예제 #1
0
class D25736_ThreeRoom_Enter_ToomuchMoney(TestCase):
    '''
    三人场进场
    金币过多
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        global mid,money
        money = 30000
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, money)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        self.hall_page.screenshot("查看房间列表.png")
        elments = self.level_page.get_elements("房间列表")
        self.start_step("获取初级场底分")
        image_element = self.game_page.wait_element("场次底分")
        chujichangdifen = self.common.image_text(image_element)
        if chujichangdifen == '':
            chujichangdifen = '50'
        self.log_info("初级场底分:"+chujichangdifen)
        self.start_step("点击初级场房间")
        self.level_page.wait_element("房间列表").click()
        string = self.level_page.wait_element("金币超出文本").get_attribute("text")
        self.assert_equal("检查是否出现金币超出弹框",string.find("您的金币已超过本房间上限")!= -1)
        self.level_page.screenshot("金币超出.png")
        self.level_page.wait_element("去高级场").click()
        self.level_page.screenshot("高级场房间.png")
        elments1 = self.game_page.wait_element("房间底分")
        room = self.common.image_text(elments1)
        if room.isdigit():
            self.start_step("初级场底:%s,房间底分:%s,核对是否是高级场" %(chujichangdifen,room))
            self.assert_equal("进入了高级场",actual= int(room)>int(chujichangdifen))
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 3000)
        finally:
            self.common.closedriver()
예제 #2
0
class D25687_LaiziRoom_Enter(TestCase):
    '''
    金币不足进入房间
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 900)
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.start_step("切换到癞子场")
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        elments = self.level_page.get_elements("房间列表")
        print len(elments)
        for j in range(3):
            self.start_step("点击第%s个房间" % (j + 1))
            elments[j].click()

            try:
                self.level_page.wait_element("关闭2").click()
            except:
                self.log_info("未出现此按钮")
            self.game_page.element_is_exist("立即购买")
            self.assert_equal(
                "检查是否出现立即购买",
                self.level_page.wait_element("立即购买文本").get_attribute("text") ==
                "立即购买")
            self.game_page.screenshot("点击第%s个房间界面.png" % (j + 1))
            self.hall_page.wait_element("关闭1").click()
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #3
0
class D25697_LaiziRoom_Talk_Display(TestCase):
    '''
    房间内聊天
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        while self.game_page.element_is_exist("常用语聊天列表") == False:
            self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        self.game_page.screenshot("常用语聊天.png", sleeptime=0)
        while self.game_page.element_is_exist("常用表情tab") == False:
            self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用表情tab").click()
        self.game_page.wait_element("表情1").click()
        self.game_page.screenshot("常用表情聊天.png", sleeptime=0)
        while self.game_page.element_is_exist("常用语tab") == False:
            self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语tab").click()
        text = self.common.random_str(5)
        self.game_page.wait_element("输入聊天信息").send_keys(text)
        self.game_page.wait_element("输入聊天信息").click()
        self.game_page.wait_element("发送").click()
        self.game_page.screenshot("发送自定义聊天信息.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #4
0
class D25763_FourRoom_Cards_Display(TestCase):
    '''
    房间内底牌及倍数显示是否正常
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    pending = True

    def pre_test(self):
        self.common = Common()
        self.start_step("设置金币数为30001")
        global mid, money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 30001)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进入四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("查看房间列表")
        elments = self.level_page.get_elements("房间列表")
        self.start_step("进入房间")
        difenlist = {'1': '10', '2': '50', '3': '100'}
        for j in range(len(elments) / 2):
            if j < 3:
                self.start_step("进入第%s个房间" % (j + 1))
                elments[j].click()
                time.sleep(5)
                self.game_page.wait_element("四人场房间底分")
                self.game_page.screenshot("第%s个房间底分为%s.png" %
                                          ((j + 1), difenlist[str(j + 1)]))
                image_element = self.game_page.wait_element("四人场房间底分")
                beishutext = self.common.image_text(image_element)
                # if beishutext.isdigit():
                #     self.assert_equal("底分展示",actual=beishutext,expect=difenlist[str(j+1)])
                while self.game_page.element_is_exist("退出"):
                    self.game_page.wait_element("退出").click()
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #5
0
class C27357_BroadcastDisplayInGameroom(TestCase):
    '''
    房间内查看普通广播显示
    '''
    owner = "YoungLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.start_step("初始化环境")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity_switchserver(self.luadriver)




    def run_test(self):
        self.start_step("等待页面加载完成")
        self.hall_page.wait_element("同步标志")
        eles_1 = self.hall_page.get_elements('子游戏')
        print eles_1
        self.start_step('进入子游戏')
        eles_1[0].click()
        time.sleep(4)
        eles_2 = self.hall_page.get_elements('场次名称')
        print eles_2
        self.start_step('进入初级场')
        eles_2[0].click()
        time.sleep(5)
        self.start_step('开始发送广播')
        PHPInterface.broadcast(mid = 2008788,content='BroadcastDisplayInGameroomTest')
        time.sleep(2)
        self.hall_page.screenshot('广播.png')

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.closedriver()
예제 #6
0
class D25770_FourRoom_Money_Display(TestCase):
    '''
    金币和元宝信息显示正常
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid, money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money("mid", value="5000")
        money = Interface.get_money(mid)
        self.log_info("金币数:%s" % money)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进入四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(5)
        self.game_page.screenshot("金币元宝显示.png")
        image_element = self.game_page.wait_element("购买金币")
        text = self.common.image_text(image_element)
        self.log_info("text:" + text)
        self.start_step("接口获取的金币数目为:%s,界面获取的金币数目为:%s,核对是否一致" % (money, text))
        # if text.isdigit():
        #     self.assert_equal("金币数是否一致",actual=text,expect=money)
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
class D25708_DoubleLaizi_Quickstart(TestCase):
    '''
    金币不足,快速开始
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 20

