示例#1
0
 def test_full_serialization(self):
     fact = facts.State(
         uid='state-uid',
         description='some description',
         # externals settuped to default
         require=[requirements.IsAlive(object='hero')],
         actions=[actions.Message(type='message-type')])
     self.assertEqual(fact.serialize(),
                      facts.State.deserialize(fact.serialize()).serialize())
     self.assertTrue('description' in fact.serialize()['attributes'])
示例#2
0
    def test_can_do_step__requirement_failed(self):
        state_3 = facts.State(uid='state_3', require=[requirements.IsAlive(object='hero')])
        jump_3 = facts.Jump(state_from=self.start.uid, state_to=state_3.uid)
        self.kb += [ state_3, jump_3]

        pointer = self.machine.pointer
        self.kb -= pointer
        self.kb += pointer.change(state=self.start.uid, jump=jump_3.uid)

        self.assertFalse(self.machine.can_do_step())
示例#3
0
    def test_can_do_step__success(self):
        state_3 = facts.State(uid='state_3', require=[requirements.IsAlive(object='hero')])
        jump_3 = facts.Jump(state_from=self.start.uid, state_to=state_3.uid)
        self.kb += [ state_3, jump_3]

        pointer = self.machine.pointer
        self.kb -= pointer
        self.kb += pointer.change(state=self.start.uid, jump=jump_3.uid)

        with mock.patch('questgen.machine.Machine.interpreter', FakeInterpreter(check_is_alive=True)):
            self.assertTrue(self.machine.can_do_step())
示例#4
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(
            uid=ns + 'start',
            type=cls.TYPE,
            nesting=nesting,
            description=u'Начало: выбить долг',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid),
                requirements.LocatedIn(object=receiver.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER)
        ]

        choose_method = facts.Choice(
            uid=ns + 'choose_method',
            description=u'Выбрать метод получения долга',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='move_to_receiver')])

        attack = facts.Question(
            uid=ns + 'attack',
            description=u'сражение с подручными должника',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='attack'),
                actions.Fight(mercenary=True)
            ],
            condition=[requirements.IsAlive(object=hero.uid)])

        finish_attack_successed = facts.Finish(
            uid=ns + 'finish_attack_successed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'долг выбит',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='finish_attack_successed'),
                actions.GivePower(object=initiator.uid, power=1),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        finish_attack_failed = facts.Finish(
            uid=ns + 'finish_attack_failed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=u'не удалось выбить долг',
            actions=[actions.Message(type='finish_attack_failed')])

        help = facts.State(uid=ns + 'help',
                           description=u'помочь должнику',
                           require=[
                               requirements.LocatedIn(
                                   object=hero.uid,
                                   place=receiver_position.uid)
                           ])

        finish_help = facts.Finish(uid=ns + 'finish_help',
                                   start=start.uid,
                                   results={
                                       initiator.uid: RESULTS.SUCCESSED,
                                       receiver.uid: RESULTS.SUCCESSED
                                   },
                                   nesting=nesting,
                                   description=u'помощь оказана',
                                   require=[
                                       requirements.LocatedIn(
                                           object=hero.uid,
                                           place=initiator_position.uid)
                                   ],
                                   actions=[
                                       actions.GiveReward(object=hero.uid,
                                                          type='finish_help'),
                                       actions.GivePower(object=initiator.uid,
                                                         power=1),
                                       actions.GivePower(object=receiver.uid,
                                                         power=1)
                                   ])

        help_quest = selector.create_quest_from_person(nesting=nesting + 1,
                                                       initiator=receiver,
                                                       tags=('can_continue', ))
        help_extra = []

        for help_fact in logic.filter_subquest(help_quest, nesting):
            if isinstance(help_fact, facts.Start):
                help_extra.append(
                    facts.Jump(
                        state_from=help.uid,
                        state_to=help_fact.uid,
                        start_actions=[actions.Message(type='before_help')]))
            elif isinstance(help_fact, facts.Finish):
                if help_fact.results[receiver.uid] == RESULTS.SUCCESSED:
                    help_extra.append(
                        facts.Jump(
                            state_from=help_fact.uid,
                            state_to=finish_help.uid,
                            start_actions=[
                                actions.Message(type='after_successed_help')
                            ]))
                else:
                    help_extra.append(
                        facts.Jump(
                            state_from=help_fact.uid,
                            state_to=attack.uid,
                            start_actions=[
                                actions.Message(type='after_failed_help')
                            ]))

