def create_lut(name): '''Create a lut with the given name''' asset = asset_core.asset(defaults._library_, defaults._lut_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._lut_, name, defaults._lut_) asset.create()
def create_light_rig(name): '''Create a light rig with the given name''' asset = asset_core.asset(defaults._library_, defaults._light_rig_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._light_rig_, name, defaults._light_rig_) asset.create()
def create_fx_setup(name): '''Create a fx setup with the given name''' asset = asset_core.asset(defaults._library_, defaults._fx_setup_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._fx_setup_, name, defaults._fx_setup_) asset.create()
def create_render_pass(name): '''Create a render pass with the given name''' asset = asset_core.asset(defaults._library_, defaults._render_pass_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._render_pass_, name, defaults._render_pass_) asset.create()
def create_stockshot(name): '''Create a stockshot with the given name''' asset = asset_core.asset(defaults._library_, defaults._stockshot_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._stockshot_, name, defaults._stockshot_) asset.create()
def create_sound(name): '''Create a sound with the given name''' asset = asset_core.asset(defaults._library_, defaults._sons_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._sons_, name, defaults._sons_) asset.create()
def create_script(name): '''Create a script with the given name''' asset = asset_core.asset(defaults._library_, defaults._scripts_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._scripts_, name, defaults._scripts_) asset.create()
def create_gizmo(name): '''Create a gizmo with the given name''' asset = asset_core.asset(defaults._library_, defaults._gizmo_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._gizmo_, name, defaults._gizmo_) asset.create()
def create_render_graph(name): '''Create a render graph with the given name''' asset = asset_core.asset(defaults._library_, defaults._render_graph_, name) asset.create() asset = asset_core.asset(defaults._library_, defaults._render_graph_, name, defaults._render_graph_) asset.create()
def rebuild_work_stats(): project_dic = project.read_project() asset_version_list = [] stats().reset_versions_count() for domain in project_dic.keys(): for category in project_dic[domain].keys(): for name in project_dic[domain][category].keys(): for stage in project_dic[domain][category][name].keys(): asset = asset_core.asset(domain=domain, category=category, name=name, stage=stage) for variant in prefs().asset(asset).stage.variants: if variant and variant != 'None': asset.variant = variant for software in prefs().asset( asset).stage.softwares: asset.software = software version_list = prefs().asset( asset).software.versions for version in version_list: if version != '0000': asset.version = version if prefs().asset( asset ).software.version_user == prefs( ).user: asset_version_list.append(asset) stats().add_version(asset)
def create_layout_stage(sequence, shot): '''Create layout for the given shot''' asset = asset_core.asset(_sequences_, sequence, shot, _layout_) asset.create()
def create_shot(sequence, shot): '''Create the given shot''' asset = asset_core.asset(_sequences_, sequence, shot) asset.create()
def create_animation_stage(sequence, shot): '''Create animation for the given shot''' asset = asset_core.asset(_sequences_, sequence, shot, _animation_) asset.create()
def create_cyclo(name): '''Create a cyclo with the given name''' asset = asset_core.asset(_library_, _cyclo_, name) asset.create() asset = asset_core.asset(_library_, _cyclo_, name, _cyclo_) asset.create()
def create_sequence(sequence): '''Create the given sequence''' asset = asset_core.asset(_sequences_, sequence) asset.create()
def create_camera_rig(name): '''Create a camera rig with the given name''' asset = asset_core.asset(_library_, _cam_rig_, name) asset.create() asset = asset_core.asset(_library_, _cam_rig_, name, _cam_rig_) asset.create()
def create_video(name): '''Create a video with the given name''' asset = asset_core.asset(_library_, _video_, name) asset.create() asset = asset_core.asset(_library_, _video_, name, _video_) asset.create()
def create_vehicle(name): '''Create a vehicle with the given name''' asset = asset_core.asset(_assets_, _vehicle_, name) asset.create()
def create_auto_rig(name): '''Create an autorig with the given name''' asset = asset_core.asset(_library_, _autorig_, name) asset.create() asset = asset_core.asset(_library_, _autorig_, name, _autorig_) asset.create()
def create_prop(name): '''Create a prop with the given name''' asset = asset_core.asset(_assets_, _props_, name) asset.create()
def create_set_dress(name): '''Create a set_dress with the given name''' asset = asset_core.asset(_assets_, _set_dress_, name) asset.create()
def create_lighting_stage(sequence, shot): '''Create lighting for the given shot''' asset = asset_core.asset(defaults._sequences_, sequence, shot, defaults._lighting_) asset.create()
def create_compositing_stage(sequence, shot): '''Create compositing for the given shot''' asset = asset_core.asset(_sequences_, sequence, shot, _compositing_) asset.create()
def create_fx_stage(sequence, shot): '''Create fx for the given shot''' asset = asset_core.asset(defaults._sequences_, sequence, shot, defaults._fx_) asset.create()
def create_concept_stage(sequence, shot): '''Create concept for the given shot''' asset = asset_core.asset(defaults._sequences_, sequence, shot, defaults._concept_) asset.create()
def create_set(name): '''Create a set with the given name''' asset = asset_core.asset(defaults._assets_, defaults._sets_, name) asset.create()
def create_cfx_stage(sequence, shot): '''Create cfx for the given shot''' asset = asset_core.asset(_sequences_, sequence, shot, _cfx_) asset.create()
def create_character(name): '''Create a character with the given name''' asset = asset_core.asset(_assets_, _characters_, name) asset.create()