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 999)
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[1].click()
        self.level_page.wait_element("快速开始").click()
        try:
            self.level_page.wait_element("关闭2").click()
        except:
            self.log_info("未出现此按钮")
        self.game_page.element_is_exist("立即购买")
        self.assert_equal(
            "检查是否出现立即购买",
            self.level_page.wait_element("立即购买文本").get_attribute("text") ==
            "立即购买")
        self.game_page.screenshot("快速开始界面.png")
        self.hall_page.wait_element("关闭1").click()
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #8
0
class D25726_DoubleLaizi_Money_Display(TestCase):
    '''
    房间金币元宝显示
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global money
        money = 1000
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=money)

    def run_test(self):
        self.start_step("进入双癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(5)
        self.game_page.screenshot("金币元宝显示.png")
        elment1 = self.game_page.wait_element("购买金币")
        text = self.common.image_text(elment1)
        self.log_info("text:" + text)
        self.start_step("界面获取的金币数目为:%s,核对是否一致" % text)
        env = self.common.get_config_value('casecfg', 'env')
        if env == "0":
            if text.isdigit():
                self.game_page.screenshot("界面金币数")
                self.log_info("当前为正式服,界面获取的金币数目为:%s" % text)
        elif env == "1":
            if text.isdigit():
                self.assert_equal("当前为测试服,判断金币数是否一致", actual=int(text) == 1000)
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        self.game_page.is_in_gameroom(self.luadriver)
        self.common.closedriver()
예제 #9
0
class D25748_LaiziRoom_Money_Display(TestCase):
    '''
    房间金币元宝显示
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(5)
        self.game_page.screenshot("金币元宝显示.png")
        elment1 = self.game_page.wait_element("购买金币")
        text = self.common.image_text(elment1)
        self.log_info("text:" + text)
        if text.isdigit():
            self.start_step("界面获取的金币数目为:%s" % text)
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #10
0
class D25758_FourRoom_Displays(TestCase):
    '''
    金币不足
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 1000)
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[3].click()
        self.start_step("点击快速开始")
        self.level_page.wait_element("快速开始").click()
        self.level_page.screenshot("破产点击快速开始出现的界面.png")
        try:
            self.level_page.wait_element("关闭2").click()
        except:
            self.log_info("未出现此按钮")
        self.level_page.element_is_exist("立即购买")
        self.assert_equal(
            "检查是否出现立即购买",
            self.level_page.wait_element("立即购买文本").get_attribute("text") ==
            "立即购买")
        self.level_page.screenshot("立即购买")

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #11
0
class D25749_ThreeRoom_Talkfor1000_Display(TestCase):
    '''
    1000、5000底注场
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        self.start_step("设置金币数为100000")
        global mid,money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid,100000)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        elments1 = self.hall_page.get_elements("游戏列表")
        print len(elments1)
        elments1[2].click()
        self.start_step("查看房间列表")
        self.hall_page.screenshot("查看房间列表.png")
        elments = self.level_page.get_elements("房间列表")
        self.common.swipeelement(elments[3], elments[1])
        elments = self.level_page.get_elements("房间列表")
        print len(elments)
        self.start_step("进入房间")
        elments[len(elments)*1/2-2].click()
        self.game_page.wait_element("聊天").click()
        self.hall_page.screenshot("聊天.png",sleeptime=0)
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 3000)
        finally:
            self.common.closedriver()
예제 #12
0
class D25684_LaiziRoom_Switch(TestCase):
    '''
    天地癞子与普通癞子切换正常
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15
    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进入癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[1].click()
        self.start_step("查看天地癞子界面")
        self.game_page.element_is_exist("天地癞子")
        self.hall_page.screenshot("天地癞子房间列表.png")
        self.start_step("切换到癞子场")
        self.game_page.wait_element("切换按钮").click()
        elments = self.game_page.get_elements("切换玩法")
        elments[0].click()
        time.sleep(3)
        self.game_page.element_is_exist("天地癞子") == False
        # self.level_page.wait_element("快速开始").click()
        self.game_page.screenshot("癞子场.png")

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #13
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class D25703_LaiziRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表",1):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(6)
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png",sleeptime=0)
        self.level_page.screenshot("换桌1.png",sleeptime=1)
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #14
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class D25774_FourRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        global mid, money
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_money(mid, 5000)
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去四人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[3].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        time.sleep(6)
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png")
        self.level_page.screenshot("换桌1.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
            self.common.set_money(mid, 5000)
        finally:
            self.common.closedriver()
예제 #15
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class D25685and25686_LaiziRoom_Effect(TestCase):
    '''
    金币推荐场次特效
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            self.level_page.wait_element("快速开始").click()
        self.start_step("查看场次特效")
        self.game_page.screenshot("场次界面特效_1.png", sleeptime=2)
        self.game_page.screenshot("场次界面特效_2.png", sleeptime=0)
        self.game_page.screenshot("场次界面特效_3.png", sleeptime=0)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #16
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class D25753_ThreeRoom_Change_Table(TestCase):
    '''
    换桌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("换桌").click()
        self.level_page.screenshot("换桌.png")
        self.level_page.screenshot("换桌1.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #17
0
class D25707and25710_DoubleLaizi_Display(TestCase):
    '''
    双癞子场界面
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        while self.game_page.element_is_exist("同步标志"):
            self.game_page.exit_game()
        self.hall_page.wait_element("同步标志")
        self.start_step("进入癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[1].click()
        self.start_step("查看天地癞子界面")
        self.game_page.element_is_exist("天地癞子")
        self.start_step("查看场次特效")
        self.game_page.screenshot("场次界面特效_1.png", sleeptime=2)
        self.game_page.screenshot("场次界面特效_2.png", sleeptime=0)
        self.game_page.screenshot("场次界面特效_3.png", sleeptime=0)

