Exemplo n.º 1
0
Gameplay.HitCooldownTime = 2.0
Gameplay.BackpackStates = PythonUtil.Enum(
    ('Normal', 'Targeted', 'Attacked', 'Refuel'))
Gameplay.BackpackRefuelDuration = 4.0
Gameplay.BackpackState2TextureName = {
    Gameplay.BackpackStates.Normal: 'tt_t_ara_cfg_propellerPack',
    Gameplay.BackpackStates.Targeted: 'tt_t_ara_cfg_propellerPack_eagleTarget',
    Gameplay.BackpackStates.Attacked: 'tt_t_ara_cfg_propellerPack_eagleAttack',
    Gameplay.BackpackStates.Refuel: 'tt_t_ara_cfg_propellerPack_flash'
}
Gameplay.MinionDnaName = 'bf'
Gameplay.MinionScale = 0.8
Gui = VariableContainer()
Gui.FuelNumBladesPos2D = (-0.005, -0.017)
Gui.FuelNumBladesScale = 0.07
Gui.FuelPos2D = (-1.19, -0.24)
Gui.NumBlades2FuelColor = {
    0: (0.9, 0.15, 0.15, 1.0),
    1: (0.9, 0.15, 0.15, 1.0),
    2: (0.9, 0.9, 0.15, 1.0),
    3: (0.25, 0.65, 0.25, 1.0)
}
Gui.FuelNormalColor = (0.25, 0.65, 0.25, 1.0)
Gui.FuelLowColor = (0.9, 0.9, 0.15, 1.0)
Gui.FuelVeryLowColor = (0.9, 0.15, 0.15, 1.0)
Gui.ProgressPos2D = (1.15, -0.15)
Gui.ProgressHPos2D = (0, 0.82)
Gui.MarkerScale = 0.03
Gui.LocalMarkerScale = 0.0425
LegalEagle = VariableContainer()
LegalEagle.EagleAndTargetDistCameraTrackThreshold = 30.0
Exemplo n.º 2
0
Gameplay.TargetedWarningBlinkTime = 3.0
Gameplay.HitKnockbackDist = 15.0
Gameplay.HitKnockbackTime = 0.5
Gameplay.HitCooldownTime = 2.0
Gameplay.BackpackStates = PythonUtil.Enum(('Normal', 'Targeted', 'Attacked', 'Refuel'))
Gameplay.BackpackRefuelDuration = 4.0
Gameplay.BackpackState2TextureName = {Gameplay.BackpackStates.Normal: 'tt_t_ara_cfg_propellerPack',
 Gameplay.BackpackStates.Targeted: 'tt_t_ara_cfg_propellerPack_eagleTarget',
 Gameplay.BackpackStates.Attacked: 'tt_t_ara_cfg_propellerPack_eagleAttack',
 Gameplay.BackpackStates.Refuel: 'tt_t_ara_cfg_propellerPack_flash'}
Gameplay.MinionDnaName = 'bf'
Gameplay.MinionScale = 0.8
Gui = VariableContainer()
Gui.FuelNumBladesPos2D = (-0.005, -0.017)
Gui.FuelNumBladesScale = 0.07
Gui.FuelPos2D = (0.143, 0.760)
Gui.NumBlades2FuelColor = {0: (0.9, 0.15, 0.15, 1.0),
 1: (0.9, 0.15, 0.15, 1.0),
 2: (0.9, 0.9, 0.15, 1.0),
 3: (0.25, 0.65, 0.25, 1.0)}
Gui.FuelNormalColor = (0.25, 0.65, 0.25, 1.0)
Gui.FuelLowColor = (0.9, 0.9, 0.15, 1.0)
Gui.FuelVeryLowColor = (0.9, 0.15, 0.15, 1.0)
Gui.ProgressPos2D = (-0.183, 0.85)
Gui.ProgressHPos2D = (0, 0.82)
Gui.MarkerScale = 0.03
Gui.LocalMarkerScale = 0.0425
LegalEagle = VariableContainer()
LegalEagle.EagleAndTargetDistCameraTrackThreshold = 30.0
LegalEagle.InterestConeLength = 80
LegalEagle.InterestConeOffset = 5.0
Exemplo n.º 3
0
Gameplay.TargetedWarningBlinkTime = 3.0
Gameplay.HitKnockbackDist = 15.0
Gameplay.HitKnockbackTime = 0.5
Gameplay.HitCooldownTime = 2.0
