def create_life(self): spot_count = len(Level1.LIFE_SPOT) spot_number = randint(0, spot_count - 1) life_tile = Surface.get_tile_by_number(Level1.LIFE_SPOT[spot_number]) Life(life_tile.x, life_tile.y)
def create_enemy(self, player): spot_count = len(Level1.ENEMY_SPOT) spot_number = randint(0, spot_count - 1) enemy_tile = Surface.get_tile_by_number(Level1.ENEMY_SPOT[spot_number]) type_count = len(Enemy.Types) type_index = randint(0, type_count - 1) Enemy(enemy_tile.x, enemy_tile.y, player, Enemy.Types[type_index])
life_image = pygame.image.load("images/life.png") open_door = pygame.image.load("images/open_door.png") closed_door = pygame.image.load("images/closed_door.png") dynamite_sound = pygame.mixer.Sound("sounds/bomb.wav") key_sound = pygame.mixer.Sound("sounds/key.ogg") door_sound = pygame.mixer.Sound("sounds/door_creak_closing.wav") pygame.mixer.music.load("sounds/zombie_theme.wav") pygame.mixer.music.play(-1) level = Level1() surface = Surface(SURFACE_SIZE, TILE_SIZE, level) end_tile = Surface.get_tile_by_number(173) level.end = End(end_tile.x, end_tile.y) player_position = Surface.get_tile_by_number(level.player_position) player = Player(player_position.x, player_position.y, TILE_SIZE) bg = pygame.image.load("images/bg.png") game_screen = pygame.display.set_mode(SURFACE_SIZE) pygame.display.set_caption("Zombie")
life_image = pygame.image.load("images/life.png") open_door = pygame.image.load("images/open_door.png") closed_door = pygame.image.load("images/closed_door.png") dynamite_sound = pygame.mixer.Sound("sounds/bomb.wav") key_sound = pygame.mixer.Sound("sounds/key.ogg") door_sound = pygame.mixer.Sound("sounds/door_creak_closing.wav") pygame.mixer.music.load("sounds/zombie_theme.wav") pygame.mixer.music.play(-1) level = Level1() surface = Surface(SURFACE_SIZE, TILE_SIZE, level) end_tile = Surface.get_tile_by_number(173) level.end = End(end_tile.x, end_tile.y) player_position = Surface.get_tile_by_number(level.player_position) player = Player(player_position.x, player_position.y, TILE_SIZE) bg = pygame.image.load("images/bg.png") game_screen = pygame.display.set_mode(SURFACE_SIZE) pygame.display.set_caption("Zombie") clock = pygame.time.Clock() total_frames = 0