    def post_test(self):
        self.common.closedriver()
예제 #18
0
class D0003_LaiziRoom_GamePlay_Moretime(TestCase):
    '''
    癞子场玩牌
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 70

    # pending = True

    def pre_test(self):
        global starttime, endtime
        starttime = time.time()
        self.common = Common()
        self.hall_page = Hall_Page()
        self.level_page = Level_Page()
        self.game_page = Game_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=1000)

    def gameplay(self):
        i = 1
        self.game_page.wait_element("开始").click()
        # while self.game_page.element_is_exist("立即领取"):
        #     self.game_page.wait_element("关闭1").click()
        while self.game_page.element_is_exist("破产对话框", 1) == False:
            self.start_step("开始玩第%s场牌" % i)
            while self.game_page.element_is_exist("正在配桌中"):
                time.sleep(1)
                self.log_info("正在配桌中,等待")
                endtime = time.time()
                time.sleep(3)
                try:
                    self.game_page.wait_element("换桌").click()
                except:
                    self.log_info("换桌失败")
                if (endtime - starttime) / 60 > self.timeout - 5:
                    self.game_page.is_in_gameroom(self.luadriver)
                    self.log_info("等待超时")
                    return
            while self.game_page.element_is_exist("出牌", 1) == False:
                list1 = ["叫地主", "不叫"]
                self.log_info("叫地主中")
                from random import choice
                print choice(list1)
                try:
                    self.game_page.wait_element(choice(list1), 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
                list = ["叫地主", "不叫", "抢地主"]
                for name in list:
                    try:
                        self.game_page.wait_element(name, 1).click()
                    except:
                        self.log_info("未出现抢地主按钮")
                # if self.game_page.element_is_exist("不出", 1):
                #     break
                if self.game_page.element_is_exist("继续游戏", 1):
                    break
            if self.game_page.element_is_exist("机器人", timeout=20) == False:
                self.game_page.wait_element("托管").click()
            while (self.game_page.element_is_exist("提示", 1)
                   or self.game_page.element_is_exist("出牌", 1)):
                try:
                    self.game_page.wait_element("提示").click()
                    self.game_page.element_is_exist("出牌").click()
                except:
                    self.log_info("未出现提示按钮")
            self.game_page.screenshot("第%s次托管玩牌.png" % i)
            while self.game_page.element_is_exist("继续游戏", 1) == False:
                time.sleep(1)
                self.log_info("正在游戏中")
            self.game_page.screenshot("第%s次玩牌结算.png" % i)
            endtime = time.time()
            if (endtime - starttime) / 60 > self.timeout - 10:
                self.game_page.is_in_gameroom(self.luadriver)
                return
            while self.game_page.element_is_exist("继续游戏", 1):
                while self.game_page.element_is_exist("QQ分享"):
                    self.game_page.screenshot("第%s次玩牌出现分享页面.png" % i)
                    self.luadriver.keyevent(4)
                self.game_page.wait_element("继续游戏").click()
            while self.game_page.element_is_exist("去底倍场", 1):
                self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i)
                self.game_page.wait_element("去底倍场").click()
            while (self.game_page.element_is_exist("立即购买", 1)
                   or self.game_page.element_is_exist("立即领取", 1)):
                try:
                    self.game_page.wait_element("关闭1").click()
                except:
                    self.log_info("未出现关闭按钮")
                try:
                    self.game_page.wait_element("关闭2").click()
                except:
                    self.log_info("未出现关闭按钮")
                self.game_page.exit_game(self.luadriver)
                self.common.user_money(money=1000)
                self.start_step("进去癞子场")
                while self.hall_page.element_is_exist("游戏列表"):
                    elments1 = self.hall_page.get_elements("游戏列表")
                    elments1[1].click()
                    self.game_page.wait_element("切换按钮").click()
                    elments = self.game_page.get_elements("切换玩法")
                    elments[0].click()
                    self.level_page.wait_element("快速开始").click()
                self.start_step("点击初级场房间")
                while self.level_page.element_is_exist("房间列表"):
                    self.level_page.wait_element("房间列表").click()
            while self.game_page.element_is_exist("开始", 2):
                self.game_page.wait_element("开始").click()
            i += 1

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去癞子场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments = self.hall_page.get_elements("游戏列表")
            elments[1].click()
            self.game_page.wait_element("切换按钮").click()
            elments = self.game_page.get_elements("切换玩法")
            elments[0].click()
            # self.level_page.wait_element("快速开始").click()
        self.start_step("点击初级场房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.gameplay()

