def drawConnectionToPartner(self, canvas): if self._slot.partner in slot_registry: myIdStr = '#' + self.key() partnerIdStr = '#' + self.partnerKey() pathName = "pathTo" + self.key() canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr)
def drawConnectionToPartner(self, canvas): if self.mslot.partner in slot_registry: myIdStr = '#' + self.key() partnerIdStr = '#' + self.partnerKey() pathName = "pathTo" + self.key() canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr ) else: # Try subslot connections for slot in self.subslots: slot.drawConnectionToPartner(canvas)
def drawConnectionToPartner(self, canvas): if self.mslot.partner in slot_registry: myIdStr = '#' + self.key() partnerIdStr = '#' + self.partnerKey() pathName = "pathTo" + self.key() canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr) else: # Try subslot connections for slot in self.subslots: slot.drawConnectionToPartner(canvas)
def drawConnectionToPartner(self, canvas): if self._slot.partner in slot_registry: myIdStr = '#' + self.key() partnerIdStr = '#' + self.partnerKey() pathName = "pathTo" + self.key() canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr )