Exemplo n.º 1
0
def create_group_box(parent, text):
    font = QFont()
    font.setBold(True)
    group_box = QGroupBox(text, parent)
    group_box.setFont(font)
    group_box.setAlignment(Qt.AlignHCenter)
    group_box.setFlat(False)
    return group_box
Exemplo n.º 2
0
    def _setup_ui(self):
        self.setFrameStyle(QFrame.StyledPanel | QFrame.Raised)

        layout = QHBoxLayout(self)
        self.setLayout(layout)

        # Create a group box for the inhibit switches
        nh_group = QGroupBox('INH', self)
        nh_group.setAlignment(Qt.AlignCenter)
        layout.addWidget(nh_group)
        layout.setAlignment(nh_group, Qt.AlignTop)
        layout.setMargin(1)
        layout.setSpacing(1)

        # Set up a grid layout to hold the labels, switches, and indicators
        nh_layout = QGridLayout(nh_group)
        nh_group.setLayout(nh_layout)
        nh_layout.setMargin(1)
        nh_layout.setSpacing(1)

        # Construct the inhibit indicators and switches
        col = 0
        for switch, msg in INH_SWITCHES.items():
            self._create_inh_control(switch, nh_group, nh_layout, col)
            ind = self._inh_inds[-1]
            self._inh_switches[-1].stateChanged.connect(
                lambda on, ind=ind, msg=msg: self._set_inh(ind, msg, on))
            col += 1

        sl_group = QWidget(self)
        layout.addWidget(sl_group)
        sl_layout = QVBoxLayout(sl_group)
        sl_group.setLayout(sl_layout)
        sl_layout.setMargin(1)
        sl_layout.setSpacing(1)
        sl_layout.addSpacing(4)

        stat_group = QWidget(sl_group)
        sl_layout.addWidget(stat_group)
        stat_layout = QGridLayout(stat_group)
        stat_layout.setMargin(3)
        stat_layout.setSpacing(3)

        col = 0
        for name, label in STATUS_INDS.items():
            self._status_inds[name] = self._create_status_light(
                label, stat_group, stat_layout, col)
            col += 1

        label = QLabel('CONTROL', sl_group)
        font = label.font()
        font.setPointSize(12)
        font.setBold(True)
        label.setFont(font)
        label.setAlignment(Qt.AlignCenter)
        sl_layout.addWidget(label)
Exemplo n.º 3
0
class QSettingsWindow(QDialog):

    def __init__(self, game: Game):
        super(QSettingsWindow, self).__init__()

        self.game = game

        self.setModal(True)
        self.setWindowTitle("Settings")
        self.setWindowIcon(CONST.ICONS["Settings"])
        self.setMinimumSize(600, 250)

        self.initUi()

    def initUi(self):
        self.layout = QGridLayout()

        self.categoryList = QListView()
        self.right_layout = QStackedLayout()

        self.categoryList.setMaximumWidth(175)

        self.categoryModel = QStandardItemModel(self.categoryList)

        difficulty = QStandardItem("Difficulty")
        difficulty.setIcon(CONST.ICONS["Missile"])
        difficulty.setEditable(False)
        difficulty.setSelectable(True)

        generator = QStandardItem("Mission Generator")
        generator.setIcon(CONST.ICONS["Generator"])
        generator.setEditable(False)
        generator.setSelectable(True)

        cheat = QStandardItem("Cheat Menu")
        cheat.setIcon(CONST.ICONS["Cheat"])
        cheat.setEditable(False)
        cheat.setSelectable(True)

        self.categoryList.setIconSize(QSize(32, 32))
        self.categoryModel.appendRow(difficulty)
        self.categoryModel.appendRow(generator)
        self.categoryModel.appendRow(cheat)

        self.categoryList.setSelectionBehavior(QAbstractItemView.SelectRows)
        self.categoryList.setModel(self.categoryModel)
        self.categoryList.selectionModel().setCurrentIndex(self.categoryList.indexAt(QPoint(1,1)), QItemSelectionModel.Select)
        self.categoryList.selectionModel().selectionChanged.connect(self.onSelectionChanged)

        self.initDifficultyLayout()
        self.initGeneratorLayout()
        self.initCheatLayout()

        self.right_layout.addWidget(self.difficultyPage)
        self.right_layout.addWidget(self.generatorPage)
        self.right_layout.addWidget(self.cheatPage)

        self.layout.addWidget(self.categoryList, 0, 0, 1, 1)
        self.layout.addLayout(self.right_layout, 0, 1, 5, 1)

        self.setLayout(self.layout)

    def init(self):
        pass

    def initDifficultyLayout(self):

        self.difficultyPage = QWidget()
        self.difficultyLayout = QGridLayout()
        self.difficultyLayout.setAlignment(Qt.AlignTop)
        self.difficultyPage.setLayout(self.difficultyLayout)

        self.playerCoalitionSkill = QComboBox()
        self.enemyCoalitionSkill = QComboBox()
        self.enemyAASkill = QComboBox()
        for skill in CONST.SKILL_OPTIONS:
            self.playerCoalitionSkill.addItem(skill)
            self.enemyCoalitionSkill.addItem(skill)
            self.enemyAASkill.addItem(skill)

        self.playerCoalitionSkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.player_skill))
        self.enemyCoalitionSkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.enemy_skill))
        self.enemyAASkill.setCurrentIndex(CONST.SKILL_OPTIONS.index(self.game.settings.enemy_vehicle_skill))

        self.playerCoalitionSkill.currentIndexChanged.connect(self.applySettings)
        self.enemyCoalitionSkill.currentIndexChanged.connect(self.applySettings)
        self.enemyAASkill.currentIndexChanged.connect(self.applySettings)

        self.difficultyLayout.addWidget(QLabel("Player coalition skill"), 0, 0)
        self.difficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1, Qt.AlignRight)
        self.difficultyLayout.addWidget(QLabel("Enemy skill"), 1, 0)
        self.difficultyLayout.addWidget(self.enemyCoalitionSkill, 1, 1, Qt.AlignRight)
        self.difficultyLayout.addWidget(QLabel("Enemy AA and vehicles skill"), 2, 0)
        self.difficultyLayout.addWidget(self.enemyAASkill, 2, 1, Qt.AlignRight)

        self.difficultyLabel = QComboBox()
        [self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS]
        self.difficultyLabel.setCurrentIndex(CONST.LABELS_OPTIONS.index(self.game.settings.labels))
        self.difficultyLabel.currentIndexChanged.connect(self.applySettings)

        self.difficultyLayout.addWidget(QLabel("In Game Labels"), 3, 0)
        self.difficultyLayout.addWidget(self.difficultyLabel, 3, 1, Qt.AlignRight)

        self.noNightMission = QCheckBox()
        self.noNightMission.setChecked(self.game.settings.night_disabled)
        self.noNightMission.toggled.connect(self.applySettings)
        self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0)
        self.difficultyLayout.addWidget(self.noNightMission, 4, 1, Qt.AlignRight)

        self.mapVisibiitySelection = QComboBox()
        self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.All:
            self.mapVisibiitySelection.setCurrentIndex(0)
        self.mapVisibiitySelection.addItem("Fog of War", ForcedOptions.Views.Allies)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.Allies:
            self.mapVisibiitySelection.setCurrentIndex(1)
        self.mapVisibiitySelection.addItem("Allies Only", ForcedOptions.Views.OnlyAllies)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyAllies:
            self.mapVisibiitySelection.setCurrentIndex(2)
        self.mapVisibiitySelection.addItem("Own Aircraft Only", ForcedOptions.Views.MyAircraft)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.MyAircraft:
            self.mapVisibiitySelection.setCurrentIndex(3)
        self.mapVisibiitySelection.addItem("Map Only", ForcedOptions.Views.OnlyMap)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
            self.mapVisibiitySelection.setCurrentIndex(4)
        self.mapVisibiitySelection.currentIndexChanged.connect(self.applySettings)
        self.difficultyLayout.addWidget(QLabel("Map visibility options"), 5, 0)
        self.difficultyLayout.addWidget(self.mapVisibiitySelection, 5, 1, Qt.AlignRight)

        self.ext_views = QCheckBox()
        self.ext_views.setChecked(self.game.settings.external_views_allowed)
        self.ext_views.toggled.connect(self.applySettings)
        self.difficultyLayout.addWidget(QLabel("Allow external views"), 6, 0)
        self.difficultyLayout.addWidget(self.ext_views, 6, 1, Qt.AlignRight)


    def initGeneratorLayout(self):
        self.generatorPage = QWidget()
        self.generatorLayout = QVBoxLayout()
        self.generatorLayout.setAlignment(Qt.AlignTop)
        self.generatorPage.setLayout(self.generatorLayout)

        self.gameplay = QGroupBox("Gameplay")
        self.gameplayLayout = QGridLayout();
        self.gameplayLayout.setAlignment(Qt.AlignTop)
        self.gameplay.setLayout(self.gameplayLayout)

        self.supercarrier = QCheckBox()
        self.supercarrier.setChecked(self.game.settings.supercarrier)
        self.supercarrier.toggled.connect(self.applySettings)

        self.generate_marks = QCheckBox()
        self.generate_marks.setChecked(self.game.settings.generate_marks)
        self.generate_marks.toggled.connect(self.applySettings)


        if not hasattr(self.game.settings, "include_jtac_if_available"):
            self.game.settings.include_jtac_if_available = True

        self.include_jtac_if_available = QCheckBox()
        self.include_jtac_if_available.setChecked(self.game.settings.include_jtac_if_available)
        self.include_jtac_if_available.toggled.connect(self.applySettings)

        self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
        self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
        self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"), 1, 0)
        self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)
        self.gameplayLayout.addWidget(QLabel("Include JTAC (If available)"), 2, 0)
        self.gameplayLayout.addWidget(self.include_jtac_if_available, 2, 1, Qt.AlignRight)

        self.performance = QGroupBox("Performance")
        self.performanceLayout = QGridLayout()
        self.performanceLayout.setAlignment(Qt.AlignTop)
        self.performance.setLayout(self.performanceLayout)

        self.smoke = QCheckBox()
        self.smoke.setChecked(self.game.settings.perf_smoke_gen)
        self.smoke.toggled.connect(self.applySettings)

        self.red_alert = QCheckBox()
        self.red_alert.setChecked(self.game.settings.perf_red_alert_state)
        self.red_alert.toggled.connect(self.applySettings)

        self.arti = QCheckBox()
        self.arti.setChecked(self.game.settings.perf_artillery)
        self.arti.toggled.connect(self.applySettings)

        self.moving_units = QCheckBox()
        self.moving_units.setChecked(self.game.settings.perf_moving_units)
        self.moving_units.toggled.connect(self.applySettings)

        self.infantry = QCheckBox()
        self.infantry.setChecked(self.game.settings.perf_infantry)
        self.infantry.toggled.connect(self.applySettings)

        self.ai_parking_start = QCheckBox()
        self.ai_parking_start.setChecked(self.game.settings.perf_ai_parking_start)
        self.ai_parking_start.toggled.connect(self.applySettings)

        self.destroyed_units = QCheckBox()
        self.destroyed_units.setChecked(self.game.settings.perf_destroyed_units)
        self.destroyed_units.toggled.connect(self.applySettings)

        self.culling = QCheckBox()
        self.culling.setChecked(self.game.settings.perf_culling)
        self.culling.toggled.connect(self.applySettings)

        self.culling_distance = QSpinBox()
        self.culling_distance.setMinimum(50)
        self.culling_distance.setMaximum(10000)
        self.culling_distance.setValue(self.game.settings.perf_culling_distance)
        self.culling_distance.valueChanged.connect(self.applySettings)

        self.performanceLayout.addWidget(QLabel("Smoke visual effect on frontline"), 0, 0)
        self.performanceLayout.addWidget(self.smoke, 0, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("SAM starts in RED alert mode"), 1, 0)
        self.performanceLayout.addWidget(self.red_alert, 1, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Artillery strikes"), 2, 0)
        self.performanceLayout.addWidget(self.arti, 2, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Moving ground units"), 3, 0)
        self.performanceLayout.addWidget(self.moving_units, 3, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Generate infantry squads along vehicles"), 4, 0)
        self.performanceLayout.addWidget(self.infantry, 4, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("AI planes parking start (AI starts in flight if disabled)"), 5, 0)
        self.performanceLayout.addWidget(self.ai_parking_start, 5, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Include destroyed units carcass"), 6, 0)
        self.performanceLayout.addWidget(self.destroyed_units, 6, 1, alignment=Qt.AlignRight)

        self.performanceLayout.addWidget(QHorizontalSeparationLine(), 7, 0, 1, 2)
        self.performanceLayout.addWidget(QLabel("Culling of distant units enabled"), 8, 0)
        self.performanceLayout.addWidget(self.culling, 8, 1, alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Culling distance (km)"), 9, 0)
        self.performanceLayout.addWidget(self.culling_distance, 9, 1, alignment=Qt.AlignRight)

        self.generatorLayout.addWidget(self.gameplay)
        self.generatorLayout.addWidget(QLabel("Disabling settings below may improve performance, but will impact the overall quality of the experience."))
        self.generatorLayout.addWidget(self.performance)


    def initCheatLayout(self):

        self.cheatPage = QWidget()
        self.cheatLayout = QGridLayout()
        self.cheatPage.setLayout(self.cheatLayout)

        self.moneyCheatBox = QGroupBox("Money Cheat")
        self.moneyCheatBox.setAlignment(Qt.AlignTop)
        self.moneyCheatBoxLayout = QGridLayout()
        self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout)

        self.cheat25M = QPushButton("Cheat +25M")
        self.cheat50M = QPushButton("Cheat +50M")
        self.cheat100M = QPushButton("Cheat +100M")
        self.cheat200M = QPushButton("Cheat +200M")
        self.cheat500M = QPushButton("Cheat +500M")
        self.cheat1000M = QPushButton("Cheat +1000M")

        self.cheat25M.clicked.connect(lambda: self.cheatMoney(25))
        self.cheat50M.clicked.connect(lambda: self.cheatMoney(50))
        self.cheat100M.clicked.connect(lambda: self.cheatMoney(100))
        self.cheat200M.clicked.connect(lambda: self.cheatMoney(200))
        self.cheat500M.clicked.connect(lambda: self.cheatMoney(500))
        self.cheat1000M.clicked.connect(lambda: self.cheatMoney(1000))

        self.moneyCheatBoxLayout.addWidget(self.cheat25M, 0, 0)
        self.moneyCheatBoxLayout.addWidget(self.cheat50M, 0, 1)
        self.moneyCheatBoxLayout.addWidget(self.cheat100M, 1, 0)
        self.moneyCheatBoxLayout.addWidget(self.cheat200M, 1, 1)
        self.moneyCheatBoxLayout.addWidget(self.cheat500M, 2, 0)
        self.moneyCheatBoxLayout.addWidget(self.cheat1000M, 2, 1)

        self.cheatLayout.addWidget(self.moneyCheatBox, 0, 0)

    def cheatMoney(self, amount):
        self.game.budget += amount
        self.game.informations.append(Information("CHEATER", "You are a cheater and you should feel bad", self.game.turn))
        GameUpdateSignal.get_instance().updateGame(self.game)

    def applySettings(self):
        self.game.settings.player_skill = CONST.SKILL_OPTIONS[self.playerCoalitionSkill.currentIndex()]
        self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[self.enemyCoalitionSkill.currentIndex()]
        self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()]
        self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()]
        self.game.settings.night_disabled = self.noNightMission.isChecked()
        self.game.settings.map_coalition_visibility = self.mapVisibiitySelection.currentData()
        self.game.settings.external_views_allowed = self.ext_views.isChecked()
        self.game.settings.generate_marks = self.generate_marks.isChecked()
        self.game.settings.include_jtac_if_available = self.include_jtac_if_available.isChecked()

        print(self.game.settings.map_coalition_visibility)

        self.game.settings.supercarrier = self.supercarrier.isChecked()

        self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
        self.game.settings.perf_smoke_gen = self.smoke.isChecked()
        self.game.settings.perf_artillery = self.arti.isChecked()
        self.game.settings.perf_moving_units = self.moving_units.isChecked()
        self.game.settings.perf_infantry = self.infantry.isChecked()
        self.game.settings.perf_ai_parking_start = self.ai_parking_start.isChecked()
        self.game.settings.perf_destroyed_units = self.destroyed_units.isChecked()

        self.game.settings.perf_culling = self.culling.isChecked()
        self.game.settings.perf_culling_distance = int(self.culling_distance.value())

        GameUpdateSignal.get_instance().updateGame(self.game)

    def onSelectionChanged(self):
        index = self.categoryList.selectionModel().currentIndex().row()
        self.right_layout.setCurrentIndex(index)
Exemplo n.º 4
0
class DataBrowserMain(QWidget):
    sliceUpdated = Signal(int, int, int, int)

    def __init__(self, parent):
        super(DataBrowserMain, self).__init__(parent)

        # data import
        self.brkraw_obj = self.parent().brkraw_obj
        self.selectedScan = None
        self.selectedScanTR = None

        self.set_viewer_frame()
        self.set_controller_frame()
        self.set_gridlayouts()
        self.set_font()
        # self.set_palette()  # TODO
        self.set_size()
        self.set_objectnames()
        self.set_texts()
        self.ratio_container = []
        self.init_connection()
        self.inactivate_widgets()  # Inactivate during startup

    def init_connection(self):
        self.parent().dataSelected.connect(
            self.selectScanEvent)  # run selectScanEvent when data selected
        self.event_timer = QTimer()
        self.event_timer.timeout.connect(self.sliceUpdateEvent)  #
        self.sliceUpdated.connect(self.updateImage)

        self.xaxis_slider.valueChanged.connect(self.xaxis_spinbox.setValue)
        self.xaxis_spinbox.valueChanged.connect(self.xaxis_slider.setValue)
        self.yaxis_slider.valueChanged.connect(self.yaxis_spinbox.setValue)
        self.yaxis_spinbox.valueChanged.connect(self.yaxis_slider.setValue)
        self.zaxis_slider.valueChanged.connect(self.zaxis_spinbox.setValue)
        self.zaxis_spinbox.valueChanged.connect(self.zaxis_slider.setValue)
        self.frame_slider.valueChanged.connect(self.frame_spinbox.setValue)
        self.frame_spinbox.valueChanged.connect(self.frame_slider.setValue)

        self.axial_view.pointed.connect(self.axialview_pointing_event)
        self.sagittal_view.pointed.connect(self.sagittalview_pointing_event)
        self.coronal_view.pointed.connect(self.coronalview_pointing_event)

        self.connect_sliders_to_update()

    def sagittalview_pointing_event(self, pos_x, pos_y, meta):
        max_x = self.yaxis_slider.maximum()
        max_y = self.zaxis_slider.maximum()

        # print(pos_x, pos_y, max_x, max_y)
        self.yaxis_slider.setValue(int(max_x * pos_x))
        self.zaxis_slider.setValue(max_y - int(max_y * pos_y))
        # print(int(max_x * pos_x), int(max_y * pos_y))

    def axialview_pointing_event(self, pos_x, pos_y, meta):
        max_x = self.yaxis_slider.maximum()
        max_y = self.xaxis_slider.maximum()

        # print(pos_x, pos_y, max_x, max_y)
        self.yaxis_slider.setValue(int(max_x * pos_x))
        self.xaxis_slider.setValue(int(max_y * pos_y))
        # print(int(max_x * pos_x), int(max_y * pos_y))

    def coronalview_pointing_event(self, pos_x, pos_y, meta):
        max_x = self.xaxis_slider.maximum()
        max_y = self.zaxis_slider.maximum()

        # print(pos_x, pos_y, max_x, max_y)
        self.xaxis_slider.setValue(int(max_x * pos_x))
        self.zaxis_slider.setValue(max_y - int(max_y * pos_y))
        # print(int(max_x * pos_x), int(max_y * pos_y))

    def sliderChangeEvent(self):
        self.event_timer.start(10)

    def sliceUpdateEvent(self):
        # This will executed only when timer timeout
        x = self.xaxis_slider.value()
        y = self.yaxis_slider.value()
        z = self.zaxis_slider.value()
        t = self.frame_slider.value()
        self.sliceUpdated.emit(x, y, z, t)
        self.event_timer.stop()

    @staticmethod
    def slice_data(dataobj, slice_orient, slice_num):
        if slice_orient == 'axial':
            sliced_data = dataobj[:, :, slice_num]
        elif slice_orient == 'sagittal':
            sliced_data = dataobj[:, slice_num, ::-1]
        elif slice_orient == 'coronal':
            sliced_data = dataobj[slice_num, :, ::-1]
        else:
            popup_error_dialog(UnexpectedError.message)
            return None
        return sliced_data

    def updateImage(self, x, y, z, frame):
        if len(self.selectedScan.shape) == 4:
            dataobj = self.selectedScan[:, :, :, frame]
        else:
            dataobj = self.selectedScan[...]

        data_xy = self.slice_data(dataobj, 'axial', z)
        data_yz = self.slice_data(dataobj, 'sagittal', x)
        data_xz = self.slice_data(dataobj, 'coronal', y)
        ratio_xy, ratio_yz, ratio_xz = self.ratio_container
        # ratio_xy, ratio_yz, ratio_xz = 1, 1, 1

        qm_xy = convert_arr2qpixmap(data_xy, ratio_xy)
        qm_yz = convert_arr2qpixmap(data_yz, ratio_yz)
        qm_xz = convert_arr2qpixmap(data_xz, ratio_xz)

        self.axial_view.setPixmap(qm_xy)
        self.sagittal_view.setPixmap(qm_yz)
        self.coronal_view.setPixmap(qm_xz)

    def selectScanEvent(self, delivery_package: list):
        """ this event is occurring when a scan selected on scanlist """
        self.axial_view.setEnabled(True)
        self.sagittal_view.setEnabled(True)
        self.coronal_view.setEnabled(True)
        self.selectedScan, affine, resol, self.selectedScanTR, is_localizer = delivery_package
        self.selectedScanTR /= 1000

        from slfmri.imgman import reorient_to_ras, determine_slice_plane
        slice_plane_ref = dict(sagittal=0, coronal=1, axial=2)

        if is_localizer:
            img_container = dict()
            for i, aff in enumerate(affine):
                size = config.get('ImageViewer', 'size')
                data = self.selectedScan[..., i]
                slice_plane = determine_slice_plane(2, aff, resol)
                ras_data, ras_resol = reorient_to_ras(data[:, :, np.newaxis],
                                                      aff, resol)
                slice_axis = slice_plane_ref[slice_plane]
                ras_data = ras_data.mean(slice_axis)
                ras_resol = np.delete(ras_resol, slice_axis)
                qpixmap = convert_arr2qpixmap(ras_data, ras_resol, size)
                img_container[slice_plane] = qpixmap

