def evminit(): evm = EventMapper() evm.setStickAxes(Axes.ABS_X, Axes.ABS_Y) evm.setPadAxes(Pos.RIGHT, Axes.ABS_RX, Axes.ABS_RY) evm.setPadAxesAsButtons(Pos.LEFT, [Axes.ABS_HAT0X, Axes.ABS_HAT0Y]) evm.setTrigAxis(Pos.LEFT, Axes.ABS_Z) evm.setTrigAxis(Pos.RIGHT, Axes.ABS_RZ) evm.setButtonAction(SCButtons.A, Keys.BTN_A) evm.setButtonAction(SCButtons.B, Keys.BTN_B) evm.setButtonAction(SCButtons.X, Keys.BTN_X) evm.setButtonAction(SCButtons.Y, Keys.BTN_Y) evm.setButtonAction(SCButtons.LB, Keys.BTN_TL) evm.setButtonAction(SCButtons.RB, Keys.BTN_TR) evm.setButtonAction(SCButtons.BACK, Keys.BTN_SELECT) evm.setButtonAction(SCButtons.START, Keys.BTN_START) evm.setButtonAction(SCButtons.STEAM, Keys.BTN_MODE) evm.setButtonAction(SCButtons.LPAD, Keys.BTN_THUMBL) evm.setButtonAction(SCButtons.RPAD, Keys.BTN_THUMBR) evm.setButtonAction(SCButtons.LGRIP, Keys.BTN_A) evm.setButtonAction(SCButtons.RGRIP, Keys.BTN_B) return evm
def evminit(): evm = EventMapper() evm.setStickAxes(Axes.ABS_X, Axes.ABS_Y) evm.setPadAxes(Pos.RIGHT, Axes.ABS_X, Axes.ABS_Y) evm.setPadAxesAsButtons(Pos.LEFT, [Axes.ABS_HAT0X, Axes.ABS_HAT0Y]) evm.setTrigAxis(Pos.LEFT, Axes.ABS_Z) evm.setTrigAxis(Pos.RIGHT, Axes.ABS_RZ) evm.setButtonAction(SCButtons.A, Keys.BTN_A) evm.setButtonAction(SCButtons.B, Keys.BTN_B) evm.setButtonAction(SCButtons.X, Keys.BTN_X) evm.setButtonAction(SCButtons.Y, Keys.BTN_Y) evm.setButtonAction(SCButtons.LB, Keys.BTN_TL) evm.setButtonAction(SCButtons.RB, Keys.BTN_TR) evm.setButtonAction(SCButtons.BACK, Keys.BTN_SELECT) evm.setButtonAction(SCButtons.START, Keys.BTN_START) evm.setButtonAction(SCButtons.STEAM, Keys.BTN_MODE) evm.setButtonAction(SCButtons.LPAD, Keys.BTN_THUMBL) evm.setButtonAction(SCButtons.RPAD, Keys.BTN_THUMBR) evm.setButtonAction(SCButtons.LGRIP, Keys.BTN_A) evm.setButtonAction(SCButtons.RGRIP, Keys.BTN_B) return evm