class Common(): def setupdriver(self, agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" time.sleep(2) def changeServerView(self, name): self.hall_page = Hall_Page() self.hall_page.wait_element(name).click() time.sleep(5) def deletefile(self, driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity_switchserver(self, luadriver, switchserver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(8) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: luadriver.find_element_by_tag_name("允许").click() except: print "未出现按钮" try: luadriver.find_elements_by_class_name( "android.widget.Button")[1].click() except: print "未出现按钮" time.sleep(10) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" while (self.hall_page.is_exist("switchserver")): try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现正式服按钮" time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现允许按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" time.sleep(2) self.closeActivityBtn() def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver_reservenotice(self, luadriver, switchserver): #切换服务器但保留公告页面 self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现%s按钮" % switchserver time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if (network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) print luadriver.network_connection if (network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if (network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if (network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if (network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self, luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if (self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self, user, passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self, element1, element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def restart(self): self.luaobj = LuaDriver() self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeactivity_switchserver(self.luadriver, "预发布") return self.luadriver def random_str(self, len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("32423423324324234234234234343534532423432")) return str def getdata(self, string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() def game_is_exist(self, gamename): ''' 判断子游戏是否存在,存在返回True,不存在返回False :param gamename: 子游戏元素名,不查找“更多游戏” ''' self.game_page = Game_Page() if (self.game_page.is_exist(gamename) == True): return True else: try: self.game_page.wait_element("右三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" if (self.game_page.is_exist("更多游戏") == True): try: self.game_page.wait_element("左三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" return False def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info == None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self, user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def game_is_download(self): ''' 判断子游戏是否已下载 ''' self.game_page = Game_Page() if (self.game_page.is_exist("资源下载-确定") == True): self.game_page.wait_element("资源下载-确定").click() time.sleep(40) else: print("游戏已下载") def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.game_page = Game_Page() # self.start_step("获取用户mid") self.personinfo_page.wait_element("头像").click() time.sleep(6) cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.game_page.wait_element("关闭对话框").click() time.sleep(3) if (self.game_page.is_exist("关闭对话框")): # 如果弹破产弹框,则关闭 self.game_page.wait_element("关闭对话框").click() time.sleep(3) return cid def addmoney(self, mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def get_safebox_money(self): '''从保险箱取出全部存款''' self.safebox_page = Safebox_Page() # self.start_step("从保险箱取出所有存款") self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print("保险箱没有银币存款") time.sleep(2) self.luadriver.keyevent(4) def get_safebox_crystal(self): '''从保险箱取出全部金条''' self.safebox_page = Safebox_Page() self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("金条保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print("保险箱没有金条存款") self.luadriver.keyevent(4)
class C31029_DFQP_Message_Silver(TestCase): ''' 银币私信 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 10 def pre_test(self): self.start_step("初始化环境") self.common = Common() global user_info user_info = self.common.get_user() print user_info print user_info['mid'] self.message_page = Message_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.backpack_page = Backpack_Page() self.start_step("交互道具私信") dict = PHPInterface.get_user_info(user_info['mid']) # 获取玩家信息 global coin coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin return1 = PHPInterface.send_message(int(user_info['mid']), "交互道具私信", "交互道具私信", 0, 2, 0) print return1 self.start_step("初始化Luadriver") self.luadriver = self.common.setupdriver() self.start_step("每个用例都需要关闭活动,并切换到预发布") self.common.closeactivity_switchserver(self.luadriver, "预发布") self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn() else: if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != user_info['cid']: self.common.loginuser(user_info['user'], user_info['password']) self.common.closeActivityBtn() try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口" def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.is_exist("同步标志") self.hall_page.wait_element("同步标志") time.sleep(4) self.start_step("进入消息页面") self.hall_page.wait_element("消息").click() time.sleep(2) self.start_step("查看消息") try: try: element = self.message_page.get_elements("小琪妹") element[1].click() except: self.message_page.wait_element("小琪妹").click() time.sleep(3) self.message_page.screenshot('getcalls1.png') self.start_step("立即领取") self.message_page.wait_element("立即领取").click() time.sleep(3) self.message_page.screenshot('getcalls2.png') self.message_page.wait_element("知道了").click() time.sleep(2) self.message_page.wait_element('已领取').get_attribute( 'text') == "已领取" except: print("没有消息") time.sleep(6) # self.message_page.wait_element("返回").click() # self.hall_page.wait_element("头像").click() # self.hall_page.wait_element("同步标志") dict1 = PHPInterface.get_user_info(user_info['mid']) # 获取玩家信息 coin1 = eval(dict1).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin1 # self.assert_equal(True, coin+2,coin1) def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' try: self.common.deletefile(self.luadriver) self.common.closedriver() except: self.log_info("close driver fail") finally: self.common.release_user(user_info['mid'])