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #19
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class D25754_ThreeRoom_Broke_Display(TestCase):
    '''
    结算触发封顶或破产
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def play_game(self):
        self.start_step("开始玩牌")
        i = 1
        while self.game_page.element_is_exist("破产对话框", 1) == False:
            while self.game_page.element_is_exist("开始"):
                self.game_page.wait_element("开始").click()
            while self.game_page.element_is_exist("继续游戏"):
                self.game_page.wait_element("继续游戏").click()
            self.start_step("开始玩第%s场牌" % i)
            starttime = time.time()
            while self.game_page.element_is_exist("正在配桌中", 1):
                time.sleep(1)
                self.log_info("正在配桌中,等待")
                endtime = time.time()
                time.sleep(3)
                try:
                    self.game_page.wait_element("换桌").click()
                except:
                    self.log_info("换桌失败")
                if (endtime - starttime) / 60 > self.timeout - 5:
                    self.game_page.is_in_gameroom(self.luadriver)
                    self.log_info("等待超时")
                    return
            while self.game_page.element_is_exist("出牌", 1) == False:
                list = ["抢地主", "叫地主", "加倍"]
                self.log_info("叫地主中")
                for name in list:
                    try:
                        self.game_page.wait_element(name, 1).click()
                    except:
                        self.log_info("未出现抢地主按钮")
                try:
                    self.game_page.wait_element("明牌X2", 2).click()
                except:
                    self.log_info("未出现明牌按钮")
                if self.game_page.element_is_exist("继续游戏", 1):
                    break
            if self.game_page.element_is_exist("机器人") == False:
                self.game_page.wait_element("托管").click()
            self.game_page.screenshot("第%s次托管玩牌.png" % i)
            while self.game_page.element_is_exist("继续游戏", 1) == False:
                time.sleep(1)
                self.log_info("正在游戏中")
            while self.game_page.element_is_exist("继续游戏", 1):
                self.game_page.screenshot("第%s次玩牌结算.png" % i)
                while self.game_page.element_is_exist("QQ分享", 1):
                    self.luadriver.keyevent(4)
                while self.game_page.element_is_exist("破产气泡"):
                    self.game_page.screenshot("三人场破产气泡.png")
                    return
                try:
                    string = "赢取达到携带金币上限"
                    string in self.game_page.wait_element(
                        "赢取达到携带金币上限").get_attribute("text")
                    self.game_page.screenshot("赢取达到携带金币上限气泡.png")
                    return
                except:
                    self.log_info("未出现气泡")
                self.game_page.wait_element("继续游戏").click()
            while self.game_page.element_is_exist("去底倍场", 1):
                self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i)
                self.game_page.wait_element("去底倍场").click()
            i += 1

