Exemplo n.º 1
0
    def test_valueable_object(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.ValuableObject()

        assert beh.name == 'ValuableObject'
        assert beh.cost == 0

        beh.set_cost(100)
        assert beh.cost == 100
Exemplo n.º 2
0
    def test_gold_label(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.GoldLabel()
        beh.start(self.session, self.object)

        assert beh.name == 'GoldLabel'
        assert beh.text == 'Gold: '

        beh.set_text('gaaaaaaaaameeeeeeeee')

        assert beh.text == 'gaaaaaaaaameeeeeeeee'
Exemplo n.º 3
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    def test_enemy_attack(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.EnemyAttack()

        assert beh.name == 'EnemyAttack'
        assert beh.attack_radius == 400
        beh.set_attack_radius(100)
        assert beh.attack_radius == 100
        assert beh.damage == 1
        beh.set_damage(5)
        assert beh.damage == 5
Exemplo n.º 4
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    def test_defence_tower_attack(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.DefenceTowerAttack()

        assert beh.name == 'DefenceTowerAttack'
        assert beh.attack_radius == 150
        beh.set_attack_radius(100)
        assert beh.attack_radius == 100
        assert beh.damage == 3
        beh.set_damage(5)
        assert beh.damage == 5
Exemplo n.º 5
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    def test_gold_manager(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.GoldManager()

        assert beh.name == 'GoldManager'

        beh.set_gold(100)
        assert beh.gold == 100

        beh.change_gold(100)
        assert beh.gold == 200
Exemplo n.º 6
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    def test_health_system(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.HealthSystem()
        beh.start(self.session, self.object)

        assert beh.health == 300

        beh.set_health(400)
        assert beh.health == 400

        beh.change_health(-200)
        assert beh.health == 200
Exemplo n.º 7
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    def test_enemys_manager(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.Manager()
        beh.start(self.session, self.object)

        assert beh.name == 'Manager'
        assert beh.count_of_enemys == 0
        assert beh.max_count_of_enemys == 0
        assert beh.enemy_id == 0

        beh.count_of_enemys_on_scene = 5
        beh.on_destroy_enemy()
        assert beh.count_of_enemys_on_scene == 4
Exemplo n.º 8
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    def test_scene_manager(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)
        self.session._add_game_object(s.GameObject('GoldManager', 0, 0, 0, 0))

        beh = b.SceneManager()
        beh.start(self.session, self.object)
        beh.set_creating_object(self.object, 100)

        assert beh.name == 'SceneManager'
        assert beh.object == self.object
        assert not beh.tracking

        beh.start_tracking()

        assert beh.tracking
Exemplo n.º 9
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    def test_label_for_create_object(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.VisibleGameObject('GameObject', 0, 0, 0, 0,
                                          p.join('Sprites', 'level_1.png'))

        self.object.add_behaviour(b.ValuableObject())
        beh = b.LabelForCreateObject(self.object,
                                     p.join('Sprites', 'level_1.png'))

        gold_manager = s.InvisibleGameObject('GoldManager', 0, 0, 0, 0)
        gold_manager.add_behaviour(b.GoldManager())
        scene_manager = s.SceneManager('SceneManager', 0, 0, 0, 0)

        self.session._add_game_object(gold_manager)
        self.session._add_game_object(scene_manager)

        beh.start(self.session, self.object)

        assert beh.object == self.object
        assert beh.name == 'LabelForCreateObject'
        assert beh.cost == self.object.\
            get_component('ValuableObject').get_cost()
        assert beh.gold_manager == gold_manager.get_component('GoldManager')
        assert beh.scene_manager == scene_manager.get_component('SceneManager')
Exemplo n.º 10
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    def test_move_point(self):
        self.session = GameEngine.GameSession(o.FirstSceneLoader(), True)
        self.object = s.GameObject('GameObject', 0, 0, 0, 0)

        beh = b.MovePoint()
        assert beh.name == 'MovePoint'