Exemplo n.º 1
0
 def Run(self, args):
     if not args: raise PythonCommand.UsageError
     me = BetterMUD.character(self.me)
     t = BetterMUD.charactertemplate(int(args))
     me.DoAction("announce", 0, 0, 0, 0, "Spawning Character...")
     self.mud.DoAction("spawncharacter", t.ID(), me.Room(), 0, 0, "")
     me.DoAction("announce", 0, 0, 0, 0, "Success.")
Exemplo n.º 2
0
 def Run( self, args ):
     if not args: raise PythonCommand.UsageError
     me = BetterMUD.character( self.me )
     t = BetterMUD.charactertemplate( int( args ) )
     me.DoAction( "announce", 0, 0, 0, 0, "Spawning Character..." )
     self.mud.DoAction( "spawncharacter", t.ID(), me.Room(), 0, 0, "" )
     me.DoAction( "announce", 0, 0, 0, 0, "Success." )
Exemplo n.º 3
0
def init():
    mud = BetterMUD.GameWrap()

    # add arms to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item( mud.CurrentItem() )
        template = BetterMUD.itemtemplate( item.TemplateID() )
        if not item.HasAttribute( "arms" ):
            item.AddAttribute( "arms", template.GetAttribute( "arms" ) )
        mud.NextItem()

    # add defaultweapon and weapon to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character( mud.CurrentCharacter() )
        template = BetterMUD.charactertemplate( character.TemplateID() )
        if not character.HasAttribute( "defaultweapon" ):
            character.AddAttribute( "defaultweapon", template.GetAttribute( "defaultweapon" ) )
        if not character.HasAttribute( "weapon" ):
            character.AddAttribute( "weapon", template.GetAttribute( "weapon" ) )
        mud.NextCharacter()
Exemplo n.º 4
0
def init():
    mud = BetterMUD.GameWrap()

    # add weight to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item(mud.CurrentItem())
        template = BetterMUD.itemtemplate(item.TemplateID())
        if not item.HasAttribute("weight"):
            item.AddAttribute("weight", template.GetAttribute("weight"))
        mud.NextItem()

    # add encumbrance to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character(mud.CurrentCharacter())
        template = BetterMUD.charactertemplate(character.TemplateID())
        if not character.HasAttribute("encumbrance"):
            character.AddAttribute("encumbrance",
                                   template.GetAttribute("encumbrance"))
        if not character.HasAttribute("maxencumbrance"):
            character.AddAttribute("maxencumbrance",
                                   template.GetAttribute("maxencumbrance"))

        # now calculate encumbrance of carried items
        character.BeginItem()
        encumbrance = 0
        while character.IsValidItem():
            item = BetterMUD.item(character.CurrentItem())
            if item.IsQuantity():
                encumbrance = encumbrance + item.GetAttribute(
                    "weight") * item.GetQuantity()
            else:
                encumbrance = encumbrance + item.GetAttribute("weight")
            character.NextItem()
        character.SetAttribute("encumbrance", encumbrance)
        if not character.HasLogic("encumbrance"):
            character.AddLogic("encumbrance")
        mud.NextCharacter()
Exemplo n.º 5
0
def init():
    mud = BetterMUD.GameWrap()

    # add arms to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item(mud.CurrentItem())
        template = BetterMUD.itemtemplate(item.TemplateID())
        if not item.HasAttribute("arms"):
            item.AddAttribute("arms", template.GetAttribute("arms"))
        mud.NextItem()

    # add defaultweapon and weapon to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character(mud.CurrentCharacter())
        template = BetterMUD.charactertemplate(character.TemplateID())
        if not character.HasAttribute("defaultweapon"):
            character.AddAttribute("defaultweapon",
                                   template.GetAttribute("defaultweapon"))
        if not character.HasAttribute("weapon"):
            character.AddAttribute("weapon", template.GetAttribute("weapon"))
        mud.NextCharacter()
Exemplo n.º 6
0
def init():
    mud = BetterMUD.GameWrap()

    # add weight to every item
    mud.BeginItem()
    while mud.IsValidItem():
        item = BetterMUD.item( mud.CurrentItem() )
        template = BetterMUD.itemtemplate( item.TemplateID() )
        if not item.HasAttribute( "weight" ):
            item.AddAttribute( "weight", template.GetAttribute( "weight" ) )
        mud.NextItem()

    # add encumbrance to every character
    mud.BeginCharacter()
    while mud.IsValidCharacter():
        character = BetterMUD.character( mud.CurrentCharacter() )
        template = BetterMUD.charactertemplate( character.TemplateID() )
        if not character.HasAttribute( "encumbrance" ):
            character.AddAttribute( "encumbrance", template.GetAttribute( "encumbrance" ) )
        if not character.HasAttribute( "maxencumbrance" ):
            character.AddAttribute( "maxencumbrance", template.GetAttribute( "maxencumbrance" ) )

        # now calculate encumbrance of carried items
        character.BeginItem()
        encumbrance = 0
        while character.IsValidItem():
            item = BetterMUD.item( character.CurrentItem() )
            if item.IsQuantity():
                encumbrance = encumbrance + item.GetAttribute( "weight" ) * item.GetQuantity()
            else:
                encumbrance = encumbrance + item.GetAttribute( "weight" )
            character.NextItem()
        character.SetAttribute( "encumbrance", encumbrance )
        if not character.HasLogic( "encumbrance" ):
            character.AddLogic( "encumbrance" )
        mud.NextCharacter()