            self.update_axisview(img_container)
        else:
            # other than localizer
            self.init_data(self.selectedScan)
            matrix_size = np.asarray(self.selectedScan.shape)
            resol = np.asarray(resol)
            fov = matrix_size[:3] * resol
            self.ratio_container = [
                fov[0] / fov[1], fov[1] / fov[2], fov[0] / fov[2]
            ]
            # reset value
            init_x, init_y, init_z = (np.asarray(self.selectedScan.shape[:3]) /
                                      2.0).astype(int)
            init_f = 0

            self.disconnect_sliders_to_update()
            self.xaxis_slider.setValue(init_x)
            self.yaxis_slider.setValue(init_y)
            self.zaxis_slider.setValue(init_z)
            self.frame_slider.setValue(init_f)
            self.connect_sliders_to_update()
            self.updateImage(init_x, init_y, init_z, init_f)

    def connect_sliders_to_update(self):
        # connect to check slice update
        self.xaxis_slider.valueChanged.connect(self.sliderChangeEvent)
        self.yaxis_slider.valueChanged.connect(self.sliderChangeEvent)
        self.zaxis_slider.valueChanged.connect(self.sliderChangeEvent)
        self.frame_slider.valueChanged.connect(self.sliderChangeEvent)

    def disconnect_sliders_to_update(self):
        # disconnect to check slice update
        self.xaxis_slider.valueChanged.disconnect(self.sliderChangeEvent)
        self.yaxis_slider.valueChanged.disconnect(self.sliderChangeEvent)
        self.zaxis_slider.valueChanged.disconnect(self.sliderChangeEvent)
        self.frame_slider.valueChanged.disconnect(self.sliderChangeEvent)

    def init_data(self, dataobj):
        self.slicecontrol_pane.setEnabled(True)
        dim = len(dataobj.shape)
        if dim == 3:
            size_x, size_y, size_z = dataobj.shape
            size_frame = None
        elif dim == 4:
            size_x, size_y, size_z, size_frame = dataobj.shape
        else:
            popup_error_dialog(UnexpectedError.message)
            return None

        # init sliders and spinboxes
        self.xaxis_slider.setRange(0, size_x - 1)
        self.yaxis_slider.setRange(0, size_y - 1)
        self.zaxis_slider.setRange(0, size_z - 1)

        self.xaxis_spinbox.setRange(0, size_x - 1)
        self.yaxis_spinbox.setRange(0, size_y - 1)
        self.zaxis_spinbox.setRange(0, size_z - 1)

        if dim == 3:
            self.frame_label.setDisabled(True)
            self.frame_slider.setDisabled(True)
            self.frame_spinbox.setDisabled(True)
        else:
            self.frame_label.setEnabled(True)
            self.frame_slider.setEnabled(True)
            self.frame_spinbox.setEnabled(True)
            self.frame_slider.setRange(0, size_frame - 1)
            self.frame_spinbox.setRange(0, size_frame - 1)

    def update_axisview(self, img_container: dict):
        for view_plane, pixmap in img_container.items():
            if view_plane == 'axial':
                self.axial_view.setPixmap(pixmap)
            elif view_plane == 'sagittal':
                self.sagittal_view.setPixmap(pixmap)
            else:
                self.coronal_view.setPixmap(pixmap)

    def inactivate_widgets(self):
        self.slicecontrol_pane.setDisabled(True)
        self.graph_frame.setDisabled(True)

    def set_navigationmode(self):
        # mouse click will navigate slice.
        pass

    def set_drawingmode(self):
        # roi drawing function
        pass

    def mask_data_handler(self):
        # mask later handler
        pass

    def slider_event_related(self):
        # slider for slicing.
        pass

    def set_viewer_frame(self):
        self.imageframe = QFrame(self)
        self.axial_view = SliceViewer(self.imageframe)
        self.axial_view.setDisabled(True)
        self.sagittal_view = SliceViewer(self.imageframe)
        self.sagittal_view.setDisabled(True)
        self.coronal_view = SliceViewer(self.imageframe)
        self.coronal_view.setDisabled(True)

        # TODO: Will reactivate these on later version
        # self.axial_title = QLabel(self.imageframe)
        # self.coronal_title = QLabel(self.imageframe)
        # self.sagittal_title = QLabel(self.imageframe)
        #
        # self.axialL_label = QLabel(self.imageframe)
        # self.axialA_label = QLabel(self.imageframe)
        # self.axialR_label = QLabel(self.imageframe)
        # self.axialP_label = QLabel(self.imageframe)
        #
        # self.sagittalS_label = QLabel(self.imageframe)
        # self.sagittalA_label = QLabel(self.imageframe)
        # self.sagittalI_label = QLabel(self.imageframe)
        # self.sagittalP_label = QLabel(self.imageframe)
        #
        # self.coronalL_label = QLabel(self.imageframe)
        # self.coronalS_label = QLabel(self.imageframe)
        # self.coronalR_label = QLabel(self.imageframe)
        # self.coronalI_label = QLabel(self.imageframe)
        #
        # self.axial_title.setTextFormat(Qt.MarkdownText)
        # self.axialL_label.setTextFormat(Qt.MarkdownText)
        # self.axialA_label.setTextFormat(Qt.MarkdownText)
        # self.axialR_label.setTextFormat(Qt.MarkdownText)
        # self.axialP_label.setTextFormat(Qt.MarkdownText)
        #
        # self.sagittal_title.setTextFormat(Qt.MarkdownText)
        # self.sagittalS_label.setTextFormat(Qt.MarkdownText)
        # self.sagittalA_label.setTextFormat(Qt.MarkdownText)
        # self.sagittalI_label.setTextFormat(Qt.MarkdownText)
        # self.sagittalP_label.setTextFormat(Qt.MarkdownText)
        #
        # self.coronal_title.setTextFormat(Qt.MarkdownText)
        # self.coronalL_label.setTextFormat(Qt.MarkdownText)
        # self.coronalS_label.setTextFormat(Qt.MarkdownText)
        # self.coronalR_label.setTextFormat(Qt.MarkdownText)
        # self.coronalI_label.setTextFormat(Qt.MarkdownText)
        #
        # self.axial_title.setAlignment(Qt.AlignCenter)
        # self.axialL_label.setAlignment(Qt.AlignRight | Qt.AlignTrailing | Qt.AlignVCenter)
        # self.axialA_label.setAlignment(Qt.AlignBottom | Qt.AlignHCenter)
        # self.axialR_label.setAlignment(Qt.AlignLeading | Qt.AlignLeft | Qt.AlignVCenter)
        # self.axialP_label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)
        #
        # self.sagittal_title.setAlignment(Qt.AlignCenter)
        # self.sagittalS_label.setAlignment(Qt.AlignRight | Qt.AlignTrailing | Qt.AlignVCenter)
        # self.sagittalA_label.setAlignment(Qt.AlignBottom | Qt.AlignHCenter)
        # self.sagittalI_label.setAlignment(Qt.AlignLeading | Qt.AlignLeft | Qt.AlignVCenter)
        # self.sagittalP_label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)
        #
        # self.coronal_title.setAlignment(Qt.AlignCenter)
        # self.coronalL_label.setAlignment(Qt.AlignRight | Qt.AlignTrailing | Qt.AlignVCenter)
        # self.coronalS_label.setAlignment(Qt.AlignBottom | Qt.AlignHCenter)
        # self.coronalR_label.setAlignment(Qt.AlignLeading | Qt.AlignLeft | Qt.AlignVCenter)
        # self.coronalI_label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)

    def set_controller_frame(self):
        self.controller_frame = QFrame(self)
        self.slicecontrol_pane = QGroupBox(self.controller_frame)
        self.frame_spinbox = QSpinBox(self.slicecontrol_pane)

        self.xaxis_label = QLabel(self.slicecontrol_pane)
        self.yaxis_label = QLabel(self.slicecontrol_pane)
        self.zaxis_label = QLabel(self.slicecontrol_pane)
        self.frame_label = QLabel(self.slicecontrol_pane)

        self.xaxis_slider = QSlider(self.slicecontrol_pane)
        self.yaxis_slider = QSlider(self.slicecontrol_pane)
        self.zaxis_slider = QSlider(self.slicecontrol_pane)
        self.frame_slider = QSlider(self.slicecontrol_pane)

        self.xaxis_spinbox = QSpinBox(self.slicecontrol_pane)
        self.yaxis_spinbox = QSpinBox(self.slicecontrol_pane)
        self.zaxis_spinbox = QSpinBox(self.slicecontrol_pane)

        self.graph_frame = QFrame(self)
        self.graph_view = pg.PlotWidget(self.graph_frame)
        self.graph_view.setBackground('w')

        # TODO: Will reactivate these on later version
        # self.graph_view = QGraphicsView(self.graph_frame)
        # self.graphcontrol_pane = QGroupBox(self.graph_frame)
        # self.addmask_button = QPushButton(self.graphcontrol_pane)
        # self.removemask_button = QPushButton(self.graphcontrol_pane)
        # self.mask_listview = QListView(self.graphcontrol_pane)
        # self.savepng_button = QPushButton(self.graphcontrol_pane)
        # self.savecsv_button = QPushButton(self.graphcontrol_pane)

        self.axial_view.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
        self.sagittal_view.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
        self.coronal_view.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)

        self.xaxis_slider.setOrientation(Qt.Horizontal)
        self.yaxis_slider.setOrientation(Qt.Horizontal)
        self.zaxis_slider.setOrientation(Qt.Horizontal)
        self.frame_slider.setOrientation(Qt.Horizontal)

        self.slicecontrol_pane.setAlignment(Qt.AlignCenter)
        self.xaxis_label.setAlignment(Qt.AlignCenter)
        self.yaxis_label.setAlignment(Qt.AlignCenter)
        self.zaxis_label.setAlignment(Qt.AlignCenter)
        self.frame_label.setAlignment(Qt.AlignCenter)
        # TODO: Will reactivate these on later version
        # self.graphcontrol_pane.setAlignment(Qt.AlignCenter)

    def set_size(self):
        size = int(config.get('ImageViewer', 'size'))
        self.imageframe.setLineWidth(0)
        self.axial_view.setMinimumSize(QSize(size, size))
        self.axial_view.setMaximumSize(QSize(size, size))
        self.axial_view.setLineWidth(0)
        self.sagittal_view.setMinimumSize(QSize(size, size))
        self.sagittal_view.setMaximumSize(QSize(size, size))
        self.sagittal_view.setLineWidth(0)
        self.coronal_view.setMinimumSize(QSize(size, size))
        self.coronal_view.setMaximumSize(QSize(size, size))
        self.coronal_view.setLineWidth(0)

        # TODO: Will reactivate these on later version
        # self.axialL_label.setMinimumSize(QSize(20, 0))
        # self.axialA_label.setMinimumSize(QSize(0, 20))
        # self.axialR_label.setMinimumSize(QSize(20, 0))
        # self.axialP_label.setMinimumSize(QSize(0, 20))
        # self.sagittalS_label.setMinimumSize(QSize(20, 0))
        # self.sagittalA_label.setMinimumSize(QSize(0, 20))
        # self.sagittalI_label.setMinimumSize(QSize(20, 0))
        # self.sagittalP_label.setMinimumSize(QSize(0, 20))
        # self.coronalL_label.setMinimumSize(QSize(20, 0))
        # self.coronalS_label.setMinimumSize(QSize(0, 20))
        # self.coronalR_label.setMinimumSize(QSize(20, 0))
        # self.coronalI_label.setMinimumSize(QSize(0, 20))

        self.controller_frame.setMinimumSize(QSize(300, 300))
        self.controller_frame.setMaximumSize(QSize(400, 300))
        self.graph_frame.setMinimumSize(QSize(0, 300))
        self.graph_frame.setMaximumSize(QSize(4000, 4000))
        self.graph_view.setMaximumSize(QSize(4000, 600))

