예제 #1
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파일: tests.py 프로젝트: ovidiugiorgi/wouso
    def test_disguise_expire_on_dispell(self):
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        disguise = Spell.objects.create(name='top-disguise',
                                        available=True,
                                        price=10,
                                        percents=50,
                                        type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player,
                                datetime.now() + timedelta(days=1))

        self.assertEqual(player.points, 15)

        dispell = Spell.objects.create(name='dispell',
                                       available=True,
                                       price=10)
        player.magic.add_spell(dispell)
        player.magic.cast_spell(dispell, player)

        self.assertFalse(player.magic.has_modifier('top-disguise'))

        player = Player.objects.get(pk=player.pk)

        self.assertEqual(player.points, 10)
예제 #2
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    def test_charge(self):
        """
         Test for Charge spell
        """
        initial_points = 10

        player = self._get_player()
        player2 = self._get_player(2)
        chall_user = player.get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(chall_user, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Points won before Charge is applied
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)
        points_no_charge = player.points

        # Apply Charge
        charge = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=charge, due=datetime.now() + timedelta(days=1))
        self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))

        player.points = initial_points
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)

        # Player should have 33% more points with charge applied
        self.assertEqual(player.points, points_no_charge + 0.33 * (points_no_charge - initial_points))
예제 #3
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_frenzy_loss(self):
        """
         If user loses while affected by frenzy he should lose frenzy.percents more points
        """
        initial_points = 100
        loss_points = -10
        warranty_points = -3

        player_frenzy = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_frenzy, 'points', initial_points)

        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        formula = Formula.get('chall-warranty')
        formula.expression = 'points=' + str(warranty_points)
        formula.save()

        # Apply frenzy
        frenzy = Spell.objects.create(name='challenge-affect-scoring', available=True, price=25, percents=66, type='o')
        obs = PlayerSpellDue.objects.create(player=player_frenzy, source=player_frenzy, spell=frenzy, due=datetime.now() + timedelta(days=1))

        # Win challenge with dummy player to see the amount of points lost by the player affected with frenzy
        chall = Challenge.create(user_from=player_frenzy, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player_dummy)

        # Player should lose frenzy.percents more points with frenzy applied
        target_points = initial_points + loss_points + frenzy.percents / 100.0 * loss_points + warranty_points

        self.assertEqual(player_frenzy.player_ptr.points, target_points)
예제 #4
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_charge(self):
        """
         Test for Charge spell
        """
        initial_points = 100
        win_points = 10

        player_charge = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_charge, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=player_charge, source=player_charge, spell=charge, due=datetime.now() + timedelta(days=1))

        chall = Challenge.create(user_from=player_charge, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player_charge)

        # Player should win weakness.percents more points with charge applied
        target_points = initial_points + win_points + charge.percents / 100.0 * win_points
        self.assertEqual(player_charge.player_ptr.points, target_points)
예제 #5
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_weakness_and_charge(self):
        """
         If both Weakness and Charge are active, a player should win weakness.percents + charge.percents less/more points
         after winning a challenge
        """
        initial_points = 100
        win_points = 10

        player = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=charge, due=datetime.now() + timedelta(days=1))

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=-66, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=weakness, due=datetime.now() + timedelta(days=1))

        chall = Challenge.create(user_from=player, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player)

        percents = (charge.percents + weakness.percents) / 100.0
        target_points = initial_points + win_points + percents * win_points

        self.assertEqual(player.player_ptr.points, target_points)
예제 #6
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    def test_weakness(self):
        """
         Test for weakness
        """

        initial_points = 10

        player = self._get_player()
        player2 = self._get_player(2)
        chall_user = player.get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(chall_user, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Points won before Weakness is applied
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)
        points_no_weakness = player.points

        # Applying Weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=-66, type='n')
        obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=weakness, due=datetime.now() + timedelta(days=1))
        self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))

        player.points = initial_points
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)

        # Player should win 66% less points with weakness applied
        self.assertEqual(player.points, points_no_weakness - 0.66 * (points_no_weakness - initial_points))
예제 #7
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    def test_scoring_loss(self):
        initial_points = 10
        winner = self._get_player(1).get_extension(ChallengeUser)
        loser = self._get_player(2).get_extension(ChallengeUser)

