def delete(self):
     DistCogdoGame.delete(self)
     DistributedLevel.delete(self)
 def placeLocalToon(self):
     DistributedLevel.placeLocalToon(self, moveLocalAvatar=False)
 def disable(self):
     DistCogdoGame.disable(self)
     DistributedLevel.disable(self)
 def levelAnnounceGenerate(self):
     self.notify.debug('levelAnnounceGenerate')
     DistributedLevel.levelAnnounceGenerate(self)
     DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec()))
 def initVisibility(self):
     levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
     levelMgr.geom.reparentTo(render)
     DistributedLevel.initVisibility(self)
 def generate(self):
     DistributedLevel.generate(self)
     DistCogdoGame.generate(self)
 def announceGenerate(self):
     DistributedLevel.announceGenerate(self)
     DistCogdoGame.announceGenerate(self)
 def delete(self):
     DistCogdoGame.delete(self)
     DistributedLevel.delete(self)
 def __init__(self, cr):
     DistributedLevel.__init__(self, cr)
     DistCogdoGame.__init__(self, cr)
 def placeLocalToon(self):
     DistributedLevel.placeLocalToon(self, moveLocalAvatar=False)
 def disable(self):
     DistCogdoGame.disable(self)
     DistributedLevel.disable(self)
 def initVisibility(self):
     levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
     levelMgr.geom.reparentTo(render)
     DistributedLevel.initVisibility(self)
 def levelAnnounceGenerate(self):
     self.notify.debug('levelAnnounceGenerate')
     DistributedLevel.levelAnnounceGenerate(self)
     DistributedLevel.initializeLevel(self, LevelSpec(self.getSpec()))
 def announceGenerate(self):
     DistributedLevel.announceGenerate(self)
     DistCogdoGame.announceGenerate(self)
 def generate(self):
     DistributedLevel.generate(self)
     DistCogdoGame.generate(self)
 def __init__(self, cr):
     DistributedLevel.__init__(self, cr)
     DistCogdoGame.__init__(self, cr)