Пример #1
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def create_lut(name):
    '''Create a lut with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._lut_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._lut_, name,
                             defaults._lut_)
    asset.create()
Пример #2
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def create_light_rig(name):
    '''Create a light rig with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._light_rig_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._light_rig_, name,
                             defaults._light_rig_)
    asset.create()
Пример #3
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def create_fx_setup(name):
    '''Create a fx setup with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._fx_setup_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._fx_setup_, name,
                             defaults._fx_setup_)
    asset.create()
Пример #4
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def create_render_pass(name):
    '''Create a render pass with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._render_pass_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._render_pass_, name,
                             defaults._render_pass_)
    asset.create()
Пример #5
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def create_stockshot(name):
    '''Create a stockshot with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._stockshot_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._stockshot_, name,
                             defaults._stockshot_)
    asset.create()
Пример #6
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def create_sound(name):
    '''Create a sound with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._sons_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._sons_, name,
                             defaults._sons_)
    asset.create()
Пример #7
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def create_script(name):
    '''Create a script with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._scripts_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._scripts_, name,
                             defaults._scripts_)
    asset.create()
Пример #8
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def create_gizmo(name):
    '''Create a gizmo with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._gizmo_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._gizmo_, name,
                             defaults._gizmo_)
    asset.create()
Пример #9
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def create_render_graph(name):
    '''Create a render graph with the given name'''
    asset = asset_core.asset(defaults._library_, defaults._render_graph_, name)
    asset.create()
    asset = asset_core.asset(defaults._library_, defaults._render_graph_, name,
                             defaults._render_graph_)
    asset.create()
Пример #10
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def rebuild_work_stats():
    project_dic = project.read_project()
    asset_version_list = []
    stats().reset_versions_count()

    for domain in project_dic.keys():
        for category in project_dic[domain].keys():
            for name in project_dic[domain][category].keys():
                for stage in project_dic[domain][category][name].keys():
                    asset = asset_core.asset(domain=domain,
                                             category=category,
                                             name=name,
                                             stage=stage)
                    for variant in prefs().asset(asset).stage.variants:
                        if variant and variant != 'None':
                            asset.variant = variant
                            for software in prefs().asset(
                                    asset).stage.softwares:
                                asset.software = software
                                version_list = prefs().asset(
                                    asset).software.versions
                                for version in version_list:
                                    if version != '0000':
                                        asset.version = version
                                        if prefs().asset(
                                                asset
                                        ).software.version_user == prefs(
                                        ).user:
                                            asset_version_list.append(asset)
                                            stats().add_version(asset)
Пример #11
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def create_layout_stage(sequence, shot):
	'''Create layout for the given shot'''
	asset = asset_core.asset(_sequences_, sequence, shot, _layout_)
	asset.create()
Пример #12
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def create_shot(sequence, shot):
	'''Create the given shot'''
	asset = asset_core.asset(_sequences_, sequence, shot)
	asset.create()
Пример #13
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def create_animation_stage(sequence, shot):
	'''Create animation for the given shot'''
	asset = asset_core.asset(_sequences_, sequence, shot, _animation_)
	asset.create()
Пример #14
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def create_cyclo(name):
	'''Create a cyclo with the given name'''
	asset = asset_core.asset(_library_, _cyclo_, name)
	asset.create()
	asset = asset_core.asset(_library_, _cyclo_, name, _cyclo_)
	asset.create()
Пример #15
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def create_sequence(sequence):
	'''Create the given sequence'''
	asset = asset_core.asset(_sequences_, sequence)
	asset.create()
Пример #16
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def create_camera_rig(name):
	'''Create a camera rig with the given name'''
	asset = asset_core.asset(_library_, _cam_rig_, name)
	asset.create()
	asset = asset_core.asset(_library_, _cam_rig_, name, _cam_rig_)
	asset.create()
Пример #17
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def create_video(name):
	'''Create a video with the given name'''
	asset = asset_core.asset(_library_, _video_, name)
	asset.create()
	asset = asset_core.asset(_library_, _video_, name, _video_)
	asset.create()
Пример #18
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def create_vehicle(name):
	'''Create a vehicle with the given name'''
	asset = asset_core.asset(_assets_, _vehicle_, name)
	asset.create()
Пример #19
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def create_auto_rig(name):
	'''Create an autorig with the given name'''
	asset = asset_core.asset(_library_, _autorig_, name)
	asset.create()
	asset = asset_core.asset(_library_, _autorig_, name, _autorig_)
	asset.create()
Пример #20
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def create_prop(name):
	'''Create a prop with the given name'''
	asset = asset_core.asset(_assets_, _props_, name)
	asset.create()
Пример #21
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def create_set_dress(name):
	'''Create a set_dress with the given name'''
	asset = asset_core.asset(_assets_, _set_dress_, name)
	asset.create()
Пример #22
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def create_lighting_stage(sequence, shot):
    '''Create lighting for the given shot'''
    asset = asset_core.asset(defaults._sequences_, sequence, shot,
                             defaults._lighting_)
    asset.create()
Пример #23
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def create_compositing_stage(sequence, shot):
	'''Create compositing for the given shot'''
	asset = asset_core.asset(_sequences_, sequence, shot, _compositing_)
	asset.create()
Пример #24
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def create_fx_stage(sequence, shot):
    '''Create fx for the given shot'''
    asset = asset_core.asset(defaults._sequences_, sequence, shot,
                             defaults._fx_)
    asset.create()
Пример #25
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def create_concept_stage(sequence, shot):
    '''Create concept for the given shot'''
    asset = asset_core.asset(defaults._sequences_, sequence, shot,
                             defaults._concept_)
    asset.create()
Пример #26
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def create_set(name):
    '''Create a set with the given name'''
    asset = asset_core.asset(defaults._assets_, defaults._sets_, name)
    asset.create()
Пример #27
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def create_cfx_stage(sequence, shot):
	'''Create cfx for the given shot'''
	asset = asset_core.asset(_sequences_, sequence, shot, _cfx_)
	asset.create()
Пример #28
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def create_character(name):
	'''Create a character with the given name'''
	asset = asset_core.asset(_assets_, _characters_, name)
	asset.create()