        subquest = facts.SubQuest(
            uid=ns + 'help_subquest',
            members=logic.get_subquest_members(help_quest))

        line = [
            start,
            facts.Jump(state_from=start.uid,
                       state_to=choose_method.uid), choose_method,
            facts.Option(state_from=choose_method.uid,
                         state_to=attack.uid,
                         type='attack',
                         markers=[relations.OPTION_MARKERS.AGGRESSIVE]),
            facts.Option(state_from=choose_method.uid,
                         state_to=help.uid,
                         type='help',
                         markers=[relations.OPTION_MARKERS.UNAGGRESSIVE]),
            help, attack,
            facts.Answer(
                state_from=attack.uid,
                state_to=finish_attack_successed.uid,
                condition=True,
                start_actions=[actions.Message(type='attack_successed')]),
            facts.Answer(state_from=attack.uid,
                         state_to=finish_attack_failed.uid,
                         condition=False,
                         start_actions=[actions.Message(type='attack_failed')
                                        ]), finish_attack_successed,
            finish_attack_failed, finish_help, subquest
        ]

        line.extend(participants)
        line.extend(help_quest)
        line.extend(help_extra)

        return line
示例#5
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        antagonist_marker = None

        try:
            antagonist = selector.new_person(
                first_initiator=False,
                professions=[relations.PROFESSION.ROGUE],
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))
            antagonist_marker = facts.ProfessionMarker(
                person=antagonist.uid, profession=antagonist.profession)
        except exceptions.NoFactSelectedError:
            antagonist = selector.new_person(
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))

        antagonist_position = selector.place_for(objects=(antagonist.uid, ))

        start = facts.Start(uid=ns + 'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description='Начало: доставка',
                            require=[
                                requirements.LocatedIn(
                                    object=hero.uid,
                                    place=initiator_position.uid)
                            ],
                            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER),
            facts.QuestParticipant(start=start.uid,
                                   participant=antagonist.uid,
                                   role=ROLES.ANTAGONIST)
        ]

        delivery_choice = facts.Choice(
            uid=ns + 'delivery_choice',
            description='Решение: доставить или украсть')

        finish_delivery = facts.Finish(
            uid=ns + 'finish_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        finish_fake_delivery = facts.Finish(
            uid=ns + 'finish_fake_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.FAILED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Подделать письмо',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='finish_fake_delivery',
                                   scale=2.0)
            ])

        fake_delivery_dummy_state = facts.FakeFinish(
            uid=ns + 'dummy_state',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=
            'заглушка, чтобы можно было управлять появлением подделки письма')

        finish_steal = facts.Finish(uid=ns + 'finish_steal',
                                    start=start.uid,
                                    results={
                                        initiator.uid: RESULTS.FAILED,
                                        receiver.uid: RESULTS.FAILED,
                                        antagonist.uid: RESULTS.SUCCESSED
                                    },
                                    nesting=nesting,
                                    description='Доставить посылку скупщику',
                                    require=[
                                        requirements.LocatedIn(
                                            object=hero.uid,
                                            place=antagonist_position.uid)
                                    ],
                                    actions=[
                                        actions.GiveReward(object=hero.uid,
                                                           type='finish_steal',
                                                           scale=1.5)
                                    ])

        delivery_stealed = facts.State(
            uid=ns + 'delivery_stealed',
            description='письмо украдено',
            require=[
                requirements.LocatedOnRoad(object=hero.uid,
                                           place_from=initiator_position.uid,
                                           place_to=receiver_position.uid,
                                           percents=random.uniform(0.6, 0.9))
            ],
            actions=[
                actions.Message(type='delivery_stealed'),
                actions.MoveNear(object=hero.uid)
            ])

