Exemplo n.º 1
0
 def drawConnectionToPartner(self, canvas):
     if self._slot.partner in slot_registry:
         myIdStr = '#' + self.key()
         partnerIdStr = '#' + self.partnerKey()
         pathName = "pathTo" + self.key()
         canvas += svg.connector_path(
             id_=pathName,
             inkscape__connection_start=partnerIdStr,
             inkscape__connection_end=myIdStr)
Exemplo n.º 2
0
 def drawConnectionToPartner(self, canvas):
     if self.mslot.partner in slot_registry:
         myIdStr = '#' + self.key()
         partnerIdStr = '#' + self.partnerKey()
         pathName = "pathTo" + self.key()
         canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr )
     else:
         # Try subslot connections
         for slot in self.subslots:
             slot.drawConnectionToPartner(canvas)
Exemplo n.º 3
0
 def drawConnectionToPartner(self, canvas):
     if self.mslot.partner in slot_registry:
         myIdStr = '#' + self.key()
         partnerIdStr = '#' + self.partnerKey()
         pathName = "pathTo" + self.key()
         canvas += svg.connector_path(
             id_=pathName,
             inkscape__connection_start=partnerIdStr,
             inkscape__connection_end=myIdStr)
     else:
         # Try subslot connections
         for slot in self.subslots:
             slot.drawConnectionToPartner(canvas)
Exemplo n.º 4
0
 def drawConnectionToPartner(self, canvas):
     if self._slot.partner in slot_registry:
         myIdStr = '#' + self.key()
         partnerIdStr = '#' + self.partnerKey()
         pathName = "pathTo" + self.key()
         canvas += svg.connector_path( id_=pathName, inkscape__connection_start=partnerIdStr, inkscape__connection_end=myIdStr )