# Make a heart heart = pygame.image.load("images/heart.png").convert_alpha() start_button = Button(["images/start_0.png","images/start_1.png", "images/start_2.png"], button_leftalign, button_base_y + button_spacing*0, 1, 0) highscores_button = Button(["images/high_0.png","images/high_1.png", "images/high_2.png"], button_leftalign, button_base_y + button_spacing*1, 2, 0) exit_button = Button(["images/exit_0.png","images/exit_1.png", "images/exit_2.png"], button_leftalign, button_base_y + button_spacing*2, 3, 0) back_from_highscores_button = Button(["images/back_0.png", "images/back_1.png", "images/back_2.png"], 500, 400, 0, 2) start_button.add(menubuttonGroup) highscores_button.add(menubuttonGroup) exit_button.add(menubuttonGroup) back_from_highscores_button.add(highbuttonGroup) gametype = 0 # Make a menu splash background menu_bg = pygame.image.load("images/menu_bg.png").convert() while True: # -------------------------------------------- # Menu Game Loop # -------------------------------------------- while gametype == 0: # --------------------------------------------