        fight_for_stealed = facts.Question(
            uid=ns + 'fight_for_stealed',
            description='Сразиться с вором',
            actions=[
                actions.Message(type='fight_thief'),
                actions.Fight(mercenary=True)
            ],
            condition=[requirements.IsAlive(object=hero.uid)])

        finish_fight_for_stealed__hero_died = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__hero_died',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Герой не смог вернуть украденное письмо',
            actions=[
                actions.Message(type='finish_fight_for_stealed__hero_died')
            ])

        finish_fight_for_stealed__delivery = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        line = [
            start, delivery_choice, delivery_stealed, fight_for_stealed,
            finish_delivery, finish_steal, finish_fake_delivery,
            fake_delivery_dummy_state, finish_fight_for_stealed__hero_died,
            finish_fight_for_stealed__delivery,
            facts.Jump(state_from=start.uid, state_to=delivery_choice.uid),
            facts.Jump(state_from=delivery_stealed.uid,
                       state_to=fight_for_stealed.uid),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=delivery_stealed.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_delivery.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_steal.uid,
                         type='steal',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_steal'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_fake_delivery.uid,
                         type='fake',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_fake'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=fake_delivery_dummy_state.uid,
                         markers=[],
                         type='dummy_lie'),
            facts.Answer(
                state_from=fight_for_stealed.uid,
                state_to=finish_fight_for_stealed__delivery.uid,
                condition=True,
                start_actions=[actions.Message(type='delivery_returned')]),
            facts.Answer(state_from=fight_for_stealed.uid,
                         state_to=finish_fight_for_stealed__hero_died.uid,
                         condition=False),
            facts.Event(uid=ns + 'delivery_variants',
                        description='Варианты доставки',
                        members=(delivery_stealed.uid, finish_delivery.uid)),
            facts.Event(uid=ns + 'lie_variants',
                        description='Варианты обмана',
                        members=(fake_delivery_dummy_state.uid,
                                 finish_fake_delivery.uid))
        ]

        line.extend(participants)

        if antagonist_marker:
            line.append(antagonist_marker)

        return line
示例#6
0
文件: caravan.py 项目: mm3/questgen
    def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        black_market = selector.new_place()

        start = facts.Start(uid=ns+'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description=u'Начало: караван',
                            require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)],
                            actions=[actions.Message(type='intro')])

        participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR),
                        facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER),
                        facts.QuestParticipant(start=start.uid, participant=black_market.uid, role=ROLES.ANTAGONIST_POSITION)]

        path_percents_1 = random.uniform(0.1, 0.3)
        path_percents_2 = random.uniform(0.4, 0.6)
        path_percents_3 = random.uniform(0.7, 0.9)

        first_moving = facts.State(uid=ns+'first_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_1)])

        caravan_choice = facts.Choice(uid=ns+'caravan_choice',
                                      description=u'Решение: защитить или ограбить')

        first_defence = facts.Choice(uid=ns+'first_defence',
                                     description=u'первая защита',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)],
                                     actions=[actions.Message(type='defence')])

        first_defence_continue = facts.Question(uid=ns+'first_defence_continue',
                                                description=u'удалось ли защитить караван?',
                                                condition=[requirements.IsAlive(object=hero.uid)],
                                                actions=[actions.Fight()])

        second_moving = facts.State(uid=ns+'second_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_3)])

        second_defence = facts.Question(uid=ns+'second_defence',
                                        description=u'вторая защита',
                                        condition=(requirements.IsAlive(object=hero.uid),),
                                        actions=(actions.Message(type='defence'),
                                                 actions.Fight(), ))

        finish_defence = facts.Finish(uid=ns+'finish_defence',
                                      start=start.uid,
                                      results={ initiator.uid: RESULTS.SUCCESSED,
                                                receiver.uid: RESULTS.SUCCESSED,
                                                black_market.uid: RESULTS.NEUTRAL },
                                      nesting=nesting,
                                      description=u'Караван приходит в точку назначения',
                                      require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)],
                                      actions=[actions.GiveReward(object=hero.uid, type='finish_defence'),
                                               actions.GivePower(object=initiator.uid, power=1),
                                               actions.GivePower(object=receiver.uid, power=1)])

