Exemplo n.º 1
0
 def __init__(self,game):
     self.Game = game
     Scene.__init__(self,self.Game)
     self.setBackground('WATERMILL_BACKGROUND')
     self.setForeground('WATERMILL_FOREGROUND')
     self.addVisibleElement(self.loadElement('Map'))
     self.setMap('bar.map')
     self.addExit(490,305,110,180,(550,500),"blacksmith",'NORTH')
     self.enter()
Exemplo n.º 2
0
    def __init__(self,game):
        self.Game = game
        Scene.__init__(self,self.Game)
        self.setBackground('BLACKSMITH_BACKGROUND')
        self.setForeground('BLACKSMITH_FOREGROUND')
        self.setMap('foo.map')

        self.talkedToWorm = False
        self.happyWorm = False

        self.addVisibleElement(self.loadElement('Fire'))
        self.addVisibleElement(self.loadElement('Toolbarrel'))
        self.addVisibleElement(self.loadCharacter('Grimvald'))
                
        self.Game.Inventory.addItem(self.loadItem('Potion'))
        self.Game.Inventory.addItem(self.loadItem('Chili'))
        self.Game.Inventory.addItem(self.loadItem('Lighter'))
        self.addExit(290,230,125,200,(330,420),"watermill",'NORTH')
        self.addExit(550,600,125,75,(550,670),"crashsite",'WEST')
        self.enter()
Exemplo n.º 3
0
 def __init__(self,game):
     self.Game = game
     Scene.__init__(self,self.Game)
     self.setBackground('CRASHSITE_BACKGROUND')
     self.setMap('crashsite.map')
     self.enter()