class C31030_DFQP_Message_Gold(TestCase): ''' 金条私信 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.start_step("初始化环境") self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.message_page = Message_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() self.backpack_page = Backpack_Page() self.start_step("金条私信") # 每个用例都需要关闭活动,并切换到预发布 self.common.closeactivity_switchserver(self.luadriver, "预发布") print self.casedata['mid'] dict = PHPInterface.get_user_info(self.casedata['mid']) # 获取玩家信息 global crystal crystal = eval(dict).get('result', { 'crystal': None }).get('crystal') # 获取当前银币值 print crystal return1 = PHPInterface.send_message(int(self.casedata['mid']), "金条私信", "金条私信", 1, 1, 0) print return1 self.start_step("判断是否登陆") if not self.common.isloginuser(self.luadriver): self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") else: if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity_switchserver(self.luadriver, "预发布") try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口" def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.is_exist("同步标志") self.hall_page.wait_element("同步标志") time.sleep(4) self.start_step("进入消息页面") self.hall_page.wait_element("消息").click() time.sleep(2) self.start_step("查看消息") try: try: element = self.message_page.get_elements("小琪妹") element[1].click() except: self.message_page.wait_element("小琪妹").click() time.sleep(3) self.message_page.screenshot('getcalls1.png') self.start_step("立即领取") self.message_page.wait_element("立即领取").click() time.sleep(3) self.message_page.screenshot('getcalls2.png') self.message_page.wait_element("知道了").click() time.sleep(2) self.message_page.wait_element('已领取').get_attribute( 'text') == "已领取" except: print("没有消息") time.sleep(6) # self.message_page.wait_element("返回").click() # self.hall_page.wait_element("头像").click() # self.hall_page.wait_element("同步标志") dict1 = PHPInterface.get_user_info(self.casedata['mid']) # 获取玩家信息 crystal1 = eval(dict1).get('result', { 'crystal': None }).get('crystal') # 获取当前银币值 print crystal1 self.assert_equal(True, crystal + 1, crystal1) def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.deletefile(self.luadriver) self.common.closedriver()
class C31053_DFCP_Mall_Interface_GetPro(TestCase): ''' 金条购买银币 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() # global user_info # user_info = self.common.get_user() # print user_info self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.mall_page = Mall_Page() self.sign_page = Sign_Page() self.backpack_page = Backpack_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivity_switchserver(self.luadriver, "预发布") # time.sleep(1) self.start_step("获取账号mid") cid = self.common.get_cid() global mid mid = PHPInterface.get_mid(cid, region=1) print "用户mid为:%s" % mid # UserID = user_info.get('mid') # print 'UserID:%s' % UserID dict = PHPInterface.get_user_info(mid) # 获取玩家信息 crystal = eval(dict).get('result', { 'crystal': None }).get('crystal') # 获取当前金条值 #初始化银币 coin = eval(dict).get('result', {'coin': None}).get('coin') # 获取当前银币值 AddMoney = 20000 - int(coin) print AddMoney PHPInterface.add_money(mid, AddMoney) # 将设置银币值 AddCrystal = 450 - crystal PHPInterface.add_crystal(mid, AddCrystal) # 将金条数目置1400 # self.hall_page.wait_element("预发布").click() # time.sleep(15) # self.common.closeActivityBtn() self.common.closeactivity_switchserver(self.luadriver, "预发布") # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.common.closeactivitytest(self.luadriver) # self.hall_page.wait_element("头像").click() # time.sleep(2) # if self.personinfo_page.wait_element("账号ID").get_attribute('text') != user_info['cid']: # self.common.loginuser(user_info['user'], user_info['password']) # try: # self.personinfo_page.wait_element("关闭").click() # except: # print "已关闭窗口" def run_test(self): self.start_step("等待页面加载完成") self.start_step("进入商城页面") self.hall_page.wait_element("商城").click() time.sleep(4) self.mall_page.wait_element("银币页签").click() time.sleep(2) self.start_step("购买道具") time.sleep(4) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(3) self.sign_page.wait_element("关闭1").click() time.sleep(4) except: print "未出现立即升级绑定账号按钮" self.mall_page.wait_element("银币购买1").click() time.sleep(5) while (self.hall_page.is_exist("立即升级绑定账号")): self.sign_page.wait_element("关闭1").click() while (self.mall_page.is_exist("银币页面购买") == False): self.mall_page.wait_element("银币购买1").click() self.mall_page.wait_element("银币页面购买").click() time.sleep(5) self.hall_page.screenshot('buy.png') def post_test(self): try: dict = PHPInterface.get_user_info(mid) # 获取玩家信息 crystal = eval(dict).get('result', { 'crystal': None }).get('crystal') # 获取当前金条值 coin = eval(dict).get('result', { 'coin': None }).get('coin') # 获取当前银币值 AddCrystal = 100 - crystal AddMoney = 20000 - int(coin) PHPInterface.add_money(mid, AddMoney) # 将设置银币值 PHPInterface.add_crystal(mid, AddCrystal) # 将金条数目置1000 except: self.log_info("初始化银币金条报错") try: self.common.closedriver() except: self.log_info("close driver fail") finally: self.common.release_user(mid)