = facts.Choice(uid=ns+'first_defence', description=u'первая защита', require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)], actions=[actions.Message(type='defence')]) first_defence_continue = facts.Question(uid=ns+'first_defence_continue', description=u'удалось ли защитить караван?', condition=[requirements.IsAlive(object=hero.uid)], actions=[actions.Fight()]) second_moving = facts.State(uid=ns+'second_moving', description=u'двигаемся с караваном', require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_3)]) second_defence = facts.Question(uid=ns+'second_defence', description=u'вторая защита', condition=(requirements.IsAlive(object=hero.uid),), actions=(actions.Message(type='defence'), actions.Fight(), )) finish_defence = facts.Finish(uid=ns+'finish_defence', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.SUCCESSED, black_market.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Караван приходит в точку назначения', require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)], actions=[actions.GiveReward(object=hero.uid, type='finish_defence'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=1)]) move_to_attack = facts.State(uid=ns+'move_to_attack', description=u'ведём караван в засаду', require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)]) attack = facts.Question(uid=ns+'attack', description=u'нападение', condition=(requirements.IsAlive(object=hero.uid),), actions=(actions.Message(type='attack'), actions.Fight(mercenary=True), )) run = facts.State(uid=ns+'run', description=u'скрываемся с места преступления', actions=(actions.MoveNear(object=hero.uid),)) fight = facts.Question(uid=ns+'fight', description=u'защита награбленного', condition=(requirements.IsAlive(object=hero.uid),), actions=(actions.Message(type='fight'), actions.Fight(mercenary=True), )) hide = facts.State(uid=ns+'hide', description=u'прячемся', actions=(actions.Message(type='hide'), actions.MoveNear(object=hero.uid))) finish_attack = facts.Finish(uid=ns+'finish_attack', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.FAILED, black_market.uid: RESULTS.SUCCESSED }, nesting=nesting, description=u'Продать товар на чёрном рынке', require=[requirements.LocatedIn(object=hero.uid, place=black_market.uid)], actions=[actions.GiveReward(object=hero.uid, type='finish_attack', scale=1.5), actions.GivePower(object=initiator.uid, power=-1), actions.GivePower(object=receiver.uid, power=-1), actions.GivePower(object=black_market.uid, power=1)]) finish_defence_failed = facts.Finish(uid=ns+'finish_defence_failed', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, black_market.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Герой не смог защитить караван', actions=[actions.Message(type='finish_defence_failed'), actions.GivePower(object=initiator.uid, power=-1), actions.GivePower(object=receiver.uid, power=-1)]) finish_attack_failed = facts.Finish(uid=ns+'finish_attack_failed', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL, black_market.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'Герой не смог ограбить караван', actions=[actions.Message(type='finish_attack_failed'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=1)]) caravan_choice__first_defence = facts.Option(state_from=caravan_choice.uid, state_to=first_defence.uid, type='jump_defence', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='choose_defence'),]) caravan_choice__move_to_attack = facts.Option(state_from=caravan_choice.uid, state_to=move_to_attack.uid, type='jump_attack', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),]) first_defence__first_defence_continue = facts.Option(state_from=first_defence.uid, state_to=first_defence_continue.uid, type='jump_defence', markers=[relations.OPTION_MARKERS.HONORABLE], ) first_defence__move_to_attack = facts.Option(state_from=first_defence.uid, state_to=move_to_attack.uid, type='jump_attack', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),]) line = [ start, facts.Jump(state_from=start.uid, state_to=first_moving.uid, start_actions=(actions.Message(type='first_moving'), )), first_moving, facts.Jump(state_from=first_moving.uid, state_to=caravan_choice.uid), caravan_choice, caravan_choice__first_defence, caravan_choice__move_to_attack, first_defence, first_defence__first_defence_continue, first_defence__move_to_attack, first_defence_continue, facts.Answer(state_from=first_defence_continue.uid, state_to=second_moving.uid, condition=True), facts.Answer(state_from=first_defence_continue.uid, state_to=finish_defence_failed.uid, condition=False), second_moving, facts.Jump(state_from=second_moving.uid, state_to=second_defence.uid), second_defence, facts.Answer(state_from=second_defence.uid, state_to=finish_defence.uid, condition=True), facts.Answer(state_from=second_defence.uid, state_to=finish_defence_failed.uid, condition=False), finish_defence, move_to_attack, facts.Jump(state_from=move_to_attack.uid, state_to=attack.uid), attack, facts.Answer(state_from=attack.uid, state_to=run.uid, condition=True, start_actions=(actions.Message(type='start_run'),)), facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False), run, facts.Jump(state_from=run.uid, state_to=fight.uid), fight, facts.Answer(state_from=fight.uid, state_to=hide.uid, condition=True, start_actions=(actions.Message(type='start_hide'),)), facts.Answer(state_from=fight.uid, state_to=finish_attack_failed.uid, condition=False), hide, facts.Jump(state_from=hide.uid, state_to=finish_attack.uid), finish_attack, facts.OptionsLink(options=(caravan_choice__first_defence.uid, first_defence__first_defence_continue.uid)), finish_defence_failed, finish_attack_failed ] line.extend(participants) return line
def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position): hero = selector.heroes()[0] ns = selector._kb.get_next_ns() start = facts.Start( uid=ns + 'start', type=cls.TYPE, nesting=nesting, description=u'Начало: задание на шпионаж', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid), requirements.LocatedIn(object=receiver.uid, place=receiver_position.uid) ], actions=[actions.Message(type='intro')]) participants = [ facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR), facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER) ] start_spying = facts.Choice( uid=ns + 'start_spying', description=u'Прибытие в город цели', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[actions.Message(type='arrived_to_target')]) spying_middle = facts.Choice(uid=ns + 'spying_middle', description=u'Шпионаж', actions=[ actions.MoveNear( object=hero.uid, place=receiver_position.uid) ]) continue_spying = facts.State(uid=ns + 'continue_spying', description=u'Продолжить шпионаж') success_spying = facts.State( uid=ns + 'success_spying', description=u'шпионим без происшествий', require=[ requirements.LocatedNear(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.Message(type='success_spying'), actions.MoveNear(object=hero.uid, place=receiver_position.uid) ]) witness = facts.State( uid=ns + 'witness', description=u'героя заметил один из работников цели', require=[ requirements.LocatedNear(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.Message(type='witness'), actions.MoveNear(object=hero.uid, place=receiver_position.uid) ]) witness_fight = facts.Question( uid=ns + 'witness_fight', description=u'удалось ли победить свидетеля?', condition=[requirements.IsAlive(object=hero.uid)], actions=[ actions.Message(type='witness_fight'), actions.Fight(mercenary=True) ]) open_up = facts.State(uid=ns + 'open_up', description=u'Раскрыться', require=[ requirements.LocatedIn( object=hero.uid, place=receiver_position.uid) ], actions=[actions.Message(type='open_up')]) report_data = facts.Finish( uid=ns + 'report_data', start=start.uid, results={ initiator.uid: RESULTS.SUCCESSED, receiver.uid: RESULTS.FAILED }, nesting=nesting, description=u'Сообщить сообранную информацию', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='report_data'), actions.GivePower(object=initiator.uid, power=1), actions.GivePower(object=receiver.uid, power=-1) ]) finish_spying_choice = facts.Choice( uid=ns + 'finish_spying_choice', description=u'Варианты выбора завершения шпионажа') blackmail_finish = facts.Finish( uid=ns + 'blackmail_finish', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.FAILED }, nesting=nesting, description=u'Шантажировать самостоятельно', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='blackmail_finish', scale=1.25), actions.GivePower(object=receiver.uid, power=-1) ]) witness_failed = facts.Finish( uid=ns + 'witness_failed', start=start.uid, results={ initiator.uid: RESULTS.NEUTRAL, receiver.uid: RESULTS.NEUTRAL }, nesting=nesting, description=u'свидетель смог скрыться', actions=[actions.Message(type='witness_failed')]) open_up_finish = facts.Finish( uid=ns + 'open_up_finish', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.SUCCESSED }, nesting=nesting, description=u'Завершить задание и остатсья в городе цели', require=[ requirements.LocatedIn(object=hero.uid, place=receiver_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='open_up_finish'), actions.GivePower(object=initiator.uid, power=-1), actions.GivePower(object=receiver.uid, power=1) ]) open_up_lying = facts.Finish( uid=ns + 'open_up_lying', start=start.uid, results={ initiator.uid: RESULTS.FAILED, receiver.uid: RESULTS.SUCCESSED }, nesting=nesting, description=u'Вернуться к заказчику и сообщить ложную информацию', require=[ requirements.LocatedIn(object=hero.uid, place=initiator_position.uid) ], actions=[ actions.GiveReward(object=hero.uid, type='open_up_lying', scale=1.5), actions.GivePower(object=initiator.uid, power=-1.5), actions.GivePower(object=receiver.uid, power=1.5) ]) start_spying__spying_middle = facts.Option( state_from=start_spying.uid, state_to=spying_middle.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[ actions.Message(type='start_spying'), ]) start_spying__spying_middle__blackmail = facts.Option( state_from=start_spying.uid, state_to=spying_middle.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_spying'), ]) start_spying__open_up = facts.Option( state_from=start_spying.uid, state_to=open_up.uid, type='open_up', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_open_up'), ]) spying_middle__continue_spying = facts.Option( state_from=spying_middle.uid, state_to=continue_spying.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE]) spying_middle__continue_spying__blackmail = facts.Option( state_from=spying_middle.uid, state_to=continue_spying.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE]) spying_middle__open_up = facts.Option( state_from=spying_middle.uid, state_to=open_up.uid, type='open_up', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[ actions.Message(type='start_open_up'), ]) finish_spying__report_data = facts.Option( state_from=finish_spying_choice.uid, state_to=report_data.uid, type='spy', markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='go_report_data')]) finish_spying__blackmail = facts.Option( state_from=finish_spying_choice.uid, state_to=blackmail_finish.uid, type='blackmail', markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='go_blackmail')]) line = [ start, start_spying, spying_middle, success_spying, continue_spying, open_up, report_data, open_up_finish, open_up_lying, witness, witness_fight, witness_failed, finish_spying_choice, blackmail_finish, facts.Jump(state_from=start.uid, state_to=start_spying.uid), facts.Jump(state_from=continue_spying.uid, state_to=success_spying.uid), facts.Jump(state_from=continue_spying.uid, state_to=witness.uid), start_spying__spying_middle, start_spying__spying_middle__blackmail, start_spying__open_up, spying_middle__continue_spying, spying_middle__continue_spying__blackmail, spying_middle__open_up, finish_spying__report_data, finish_spying__blackmail, facts.Jump( state_from=success_spying.uid, state_to=finish_spying_choice.uid ), #, start_actions=[actions.Message(type='move_to_report_data'),]), facts.Jump(state_from=witness.uid, state_to=witness_fight.uid), facts.Jump(state_from=open_up.uid, state_to=open_up_finish.uid), facts.Jump(state_from=open_up.uid, state_to=open_up_lying.uid, start_actions=[ actions.Message(type='move_to_report_lie'), ]), facts.OptionsLink(options=(start_spying__spying_middle.uid, spying_middle__continue_spying.uid, finish_spying__report_data.uid)), facts.OptionsLink( options=(start_spying__spying_middle__blackmail.uid, spying_middle__continue_spying__blackmail.uid, finish_spying__blackmail.uid)), facts.Answer(state_from=witness_fight.uid, state_to=finish_spying_choice.uid, condition=True), facts.Answer(state_from=witness_fight.uid, state_to=witness_failed.uid, condition=False), facts.Event(uid=ns + 'open_up_variants', description=u'Варианты окончания раскрытия', members=(open_up_finish.uid, open_up_lying.uid)), facts.Event(uid=ns + 'spying_variants', description=u'Варианты событий при шпионаже', members=(success_spying.uid, witness.uid)), ] line.extend(participants) return line