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[2].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.play_game()
        self.level_page.screenshot("破产界面.png")
        try:
            # self.game_page.wait_element("立即领取").click()
            self.assert_equal(
                "检查是否出现立即购买",
                self.level_page.wait_element("立即购买文本").get_attribute("text") ==
                "立即购买")
        except:
            self.log_info("未出现此按钮")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #20
0
class D25756_ThreeRoom_Network_Reconnect(TestCase):
    '''
    房间内玩牌断线重回
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[2].click()
        self.start_step("进入房间")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        starttime = time.time()
        while self.game_page.element_is_exist("正在配桌中"):
            time.sleep(1)
            self.log_info("正在配桌中,等待")
            endtime = time.time()
            time.sleep(3)
            try:
                self.game_page.wait_element("换桌").click()
            except:
                self.log_info("换桌失败")
            if (endtime - starttime) / 60 > self.timeout - 5:
                self.game_page.is_in_gameroom(self.luadriver)
                self.log_info("等待超时")
                return
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        # self.start_step("托管")
        # while self.game_page.element_is_exist("机器人") == False:
        #     self.game_page.wait_element("托管").click()
        self.start_step("重连")
        self.game_page.screenshot("断开网络前.png")
        self.common.switchnetwork(self.luadriver, u"无网络")
        self.game_page.screenshot("断开网络时.png")
        self.common.switchnetwork(self.luadriver, u"WIFI模式")
        self.common.network_connect()
        time.sleep(5)
        self.game_page.screenshot("重新连接网络.png")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            elments1[2].click()
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
            if (self.game_page.element_is_exist("立即领取", 1)
                    or self.game_page.element_is_exist("立即购买", 1)):
                self.game_page.screenshot("重新进入游戏时破产了.png")
                return
        self.game_page.screenshot("重新连接网络.png")
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
            if self.game_page.element_is_exist("机器人") == False:
                self.game_page.wait_element("托管").click()
            if self.game_page.element_is_exist("开始"):
                break
            if self.game_page.element_is_exist("立即购买", 1):
                break
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #21
0
class D25751_ThreeRoom_Account_Display(TestCase):
    '''
    房间内结算显示
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        starttime = time.time()
        while self.game_page.element_is_exist("正在配桌中"):
            time.sleep(1)
            self.log_info("正在配桌中,等待")
            endtime = time.time()
            time.sleep(3)
            try:
                self.game_page.wait_element("换桌").click()
            except:
                self.log_info("换桌失败")
            if (endtime - starttime) / 60 > self.timeout - 5:
                self.game_page.is_in_gameroom(self.luadriver)
                self.log_info("等待超时")
                return
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.game_page.screenshot("结算界面.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #22
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class D25743_ThreeRoom_Setting(TestCase):
    '''
    房间内设置
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        self.game_page.wait_element("开始").click()
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        self.start_step("设置屏蔽聊天,查看设置结果")
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("屏蔽聊天").click()
        booltext = self.game_page.wait_element("屏蔽聊天").get_attribute(
            'selected')
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        self.game_page.wait_element("聊天").click()
        self.game_page.wait_element("常用语聊天列表").click()
        if booltext == 'false':
            self.start_step("设置为非屏蔽聊天后的效果")
            self.game_page.screenshot("设置为非屏蔽聊天后截图.png")
        else:
            self.start_step("设置为屏蔽聊天后的效果")
            self.game_page.screenshot("设置为屏蔽聊天后截图.png")
            self.start_step("恢复")
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("屏蔽聊天").click()
            self.game_page.wait_element("设置").click()
        self.start_step("设置屏蔽连发表情,查看设置结果")
        self.game_page.wait_element("设置").click()
        while self.game_page.element_is_exist("屏蔽连发表情") == False:
            self.game_page.wait_element("设置").click()
        self.game_page.wait_element("屏蔽连发表情").click()
        booltext1 = self.game_page.wait_element("屏蔽连发表情").get_attribute(
            'selected')
        self.game_page.wait_element("设置").click()
        self.game_page.wait_element("玩家头像").click()
        self.game_page.wait_element("连发十次互动表情").click()
        if booltext1 == 'false':
            # self.start_step("设置为非屏蔽连发表情后的效果")
            self.game_page.screenshot("设置为非屏蔽连发表情后截图.png", sleeptime=0)
        else:
            # self.start_step("设置为屏蔽连发表情后的效果")
            self.game_page.screenshot("设置为屏蔽连发表情后截图.png", sleeptime=0)
            self.start_step("恢复")
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("设置").click()
            self.game_page.wait_element("屏蔽连发表情").click()
            self.game_page.wait_element("设置").click()
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.game_page.screenshot("结算界面.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #23
0
class D25742_ThreeRoom_Interaction(TestCase):
    '''
    玩家互动
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.start_step("开始玩牌")
        while self.game_page.element_is_exist("开始"):
            self.game_page.wait_element("开始").click()
        self.start_step("叫地主")
        while self.game_page.element_is_exist("出牌", 1) == False:
            list = ["抢地主", "叫地主", "加倍"]
            self.log_info("叫地主中")
            for name in list:
                try:
                    self.game_page.wait_element(name, 1).click()
                except:
                    self.log_info("未出现抢地主按钮")
            if self.game_page.element_is_exist("继续游戏", 1):
                break
        self.start_step("查看玩家信息")
        head_elements = self.game_page.get_elements("玩家头像")
        for i in range(1):
            head_elements[i].click()
            time.sleep(2)
            self.start_step("添加第%s个玩家为好友" % (i + 1))
            self.game_page.wait_element("添加好友").click()
            self.game_page.screenshot("添加好友%s.png" % (i + 1), sleeptime=0)
            head_elements[i].click()
            self.game_page.wait_element("发送表情").click()
            self.game_page.screenshot("发送表情%s.png" % (i + 1), sleeptime=0)
            self.game_page.screenshot("发送表情%s_1.png" % (i + 1), sleeptime=0)
            head_elements[i].click()
            self.game_page.wait_element("举报").click()
            self.game_page.wait_element("举报信息").click()
            self.game_page.screenshot("举报信息%s.png" % (i + 1), sleeptime=0)
            self.game_page.wait_element("确定").click()
            self.game_page.screenshot("确定举报%s.png" % (i + 1), sleeptime=3)
            # while self.game_page.element_is_exist("继续游戏", 1):
            #     break
            # while self.game_page.element_is_exist("QQ分享"):
            #     self.game_page.screenshot("出现分享页面.png")
            #     self.luadriver.keyevent(4)
            #     break
        self.start_step("托管")
        if self.game_page.element_is_exist("机器人") == False:
            self.game_page.wait_element("托管").click()
        while self.game_page.element_is_exist("继续游戏", 1) == False:
            time.sleep(1)
            self.log_info("正在游戏中")
        self.game_page.screenshot("结算界面.png")
        self.start_step("退出玩牌房间")
        self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #24
0
class D25737_ThreeRoom_InAndOut(TestCase):
    '''
    房间内按钮跳转
    '''
    owner = "LucyLiu"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 20

    # print "开始"
    # pending = True

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.game_page = Game_Page()
        self.level_page = Level_Page()
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.common.closeactivity()
        self.common.user_money(money=3000)

    def run_test(self):
        self.hall_page.wait_element("同步标志")
        self.start_step("进去三人场")
        while self.hall_page.element_is_exist("游戏列表"):
            elments1 = self.hall_page.get_elements("游戏列表")
            print len(elments1)
            elments1[2].click()
        self.start_step("查看房间列表")
        while self.level_page.element_is_exist("房间列表"):
            self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("聊天")
        self.game_page.screenshot("第一次进房间.png")
        self.start_step("点击退出键退出房间")
        i = 0
        while self.game_page.element_is_exist("退出"):
            self.game_page.wait_element("退出").click()
            i += 1
            self.log_info("点击退出次数:%s" % i)
        self.level_page.wait_element("同步标志")
        self.hall_page.screenshot("点击退出键退出房间.png")
        self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("聊天")
        self.game_page.screenshot("第二次进房间.png")
        self.start_step("点击物理返回键退出房间")
        while self.game_page.element_is_exist("同步标志"):
            self.luadriver.keyevent(4)
            time.sleep(4)
            self.log_info("点击物理返回键")
        self.level_page.wait_element("同步标志", 30)
        self.hall_page.screenshot("物理返回键退出房间.png")
        self.level_page.wait_element("房间列表").click()
        self.game_page.wait_element("聊天")
        self.game_page.screenshot("第三次进房间.png")
        self.start_step("点击开始按钮")
        self.game_page.wait_element("开始", 30).click()
        self.hall_page.screenshot("点击开始按钮.png")
        i = 0
        while self.game_page.element_is_exist("退出"):
            self.game_page.wait_element("退出").click()
            i += 1
            self.log_info("点击退出次数:%s" % i)
            if i > 5:
                while self.game_page.element_is_exist("出牌", 1) == False:
                    list = ["抢地主", "叫地主", "不加倍", "加倍"]
                    self.log_info("叫地主中")
                    for name in list:
                        try:
                            self.game_page.wait_element(name, 1).click()
                        except:
                            self.log_info("未出现抢地主按钮")
                    if self.game_page.element_is_exist("继续游戏", 1):
                        break
                self.start_step("托管")
                if self.game_page.element_is_exist("机器人") == False:
                    self.game_page.wait_element("托管").click()
                while self.game_page.element_is_exist("继续游戏", 1) == False:
                    time.sleep(1)
                    self.log_info("正在游戏中")
                self.start_step("退出玩牌房间")
                self.game_page.is_in_gameroom(self.luadriver)