        # TODO: Will reactivate these on later version
        # self.graphcontrol_pane.setMinimumSize(QSize(300, 0))
        # self.graphcontrol_pane.setMaximumSize(QSize(300, 4000))
        # self.addmask_button.setMinimumSize(QSize(30, 0))
        # self.addmask_button.setMaximumSize(QSize(30, 4000))
        # self.removemask_button.setMinimumSize(QSize(30, 0))
        # self.removemask_button.setMaximumSize(QSize(30, 4000))

    def set_font(self):
        self.arial_8 = QFont()
        self.arial_8.setFamily(u"Arial")
        self.arial_8.setPointSize(8)
        self.setFont(self.arial_8)
        # TODO: Will reactivate these on later version
        # self.axial_title.setFont(self.arial_8)
        # self.coronal_title.setFont(self.arial_8)
        # self.sagittal_title.setFont(self.arial_8)
        # self.axialL_label.setFont(self.arial_8)
        # self.axialA_label.setFont(self.arial_8)
        # self.axialR_label.setFont(self.arial_8)
        # self.axialP_label.setFont(self.arial_8)
        # self.sagittalS_label.setFont(self.arial_8)
        # self.sagittalA_label.setFont(self.arial_8)
        # self.sagittalI_label.setFont(self.arial_8)
        # self.sagittalP_label.setFont(self.arial_8)
        # self.coronalL_label.setFont(self.arial_8)
        # self.coronalS_label.setFont(self.arial_8)
        # self.coronalR_label.setFont(self.arial_8)
        # self.coronalI_label.setFont(self.arial_8)
        self.slicecontrol_pane.setFont(self.arial_8)

        # TODO: Will reactivate these on later version
        # self.xaxis_label.setFont(self.arial_8)
        # self.yaxis_label.setFont(self.arial_8)
        # self.zaxis_label.setFont(self.arial_8)
        # self.frame_label.setFont(self.arial_8)
        # self.graphcontrol_pane.setFont(self.arial_8)
        # self.addmask_button.setFont(self.arial_8)
        # self.removemask_button.setFont(self.arial_8)
        # self.savepng_button.setFont(self.arial_8)
        # self.savecsv_button.setFont(self.arial_8)

    def set_palette(self):
        # Brush
        gray_text = QBrush(QColor(171, 171, 171, 255))
        gray_text.setStyle(Qt.SolidPattern)
        black_background = QBrush(QColor(0, 0, 0, 255))
        black_background.setStyle(Qt.SolidPattern)

        self.orientation_label_palette = QPalette()
        self.orientation_label_palette.setBrush(QPalette.Active,
                                                QPalette.WindowText, gray_text)
        self.orientation_label_palette.setBrush(QPalette.Inactive,
                                                QPalette.WindowText, gray_text)
        self.orientation_label_palette.setBrush(QPalette.Disabled,
                                                QPalette.WindowText, gray_text)
        self.ortho_viewer_palette = QPalette()
        self.ortho_viewer_palette.setBrush(QPalette.Active, QPalette.Base,
                                           black_background)
        self.ortho_viewer_palette.setBrush(QPalette.Inactive, QPalette.Base,
                                           black_background)
        self.ortho_viewer_palette.setBrush(QPalette.Disabled, QPalette.Base,
                                           black_background)

        self.axialA_label.setPalette(self.orientation_label_palette)
        self.axialL_label.setPalette(self.orientation_label_palette)
        self.axialR_label.setPalette(self.orientation_label_palette)
        self.axialP_label.setPalette(self.orientation_label_palette)
        self.axial_view.setPalette(self.ortho_viewer_palette)
        self.sagittalS_label.setPalette(self.orientation_label_palette)
        self.sagittalA_label.setPalette(self.orientation_label_palette)
        self.sagittalI_label.setPalette(self.orientation_label_palette)
        self.sagittalP_label.setPalette(self.orientation_label_palette)
        self.sagittal_view.setPalette(self.ortho_viewer_palette)
        self.coronalL_label.setPalette(self.orientation_label_palette)
        self.coronalS_label.setPalette(self.orientation_label_palette)
        self.coronalR_label.setPalette(self.orientation_label_palette)
        self.coronalI_label.setPalette(self.orientation_label_palette)
        self.coronal_view.setPalette(self.ortho_viewer_palette)

    def set_gridlayouts(self):
        self.axial_gridLayout = QGridLayout()
        self.coronal_gridLayout = QGridLayout()
        self.sagittal_gridLayout = QGridLayout()
        self.imagecont_gridLayout = QGridLayout(self.slicecontrol_pane)
        self.imageframe_gridLayout = QGridLayout(self.imageframe)
        # self.graphcontrol_gridLayout = QGridLayout(self.graphcontrol_pane)
        self.verticalLayout = QVBoxLayout(self.controller_frame)
        self.horizontalLayout = QHBoxLayout(self.graph_frame)
        self.main_gridLayout = QGridLayout(self)
        # TODO: Will reactivate these on later version
        # self.imageframe_gridLayout.addWidget(self.axial_title, 0, 1, 1, 1)
        # self.imageframe_gridLayout.addWidget(self.coronal_title, 0, 2, 1, 1)
        # self.imageframe_gridLayout.addWidget(self.sagittal_title, 0, 0, 1, 1)
        # self.axial_gridLayout.addWidget(self.axialL_label, 1, 0, 1, 1)
        # self.axial_gridLayout.addWidget(self.axialA_label, 0, 1, 1, 1)
        # self.axial_gridLayout.addWidget(self.axialR_label, 1, 2, 1, 1)
        # self.axial_gridLayout.addWidget(self.axialP_label, 2, 1, 1, 1)
        self.axial_gridLayout.addWidget(self.axial_view, 1, 1, 1, 1)
        # self.sagittal_gridLayout.addWidget(self.sagittalS_label, 1, 0, 1, 1)
        # self.sagittal_gridLayout.addWidget(self.sagittalA_label, 0, 1, 1, 1)
        # self.sagittal_gridLayout.addWidget(self.sagittalI_label, 1, 2, 1, 1)
        # self.sagittal_gridLayout.addWidget(self.sagittalP_label, 2, 1, 1, 1)
        self.sagittal_gridLayout.addWidget(self.sagittal_view, 1, 1, 1, 1)
        # self.coronal_gridLayout.addWidget(self.coronalL_label, 1, 0, 1, 1)
        # self.coronal_gridLayout.addWidget(self.coronalS_label, 0, 1, 1, 1)
        # self.coronal_gridLayout.addWidget(self.coronalR_label, 1, 2, 1, 1)
        # self.coronal_gridLayout.addWidget(self.coronalI_label, 2, 1, 1, 1)
        self.coronal_gridLayout.addWidget(self.coronal_view, 1, 1, 1, 1)
        self.imagecont_gridLayout.addWidget(self.xaxis_label, 0, 0, 1, 1)
        self.imagecont_gridLayout.addWidget(self.xaxis_slider, 0, 1, 1, 1)
        self.imagecont_gridLayout.addWidget(self.xaxis_spinbox, 0, 2, 1, 1)
        self.imagecont_gridLayout.addWidget(self.yaxis_label, 1, 0, 1, 1)
        self.imagecont_gridLayout.addWidget(self.yaxis_slider, 1, 1, 1, 1)
        self.imagecont_gridLayout.addWidget(self.yaxis_spinbox, 1, 2, 1, 1)
        self.imagecont_gridLayout.addWidget(self.zaxis_label, 2, 0, 1, 1)
        self.imagecont_gridLayout.addWidget(self.zaxis_slider, 2, 1, 1, 1)
        self.imagecont_gridLayout.addWidget(self.zaxis_spinbox, 2, 2, 1, 1)
        self.imagecont_gridLayout.addWidget(self.frame_label, 3, 0, 1, 1)
        self.imagecont_gridLayout.addWidget(self.frame_slider, 3, 1, 1, 1)
        self.imagecont_gridLayout.addWidget(self.frame_spinbox, 3, 2, 1, 1)
        self.imageframe_gridLayout.addLayout(self.axial_gridLayout, 1, 1, 1, 1)
        self.imageframe_gridLayout.addLayout(self.coronal_gridLayout, 1, 2, 1,
                                             1)
        self.imageframe_gridLayout.addLayout(self.sagittal_gridLayout, 1, 0, 1,
                                             1)
        # self.graphcontrol_gridLayout.addWidget(self.addmask_button, 3, 0, 1, 1)
        # self.graphcontrol_gridLayout.addWidget(self.removemask_button, 3, 1, 1, 1)
        # self.graphcontrol_gridLayout.addWidget(self.mask_listview, 0, 0, 1, 5)
        # self.graphcontrol_gridLayout.addWidget(self.savepng_button, 3, 4, 1, 1)
        # self.graphcontrol_gridLayout.addWidget(self.savecsv_button, 3, 3, 1, 1)
        self.verticalLayout.addWidget(self.slicecontrol_pane)
        self.horizontalLayout.addWidget(self.graph_view)
        # self.horizontalLayout.addWidget(self.graphcontrol_pane)
        self.main_gridLayout.addWidget(self.imageframe, 0, 0, 1, 2)
        self.main_gridLayout.addWidget(self.controller_frame, 1, 0, 1, 1)
        self.main_gridLayout.addWidget(self.graph_frame, 1, 1, 1, 1)