        # Setup scoring
        scoring.setup_scoring()
        Coin.add('points')

        # Give initial points
        scoring.score_simple(winner, 'points', initial_points)
        scoring.score_simple(loser, 'points', initial_points)

        # Set formula
        loss_points = -2
        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        # Play challenge
        chall = Challenge.create(user_from=winner,
                                 user_to=loser,
                                 ignore_questions=True)
        chall.set_won_by_player(winner)

        self.assertEqual(loser.player_ptr.points, initial_points +
                         loss_points)  # loss_points is negative
예제 #8
0
파일: tests.py 프로젝트: ovidiugiorgi/wouso
    def test_evade(self):
        """
         Test for Evade spell
        """
        player = self._get_player()
        player2 = self._get_player(2)

        initial_points = 10

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Create and apply evade
        evade = Spell.objects.create(name='challenge-evade',
                                     available=True,
                                     price=25,
                                     percents=100,
                                     type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=evade,
                                            due=datetime.now() +
                                            timedelta(days=1))
        self.assertTrue(player.magic.has_modifier('challenge-evade'))

        # Get 'chall-lost' expression. By default you still win 2 points when losing a challenge
        formulas = ChallengeGame.get_formulas()
        exp = formulas[1]['expression']  # this will be 'points=XX'
        index = exp.find('=') + 1  # get position of '='
        points = int(
            exp[index:])  # get XX (nr of points won when losing challenge)

        # Create challenge and make first player lose it
        chall = Challenge.create(user_from=player2,
                                 user_to=player,
                                 ignore_questions=True)
        chall.set_won_by_player(player2)

        # If evade spell worked losing player should have initial_points + 'chall-lost' points

        # Evade has 20% chance of activation so play challenge in loop while it activates
        while player.points != initial_points + points:
            player.points = initial_points
            chall.set_expired()
            chall = Challenge.create(user_from=player2,
                                     user_to=player,
                                     ignore_questions=True)
            chall.set_won_by_player(player2)

        # Check if final score is ok
        self.assertEqual(player.points, initial_points + points)
예제 #9
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파일: tests.py 프로젝트: andreip/wouso
 def testUpdatePoints(self):
     Coin.add("points")
     Coin.add("gold")
     Formula.objects.create(id="level-gold", formula="gold=10*{level}", owner=None)
     player = self._get_player()
     player.points = 420
     player.level_no = 1
     player.save()
     update_points(player, None)
     coins = History.user_coins(player.user)
     self.assertIn("gold", coins)
     self.assertEqual(coins["gold"], 60)
예제 #10
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파일: tests.py 프로젝트: ovidiugiorgi/wouso
    def test_weakness_and_charge(self):
        """
         If both Weakness and Charge are active, a player should win weakness.percents + charge.percents less/more points
         after winning a challenge
        """
        initial_points = 100
        win_points = 10

        player = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won',
                                      available=True,
                                      price=10,
                                      percents=33,
                                      type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=charge,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-won',
                                        available=True,
                                        price=10,
                                        percents=-66,
                                        type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=weakness,
                                            due=datetime.now() +
                                            timedelta(days=1))

        chall = Challenge.create(user_from=player,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player)

        percents = (charge.percents + weakness.percents) / 100.0
        target_points = initial_points + win_points + percents * win_points

        self.assertEqual(player.player_ptr.points, target_points)
예제 #11
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 def testUpdatePoints(self):
     Coin.add('points')
     Coin.add('gold')
     Formula.objects.create(id='level-gold',
                            formula='gold=10*{level}',
                            owner=None)
     player = self._get_player()
     player.points = 420
     player.level_no = 1
     player.save()
     update_points(player, None)
     coins = History.user_coins(player.user)
     self.assertIn('gold', coins)
     self.assertEqual(coins['gold'], 60)
예제 #12
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파일: tests.py 프로젝트: TomyRO/wouso
    def test_first_login_points(self):
        f = Formula.add('start-points', formula='points=10')
        Coin.add('points')
        player = self._get_player()

        self.assertEqual(player.points, 0)

        # this won't work, since the activity is sent in our custom view
        #self.client.login(username=player.user.username, password='******')
        # using this instead
        signals.addActivity.send(sender=None, user_from=player, action="login", game = None, public=False)

        player = Player.objects.get(pk=player.pk)
        self.assertEqual(player.points, 10)
예제 #13
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파일: tests.py 프로젝트: vladeugeniu/wouso
    def test_gold_amount(self):
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=100)

        self.assertEqual(gold_amount(player), 100)
예제 #14
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_gold_amount(self):
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=100)

        self.assertEqual(gold_amount(player), 100)
예제 #15
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    def test_disguise_simple(self):
        """
         Test if top-disguise spell works
        """
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        self.assertEqual(player.points, 10)

        disguise = Spell.objects.create(name='top-disguise', available=True, price=10, percents=50, type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player, datetime.now() + timedelta(days=1))

        self.assertTrue(player.magic.has_modifier('top-disguise'))

        self.assertEqual(player.points, 15)
예제 #16
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파일: tests.py 프로젝트: ovidiugiorgi/wouso
    def test_frenzy_loss(self):
        """
         If user loses while affected by frenzy he should lose frenzy.percents more points
        """
        initial_points = 100
        loss_points = -10
        warranty_points = -3

        player_frenzy = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_frenzy, 'points', initial_points)

        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        formula = Formula.get('chall-warranty')
        formula.expression = 'points=' + str(warranty_points)
        formula.save()

        # Apply frenzy
        frenzy = Spell.objects.create(name='challenge-affect-scoring',
                                      available=True,
                                      price=25,
                                      percents=66,
                                      type='o')
        obs = PlayerSpellDue.objects.create(player=player_frenzy,
                                            source=player_frenzy,
                                            spell=frenzy,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Win challenge with dummy player to see the amount of points lost by the player affected with frenzy
        chall = Challenge.create(user_from=player_frenzy,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player_dummy)

        # Player should lose frenzy.percents more points with frenzy applied
        target_points = initial_points + loss_points + frenzy.percents / 100.0 * loss_points + warranty_points

        self.assertEqual(player_frenzy.player_ptr.points, target_points)
예제 #17
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    def test_first_login_points(self):
        f = Formula.add('start-points', formula='points=10')
        Coin.add('points')
        player = self._get_player()

        self.assertEqual(player.points, 0)

        # this won't work, since the activity is sent in our custom view
        #self.client.login(username=player.user.username, password='******')
        # using this instead
        signals.addActivity.send(sender=None,
                                 user_from=player,
                                 action="login",
                                 game=None,
                                 public=False)

        player = Player.objects.get(pk=player.pk)
        self.assertEqual(player.points, 10)
예제 #18
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파일: tests.py 프로젝트: TomyRO/wouso
 def testUpdatePoints(self):
     Coin.add('points')
     Coin.add('gold')
     Formula.objects.create(id='level-gold', formula='gold=10*{level}', owner=None)
     player = self._get_player()
     player.points = 82
     player.level_no = 1
     player.save()
     update_points(player, None)
     coins = History.user_coins(player.user)
     self.assertIn('gold', coins)
     self.assertEqual(coins['gold'], 20)
     player.points = 10
     player.save()
     update_points(player, None)
     coins = History.user_coins(player.user)
     self.assertIn('gold', coins)
     self.assertEqual(coins['gold'], 0)
예제 #19
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파일: tests.py 프로젝트: vladeugeniu/wouso
    def test_bazaar_buy_ok(self):
        spell = Spell.objects.create(price=0)
        f = Formula.add('buy-spell')
        f.expression = 'points=0'
        f.save()
        Coin.add('points')

        response = self.client.post('/api/bazaar/buy/', {'spell': spell.id})

        self.assertEqual(response.status_code, 200)
        data = json.loads(response.content)

        self.assertTrue(data)
        self.assertTrue(data['success'])

