class TestTeam(unittest.TestCase): """ A test class for the Team module. """ def setUp(self): """ set up data used in the tests. setUp is called before each test function execution. """ self.maxSnails = 3 self.team1 = Team("team1") self.team2 = Team("team2") self.team1.setGravity(Direction.UP) self.team2.setGravity(Direction.DOWN) def testInitialized(self): """ Test if init goes good """ self.assertEqual(self.team1.name, "team1") self.assertEqual(self.team1.hasTurn, False) def testAddSnails(self): self.team1.addSnails(self.maxSnails) self.assertEquals(self.team1.currentSnailWithTurn, self.team1.orderedSnailList[0]) self.assertEqual(len(self.team1.sprites()), self.maxSnails) self.assertEqual(len(self.team1.orderedSnailList), self.maxSnails) self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True) for i in range(0, len(self.team1.orderedSnailList)): if i == 0: self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True) else: self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False) def testNextSnailTurn(self): """ Test if the next time get's the turn """ # test if the currentSnailTurn is 0 self.team1.addSnails(self.maxSnails) # Check when all the snails had the turn, if the first snail gets turn again for i in range(0, self.maxSnails): print i self.assertEqual(self.team1.orderedSnailList[i].hasTurn, True) self.team1.nextSnailTurn() self.assertEqual(self.team1.orderedSnailList[i].hasTurn, False) # check if the first snail in the list has the turn again self.assertEqual(self.team1.orderedSnailList[0].hasTurn, True)
class TestWeapon(unittest.TestCase): """ A test class for the Weapon module. """ def setUp(self): """ set up data used in the tests. setUp is called before each test function execution. """ self.turnManager = TurnManager() self.teams = [] self.team = Team("Akatsuki") self.team.addSnails(1) self.teams.append(self.team) self.turnManager.setTeams(self.teams) self.snail = None for snail in self.team.sprites(): self.snail = snail self.weapon = Weapon("Canon", 20) self.weapon.ammo = 5 def testInitialized(self): """ Test if init goes good """ self.assertEqual(self.weapon.name, "Canon") self.assertEqual(self.weapon.power, 20) self.assertEqual(self.weapon.ammo, 5) def testShoot(self): self.weapon.shoot() self.assertEqual(self.weapon.ammo, 4)