def ch7(): # Step 1 floor = Sphere() floor.transform = Matrix.scaling(10, 0.01, 10) floor.material = Material() floor.material.color = Color(1, 0.9, 0.9) floor.material.specular = 0 # Step 2 left_wall = Sphere() left_wall.transform = Matrix.translation(0, 0, 5) * Matrix.rotation_y(-45) * \ Matrix.rotation_x(90) * Matrix.scaling(10, 0.01, 10) left_wall.material = floor.material # Step 3 right_wall = Sphere() right_wall.transform = Matrix.translation(0, 0, 5) * Matrix.rotation_y(45) * \ Matrix.rotation_x(90) * Matrix.scaling(10, 0.01, 10) right_wall.material = floor.material # Step 4 middle = Sphere() middle.transform = Matrix.translation(-0.5, 1, 0.5) middle.material = Material() middle.material.color = Color(0.1, 1, 0.5) middle.material.diffuse = 0.7 middle.material.specular = 0.3 # Step 5 right = Sphere() right.transform = Matrix.translation(1.5, 0.5, -0.5) * Matrix.scaling( 0.5, 0.5, 0.5) right.material = Material() right.material.color = Color(0.5, 1, 0.1) right.material.diffuse = 0.7 right.material.specular = 0.3 # Step 6 left = Sphere() left.transform = Matrix.translation(-1.5, 0.33, -0.75) * Matrix.scaling( 0.33, 0.33, 0.33) left.material = Material() left.material.color = Color(1, 0.8, 0.1) left.material.diffuse = 0.7 left.material.specular = 0.3 world = World() world.light = PointLight(point(-10, 10, -10), Color(1, 1, 1)) world.objects.extend([floor, left_wall, right_wall, middle, right, left]) camera = Camera(100, 50, 60) # camera = Camera(500, 250, 60) camera.transform = view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0)) canvas = camera.render(world) with open('ch8.ppm', 'w') as fp: fp.write(canvas.to_ppm())
def ch14(): world = World() world.light = PointLight(point(-10, 10, -10), Color(1, 1, 1)) hex = hexagon() world.objects.append(hex) camera = Camera(100, 50, 60) camera.transform = view_transform(point(0, 2, -1), point(0, 0, 0), vector(0, 1, 0)) canvas = camera.render(world) with open('ch14.ppm', 'w') as fp: fp.write(canvas.to_ppm())
def ch9(): # Step 1 floor = Plane() floor.transform = Matrix.scaling(10, 0.01, 10) floor.material = Material() floor.material.color = Color(1, 0.9, 0.9) floor.material.specular = 0 floor.material.pattern = StripePattern(Color(1, 0, 0), Color(0, 0, 1)) # Middle biggest sphere middle = Sphere() middle.transform = Matrix.translation(-0.5, 1, 0.5) middle.material = Material() middle.material.color = Color(0.1, 1, 0.5) middle.material.diffuse = 0.7 middle.material.specular = 0.3 middle.material.pattern = RingPattern(Color(1, 0, 1), Color(1, 1, 1)) middle.material.pattern.transform = Matrix.scaling(0.25, 0.5, 0.25) # Smaller right sphere right = Sphere() right.transform = Matrix.translation(1.5, 0.5, -0.5) * Matrix.scaling(0.5, 0.5, 0.5) right.material = Material() right.material.color = Color(0.5, 1, 0.1) right.material.diffuse = 0.7 right.material.specular = 0.3 right.material.reflective = 1.0 # Left yellow sphere left = Sphere() left.transform = Matrix.translation(-1.5, 0.33, -0.75) * Matrix.scaling(0.33, 0.33, 0.33) left.material = Material() left.material.color = Color(1, 0.8, 0.1) left.material.diffuse = 0.7 left.material.specular = 0.3 world = World() world.light = PointLight(point(-10, 10, -10), Color(1, 1, 1)) world.objects.extend([floor, middle, right, left]) camera = Camera(100, 50, 60) # camera = Camera(500, 250, 60) camera.transform = view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0)) canvas = camera.render(world) with open('ch9.ppm', 'w') as fp: fp.write(canvas.to_ppm())