    def post_test(self):
        try:
            self.game_page.is_in_gameroom(self.luadriver)
        finally:
            self.common.closedriver()
예제 #25
0
class C70531_Use_Safebox(TestCase):
    '''
    携带银币少于破产线,但保险箱有钱情况下入场
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 60

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)

    # def first_body(self,money):
    #     #设置自身携带银币数
    #     self.start_step("获取mid")
    #     self.common.set_coin(mid=mid,value=money)
    #     self.common.switchserver()
    #     self.common.closeActivityBtn()
    #
    # def safebox_money(self):
    #     self.start_step("存钱到保险箱")
    #     self.hall_page.wait_element("保险箱").click()
    #     self.hall_page.wait_element("存钱").click()
    #     self.common.swipeelement(self.hall_page.wait_element("滚动条"), self.hall_page.wait_element("添加"))
    #     self.hall_page.wait_element("确定按钮").click()
    #     if self.hall_page.element_is_exist("存钱") ==True:
    #         self.hall_page.wait_element("空白页").click()

    def action(self,isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            # 得到大厅所有的游戏控件
            # self.first_body("35000")
            self.common.set_coin(mid=mid, value="1000")
            self.common.set_safeBoxMoney(mid,34000,money_type=0)
            self.common.switchserver()
            self.common.closeActivityBtn()
            # # 首先设置初始自身携带的银币数
            # self.safebox_money()
            # # 将自身携带的银币数存入保险箱
            # self.first_body("1000")
            # 再次设置自身携带的银币数
            # if isChange and self.hall_page.element_is_exist("换页"):
            #     self.hall_page.wait_element("换页").click()
            try:
                game_list[i].click()
                self.game_page.game_is_download()
                ele = self.hall_page.get_elements("场次名称")
                ele[0].click()
                #点击初级场
                self.hall_page.screenshot("%s_1.png" % game_list[i].get_attribute("name"))
                self.hall_page.wait_element("关闭按钮").click()
                #判断点击关闭按钮是否可以正常返回
                ele[0].click()
                # 点击初级场
                self.hall_page.wait_element("打开保险箱").click()
                self.hall_page.wait_element("取出").click()
                self.common.swipeelement(self.hall_page.wait_element("滚动条"), self.hall_page.wait_element("添加"))
                self.hall_page.wait_element("确定按钮").click()
                self.hall_page.wait_element("頭像").click()
                ele[0].click()
                # 点击初级场
                self.hall_page.screenshot("%s_2.png" % game_list[i].get_attribute("name"))
                try:
                    self.start_step("退出房间")
                    self.yuepai_page.is_exist_yuepairoom()
                    self.game_page.wait_element("返回1").click()
                    if isChange == True:
                        self.log_info("is_next为True则表示遍历的是第二页的子游戏")
                        try:
                            self.game_page.wait_element("右三角标").click()
                        except:
                            self.log_info("当前为第二页")
                except:
                    self.log_info("未找到元素")
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_1.png" % game_list[i].get_attribute("name"))
                except:
                    print "截图失败"

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        # self.start_step("存钱到保险箱")
        self.action()
        self.hall_page.wait_element("换页").click()
        self.action(True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.start_step("从保险箱取出银币")
        self.common.set_safeBoxMoney(mid, 0, 0)
        self.common.closedriver()
예제 #26
0
class C70531_Save_Money(TestCase):
    '''
    银币高出房间限制界面存钱入场
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 20

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        self.start_step("获取mid")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.start_step("携带1000000银币")
        self.common.set_coin(mid=mid,value='100000000')
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)

    def action(self, isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            # 得到大厅所有的游戏控件
            if isChange and self.hall_page.element_is_exist("换页"):
                self.hall_page.wait_element("换页").click()
            try:
                game_list[i].click()
                self.game_page.game_is_download()
                ele = self.hall_page.get_elements("场次名称")
                ele[0].click()
                # 点击初级场
                try:
                    self.hall_page.wait_element("存钱入场").click()
                except:
                    self.log_info("未出现存钱入场的按钮")
                time.sleep(3)
                self.hall_page.screenshot("%s_1.png" % game_list[i].get_attribute("name"))
                try:
                    self.yuepai_page.is_exist_yuepairoom()
                    self.hall_page.wait_element("关闭对话框").click()
                except:
                    print "退出房间失败"
                if self.hall_page.wait_element("返回1") != None:
                    self.hall_page.wait_element("返回1").click()
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_downloadfail.png" % game_list[i].get_attribute("name"))
                except:
                    self.log_info("重新获取元素並未存在")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.start_step("获取子游戏列表")
        self.action()
        self.hall_page.wait_element("换页").click()
        self.action(True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.start_step("从保险箱取出银币")
        self.common.set_safeBoxMoney(mid, 0, 0)
        self.common.closedriver()
예제 #27
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class C70531_Notbroke_Havesafebox(TestCase):
    '''
    携带银币大于破产线但不够入场,保险箱有钱情况下入场
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 20

