def interactive_init(self): Interactive.interactive_init(self) drawing_area = context.application.main.drawing_area camera = context.application.camera scene = context.application.scene center = camera.rotation_center.t + scene.model_center.t self.screen_rotation_center = drawing_area.camera_to_screen(camera.model_to_camera(center))
def interactive_init(self): Interactive.interactive_init(self) drawing_area = context.application.main.drawing_area camera = context.application.camera scene = context.application.scene center = camera.rotation_center.t + scene.model_center.t self.screen_rotation_center = drawing_area.camera_to_screen( camera.model_to_camera(center))
def analyze_selection(): # A) calling ancestor if not Interactive.analyze_selection(): return False # B) validating if context.application.main is None: return False # C) passed all tests: return True
def interactive_init(self): Interactive.interactive_init(self) self.eye_rotation = context.application.camera.object_eye_rotation(None)
def interactive_init(self): Interactive.interactive_init(self) self.eye_rotation = context.application.camera.object_eye_rotation( None)