        player = self.user.get_profile()

        self.assertTrue(spell in [s.spell for s in player.magic.spells_available])
예제 #20
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_buy_spell(self):
         Coin.add('gold')
         Formula.add('buy-spell', expression="gold=-{price}")
         spell = Spell.objects.create(name='test-spell', available=True, price=10)
         player = User.objects.create_user('test', '*****@*****.**', password='******').get_profile()

         scoring.score_simple(player, 'gold', 100)
         self.assertEqual(player.coins['gold'], 100)

         response = self.client.get(reverse('bazaar_home'))
         self.assertTrue('test-spell' in response.content)

         self.client.login(username='******', password='******')
         response = self.client.get(reverse('bazaar_buy', kwargs={'spell': spell.id}))
         self.assertFalse('error' in response.content)

         player = Player.objects.get(user__username='******')
         self.assertEqual(player.coins['gold'], 90)
예제 #21
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파일: tests.py 프로젝트: TomyRO/wouso
    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key('wouso'))
        self.assertTrue(up['wouso'].has_key(coin))
        self.assertEqual(up['wouso'][coin], 10)
예제 #22
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    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key('wouso'))
        self.assertTrue(up['wouso'].has_key(coin))
        self.assertEqual(up['wouso'][coin], 10)
예제 #23
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    def test_buy_spell(self):
        Coin.add("gold")
        Formula.add("buy-spell", definition="gold=-{price}")
        spell = Spell.objects.create(name="test-spell", available=True, price=10)
        player = User.objects.create_user("test", "*****@*****.**", password="******").get_profile()

        scoring.score_simple(player, "gold", 100)
        self.assertEqual(player.coins["gold"], 100)

        # TODO: interface test should not be here
        response = self.client.get(reverse("bazaar_home"))
        self.assertTrue("test-spell" in response.content)

        self.client.login(username="******", password="******")
        response = self.client.get(reverse("bazaar_buy", kwargs={"spell": spell.id}))
        self.assertFalse("error" in response.content)

        player = Player.objects.get(user__username="******")
        self.assertEqual(player.coins["gold"], 90)
예제 #24
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def setup():
    """ Prepare database for Scoring """
    for cc in CORE_POINTS:
        if not Coin.get(cc):
            Coin.add(cc, name=cc)
    # special case, gold is integer
    gold = Coin.get('gold')
    gold.integer = True
    gold.save()

    # iterate through games and register formulas
    for game in get_games():
        for formula in game.get_formulas():
            if not Formula.get(formula.id):
                Formula.add(formula)
    # add wouso formulas
    for formula in God.get_system_formulas():
        if not Formula.get(formula.id):
            Formula.add(formula)
예제 #25
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파일: tests.py 프로젝트: andreip/wouso
    def test_user_points(self):
        coin = Coin.add("points")
        player = self._get_player()

        scoring.score_simple(player, "points", 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key("wouso"))
        self.assertTrue(up["wouso"].has_key(coin))
        self.assertEqual(up["wouso"][coin], 10)
예제 #26
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    def test_buy_spell(self):
        Coin.add('gold')
        Formula.add('buy-spell', expression="gold=-{price}")
        spell = Spell.objects.create(name='test-spell', available=True, price=10)
        player = User.objects.create_user('test', '*****@*****.**', password='******').get_profile()

        scoring.score_simple(player, 'gold', 100)
        self.assertEqual(player.coins['gold'], 100)

        # TODO: interface test should not be here
        response = self.client.get(reverse('bazaar_home'))
        self.assertTrue('test-spell' in response.content)

        self.client.login(username='******', password='******')
        response = self.client.get(reverse('bazaar_buy', kwargs={'spell': spell.id}))
        self.assertFalse('error' in response.content)

        player = Player.objects.get(user__username='******')
        self.assertEqual(player.coins['gold'], 90)
예제 #27
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파일: sm.py 프로젝트: LucianU/wouso
def setup():
    """ Prepare database for Scoring """
    for cc in CORE_POINTS:
        if not Coin.get(cc):
            Coin.add(cc, name=cc)
    # special case, gold is integer
    gold = Coin.get('gold')
    gold.integer = True
    gold.save()