        move_to_attack = facts.State(uid=ns+'move_to_attack',
                                     description=u'ведём караван в засаду',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)])

        attack = facts.Question(uid=ns+'attack',
                                description=u'нападение',
                                condition=(requirements.IsAlive(object=hero.uid),),
                                actions=(actions.Message(type='attack'),
                                         actions.Fight(mercenary=True), ))

        run = facts.State(uid=ns+'run',
                          description=u'скрываемся с места преступления',
                          actions=(actions.MoveNear(object=hero.uid),))

        fight = facts.Question(uid=ns+'fight',
                               description=u'защита награбленного',
                               condition=(requirements.IsAlive(object=hero.uid),),
                               actions=(actions.Message(type='fight'),
                                        actions.Fight(mercenary=True), ))

        hide = facts.State(uid=ns+'hide',
                           description=u'прячемся',
                           actions=(actions.Message(type='hide'),
                                    actions.MoveNear(object=hero.uid)))

        finish_attack = facts.Finish(uid=ns+'finish_attack',
                                     start=start.uid,
                                     results={ initiator.uid: RESULTS.FAILED,
                                               receiver.uid: RESULTS.FAILED,
                                               black_market.uid: RESULTS.SUCCESSED },
                                     nesting=nesting,
                                     description=u'Продать товар на чёрном рынке',
                                     require=[requirements.LocatedIn(object=hero.uid, place=black_market.uid)],
                                     actions=[actions.GiveReward(object=hero.uid, type='finish_attack', scale=1.5),
                                              actions.GivePower(object=initiator.uid, power=-1),
                                              actions.GivePower(object=receiver.uid, power=-1),
                                              actions.GivePower(object=black_market.uid, power=1)])

        finish_defence_failed = facts.Finish(uid=ns+'finish_defence_failed',
                                             start=start.uid,
                                             results={ initiator.uid: RESULTS.NEUTRAL,
                                                       receiver.uid: RESULTS.NEUTRAL,
                                                       black_market.uid: RESULTS.NEUTRAL },
                                             nesting=nesting,
                                             description=u'Герой не смог защитить караван',
                                             actions=[actions.Message(type='finish_defence_failed'),
                                                      actions.GivePower(object=initiator.uid, power=-1),
                                                      actions.GivePower(object=receiver.uid, power=-1)])

        finish_attack_failed = facts.Finish(uid=ns+'finish_attack_failed',
                                            start=start.uid,
                                            results={ initiator.uid: RESULTS.NEUTRAL,
                                                      receiver.uid: RESULTS.NEUTRAL,
                                                      black_market.uid: RESULTS.NEUTRAL },
                                            nesting=nesting,
                                            description=u'Герой не смог ограбить караван',
                                            actions=[actions.Message(type='finish_attack_failed'),
                                                     actions.GivePower(object=initiator.uid, power=1),
                                                     actions.GivePower(object=receiver.uid, power=1)])

        caravan_choice__first_defence = facts.Option(state_from=caravan_choice.uid, state_to=first_defence.uid, type='jump_defence',
                                                     markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='choose_defence'),])
        caravan_choice__move_to_attack = facts.Option(state_from=caravan_choice.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        first_defence__first_defence_continue = facts.Option(state_from=first_defence.uid, state_to=first_defence_continue.uid, type='jump_defence',
                                                             markers=[relations.OPTION_MARKERS.HONORABLE], )
        first_defence__move_to_attack = facts.Option(state_from=first_defence.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        line = [ start,

                 facts.Jump(state_from=start.uid, state_to=first_moving.uid, start_actions=(actions.Message(type='first_moving'), )),

                 first_moving,

                 facts.Jump(state_from=first_moving.uid, state_to=caravan_choice.uid),

                 caravan_choice,

                 caravan_choice__first_defence,
                 caravan_choice__move_to_attack,

                 first_defence,

                 first_defence__first_defence_continue,
                 first_defence__move_to_attack,

                 first_defence_continue,

                 facts.Answer(state_from=first_defence_continue.uid, state_to=second_moving.uid, condition=True),
                 facts.Answer(state_from=first_defence_continue.uid, state_to=finish_defence_failed.uid, condition=False),