    def set_objectnames(self):
        self.setObjectName(u"data_browser")
        self.imageframe.setObjectName(u"image_frame")
        self.axial_gridLayout.setObjectName(u"axial_gridLayout")
        self.coronal_gridLayout.setObjectName(u"coronal_gridLayout")
        self.sagittal_gridLayout.setObjectName(u"sagittal_gridLayout")
        # TODO: Will reactivate these on later version
        # self.axial_title.setObjectName(u"axial_label")
        # self.coronal_title.setObjectName(u"coronal_label")
        # self.sagittal_title.setObjectName(u"sagittal_label")
        self.axial_view.setObjectName(u"axial_view")
        self.sagittal_view.setObjectName(u"sagittal_view")
        self.coronal_view.setObjectName(u"coronal_view")
        # self.axialL_label.setObjectName(u"axialL_label")
        # self.axialR_label.setObjectName(u"axialR_label")
        # self.axialA_label.setObjectName(u"axialA_label")
        # self.axialP_label.setObjectName(u"axialP_label")
        # self.sagittalS_label.setObjectName(u"sagittalS_label")
        # self.sagittalA_label.setObjectName(u"sagittalA_label")
        # self.sagittalI_label.setObjectName(u"sagittalI_label")
        # self.sagittalP_label.setObjectName(u"sagittalP_label")
        # self.coronalL_label.setObjectName(u"coronalL_label")
        # self.coronalS_label.setObjectName(u"coronalS_label")
        # self.coronalR_label.setObjectName(u"coronalR_label")
        # self.coronalI_label.setObjectName(u"coronalI_label")
        self.controller_frame.setObjectName(u"controller_frame")
        self.slicecontrol_pane.setObjectName(u"slicecontrol_pane")
        self.xaxis_label.setObjectName(u"xaxis_label")
        self.xaxis_slider.setObjectName(u"xaxis_slider")
        self.xaxis_spinbox.setObjectName(u"xaxis_spinbox")
        self.yaxis_label.setObjectName(u"yaxis_label")
        self.yaxis_slider.setObjectName(u"yaxis_slider")
        self.yaxis_spinbox.setObjectName(u"yaxis_spinbox")
        self.zaxis_label.setObjectName(u"zaxis_label")
        self.zaxis_slider.setObjectName(u"zaxis_slider")
        self.zaxis_spinbox.setObjectName(u"zaxis_spinbox")
        self.frame_label.setObjectName(u"frame_label")
        self.frame_slider.setObjectName(u"frame_slider")
        self.frame_spinbox.setObjectName(u"frame_spinbox")
        self.graph_frame.setObjectName(u"graph_frame")
        self.graph_view.setObjectName(u"graph_view")
        # TODO: Will reactivate these on later version
        # self.graphcontrol_pane.setObjectName(u"graphcontrol_pane")
        # self.addmask_button.setObjectName(u"addmask_button")
        # self.removemask_button.setObjectName(u"removemask_button")
        # self.mask_listview.setObjectName(u"mask_listview")
        # self.savepng_button.setObjectName(u"savepng_button")
        # self.savecsv_button.setObjectName(u"savecsv_button")
        self.imagecont_gridLayout.setObjectName(u"imagecont_gridLayout")
        self.imageframe_gridLayout.setObjectName(u"imageframe_gridLayout")
        # self.graphcontrol_gridLayout.setObjectName(u"graphcontrol_gridLayout")
        self.verticalLayout.setObjectName(u"verticalLayout")
        self.horizontalLayout.setObjectName(u"horizontalLayout")
        self.main_gridLayout.setObjectName(u"main_gridLayout")
        QMetaObject.connectSlotsByName(self)

    def set_texts(self):
        self.setWindowTitle(u"Data Browser")
        # TODO: Will reactivate these on later version
        # self.axial_title.setText(u"**Axial**")
        # self.coronal_title.setText(u"**Coronal**")
        # self.sagittal_title.setText(u"**Sagittal**")
        # self.sagittalS_label.setText(u"**S**")
        # self.sagittalA_label.setText(u"**A**")
        # self.sagittalI_label.setText(u"**I**")
        # self.sagittalP_label.setText(u"**P**")
        # self.axialL_label.setText(u"**L**")
        # self.axialA_label.setText(u"**A**")
        # self.axialR_label.setText(u"**R**")
        # self.axialP_label.setText( u"**P**")
        # self.coronalL_label.setText(u"**L**")
        # self.coronalS_label.setText(u"**S**")
        # self.coronalR_label.setText(u"**R**")
        # self.coronalI_label.setText(u"**I**")
        self.slicecontrol_pane.setTitle(u"Slice Control Pane")
        self.xaxis_label.setText(u"x")
        self.yaxis_label.setText(u"y")
        self.zaxis_label.setText(u"z")
        self.frame_label.setText(u"Frame")
        # TODO: Will reactivate these on later version
        # self.graphcontrol_pane.setTitle(u"Graph Control Pane")
        # self.addmask_button.setText(u"+")
        # self.removemask_button.setText(u"-")
        # self.savepng_button.setText(u"toPNG")
        # self.savecsv_button.setText(u"toCSV")

    def plot_timecourse(self, x, y):
        self.graph_frame.setEnabled(True)
        self.graph_view.clear()
        pen = pg.mkPen(color=(255, 0, 0))
        if x is None:
            x = [0]
            y = [y]
            self.graph_view.plot(x, y, pen=pen, symbol='o')
        else:
            self.graph_view.plot(x, y, pen=pen)

    def get_coord(self):
        x = self.xaxis_slider.value()
        y = self.yaxis_slider.value()
        z = self.zaxis_slider.value()
        return (x, y, z)
Exemplo n.º 5
0
class QSettingsWindow(QDialog):
    def __init__(self, game: Game):
        super(QSettingsWindow, self).__init__()

        self.game = game
        self.pluginsPage = None
        self.pluginsOptionsPage = None
        self.campaign_management_page = QWidget()

        self.setModal(True)
        self.setWindowTitle("Settings")
        self.setWindowIcon(CONST.ICONS["Settings"])
        self.setMinimumSize(600, 250)

        self.initUi()

    def initUi(self):
        self.layout = QGridLayout()

        self.categoryList = QListView()
        self.right_layout = QStackedLayout()

        self.categoryList.setMaximumWidth(175)

        self.categoryModel = QStandardItemModel(self.categoryList)

        self.categoryList.setIconSize(QSize(32, 32))

        self.initDifficultyLayout()
        difficulty = QStandardItem("Difficulty")
        difficulty.setIcon(CONST.ICONS["Missile"])
        difficulty.setEditable(False)
        difficulty.setSelectable(True)
        self.categoryModel.appendRow(difficulty)
        self.right_layout.addWidget(self.difficultyPage)

        self.init_campaign_management_layout()
        campaign_management = QStandardItem("Campaign Management")
        campaign_management.setIcon(CONST.ICONS["Money"])
        campaign_management.setEditable(False)
        campaign_management.setSelectable(True)
        self.categoryModel.appendRow(campaign_management)
        self.right_layout.addWidget(self.campaign_management_page)

        self.initGeneratorLayout()
        generator = QStandardItem("Mission Generator")
        generator.setIcon(CONST.ICONS["Generator"])
        generator.setEditable(False)
        generator.setSelectable(True)
        self.categoryModel.appendRow(generator)
        self.right_layout.addWidget(self.generatorPage)

        self.initCheatLayout()
        cheat = QStandardItem("Cheat Menu")
        cheat.setIcon(CONST.ICONS["Cheat"])
        cheat.setEditable(False)
        cheat.setSelectable(True)
        self.categoryModel.appendRow(cheat)
        self.right_layout.addWidget(self.cheatPage)

        self.pluginsPage = PluginsPage()
        plugins = QStandardItem("LUA Plugins")
        plugins.setIcon(CONST.ICONS["Plugins"])
        plugins.setEditable(False)
        plugins.setSelectable(True)
        self.categoryModel.appendRow(plugins)
        self.right_layout.addWidget(self.pluginsPage)

        self.pluginsOptionsPage = PluginOptionsPage()
        pluginsOptions = QStandardItem("LUA Plugins Options")
        pluginsOptions.setIcon(CONST.ICONS["PluginsOptions"])
        pluginsOptions.setEditable(False)
        pluginsOptions.setSelectable(True)
        self.categoryModel.appendRow(pluginsOptions)
        self.right_layout.addWidget(self.pluginsOptionsPage)

        self.categoryList.setSelectionBehavior(QAbstractItemView.SelectRows)
        self.categoryList.setModel(self.categoryModel)
        self.categoryList.selectionModel().setCurrentIndex(
            self.categoryList.indexAt(QPoint(1, 1)),
            QItemSelectionModel.Select)
        self.categoryList.selectionModel().selectionChanged.connect(
            self.onSelectionChanged)

        self.layout.addWidget(self.categoryList, 0, 0, 1, 1)
        self.layout.addLayout(self.right_layout, 0, 1, 5, 1)

        self.setLayout(self.layout)

    def init(self):
        pass

    def initDifficultyLayout(self):

        self.difficultyPage = QWidget()
        self.difficultyLayout = QVBoxLayout()
        self.difficultyLayout.setAlignment(Qt.AlignTop)
        self.difficultyPage.setLayout(self.difficultyLayout)

        # DCS AI difficulty settings
        self.aiDifficultySettings = QGroupBox("AI Difficulty")
        self.aiDifficultyLayout = QGridLayout()
        self.playerCoalitionSkill = QComboBox()
        self.enemyCoalitionSkill = QComboBox()
        self.enemyAASkill = QComboBox()
        for skill in CONST.SKILL_OPTIONS:
            self.playerCoalitionSkill.addItem(skill)
            self.enemyCoalitionSkill.addItem(skill)
            self.enemyAASkill.addItem(skill)

        self.playerCoalitionSkill.setCurrentIndex(
            CONST.SKILL_OPTIONS.index(self.game.settings.player_skill))
        self.enemyCoalitionSkill.setCurrentIndex(
            CONST.SKILL_OPTIONS.index(self.game.settings.enemy_skill))
        self.enemyAASkill.setCurrentIndex(
            CONST.SKILL_OPTIONS.index(self.game.settings.enemy_vehicle_skill))

        self.player_income = TenthsSpinSlider(
            "Player income multiplier",
            0,
            50,
            int(self.game.settings.player_income_multiplier * 10),
        )
        self.player_income.spinner.valueChanged.connect(self.applySettings)
        self.enemy_income = TenthsSpinSlider(
            "Enemy income multiplier",
            0,
            50,
            int(self.game.settings.enemy_income_multiplier * 10),
        )
        self.enemy_income.spinner.valueChanged.connect(self.applySettings)

        self.playerCoalitionSkill.currentIndexChanged.connect(
            self.applySettings)
        self.enemyCoalitionSkill.currentIndexChanged.connect(
            self.applySettings)
        self.enemyAASkill.currentIndexChanged.connect(self.applySettings)

        # Mission generation settings related to difficulty
        self.missionSettings = QGroupBox("Mission Difficulty")
        self.missionLayout = QGridLayout()

        self.manpads = QCheckBox()
        self.manpads.setChecked(self.game.settings.manpads)
        self.manpads.toggled.connect(self.applySettings)

        self.noNightMission = QCheckBox()
        self.noNightMission.setChecked(self.game.settings.night_disabled)
        self.noNightMission.toggled.connect(self.applySettings)

        # DCS Mission options
        self.missionRestrictionsSettings = QGroupBox("Mission Restrictions")
        self.missionRestrictionsLayout = QGridLayout()

        self.difficultyLabel = QComboBox()
        [self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS]
        self.difficultyLabel.setCurrentIndex(
            CONST.LABELS_OPTIONS.index(self.game.settings.labels))
        self.difficultyLabel.currentIndexChanged.connect(self.applySettings)

        self.mapVisibiitySelection = QComboBox()
        self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.All:
            self.mapVisibiitySelection.setCurrentIndex(0)
        self.mapVisibiitySelection.addItem("Fog of War",
                                           ForcedOptions.Views.Allies)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.Allies:
            self.mapVisibiitySelection.setCurrentIndex(1)
        self.mapVisibiitySelection.addItem("Allies Only",
                                           ForcedOptions.Views.OnlyAllies)
        if (self.game.settings.map_coalition_visibility ==
                ForcedOptions.Views.OnlyAllies):
            self.mapVisibiitySelection.setCurrentIndex(2)
        self.mapVisibiitySelection.addItem("Own Aircraft Only",
                                           ForcedOptions.Views.MyAircraft)
        if (self.game.settings.map_coalition_visibility ==
                ForcedOptions.Views.MyAircraft):
            self.mapVisibiitySelection.setCurrentIndex(3)
        self.mapVisibiitySelection.addItem("Map Only",
                                           ForcedOptions.Views.OnlyMap)
        if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
            self.mapVisibiitySelection.setCurrentIndex(4)
        self.mapVisibiitySelection.currentIndexChanged.connect(
            self.applySettings)

        self.ext_views = QCheckBox()
        self.ext_views.setChecked(self.game.settings.external_views_allowed)
        self.ext_views.toggled.connect(self.applySettings)

