def __init__(self, master, **kwargs):
        MainFrameWithTable.__init__(self, master, **kwargs)
        self.set_table_place(6, 31)
        # 滑鼠中鍵事件註冊,設定為更改角色詳細資訊,並選取該列
        self.table_view.bind("<Button-2>", lambda event: self.opening_character_update_window(event))
        self.filter_manager = FilterRuleManager()

        self.characters = CharacterPowerModel.select_character_power_list()
        self._init_upper_frame()
        self._updating_status()
Exemplo n.º 2
0
    def __init__(self, master, **kwargs):
        MainFrameWithTable.__init__(self, master, **kwargs)
        self.set_table_place(6, 31)
        # 滑鼠中鍵事件註冊,設定為更改角色詳細資訊,並選取該列
        self.table_view.bind(
            "<Button-2>",
            lambda event: self.opening_character_update_window(event))
        self.filter_manager = FilterRuleManager()

        self.characters = CharacterPowerModel.select_character_power_list()
        self._init_upper_frame()
        self._updating_status()