                 second_moving,

                 facts.Jump(state_from=second_moving.uid, state_to=second_defence.uid),

                 second_defence,

                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence.uid, condition=True),
                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence_failed.uid, condition=False),

                 finish_defence,

                 move_to_attack,

                 facts.Jump(state_from=move_to_attack.uid, state_to=attack.uid),

                 attack,

                 facts.Answer(state_from=attack.uid, state_to=run.uid, condition=True, start_actions=(actions.Message(type='start_run'),)),
                 facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False),

                 run,

                 facts.Jump(state_from=run.uid, state_to=fight.uid),

                 fight,

                 facts.Answer(state_from=fight.uid, state_to=hide.uid, condition=True, start_actions=(actions.Message(type='start_hide'),)),
                 facts.Answer(state_from=fight.uid, state_to=finish_attack_failed.uid, condition=False),

                 hide,

                 facts.Jump(state_from=hide.uid, state_to=finish_attack.uid),

                 finish_attack,

                 facts.OptionsLink(options=(caravan_choice__first_defence.uid, first_defence__first_defence_continue.uid)),

                 finish_defence_failed,
                 finish_attack_failed
                ]

        line.extend(participants)

        return line
示例#7
0
文件: spying.py 项目: mm3/questgen
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(
            uid=ns + 'start',
            type=cls.TYPE,
            nesting=nesting,
            description=u'Начало: задание на шпионаж',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid),
                requirements.LocatedIn(object=receiver.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER)
        ]

        start_spying = facts.Choice(
            uid=ns + 'start_spying',
            description=u'Прибытие в город цели',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='arrived_to_target')])

        spying_middle = facts.Choice(uid=ns + 'spying_middle',
                                     description=u'Шпионаж',
                                     actions=[
                                         actions.MoveNear(
                                             object=hero.uid,
                                             place=receiver_position.uid)
                                     ])

        continue_spying = facts.State(uid=ns + 'continue_spying',
                                      description=u'Продолжить шпионаж')

        success_spying = facts.State(
            uid=ns + 'success_spying',
            description=u'шпионим без происшествий',
            require=[
                requirements.LocatedNear(object=hero.uid,
                                         place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='success_spying'),
                actions.MoveNear(object=hero.uid, place=receiver_position.uid)
            ])

        witness = facts.State(
            uid=ns + 'witness',
            description=u'героя заметил один из работников цели',
            require=[
                requirements.LocatedNear(object=hero.uid,
                                         place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='witness'),
                actions.MoveNear(object=hero.uid, place=receiver_position.uid)
            ])

        witness_fight = facts.Question(
            uid=ns + 'witness_fight',
            description=u'удалось ли победить свидетеля?',
            condition=[requirements.IsAlive(object=hero.uid)],
            actions=[
                actions.Message(type='witness_fight'),
                actions.Fight(mercenary=True)
            ])

        open_up = facts.State(uid=ns + 'open_up',
                              description=u'Раскрыться',
                              require=[
                                  requirements.LocatedIn(
                                      object=hero.uid,
                                      place=receiver_position.uid)
                              ],
                              actions=[actions.Message(type='open_up')])

        report_data = facts.Finish(
            uid=ns + 'report_data',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'Сообщить сообранную информацию',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='report_data'),
                actions.GivePower(object=initiator.uid, power=1),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        finish_spying_choice = facts.Choice(
            uid=ns + 'finish_spying_choice',
            description=u'Варианты выбора завершения шпионажа')

        blackmail_finish = facts.Finish(
            uid=ns + 'blackmail_finish',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'Шантажировать самостоятельно',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='blackmail_finish',
                                   scale=1.25),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        witness_failed = facts.Finish(
            uid=ns + 'witness_failed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=u'свидетель смог скрыться',
            actions=[actions.Message(type='witness_failed')])

        open_up_finish = facts.Finish(
            uid=ns + 'open_up_finish',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.SUCCESSED
            },
            nesting=nesting,
            description=u'Завершить задание и остатсья в городе цели',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='open_up_finish'),
                actions.GivePower(object=initiator.uid, power=-1),
                actions.GivePower(object=receiver.uid, power=1)
            ])