        self.aiDifficultyLayout.addWidget(QLabel("Player coalition skill"), 0,
                                          0)
        self.aiDifficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1,
                                          Qt.AlignRight)
        self.aiDifficultyLayout.addWidget(QLabel("Enemy coalition skill"), 1,
                                          0)
        self.aiDifficultyLayout.addWidget(self.enemyCoalitionSkill, 1, 1,
                                          Qt.AlignRight)
        self.aiDifficultyLayout.addWidget(
            QLabel("Enemy AA and vehicles skill"), 2, 0)
        self.aiDifficultyLayout.addWidget(self.enemyAASkill, 2, 1,
                                          Qt.AlignRight)
        self.aiDifficultyLayout.addLayout(self.player_income, 3, 0)
        self.aiDifficultyLayout.addLayout(self.enemy_income, 4, 0)
        self.aiDifficultySettings.setLayout(self.aiDifficultyLayout)
        self.difficultyLayout.addWidget(self.aiDifficultySettings)

        self.missionLayout.addWidget(QLabel("Manpads on frontlines"), 0, 0)
        self.missionLayout.addWidget(self.manpads, 0, 1, Qt.AlignRight)
        self.missionLayout.addWidget(QLabel("No night missions"), 1, 0)
        self.missionLayout.addWidget(self.noNightMission, 1, 1, Qt.AlignRight)
        self.missionSettings.setLayout(self.missionLayout)
        self.difficultyLayout.addWidget(self.missionSettings)

        self.missionRestrictionsLayout.addWidget(QLabel("In Game Labels"), 0,
                                                 0)
        self.missionRestrictionsLayout.addWidget(self.difficultyLabel, 0, 1,
                                                 Qt.AlignRight)
        self.missionRestrictionsLayout.addWidget(
            QLabel("Map visibility options"), 1, 0)
        self.missionRestrictionsLayout.addWidget(self.mapVisibiitySelection, 1,
                                                 1, Qt.AlignRight)
        self.missionRestrictionsLayout.addWidget(
            QLabel("Allow external views"), 2, 0)
        self.missionRestrictionsLayout.addWidget(self.ext_views, 2, 1,
                                                 Qt.AlignRight)
        self.missionRestrictionsSettings.setLayout(
            self.missionRestrictionsLayout)
        self.difficultyLayout.addWidget(self.missionRestrictionsSettings)

    def init_campaign_management_layout(self) -> None:
        campaign_layout = QVBoxLayout()
        campaign_layout.setAlignment(Qt.AlignTop)
        self.campaign_management_page.setLayout(campaign_layout)

        general = QGroupBox("General")
        campaign_layout.addWidget(general)

        general_layout = QGridLayout()
        general.setLayout(general_layout)

        def set_restict_weapons_by_date(value: bool) -> None:
            self.game.settings.restrict_weapons_by_date = value

        restrict_weapons = QCheckBox()
        restrict_weapons.setChecked(
            self.game.settings.restrict_weapons_by_date)
        restrict_weapons.toggled.connect(set_restict_weapons_by_date)

        tooltip_text = (
            "Restricts weapon availability based on the campaign date. Data is "
            "extremely incomplete so does not affect all weapons.")
        restrict_weapons.setToolTip(tooltip_text)
        restrict_weapons_label = QLabel("Restrict weapons by date (WIP)")
        restrict_weapons_label.setToolTip(tooltip_text)

        general_layout.addWidget(restrict_weapons_label, 0, 0)
        general_layout.addWidget(restrict_weapons, 0, 1, Qt.AlignRight)

        def set_old_awec(value: bool) -> None:
            self.game.settings.disable_legacy_aewc = value

        old_awac = QCheckBox()
        old_awac.setChecked(self.game.settings.disable_legacy_aewc)
        old_awac.toggled.connect(set_old_awec)

        old_awec_info = (
            "If checked, the invulnerable friendly AEW&C aircraft that begins "
            "the mission in the air will not be spawned. AEW&C missions must "
            "be planned in the ATO and will take time to arrive on-station.")

        old_awac.setToolTip(old_awec_info)
        old_awac_label = QLabel(
            "Disable invulnerable, always-available AEW&C (WIP)")
        old_awac_label.setToolTip(old_awec_info)

        general_layout.addWidget(old_awac_label, 1, 0)
        general_layout.addWidget(old_awac, 1, 1, Qt.AlignRight)

        automation = QGroupBox("HQ Automation")
        campaign_layout.addWidget(automation)

        automation_layout = QGridLayout()
        automation.setLayout(automation_layout)

        def set_runway_automation(value: bool) -> None:
            self.game.settings.automate_runway_repair = value

        def set_front_line_automation(value: bool) -> None:
            self.game.settings.automate_front_line_reinforcements = value

        def set_aircraft_automation(value: bool) -> None:
            self.game.settings.automate_aircraft_reinforcements = value

        runway_repair = QCheckBox()
        runway_repair.setChecked(self.game.settings.automate_runway_repair)
        runway_repair.toggled.connect(set_runway_automation)

        automation_layout.addWidget(QLabel("Automate runway repairs"), 0, 0)
        automation_layout.addWidget(runway_repair, 0, 1, Qt.AlignRight)

        front_line = QCheckBox()
        front_line.setChecked(
            self.game.settings.automate_front_line_reinforcements)
        front_line.toggled.connect(set_front_line_automation)

        automation_layout.addWidget(QLabel("Automate front-line purchases"), 1,
                                    0)
        automation_layout.addWidget(front_line, 1, 1, Qt.AlignRight)

        aircraft = QCheckBox()
        aircraft.setChecked(
            self.game.settings.automate_aircraft_reinforcements)
        aircraft.toggled.connect(set_aircraft_automation)

        automation_layout.addWidget(QLabel("Automate aircraft purchases"), 2,
                                    0)
        automation_layout.addWidget(aircraft, 2, 1, Qt.AlignRight)

    def initGeneratorLayout(self):
        self.generatorPage = QWidget()
        self.generatorLayout = QVBoxLayout()
        self.generatorLayout.setAlignment(Qt.AlignTop)
        self.generatorPage.setLayout(self.generatorLayout)

        self.gameplay = QGroupBox("Gameplay")
        self.gameplayLayout = QGridLayout()
        self.gameplayLayout.setAlignment(Qt.AlignTop)
        self.gameplay.setLayout(self.gameplayLayout)

        self.supercarrier = QCheckBox()
        self.supercarrier.setChecked(self.game.settings.supercarrier)
        self.supercarrier.toggled.connect(self.applySettings)

        self.generate_marks = QCheckBox()
        self.generate_marks.setChecked(self.game.settings.generate_marks)
        self.generate_marks.toggled.connect(self.applySettings)

        self.generate_dark_kneeboard = QCheckBox()
        self.generate_dark_kneeboard.setChecked(
            self.game.settings.generate_dark_kneeboard)
        self.generate_dark_kneeboard.toggled.connect(self.applySettings)

        self.never_delay_players = QCheckBox()
        self.never_delay_players.setChecked(
            self.game.settings.never_delay_player_flights)
        self.never_delay_players.toggled.connect(self.applySettings)
        self.never_delay_players.setToolTip(
            "When checked, player flights with a delayed start time will be "
            "spawned immediately. AI wingmen may begin startup immediately.")

        self.gameplayLayout.addWidget(QLabel("Use Supercarrier Module"), 0, 0)
        self.gameplayLayout.addWidget(self.supercarrier, 0, 1, Qt.AlignRight)
        self.gameplayLayout.addWidget(QLabel("Put Objective Markers on Map"),
                                      1, 0)
        self.gameplayLayout.addWidget(self.generate_marks, 1, 1, Qt.AlignRight)

        dark_kneeboard_label = QLabel(
            "Generate Dark Kneeboard <br />"
            "<strong>Dark kneeboard for night missions.<br />"
            "This will likely make the kneeboard on the pilot leg unreadable.</strong>"
        )
        self.gameplayLayout.addWidget(dark_kneeboard_label, 2, 0)
        self.gameplayLayout.addWidget(self.generate_dark_kneeboard, 2, 1,
                                      Qt.AlignRight)

        spawn_players_immediately_tooltip = (
            "Always spawns player aircraft immediately, even if their start time is "
            "more than 10 minutes after the start of the mission. <strong>This does "
            "not alter the timing of your mission. Your TOT will not change. This "
            "option only allows the player to wait on the ground.</strong>")
        spawn_immediately_label = QLabel(
            "Player flights ignore TOT and spawn immediately<br />"
            "<strong>Does not adjust package waypoint times.<br />"
            "Should not be used if players have runway or in-air starts.</strong>"
        )
        spawn_immediately_label.setToolTip(spawn_players_immediately_tooltip)
        self.gameplayLayout.addWidget(spawn_immediately_label, 3, 0)
        self.gameplayLayout.addWidget(self.never_delay_players, 3, 1,
                                      Qt.AlignRight)

        start_type_label = QLabel(
            "Default start type for AI aircraft<br /><strong>Warning: "
            "Any option other than Cold breaks OCA/Aircraft missions.</strong>"
        )
        start_type_label.setToolTip(START_TYPE_TOOLTIP)
        start_type = StartTypeComboBox(self.game.settings)
        start_type.setCurrentText(self.game.settings.default_start_type)

        self.gameplayLayout.addWidget(start_type_label, 4, 0)
        self.gameplayLayout.addWidget(start_type, 4, 1)

        self.performance = QGroupBox("Performance")
        self.performanceLayout = QGridLayout()
        self.performanceLayout.setAlignment(Qt.AlignTop)
        self.performance.setLayout(self.performanceLayout)

        self.smoke = QCheckBox()
        self.smoke.setChecked(self.game.settings.perf_smoke_gen)
        self.smoke.toggled.connect(self.applySettings)

        self.red_alert = QCheckBox()
        self.red_alert.setChecked(self.game.settings.perf_red_alert_state)
        self.red_alert.toggled.connect(self.applySettings)

        self.arti = QCheckBox()
        self.arti.setChecked(self.game.settings.perf_artillery)
        self.arti.toggled.connect(self.applySettings)

        self.moving_units = QCheckBox()
        self.moving_units.setChecked(self.game.settings.perf_moving_units)
        self.moving_units.toggled.connect(self.applySettings)

        self.infantry = QCheckBox()
        self.infantry.setChecked(self.game.settings.perf_infantry)
        self.infantry.toggled.connect(self.applySettings)

        self.destroyed_units = QCheckBox()
        self.destroyed_units.setChecked(
            self.game.settings.perf_destroyed_units)
        self.destroyed_units.toggled.connect(self.applySettings)

        self.culling = QCheckBox()
        self.culling.setChecked(self.game.settings.perf_culling)
        self.culling.toggled.connect(self.applySettings)

        self.culling_distance = QSpinBox()
        self.culling_distance.setMinimum(10)
        self.culling_distance.setMaximum(10000)
        self.culling_distance.setValue(
            self.game.settings.perf_culling_distance)
        self.culling_distance.valueChanged.connect(self.applySettings)

        self.culling_do_not_cull_carrier = QCheckBox()
        self.culling_do_not_cull_carrier.setChecked(
            self.game.settings.perf_do_not_cull_carrier)
        self.culling_do_not_cull_carrier.toggled.connect(self.applySettings)

