if player.x > 0: player.x -= player.speed elif keys_down["right"]: if player.x < 1270: player.x += player.speed #print defense.x, defense.y # distance_between = fabs(player.x - ball.x) + fabs(player.y - ball.y) # if distance_between < 32: # print "Collision" # else: # print "Not touching" screen.blit(background_image, [0, 0]) fan.draw_me() for player in players: #update the bad guy based on where the player is player.update() player.draw_me() player.draw_me() for cup in cups: cup.draw_me() cup.update() for ball in balls: #ball.update() ball.draw_me()