        open_up_lying = facts.Finish(
            uid=ns + 'open_up_lying',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.SUCCESSED
            },
            nesting=nesting,
            description=u'Вернуться к заказчику и сообщить ложную информацию',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='open_up_lying',
                                   scale=1.5),
                actions.GivePower(object=initiator.uid, power=-1.5),
                actions.GivePower(object=receiver.uid, power=1.5)
            ])

        start_spying__spying_middle = facts.Option(
            state_from=start_spying.uid,
            state_to=spying_middle.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE],
            start_actions=[
                actions.Message(type='start_spying'),
            ])
        start_spying__spying_middle__blackmail = facts.Option(
            state_from=start_spying.uid,
            state_to=spying_middle.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_spying'),
            ])
        start_spying__open_up = facts.Option(
            state_from=start_spying.uid,
            state_to=open_up.uid,
            type='open_up',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_open_up'),
            ])

        spying_middle__continue_spying = facts.Option(
            state_from=spying_middle.uid,
            state_to=continue_spying.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE])
        spying_middle__continue_spying__blackmail = facts.Option(
            state_from=spying_middle.uid,
            state_to=continue_spying.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE])
        spying_middle__open_up = facts.Option(
            state_from=spying_middle.uid,
            state_to=open_up.uid,
            type='open_up',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_open_up'),
            ])

        finish_spying__report_data = facts.Option(
            state_from=finish_spying_choice.uid,
            state_to=report_data.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE],
            start_actions=[actions.Message(type='go_report_data')])
        finish_spying__blackmail = facts.Option(
            state_from=finish_spying_choice.uid,
            state_to=blackmail_finish.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[actions.Message(type='go_blackmail')])

        line = [
            start,
            start_spying,
            spying_middle,
            success_spying,
            continue_spying,
            open_up,
            report_data,
            open_up_finish,
            open_up_lying,
            witness,
            witness_fight,
            witness_failed,
            finish_spying_choice,
            blackmail_finish,
            facts.Jump(state_from=start.uid, state_to=start_spying.uid),
            facts.Jump(state_from=continue_spying.uid,
                       state_to=success_spying.uid),
            facts.Jump(state_from=continue_spying.uid, state_to=witness.uid),
            start_spying__spying_middle,
            start_spying__spying_middle__blackmail,
            start_spying__open_up,
            spying_middle__continue_spying,
            spying_middle__continue_spying__blackmail,
            spying_middle__open_up,
            finish_spying__report_data,
            finish_spying__blackmail,
            facts.Jump(
                state_from=success_spying.uid,
                state_to=finish_spying_choice.uid
            ),  #, start_actions=[actions.Message(type='move_to_report_data'),]),
            facts.Jump(state_from=witness.uid, state_to=witness_fight.uid),
            facts.Jump(state_from=open_up.uid, state_to=open_up_finish.uid),
            facts.Jump(state_from=open_up.uid,
                       state_to=open_up_lying.uid,
                       start_actions=[
                           actions.Message(type='move_to_report_lie'),
                       ]),
            facts.OptionsLink(options=(start_spying__spying_middle.uid,
                                       spying_middle__continue_spying.uid,
                                       finish_spying__report_data.uid)),
            facts.OptionsLink(
                options=(start_spying__spying_middle__blackmail.uid,
                         spying_middle__continue_spying__blackmail.uid,
                         finish_spying__blackmail.uid)),
            facts.Answer(state_from=witness_fight.uid,
                         state_to=finish_spying_choice.uid,
                         condition=True),
            facts.Answer(state_from=witness_fight.uid,
                         state_to=witness_failed.uid,
                         condition=False),
            facts.Event(uid=ns + 'open_up_variants',
                        description=u'Варианты окончания раскрытия',
                        members=(open_up_finish.uid, open_up_lying.uid)),
            facts.Event(uid=ns + 'spying_variants',
                        description=u'Варианты событий при шпионаже',
                        members=(success_spying.uid, witness.uid)),
        ]

        line.extend(participants)

        return line