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        self.start_step("获取mid")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.set_safeBoxMoney(mid, 10000000, money_type=0)
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)

    def bian_li(self,isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            gameid_name = game_list[i].get_attribute("name")
            self.start_step("获取游戏ID: %s 初级场下限是" % gameid_name)
            gameid = int(gameid_name[4:len(gameid_name)])
            gamecfg = PHPInterface.get_levelconfig(gameid, 0, 0, 12)
            low_limit = gamecfg.get('values', {'LOW_LIMIT': None}).get('LOW_LIMIT')
            self.log_info("游戏ID: %s 初级场下限是%d" % (gameid_name, low_limit))
            self.common.set_coin(mid=mid, value= low_limit - 10)
            self.common.switchserver()
            self.common.closeActivityBtn()
            try:
                if isChange and self.hall_page.element_is_exist("换页"):
                    self.hall_page.wait_element("换页").click()
                # 判断是否需要换页
                game_list[i].click()
                time.sleep(2)
                self.game_page.game_is_download()
                time.sleep(2)
                ele = self.hall_page.get_elements("场次名称")
                time.sleep(2)
                ele[1].click()
                #点击中级场
                try:
                    while (self.hall_page.element_is_exist("预发布") != True):
                        self.luadriver.back()
                        time.sleep(10)
                        print "等待牌局打完"
                except:
                    print "退出牌局失败"
                # 保险箱有钱,身上携带现金不够,点击中级场
                time.sleep(2)
                # 获取到进入该房间还需要xxx银币界面
                self.hall_page.screenshot("%s_1.png" % game_list[i].get_attribute("name"))
                time.sleep(2)
                if self.hall_page.element_is_exist("关闭对话框"):
                    self.hall_page.wait_element("关闭对话框").click()
                # 点击关闭按钮
                    time.sleep(2)
                elif self.hall_page.wait_element("返回1") != None:
                     self.hall_page.wait_element("返回1").click()
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_downloadfail.png" % game_list[i].get_attribute("name"))
                except:
                    self.log_info("重新获取元素並未存在")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        #设置身上携带的银币数
        self.bian_li()
        self.hall_page.wait_element("换页").click()
        self.bian_li(True)


    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.start_step("从保险箱取出银币")
        self.common.set_safeBoxMoney(mid, 0, 0)
        self.common.closedriver()
예제 #28
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class C27364_Money_Notenough(TestCase):
    '''
    携带银币少于入场下限但未破产情况下入场
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        self.start_step("获取mid")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.common.closeactivity(self.luadriver)

    def action(self):
        try:
            while (self.hall_page.element_is_exist("预发布") != True):
                self.luadriver.back()
                time.sleep(10)
                print "等待牌局打完"
        except:
            print "退出牌局失败"

    def bian_li(self, isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            gameid_name = game_list[i].get_attribute("name")
            self.start_step("获取游戏ID: %s 初级场下限是" % gameid_name)
            gameid = int(gameid_name[4:len(gameid_name)])
            gamecfg = PHPInterface.get_levelconfig(gameid, 0, 0, 12)
            #获取入场下限的配置
            low_limit = gamecfg.get('values', {'LOW_LIMIT': None}).get('LOW_LIMIT')
            self.log_info("游戏ID: %s 初级场下限是%d" % (gameid_name, low_limit))
            self.common.set_coin(mid=mid, value= low_limit - 10)
            self.common.switchserver()
            self.common.closeActivityBtn()
            try:
                if isChange and self.hall_page.element_is_exist("换页"):
                    self.hall_page.wait_element("换页").click()
                #判断是否需要换页
                game_list[i].click()
                time.sleep(2)
                self.game_page.game_is_download()
                ele = self.hall_page.get_elements("场次名称")
                time.sleep(2)
                if len(ele) == 3:
                    ele[2].click()
                    time.sleep(3)
                    self.hall_page.screenshot("%s_Highscreen.png" % game_list[i].get_attribute("name"))
                    self.action()
                    #得到返回界面
                    time.sleep(2)
                elif len(ele) == 2:
                    ele[1].click()
                    time.sleep(3)
                    self.hall_page.screenshot("%s_Middlescreen.png" % game_list[i].get_attribute("name"))
                    self.action()
                    time.sleep(2)
                elif len(ele) == 1:
                    self.hall_page.screenshot("%s_NotHaveHighscreen.png" % game_list[i].get_attribute("name"))
                else:
                    ele[3].click()
                    time.sleep(3)
                    self.hall_page.screenshot("%s_Otherscreen.png" % game_list[i].get_attribute("name"))
                    self.action()
                    time.sleep(2)
                    #点击高级场
                try:
                    self.hall_page.wait_element("关闭对话框").click()
                    self.yuepai_page.is_exist_yuepairoom()
                except:
                    print "退出房间失败"
                if self.hall_page.wait_element("返回1") != None:
                    self.hall_page.wait_element("返回1").click()
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_downloadfail.png" % game_list[i].get_attribute("name"))
                except:
                    self.log_info("重新获取元素並未存在")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.start_step("获取子游戏列表")
        self.bian_li()
        self.hall_page.wait_element("换页").click()
        self.bian_li(True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.common.closedriver()
예제 #29
0
class C70531_Money_Test(TestCase):
    '''
    验证关闭银币不够入场界面提示
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 15

