예제 #1
0
	def create_life(self):

		spot_count = len(Level1.LIFE_SPOT)
		spot_number = randint(0, spot_count - 1)
		life_tile = Surface.get_tile_by_number(Level1.LIFE_SPOT[spot_number])

		Life(life_tile.x, life_tile.y)
예제 #2
0
    def create_life(self):

        spot_count = len(Level1.LIFE_SPOT)
        spot_number = randint(0, spot_count - 1)
        life_tile = Surface.get_tile_by_number(Level1.LIFE_SPOT[spot_number])

        Life(life_tile.x, life_tile.y)
예제 #3
0
	def create_enemy(self, player):

		spot_count = len(Level1.ENEMY_SPOT)
		spot_number = randint(0, spot_count - 1)
		enemy_tile = Surface.get_tile_by_number(Level1.ENEMY_SPOT[spot_number])

		type_count = len(Enemy.Types)
		type_index = randint(0, type_count - 1)

		Enemy(enemy_tile.x, enemy_tile.y, player, Enemy.Types[type_index])
예제 #4
0
    def create_enemy(self, player):

        spot_count = len(Level1.ENEMY_SPOT)
        spot_number = randint(0, spot_count - 1)
        enemy_tile = Surface.get_tile_by_number(Level1.ENEMY_SPOT[spot_number])

        type_count = len(Enemy.Types)
        type_index = randint(0, type_count - 1)

        Enemy(enemy_tile.x, enemy_tile.y, player, Enemy.Types[type_index])
예제 #5
0
life_image = pygame.image.load("images/life.png")
open_door = pygame.image.load("images/open_door.png")
closed_door = pygame.image.load("images/closed_door.png")

dynamite_sound = pygame.mixer.Sound("sounds/bomb.wav")
key_sound = pygame.mixer.Sound("sounds/key.ogg")
door_sound = pygame.mixer.Sound("sounds/door_creak_closing.wav")

pygame.mixer.music.load("sounds/zombie_theme.wav")
pygame.mixer.music.play(-1)

level = Level1()

surface = Surface(SURFACE_SIZE, TILE_SIZE, level)

end_tile = Surface.get_tile_by_number(173)
level.end = End(end_tile.x, end_tile.y)

player_position = Surface.get_tile_by_number(level.player_position)

player = Player(player_position.x, player_position.y, TILE_SIZE)




bg = pygame.image.load("images/bg.png")

game_screen = pygame.display.set_mode(SURFACE_SIZE)

pygame.display.set_caption("Zombie")
예제 #6
0
life_image = pygame.image.load("images/life.png")
open_door = pygame.image.load("images/open_door.png")
closed_door = pygame.image.load("images/closed_door.png")

dynamite_sound = pygame.mixer.Sound("sounds/bomb.wav")
key_sound = pygame.mixer.Sound("sounds/key.ogg")
door_sound = pygame.mixer.Sound("sounds/door_creak_closing.wav")

pygame.mixer.music.load("sounds/zombie_theme.wav")
pygame.mixer.music.play(-1)

level = Level1()

surface = Surface(SURFACE_SIZE, TILE_SIZE, level)

end_tile = Surface.get_tile_by_number(173)
level.end = End(end_tile.x, end_tile.y)

player_position = Surface.get_tile_by_number(level.player_position)

player = Player(player_position.x, player_position.y, TILE_SIZE)

bg = pygame.image.load("images/bg.png")

game_screen = pygame.display.set_mode(SURFACE_SIZE)

pygame.display.set_caption("Zombie")

clock = pygame.time.Clock()

total_frames = 0