Exemplo n.º 1
0
 def interactive_init(self):
     Interactive.interactive_init(self)
     drawing_area = context.application.main.drawing_area
     camera = context.application.camera
     scene = context.application.scene
     center = camera.rotation_center.t + scene.model_center.t
     self.screen_rotation_center = drawing_area.camera_to_screen(camera.model_to_camera(center))
Exemplo n.º 2
0
 def interactive_init(self):
     Interactive.interactive_init(self)
     drawing_area = context.application.main.drawing_area
     camera = context.application.camera
     scene = context.application.scene
     center = camera.rotation_center.t + scene.model_center.t
     self.screen_rotation_center = drawing_area.camera_to_screen(
         camera.model_to_camera(center))
Exemplo n.º 3
0
 def analyze_selection():
     # A) calling ancestor
     if not Interactive.analyze_selection(): return False
     # B) validating
     if context.application.main is None: return False
     # C) passed all tests:
     return True
Exemplo n.º 4
0
 def analyze_selection():
     # A) calling ancestor
     if not Interactive.analyze_selection(): return False
     # B) validating
     if context.application.main is None: return False
     # C) passed all tests:
     return True
Exemplo n.º 5
0
 def interactive_init(self):
     Interactive.interactive_init(self)
     self.eye_rotation = context.application.camera.object_eye_rotation(None)
Exemplo n.º 6
0
 def interactive_init(self):
     Interactive.interactive_init(self)
     self.eye_rotation = context.application.camera.object_eye_rotation(
         None)