def powercutshort(storage, obj, m): storage._go() ad = GlobalServices.getAudioDevice() tr = GlobalServices.getTextRenderer() if storage._getData('entrancenote_obtained')\ and not storage._getData('rightwing_powershortage'): storage._toggleCutscene(True) p = m.getPlayer() p.stopMoving() storage._setData('rightwing_powershortage', True) ad.play(SOUND, 'drone', VOLUME_SOUND) ad.play(SOUND, 'elec', VOLUME_SOUND) black = OverlayFactory.create_by_color((0,0,0), 0, 255) m.addOverlay(black) storage._wait(1000) m.removeOverlay(black) ad.play(SOUND, '27_spark1', VOLUME_SOUND) storage._wait(100) m.addOverlay(black) storage._wait(1500) m.removeOverlay(black) ad.play(SOUND, '27_spark2', VOLUME_SOUND) storage._wait(50) m.addOverlay(black) storage._wait(20) m.removeOverlay(black) ad.play(SOUND, '27_spark4', VOLUME_SOUND) storage._wait(30) m.addOverlay(black) storage._wait(50) ad.play(SOUND, '27_spark3', VOLUME_SOUND) m.removeOverlay(black) storage._wait(400) m.addOverlay(black) storage._wait(20) m.removeOverlay(black) ad.play(SOUND, '27_spark4', VOLUME_SOUND) storage._wait(30) m.addOverlay(black) ad.play(SOUND, '27_spark3', VOLUME_SOUND) storage._wait(50) fadein = OverlayFactory.create_animated_color((0,0,0), 3000, 0, True, 255, 155) storage._wait(600) m.removeOverlay(black) m.addOverlay(fadein) storage._wait(3000) tr.write("What was that? A... power shortage?", 3) storage._wait(500) p.setDirection([1,0]) storage._wait(500) p.setDirection([1,1]) storage._wait(500) p.setDirection([-1,0]) storage._wait(500) p.setDirection([1,0]) storage._wait(500) p.setDirection([0,-1]) storage._wait(500) tr.write("Keep going, Clyde... it's nothing.", 3) remove_from_map(get_savegame(), SCRIPT, 'rightwing', 'rightwing_powercutshort') add_global_overlay(OverlayFactory.create_by_color((0,0,0), 0, 155)) storage._toggleCutscene(False) storage._halt()
def bed(storage, obj, m): storage._go() tr = GlobalServices.getTextRenderer() ad = GlobalServices.getAudioDevice() player = m.getPlayer() storage._faceObject(player, obj) if storage._playerInDistance(player.position, obj.rect): if storage._getData('bedroom_bedscare_done'): tr.write("There is no way I'll be able to sleep with this going on.", 3) elif storage._getData('entrancenote_obtained'): storage._toggleCutscene(True) GlobalServices.getEventManager().post(ObjectHighlightedEvent(None)) tr.write("I am not imagining these things.", 3) storage._wait(3000) tr.write("...am I?", 3) storage._wait(3000) if storage._getData('leftwing_debrisfound'): tr.write("The blocked path in the Left Wing...", 3) storage._wait(3000) tr.write("I didn't put that stuff there.", 3) storage._wait(3000) storage._wait(1000) player.setDirection([1,0]) tr.write("I need some sleep.", 3) storage._wait(3000) togray = OverlayFactory.create_animated_color((0,0,0), 4500, 0, True, 0, 255) m.addOverlay(togray) ad.stop(MUSIC, 4500) ad.stop(SOUND, 4500, 'vind2') ad.play(SOUND, 'ambient_spooky', VOLUME_SOUND_AMBIENT, -1, 4500) storage._wait(6000) starty = 200 ofs = 18 tr.write("When I think about it, I guess it's no wonder my friends turned on me.",\ 0, COLOR_TEXT, (200, starty)) storage._wait(4000) tr.write("After all, whenever one of them stayed overnight,",\ 0, COLOR_TEXT, (200, starty + ofs)) storage._wait(2000) tr.write("nothing weird ever happened the next morning.",\ 0, COLOR_TEXT, (200, starty + (ofs * 2))) storage._wait(3000) tr.deleteAll() storage._wait(1000) starty = 214 tr.write("I'm afraid.",\ 0, COLOR_TEXT, (200, starty)) storage._wait(4000) tr.write("Let's hope that I can settle this tomorrow.",\ 0, COLOR_TEXT, (200, starty + ofs)) storage._wait(1500) bed1 = os.path.join(PATH_GRAPHICS_TILES,'bed_clyde_eyesclosed.png') obj.changeImage(bed1) player.setVisible(False) ad.play(SOUND, 'drone', VOLUME_SOUND) ad.play(SOUND, 'elec', VOLUME_SOUND) red = OverlayFactory.create_by_color((178, 10, 5), 0, 60) black = OverlayFactory.create_by_color((0, 0, 0), 0, 255) fog = OverlayFactory.create('fog.png', pygame.BLEND_MULT) add_global_overlay(fog) m.addOverlay(fog) tr.deleteAll() storage._wait(1500) ad.play(SOUND, 'insanity_bug3', VOLUME_SOUND_AMBIENT - 0.1, -1, 1500) m.removeOverlay(togray) storage._wait(400) ad.play(SOUND, 'general_thunder2', VOLUME_SOUND) ad.play(SOUND, 'insanity_monster_roar02', VOLUME_SOUND) storage._wait(400) ad.play(SOUND, '27_spark2', VOLUME_SOUND) m.addOverlay(red) m.addOverlay(black) storage._wait(300) ad.play(SOUND, '27_spark4', VOLUME_SOUND) m.removeOverlay(black) storage._wait(1000) m.removeOverlay(red) ad.play(SOUND, '27_spark2', VOLUME_SOUND) m.addOverlay(black) storage._wait(500) # Anderes Ich hier einfügen shadow = m.getShadow() shadow.setPosition(conv_tile_pixel((13, 15), m)) shadow.setVisible(True) ad.play(SOUND, '27_spark4', VOLUME_SOUND) m.removeOverlay(black) storage._wait(300) bed2 = os.path.join(PATH_GRAPHICS_TILES,'bed_clyde_eyesopen.png') obj.changeImage(bed2) m.addOverlay(red) shadow.setVisible(False) for _ in range(3): ad.play(SOUND, '27_spark1', VOLUME_SOUND) m.addOverlay(black) storage._wait(750) m.removeOverlay(black) ad.play(SOUND, '27_spark3', VOLUME_SOUND) storage._wait(100) ad.play(MUSIC, 'bgm_1', VOLUME_MUSIC, -1) m.removeOverlay(red) grey = OverlayFactory.create_by_color((0, 0, 0), 0, 180) m.addOverlay(grey) ad.play(SOUND, '27_spark2', VOLUME_SOUND) storage._wait(100) ad.play(SOUND, '27_spark3', VOLUME_SOUND) ad.play(SOUND, 'insanity_monster_roar01', VOLUME_SOUND) obj.changeImage(None, True) player.setDirection([-1,1]) player.setVisible(True) m.removeOverlay(black) storage._wait(2000) tr.write("What was that?!", 3) storage._wait(3000) ad.play(SOUND, 'scare_breath', VOLUME_SOUND) tr.write("Did it... happen again?", 3) storage._wait(3000) tr.write("The power's out completely now.", 3) storage._wait(4500) player.setDirection([-1,-1]) tr.write("I better grab my flashlight from the table if I decide to go out.", 3) storage._wait(4000) tr.deleteAll() storage._wait(500) player.setDirection([-1,0]) ad.play(SOUND, 'general_thunder2', VOLUME_SOUND) tr.write("Grab the flashlight and head out.", 5, COLOR_OBJECTIVE) tr.write("[Press F5 to save your progress.]", 3, COLOR_OBJECTIVE,\ (0, POSITION_BOTTOM_SCREEN[1]+20)) # 'Toggled this cutscene' switch storage._setData('bedroom_bedscare_done', True) storage._toggleCutscene(False) else: tr.write("My bed used to be so comfortable. I don't sleep very well at the moment.", 5) else: tr.write("My bed. I can't reach it from here.", 3) storage._halt()