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        self.start_step("获取mid")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.start_step("携带3000银币")
        self.common.set_coin(mid=mid,value='3000')
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)


    def action(self, isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            try:
                if isChange and self.hall_page.element_is_exist("换页"):
                    self.hall_page.wait_element("换页").click()
                    #判断是否需要换页
                game_list[i].click()
                time.sleep(2)
                self.game_page.game_is_download()
                time.sleep(2)
                ele = self.hall_page.get_elements("场次名称")
                time.sleep(2)
                ele[1].click()
                #携带三千银币,点击中级场
                time.sleep(2)
                #获取到资金不足界面
                try:
                    while (self.hall_page.element_is_exist("预发布") != True):
                        self.luadriver.back()
                        time.sleep(10)
                        # 等待牌局打完
                except:
                    print "退出牌局失败"
                self.hall_page.screenshot("%s_1.png" % game_list[i].get_attribute("name"))
                time.sleep(2)
                if self.hall_page.element_is_exist("关闭对话框"):
                    self.hall_page.wait_element("关闭对话框").click()
                #点击关闭按钮
                    self.hall_page.screenshot("%s_2.png" % game_list[i].get_attribute("name"))
                #截屏判断是否正常返回
                    time.sleep(2)
                elif self.hall_page.wait_element("返回1") != None:
                    self.hall_page.wait_element("返回1").click()
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_downloadfail.png" % game_list[i].get_attribute("name"))
                except:
                    self.log_info("重新获取元素並未存在")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.start_step("获取子游戏列表")
        self.action()
        self.hall_page.wait_element("换页").click()
        self.action(True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.common.closedriver()
예제 #30
0
class C70531_Go_Higescreenings(TestCase):
    '''
    银币高出房间限制界面去高倍场
    '''
    owner = "ShelleyZhang"
    status = EnumStatus.Design
    priority = EnumPriority.High
    timeout = 30

    def pre_test(self):
        self.common = Common()
        self.hall_page = Hall_Page()
        self.yuepai_page = Yuepai_Page()
        self.game_page = Game_Page()
        self.start_step("获取mid")
        global mid
        mid = self.common.get_config_value("casecfg", "mid")
        self.start_step("携带10000000银币")
        self.common.set_coin(mid=mid,value='10000000')
        # 初始化Luadriver
        self.start_step("初始化driver")
        self.luadriver = self.common.setupdriver()
        # 每个用例都需要关闭活动,把这个放在初始化里面实现
        self.common.closeactivity(self.luadriver)

    def action(self):
        self.hall_page.wait_element("菜单").click()
        self.hall_page.wait_element("退出").click()
        try:
            while (self.hall_page.element_is_exist("预发布") != True):
                self.luadriver.back()
                time.sleep(10)
                # 等待牌局打完
        except:
            print "退出牌局失败"

    def bian_li(self, isChange=False):
        game_list = self.game_page.get_game_list()
        for i in range(len(game_list)):
            try:
                if isChange and self.hall_page.element_is_exist("换页"):
                    self.hall_page.wait_element("换页").click()
                game_list[i].click()
                self.game_page.game_is_download()
                ele = self.hall_page.get_elements("场次名称")
                time.sleep(2)
                ele[0].click()
                try:
                    while(self.hall_page.element_is_exist("预发布") != True):
                        self.luadriver.back()
                        time.sleep(10)
                        #等待牌局打完
                except:
                    print "退出牌局失败"
                try:
                    if self.hall_page.element_is_exist("温馨提示"):
                        self.hall_page.screenshot("%s_MuchMoney.png" % game_list[i].get_attribute("name"))
                        self.hall_page.wait_element("关闭对话框").click()
                except:
                    print "没有温馨提示框"
                try:
                    if len(ele) == 3:
                        ele[2].click()
                        time.sleep(3)
                        self.hall_page.screenshot("%s.png" % game_list[i].get_attribute("name"))
                        self.action()
                    elif len(ele) == 2:
                        ele[1].click()
                        time.sleep(3)
                        self.hall_page.screenshot("%s.png" % game_list[i].get_attribute("name"))
                        self.action()
                    else:
                        ele[3].click()
                        time.sleep(3)
                        self.hall_page.screenshot("%s.png" % game_list[i].get_attribute("name"))
                        self.action()
                except:
                    print "没有回到返回按钮界面"
                if self.hall_page.wait_element("返回1") != None:
                    self.hall_page.wait_element("返回1").click()
            except:
                try:
                    self.hall_page.wait_element("重新获取").click()
                    self.hall_page.screenshot("%s_downloadfail.png" % game_list[i].get_attribute("name"))
                except:
                    self.log_info("重新获取元素並未存在")

    def run_test(self):
        '''
        测试用例
        '''
        self.start_step("等待页面加载完成")
        self.start_step("获取子游戏列表")
        self.bian_li()
        self.hall_page.wait_element("换页").click()
        self.bian_li(True)

    def post_test(self):
        '''
        测试用例执行完成后,清理测试环境
        '''
        self.common.recover_user(mid)
        self.common.closedriver()