        self.performanceLayout.addWidget(
            QLabel("Smoke visual effect on frontline"), 0, 0)
        self.performanceLayout.addWidget(self.smoke,
                                         0,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(
            QLabel("SAM starts in RED alert mode"), 1, 0)
        self.performanceLayout.addWidget(self.red_alert,
                                         1,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Artillery strikes"), 2, 0)
        self.performanceLayout.addWidget(self.arti,
                                         2,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Moving ground units"), 3, 0)
        self.performanceLayout.addWidget(self.moving_units,
                                         3,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(
            QLabel("Generate infantry squads along vehicles"), 4, 0)
        self.performanceLayout.addWidget(self.infantry,
                                         4,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(
            QLabel("Include destroyed units carcass"), 6, 0)
        self.performanceLayout.addWidget(self.destroyed_units,
                                         6,
                                         1,
                                         alignment=Qt.AlignRight)

        self.performanceLayout.addWidget(QHorizontalSeparationLine(), 7, 0, 1,
                                         2)
        self.performanceLayout.addWidget(
            QLabel("Culling of distant units enabled"), 8, 0)
        self.performanceLayout.addWidget(self.culling,
                                         8,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(QLabel("Culling distance (km)"), 9, 0)
        self.performanceLayout.addWidget(self.culling_distance,
                                         9,
                                         1,
                                         alignment=Qt.AlignRight)
        self.performanceLayout.addWidget(
            QLabel("Do not cull carrier's surroundings"), 10, 0)
        self.performanceLayout.addWidget(self.culling_do_not_cull_carrier,
                                         10,
                                         1,
                                         alignment=Qt.AlignRight)

        self.generatorLayout.addWidget(self.gameplay)
        self.generatorLayout.addWidget(
            QLabel(
                "Disabling settings below may improve performance, but will impact the overall quality of the experience."
            ))
        self.generatorLayout.addWidget(self.performance)

    def initCheatLayout(self):

        self.cheatPage = QWidget()
        self.cheatLayout = QVBoxLayout()
        self.cheatPage.setLayout(self.cheatLayout)

        self.cheat_options = CheatSettingsBox(self.game, self.applySettings)
        self.cheatLayout.addWidget(self.cheat_options)

        self.moneyCheatBox = QGroupBox("Money Cheat")
        self.moneyCheatBox.setAlignment(Qt.AlignTop)
        self.moneyCheatBoxLayout = QGridLayout()
        self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout)

        cheats_amounts = [25, 50, 100, 200, 500, 1000, -25, -50, -100, -200]
        for i, amount in enumerate(cheats_amounts):
            if amount > 0:
                btn = QPushButton("Cheat +" + str(amount) + "M")
                btn.setProperty("style", "btn-success")
            else:
                btn = QPushButton("Cheat " + str(amount) + "M")
                btn.setProperty("style", "btn-danger")
            btn.clicked.connect(self.cheatLambda(amount))
            self.moneyCheatBoxLayout.addWidget(btn, i / 2, i % 2)
        self.cheatLayout.addWidget(self.moneyCheatBox, stretch=1)

    def cheatLambda(self, amount):
        return lambda: self.cheatMoney(amount)

    def cheatMoney(self, amount):
        logging.info("CHEATING FOR AMOUNT : " + str(amount) + "M")
        self.game.budget += amount
        if amount > 0:
            self.game.informations.append(
                Information(
                    "CHEATER",
                    "You are a cheater and you should feel bad",
                    self.game.turn,
                ))
        else:
            self.game.informations.append(
                Information("CHEATER", "You are still a cheater !",
                            self.game.turn))
        GameUpdateSignal.get_instance().updateGame(self.game)

    def applySettings(self):
        self.game.settings.player_skill = CONST.SKILL_OPTIONS[
            self.playerCoalitionSkill.currentIndex()]
        self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[
            self.enemyCoalitionSkill.currentIndex()]
        self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[
            self.enemyAASkill.currentIndex()]
        self.game.settings.player_income_multiplier = self.player_income.value
        self.game.settings.enemy_income_multiplier = self.enemy_income.value
        self.game.settings.manpads = self.manpads.isChecked()
        self.game.settings.labels = CONST.LABELS_OPTIONS[
            self.difficultyLabel.currentIndex()]
        self.game.settings.night_disabled = self.noNightMission.isChecked()
        self.game.settings.map_coalition_visibility = (
            self.mapVisibiitySelection.currentData())
        self.game.settings.external_views_allowed = self.ext_views.isChecked()
        self.game.settings.generate_marks = self.generate_marks.isChecked()
        self.game.settings.never_delay_player_flights = (
            self.never_delay_players.isChecked())

        self.game.settings.supercarrier = self.supercarrier.isChecked()

        self.game.settings.generate_dark_kneeboard = (
            self.generate_dark_kneeboard.isChecked())

        self.game.settings.perf_red_alert_state = self.red_alert.isChecked()
        self.game.settings.perf_smoke_gen = self.smoke.isChecked()
        self.game.settings.perf_artillery = self.arti.isChecked()
        self.game.settings.perf_moving_units = self.moving_units.isChecked()
        self.game.settings.perf_infantry = self.infantry.isChecked()
        self.game.settings.perf_destroyed_units = self.destroyed_units.isChecked(
        )

        self.game.settings.perf_culling = self.culling.isChecked()
        self.game.settings.perf_culling_distance = int(
            self.culling_distance.value())
        self.game.settings.perf_do_not_cull_carrier = (
            self.culling_do_not_cull_carrier.isChecked())

        self.game.settings.show_red_ato = self.cheat_options.show_red_ato
        self.game.settings.enable_frontline_cheats = (
            self.cheat_options.show_frontline_cheat)
        self.game.settings.enable_base_capture_cheat = (
            self.cheat_options.show_base_capture_cheat)

        self.game.compute_conflicts_position()
        GameUpdateSignal.get_instance().updateGame(self.game)

    def onSelectionChanged(self):
        index = self.categoryList.selectionModel().currentIndex().row()
        self.right_layout.setCurrentIndex(index)
Exemplo n.º 6
0
class Window(QMainWindow):
    """Class to create main widnow

    Creates main window for displaying frame read from a connected camera.
    The main window contains memu bar, tool bar, status bar, sliders and the
    boxes showing the camera's information. These widget are created and added to
    main window in the instance method of this class.

    """
    def __init__(
            self, device: int = 0, suffix: str = "png", camtype: str = "usb_cam",
            color: str = "RGB", dst: str = ".", param: str = "full",
            rule: str = "Sequential", parent=None):
        super(Window, self).__init__(parent)
        self.device = device
        self.camtype = camtype
        self.colorspace = color
        self.image_suffix = suffix
        self.video_codec = "AVC1"
        self.video_suffix = "avi"
        self.dst = Path(dst)
        self.parent_dir = Path(__file__).parent.resolve()

        self.filename_rule_lst = FileIO.file_save
        self.filename_rule = FileIO.file_save_lst[-1]

        self.is_display = True
        self.param_separate = False

        self.slot = Slot(self)

        cam = self.get_cam()
        self.camera = cam(self.device, self.colorspace, parent=self)
        self.support_params = self.camera.get_supported_params()
        self.current_params = self.camera.get_current_params(param)

        # List of camera properties with temporal initial values
        self.prop_table = [
            ["Fourcc", "aa"],
            ["Width", 640],
            ["Height", 480],
            ["FPS", 30.0],
            ["Bit depth", 8],
            ["File naming style", self.filename_rule]
        ]
        self.setup()
        self.set_timer()

    def get_cam(self) -> str:
        """Return camera object according to current OS.

        Detects what OS you are using, return camera objects  in order to function properly.

            - Linux: LinuxCamera
            - RaspberryPi OS: RaspiCamera
            - Windows: WindowsCamera

        Returns:
            Camera class
        """
        if self.camtype == "raspi":
            return RaspiCamera

        self.system = platform.system()
        if re.search("linux", self.system, re.IGNORECASE):
            return LinuxCamera
        elif re.search("windows", self.system, re.IGNORECASE):
            return WindowsCamera
        else:
            return "Unknown type"

    def setup(self):
        """Setup the main window for displaying frame and widget.

        Creates a QMainWindow object, then add menubar, toolbar, statusbar, widgets and layout
        into the window.
        """
        self.setFocusPolicy(Qt.ClickFocus)
        self.setContentsMargins(20, 0, 20, 0)
        self.information_window_setup()
        self.view_setup()
        self.layout_setup()
        self.image_setup()
        self.toolbar_setup()
        self.setWindowTitle("usbcamGUI")
        self.update_prop_table()
        self.adjust_windowsize()
        self.set_theme()

    def adjust_windowsize(self):
        """Adjusts the main window size
        """
        system = Utility.get_os()
        if system == "linux":
            w, h, _ = self.get_screensize()
            wscale = 0.5
            hscale = 0.7
            self.resize(wscale * w, hscale * h)
        else:
            self.resize(800, 600)

    def set_theme(self):
        """Set color theme of the main window.
        """
        self.style_theme = "light"
        self.style_theme_sheet = ":/{}.qss".format(self.style_theme)
        self.slot.switch_theme()
        self.set_font(self.camera.font_family, self.camera.font_size)

    def set_font(self, family: str = "Yu Gothic", size: int = 14):
        """Sets font-family and size of UI.

        Args:
            family (str, optional): Font-family. Defaults to "Yu Gothic".
            size (int, optional): Font-size. Defaults to 20.
        """
        self.setStyleSheet('font-family: "{}"; font-size: {}px;'.format(family, size))

    def set_timer(self):
        """Set QTimer

        Creates a QTimer object to update frame on view area. The interval is set to the inverse
        of camera FPS.
        """
        self.qtime_factor = 0.8
        self.fps = 30.0
        if self.fps:
            self.msec = 1 / self.fps * 1000 * self.qtime_factor
        else:
            self.msec = 1 / 30.0 * 1000 * self.qtime_factor
        self.timer = QTimer()
        self.timer.setInterval(self.msec)
        self.timer.timeout.connect(self.next_frame)
        self.timer.start()

    def stop_timer(self):
        """Deactivate the Qtimer object.
        """
        self.timer.stop()

    def start_timer(self):
        """Activate the Qtimer object.
        """
        self.fps = 30.0
        if self.fps:
            self.msec = 1 / self.fps * 1000 * self.qtime_factor
        else:
            self.msec = 1 / 30.0 * 1000 * self.qtime_factor
        self.timer.setInterval(self.msec)
        self.timer.start()

    def toolbar_setup(self):
        """Create toolbar
        """
        self.toolbar = QToolBar("test", self)
        self.addToolBar(self.toolbar)

        current_size = str(self.font().pointSize())
        lst = [str(i) for i in range(6, 14)]
        lst.extend([str(i) for i in range(14, 40, 2)])
        index = lst.index(current_size)

        self.fontsize_combo = QComboBox()
        self.fontsize_combo.addItems(lst)
        self.fontsize_combo.setCurrentIndex(index)
        self.fontsize_combo.currentTextChanged.connect(self.slot.set_fontsize)
        self.fontsize_label = QLabel("Font size")
        self.fontsize_label.setFrameShape(QFrame.Box)

        self.comb = QFontComboBox()

        self.toolbar.addWidget(self.save_button)
        self.toolbar.addWidget(self.stop_button)
        self.toolbar.addWidget(self.rec_button)
        self.toolbar.addWidget(self.close_button)
        self.toolbar.addWidget(self.theme_button)
        self.toolbar.addWidget(self.help_button)
        self.toolbar.addWidget(self.fontsize_label)
        self.toolbar.addWidget(self.fontsize_combo)
        self.toolbar.setStyleSheet(
            """
            QToolBar {spacing:5px;}
            """
            )

