def __init__(self, state): GuiState.__init__(self, state) self.listbox = None self.textbox = None self.level = None
def __init__(self, state, *args): GuiState.__init__(self, state)
def __init__(self, state, *args): GuiState.__init__(self, state) self.esc_once = False self.keybindings.add(LevelQuitBind(pygame.K_ESCAPE, self)) self.toggle("Quitting")