Gameplay.BackpackStates = PythonUtil.Enum(('Normal', 'Targeted', 'Attacked', 'Refuel'))
Gameplay.BackpackRefuelDuration = 4.0
Gameplay.BackpackState2TextureName = {Gameplay.BackpackStates.Normal: 'tt_t_ara_cfg_propellerPack',
 Gameplay.BackpackStates.Targeted: 'tt_t_ara_cfg_propellerPack_eagleTarget',
 Gameplay.BackpackStates.Attacked: 'tt_t_ara_cfg_propellerPack_eagleAttack',
 Gameplay.BackpackStates.Refuel: 'tt_t_ara_cfg_propellerPack_flash'}
Gameplay.MinionDnaName = 'bf'
Gameplay.MinionScale = 0.8
Gui = VariableContainer()
Gui.FuelNumBladesPos2D = (-0.005, -0.017)
Gui.FuelNumBladesScale = 0.07
Gui.FuelPos2D = (-1.19, -0.24)
Gui.NumBlades2FuelColor = {0: (0.9, 0.15, 0.15, 1.0),
 1: (0.9, 0.15, 0.15, 1.0),
 2: (0.9, 0.9, 0.15, 1.0),
 3: (0.25, 0.65, 0.25, 1.0)}
Gui.FuelNormalColor = (0.25, 0.65, 0.25, 1.0)
Gui.FuelLowColor = (0.9, 0.9, 0.15, 1.0)
Gui.FuelVeryLowColor = (0.9, 0.15, 0.15, 1.0)
Gui.ProgressPos2D = (1.15, -0.15)
Gui.ProgressHPos2D = (0, 0.82)
Gui.MarkerScale = 0.03
Gui.LocalMarkerScale = 0.0425
LegalEagle = VariableContainer()
LegalEagle.EagleAndTargetDistCameraTrackThreshold = 30.0
LegalEagle.InterestConeLength = 80
LegalEagle.InterestConeOffset = 5.0
Exemplo n.º 4
0
Gameplay.HitCooldownTime = 2.0
Gameplay.BackpackStates = PythonUtil.Enum(
    ('Normal', 'Targeted', 'Attacked', 'Refuel'))
Gameplay.BackpackRefuelDuration = 4.0
Gameplay.BackpackState2TextureName = {
    Gameplay.BackpackStates.Normal: 'tt_t_ara_cfg_propellerPack',
    Gameplay.BackpackStates.Targeted: 'tt_t_ara_cfg_propellerPack_eagleTarget',
    Gameplay.BackpackStates.Attacked: 'tt_t_ara_cfg_propellerPack_eagleAttack',
    Gameplay.BackpackStates.Refuel: 'tt_t_ara_cfg_propellerPack_flash'
}
Gameplay.MinionDnaName = 'bf'
Gameplay.MinionScale = 0.80000000000000004
Gui = VariableContainer()
Gui.FuelNumBladesPos2D = (-0.0050000000000000001, -0.017000000000000001)
Gui.FuelNumBladesScale = 0.070000000000000007
Gui.FuelPos2D = (-1.1899999999999999, -0.23999999999999999)
Gui.NumBlades2FuelColor = {
    0: (0.90000000000000002, 0.14999999999999999, 0.14999999999999999, 1.0),
    1: (0.90000000000000002, 0.14999999999999999, 0.14999999999999999, 1.0),
    2: (0.90000000000000002, 0.90000000000000002, 0.14999999999999999, 1.0),
    3: (0.25, 0.65000000000000002, 0.25, 1.0)
}
Gui.FuelNormalColor = (0.25, 0.65000000000000002, 0.25, 1.0)
Gui.FuelLowColor = (0.90000000000000002, 0.90000000000000002,
                    0.14999999999999999, 1.0)
Gui.FuelVeryLowColor = (0.90000000000000002, 0.14999999999999999,
                        0.14999999999999999, 1.0)
Gui.ProgressPos2D = (1.1499999999999999, -0.14999999999999999)
Gui.ProgressHPos2D = (0, 0.81999999999999995)
Gui.MarkerScale = 0.029999999999999999
Gui.LocalMarkerScale = 0.042500000000000003