Exemplo n.º 1
0
def GiveCurrency(character, recipient, amount):
    character.BeginItem()
    mud = BetterMUD.GameWrap()
    while character.IsValidItem():
        item = BetterMUD.item(character.CurrentItem())
        if item.TemplateID() == 1:  # copper pieces
            mud.DoAction("attemptgiveitem", character.ID(), recipient.ID(),
                         item.ID(), amount, "")
            return
        character.NextItem()
Exemplo n.º 2
0
def init():
    mud = BetterMUD.GameWrap()

    # add weight to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item(mud.CurrentItem())
        template = BetterMUD.itemtemplate(item.TemplateID())
        if not item.HasAttribute("weight"):
            item.AddAttribute("weight", template.GetAttribute("weight"))
        mud.NextItem()

    # add encumbrance to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character(mud.CurrentCharacter())
        template = BetterMUD.charactertemplate(character.TemplateID())
        if not character.HasAttribute("encumbrance"):
            character.AddAttribute("encumbrance",
                                   template.GetAttribute("encumbrance"))
        if not character.HasAttribute("maxencumbrance"):
            character.AddAttribute("maxencumbrance",
                                   template.GetAttribute("maxencumbrance"))

        # now calculate encumbrance of carried items
        character.BeginItem()
        encumbrance = 0
        while character.IsValidItem():
            item = BetterMUD.item(character.CurrentItem())
            if item.IsQuantity():
                encumbrance = encumbrance + item.GetAttribute(
                    "weight") * item.GetQuantity()
            else:
                encumbrance = encumbrance + item.GetAttribute("weight")
            character.NextItem()
        character.SetAttribute("encumbrance", encumbrance)
        if not character.HasLogic("encumbrance"):
            character.AddLogic("encumbrance")
        mud.NextCharacter()
Exemplo n.º 3
0
def init():
    mud = BetterMUD.GameWrap()

    # add arms to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item(mud.CurrentItem())
        template = BetterMUD.itemtemplate(item.TemplateID())
        if not item.HasAttribute("arms"):
            item.AddAttribute("arms", template.GetAttribute("arms"))
        mud.NextItem()

    # add defaultweapon and weapon to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character(mud.CurrentCharacter())
        template = BetterMUD.charactertemplate(character.TemplateID())
        if not character.HasAttribute("defaultweapon"):
            character.AddAttribute("defaultweapon",
                                   template.GetAttribute("defaultweapon"))
        if not character.HasAttribute("weapon"):
            character.AddAttribute("weapon", template.GetAttribute("weapon"))
        mud.NextCharacter()
Exemplo n.º 4
0
 def Init(self, id):
     self.me = id
     self.mud = BetterMUD.GameWrap()
     self.ScriptInit()