def delete(self): DistCogdoGame.delete(self) DistributedLevel.delete(self)
def placeLocalToon(self): DistributedLevel.placeLocalToon(self, moveLocalAvatar=False)
def disable(self): DistCogdoGame.disable(self) DistributedLevel.disable(self)
def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.levelAnnounceGenerate(self) DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec()))
def initVisibility(self): levelMgr = self.getEntity(LevelConstants.LevelMgrEntId) levelMgr.geom.reparentTo(render) DistributedLevel.initVisibility(self)
def generate(self): DistributedLevel.generate(self) DistCogdoGame.generate(self)
def announceGenerate(self): DistributedLevel.announceGenerate(self) DistCogdoGame.announceGenerate(self)
def __init__(self, cr): DistributedLevel.__init__(self, cr) DistCogdoGame.__init__(self, cr)