    # iterate through games and register formulas
    for game in get_games():
        for formula in game.get_formulas():
            if not Formula.get(formula.id):
                Formula.add(formula)
    # add wouso formulas
    for formula in God.get_system_formulas():
        if not Formula.get(formula.id):
            Formula.add(formula)
예제 #28
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파일: tests.py 프로젝트: Sendroiu/wouso
    def test_disguise_expire_on_dispell(self):
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        disguise = Spell.objects.create(name='top-disguise', available=True, price=10, percents=50, type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player, datetime.now() + timedelta(days=1))

        self.assertEqual(player.points, 15)

        dispell = Spell.objects.create(name='dispell', available=True, price=10)
        player.magic.add_spell(dispell)
        player.magic.cast_spell(dispell, player)

        self.assertFalse(player.magic.has_modifier('top-disguise'))

        player = Player.objects.get(pk=player.pk)

        self.assertEqual(player.points, 10)
예제 #29
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파일: tests.py 프로젝트: ArmandNM/wouso
    def test_gold_amount_ach(self):
        Artifact.objects.create(group=None, name='ach-gold-300')
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=500)

        signals.addActivity.send(sender=None, user_from=player,
                                user_to=player, action='gold-won',
                                game=None)
        self.assertTrue(player.magic.has_modifier('ach-gold-300'))
예제 #30
0
파일: tests.py 프로젝트: Sendroiu/wouso
    def test_evade(self):
        """
         Test for Evade spell
        """
        player = self._get_player()
        player2 = self._get_player(2)

        initial_points = 10

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Create and apply evade
        evade = Spell.objects.create(name='challenge-evade', available=True, price=25, percents=100, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=evade, due=datetime.now() + timedelta(days=1))
        self.assertTrue(player.magic.has_modifier('challenge-evade'))

        # Get 'chall-lost' expression. By default you still win 2 points when losing a challenge
        formulas = ChallengeGame.get_formulas()
        exp = formulas[1]['expression'] # this will be 'points=XX'
        index = exp.find('=') + 1 # get position of '='
        points = int(exp[index:]) # get XX (nr of points won when losing challenge)

        # Create challenge and make first player lose it
        chall = Challenge.create(user_from=player2, user_to=player, ignore_questions=True)
        chall.set_won_by_player(player2)

        # If evade spell worked losing player should have initial_points + 'chall-lost' points

        # Evade has 20% chance of activation so play challenge in loop while it activates
        while player.points != initial_points + points:
            player.points = initial_points
            chall.set_expired()
            chall = Challenge.create(user_from=player2, user_to=player, ignore_questions=True)
            chall.set_won_by_player(player2)

        # Check if final score is ok
        self.assertEqual(player.points, initial_points + points)
예제 #31
0
파일: tests.py 프로젝트: vladeugeniu/wouso
    def test_gold_amount_ach(self):
        Artifact.objects.create(group=None, name='ach-gold-300')
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=500)

        signals.addActivity.send(sender=None,
                                 user_from=player,
                                 user_to=player,
                                 action='gold-won',
                                 game=None)
        self.assertTrue(player.magic.has_modifier('ach-gold-300'))
예제 #32
0
파일: tests.py 프로젝트: ovidiugiorgi/wouso
    def test_weakness(self):
        """
         Test for Weakness spell
        """
        initial_points = 100
        win_points = 10

        player_weakness = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_weakness, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-lost',
                                        available=True,
                                        price=10,
                                        percents=-66,
                                        type='n')
        obs = PlayerSpellDue.objects.create(player=player_weakness,
                                            source=player_weakness,
                                            spell=weakness,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Win challenge with player_weakness
        chall = Challenge.create(user_from=player_weakness,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player_weakness)

        # Player should win weakness.percents less points with weakness applied
        target_points = initial_points + win_points + weakness.percents / 100.0 * win_points
        self.assertEqual(player_weakness.player_ptr.points, target_points)
예제 #33
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    def test_sync_methods(self):
        player = self._get_player()
        coin = Coin.add('points')

