Esempio n. 1
0
# Make a heart
heart = pygame.image.load("images/heart.png").convert_alpha()

start_button = Button(["images/start_0.png","images/start_1.png", "images/start_2.png"], 
                      button_leftalign, button_base_y + button_spacing*0, 
                      1, 0)
highscores_button = Button(["images/high_0.png","images/high_1.png", "images/high_2.png"], 
                           button_leftalign, button_base_y + button_spacing*1, 
                           2, 0)
exit_button = Button(["images/exit_0.png","images/exit_1.png", "images/exit_2.png"], 
                     button_leftalign, button_base_y + button_spacing*2, 
                     3, 0)
back_from_highscores_button = Button(["images/back_0.png", "images/back_1.png", "images/back_2.png"], 
                        500, 400,
                        0, 2)
start_button.add(menubuttonGroup)
highscores_button.add(menubuttonGroup)
exit_button.add(menubuttonGroup)
back_from_highscores_button.add(highbuttonGroup)
gametype = 0

# Make a menu splash background
menu_bg = pygame.image.load("images/menu_bg.png").convert()


while True:
    # --------------------------------------------
    # Menu Game Loop
    # --------------------------------------------
    while gametype == 0:
        # --------------------------------------------