        History.objects.create(user=player.user, coin=coin, amount=10)
        self.assertEqual(player.points, 0)
        scoring.sync_user(player)
        self.assertEqual(player.points, 10)

        History.objects.create(user=player.user, coin=coin, amount=10)
        self.assertEqual(player.points, 10)
        scoring.sync_all_user_points()
        player = Player.objects.get(pk=player.pk)
        self.assertEqual(player.points, 20)
예제 #34
0
파일: tests.py 프로젝트: TomyRO/wouso
    def test_sync_methods(self):
        player = self._get_player()
        coin = Coin.add('points')

        History.objects.create(user=player.user, coin=coin, amount=10)
        self.assertEqual(player.points, 0)
        scoring.sync_user(player)
        self.assertEqual(player.points, 10)

        History.objects.create(user=player.user, coin=coin, amount=10)
        self.assertEqual(player.points, 10)
        scoring.sync_all_user_points()
        player = Player.objects.get(pk=player.pk)
        self.assertEqual(player.points, 20)
예제 #35
0
파일: tests.py 프로젝트: ArmandNM/wouso
    def test_scoring_loss(self):
        initial_points = 10
        winner = self._get_player(1).get_extension(ChallengeUser)
        loser = self._get_player(2).get_extension(ChallengeUser)

        # Setup scoring
        scoring.setup_scoring()
        Coin.add('points')

        # Give initial points
        scoring.score_simple(winner, 'points', initial_points)
        scoring.score_simple(loser, 'points', initial_points)

        # Set formula
        loss_points = -2
        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        # Play challenge
        chall = Challenge.create(user_from=winner, user_to=loser, ignore_questions=True)
        chall.set_won_by_player(winner)

        self.assertEqual(loser.player_ptr.points, initial_points + loss_points) # loss_points is negative
예제 #36
0
파일: tests.py 프로젝트: ArmandNM/wouso
    def test_level_ach(self):
        Artifact.objects.create(group=None, name='ach-level-5')
        Artifact.objects.create(group=None, name='ach-level-10')
        coin = Coin.add('gold')
        player = self._get_player()
        player.level_no = 5
        player.save()

        signals.addActivity.send(sender=None, user_from=player,
                                user_to=player, action='gold-won',
                                game=None)
        self.assertTrue(player.magic.has_modifier('ach-level-5'))

        player.level_no = 10
        player.save()

        signals.addActivity.send(sender=None, user_from=player,
                                user_to=player, action='gold-won',
                                game=None)
        self.assertTrue(player.magic.has_modifier('ach-level-10'))
예제 #37
0
파일: tests.py 프로젝트: vladeugeniu/wouso
    def test_level_ach(self):
        Artifact.objects.create(group=None, name='ach-level-5')
        Artifact.objects.create(group=None, name='ach-level-10')
        coin = Coin.add('gold')
        player = self._get_player()
        player.level_no = 5
        player.save()

        signals.addActivity.send(sender=None,
                                 user_from=player,
                                 user_to=player,
                                 action='gold-won',
                                 game=None)
        self.assertTrue(player.magic.has_modifier('ach-level-5'))

        player.level_no = 10
        player.save()

        signals.addActivity.send(sender=None,
                                 user_from=player,
                                 user_to=player,
                                 action='gold-won',
                                 game=None)
        self.assertTrue(player.magic.has_modifier('ach-level-10'))
예제 #38
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파일: tests.py 프로젝트: TomyRO/wouso
 def test_user_coins(self):
     Coin.add('points')
     Coin.add('gold')
     player = self._get_player()
     self.assertIn('points', History.user_coins(player.user))
예제 #39
0
파일: tests.py 프로젝트: andreip/wouso
 def test_user_coins(self):
     Coin.add("points")
     Coin.add("gold")
     player = self._get_player()
     self.assertIn("points", History.user_coins(player.user))
예제 #40
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 def test_user_coins(self):
     Coin.add('points')
     Coin.add('gold')
     player = self._get_player()
     self.assertIn('points', History.user_coins(player.user))