    def view_setup(self):
        """Set view area to diplay read frame in part of the main window
        """
        self.view = QGraphicsView()
        self.scene = QGraphicsScene()
        self.view.setScene(self.scene)
        self.width = 640
        self.height = 480
        self.scene.setSceneRect(0, 0, self.width, self.height)
        self.view.setMouseTracking(True)
        self.view.setSizeAdjustPolicy(QAbstractScrollArea.AdjustToContents)
        self.view.setCacheMode(QGraphicsView.CacheBackground)
        self.view.setViewportUpdateMode(QGraphicsView.SmartViewportUpdate)

    def layout_setup(self):
        """Set layout of objects on the window.
        """
        self.window = QWidget()
        self.setCentralWidget(self.window)
        #self.view.mouseMoveEvent = self.get_coordinates

        self.main_layout = QHBoxLayout()
        self.window.setLayout(self.main_layout)

        self.add_actions()
        self.add_menubar()
        self.add_statusbar()
        self.button_block = self.add_buttons()
        self.slider_group = self.add_params()
        self.prop_block = self.add_prop_window()
        self.create_mainlayout()

    def image_setup(self):
        """Creates a Qimage to assign frame, then initialize with an image which has zero in all pixels.
        """
        self.frame = np.zeros((640, 480, 3), dtype=np.uint8)
        #cinit = np.ctypeslib.as_ctypes(self.frame)
        #self.frame.buffer = sharedctypes.RawArray(cinit._type_, cinit)
        self.qimage = QImage(
            self.frame.data,
            640,
            480,
            640 * 3,
            QImage.Format_RGB888
            )
        self.pixmap = QPixmap.fromImage(self.qimage)

    def add_actions(self):
        """Add actions executed when press each item in the memu window.
        """
        self.save_act = self.create_action("&Save", self.save_frame, "Ctrl+s")
        self.stop_act = self.create_action("&Pause", self.stop_frame, "Ctrl+p", checkable=True)
        self.rec_act = self.create_action("&Record", self.record, "Ctrl+r", True)
        self.quit_act = self.create_action("&Quit", self.slot.quit, "Ctrl+q")

        self.theme_act = self.create_action("Switch &Theme", self.slot.switch_theme, "Ctrl+t")
        self.param_act = self.create_action("Choose parameter slider", self.slot.switch_paramlist, "Ctrl+g")
        self.show_paramlist_act = self.create_action("Parameters &List", self.slot.show_paramlist, "Ctrl+l")
        self.show_shortcut_act = self.create_action("&Keybord shortcut", self.slot.show_shortcut, "Ctrl+k")
        self.font_act = self.create_action("&Font", self.slot.set_font, "Ctrl+f")

        self.usage_act = self.create_action("&Usage", self.slot.usage, "Ctrl+h")
        self.about_act = self.create_action("&About", self.slot.about, "Ctrl+a")

    def create_action(self, text: str, slot: Callable, key: str = None, checkable: bool = False,
        check_defalut: bool = False) -> QAction:
        """Create a QAction object.

        Args:
            text (str): Text shown on menu.
            slot (Callable): A method called when click the menu.
            key (str, optional): Shortcut key. Defaults to None.
            checkable (bool, optional): Add a checkbox into the menu. Defaults to False.
            check_defalut (bool, optional): Check default status. Defaults to False.

        Returns:
            QAction: PySide2 QAction
        """
        act = QAction(text)
        act.setShortcut(key)
        if checkable:
            act.setCheckable(True)
            act.setChecked(check_defalut)
            act.toggled.connect(slot)
        else:
            act.triggered.connect(slot)

        return act

    def add_menubar(self):
        """Create menu bar, then add to the main window.
        """
        self.menubar = QMenuBar()
        self.setMenuBar(self.menubar)

        self.file_tab = QMenu("&File")
        self.file_tab.addAction(self.save_act)
        self.file_tab.addAction(self.stop_act)
        self.file_tab.addAction(self.rec_act)
        self.file_tab.addSeparator()
        self.file_tab.addAction(self.quit_act)
        #self.file_tab.setSizePolicy(policy)

        self.view_tab = QMenu("&View")
        self.view_tab.addAction(self.theme_act)
        self.view_tab.addAction(self.font_act)
        self.view_tab.addAction(self.param_act)
        self.view_tab.addAction(self.show_shortcut_act)
        self.view_tab.addAction(self.show_paramlist_act)

        self.help_tab = QMenu("&Help")
        self.help_tab.addAction(self.usage_act)
        self.help_tab.addAction(self.about_act)

        self.menubar.addMenu(self.file_tab)
        self.menubar.addMenu(self.view_tab)
        self.menubar.addMenu(self.help_tab)
        self.menubar.setStyleSheet(
            """
            QMenuBar {
                    font-size: 16px;
                    spacing:10px;
                    padding-top: 5px;
                    padding-bottom: 10px;
                }
            """
            )

    def add_statusbar(self):
        """Create status bar, then add to the main window.

        The status bar shows the coordinates on the frame where the cursor is located and
        its pixel value. The pixel value has RGB if the format of is color (RGB), does grayscale
        value if grayscale.
        """
        self.statbar_list = []
        if self.colorspace == "rgb":
            self.stat_css = {
                "postion": "color: white",
                "R": "color: white;",
                "G": "color: white;",
                "B": "color: white;",
                "alpha": "color: white;",
            }
        else:
            self.stat_css = {
                "postion": "color: black;",
                "gray": "color: black"
            }

        for s in self.stat_css.values():
            stat = QStatusBar(self)
            stat.setStyleSheet(s)
            self.statbar_list.append(stat)

        first = True
        for stat in self.statbar_list:
            if first:
                self.setStatusBar(stat)
                self.statbar_list[0].reformat()
                first = False
            else:
                self.statbar_list[0].addPermanentWidget(stat)

    def add_buttons(self):
        """Add push buttons on the window.

        Add quit, save stop and usage buttons on the windows. When press each button, the set
        method (called "slot" in Qt framework) are execeuted.
        """
        self.save_button = self.create_button("&Save", self.save_frame, None, None, "Save the frame")
        self.stop_button = self.create_button("&Pause", self.stop_frame, None, None, "Stop reading frame", True)
        self.rec_button = self.create_button("&Rec", self.record, None, None, "Start recording", True)
        self.close_button = self.create_button("&Quit", self.slot.quit, None, None, "Quit the program")
        self.theme_button = self.create_button("Light", self.slot.switch_theme, None, None, "Switche color theme")
        self.help_button = self.create_button("&Usage", self.slot.usage, None, None, "Show usage")

        self.frame_button = self.create_button(
            "Properties",
            self.slot.change_frame_prop,
            None,
            tip="Change properties",
            minsize=(150, 30)
            )
        self.default_button = self.create_button(
            "&Default params",
            self.set_param_default,
            "Ctrl+d",
            tip="Set default parameters",
            minsize=(150, 30)
            )
        self.filerule_button = self.create_button(
            "&Naming style",
            self.slot.set_file_rule,
            "Ctrl+n",
            tip="Change naming style",
            minsize=(150, 30)
            )

        hbox = QHBoxLayout()
        hbox.addWidget(self.save_button)
        hbox.addWidget(self.stop_button)
        hbox.addWidget(self.rec_button)
        hbox.addWidget(self.close_button)
        hbox.addWidget(self.theme_button)
        hbox.addWidget(self.help_button)
        return hbox

    def create_button(self, text: str, slot: Callable, key: str = None, icon: Icon = None,
        tip: str = None, checkable: bool = False, minsize: tuple = None) -> QPushButton:
        """Create a QPushButton object.

        Args:
            text (str): Text shown on the button.
            slot (Callable): A method called when click the button.
            key (str, optional): Shortcut key. Defaults to None.
            icon (Icon, optional): An icon shown on the button. Defaults to None.
            tip (str, optional): A tips shown when position the pointer on the button. Defaults to None.
            checkable (bool, optional): Add button to checkbox. Defaults to False.
            msize (tuple, optional): Minimum size of the button box, (width, height).

        Returns:
            QPushButton: PySide2 QPushButton
        """
        button = QPushButton(text)
        if checkable:
            button.setCheckable(True)
            button.toggled.connect(slot)
        else:
            button.clicked.connect(slot)

        if key:
            button.setShortcut(key)
        if icon:
            button.setIcon(QIcon(icon))
        if tip:
            button.setToolTip(tip)
        if minsize:
            button.setMinimumSize(minsize[0], minsize[1])
        else:
            button.setMinimumSize(80, 30)
        return button

    def add_params(self) -> QGridLayout:
        """Set the properties of camera parameter.

        Set the properties of camera parameter, then add sliders to change each parameter.
        When change value on the slider, the value of paramter also changes by the caller
        function.

        """
        lst = self.current_params
        for key, value in lst.items():
            self.add_slider(key)

        # add sliders
        self.slider_table = QGridLayout()
        self.slider_table.setSpacing(15)
        self.slider_table.setContentsMargins(20, 20, 20, 20)
        for row, param in enumerate(self.current_params):
            self.slider_table.addWidget(self.current_params[param]["slider_label"], row, 0)
            self.slider_table.addWidget(self.current_params[param]["slider"], row, 1)
            self.slider_table.addWidget(self.current_params[param]["slider_value"], row, 2)
        if len(self.current_params) > 15:
            self.param_separate = True
        else:
            self.param_separate = False
        return self.slider_table

    def update_params(self, plist: list) -> QGridLayout:
        """Update camera's paramters and sliders shown on the windows.
        """
        #self.current_params.clear()
        self.current_params = self.camera.get_current_params("selected", plist)
        for key, value in self.current_params.items():
            self.add_slider(key)

        # add sliders
        grid = QGridLayout()
        grid.setSpacing(15)
        grid.setContentsMargins(20, 20, 20, 20)
        for row, param in enumerate(self.current_params):
            grid.addWidget(self.current_params[param]["slider_label"], row, 0)
            grid.addWidget(self.current_params[param]["slider"], row, 1)
            grid.addWidget(self.current_params[param]["slider_value"], row, 2)
        if len(self.current_params) > 15:
            self.param_separate = True
        else:
            self.param_separate = False
        self.slider_group = grid
        self.update_mainlayout()
        self.update_prop_table()
        self.write_text("update sliders")
        return grid

    def add_slider(self, param: str):
        """Creates slider, labels to show pamarater's name and its value.

        Args:
            param (str): A parameter to create slider.
        """
        min_ = self.current_params[param]["min"]
        max_ = self.current_params[param]["max"]
        step = self.current_params[param]["step"]
        value = self.current_params[param]["value"]

        slider = QSlider(Qt.Horizontal)
        if max_:
            slider.setRange(min_, max_)
        else:
            slider.setRange(0, 1)
        slider.setValue(int(value))
        slider.setTickPosition(QSlider.TicksBelow)
        slider.valueChanged.connect(lambda val, p=param: self.set_sliderval(p, val))

        if step:
            if max_ < 5:
                slider.setTickInterval(step)
            else:
                slider.setTickInterval(10)

        slider_label = QLabel(param)
        slider_value = QLabel(str(value))

        slider_label.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)
        slider_value.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)

        self.current_params[param]["slider"] = slider
        self.current_params[param]["slider_label"] = slider_label
        self.current_params[param]["slider_value"] = slider_value

    def add_prop_window(self) -> QGridLayout:
        """Create a table to show the current properties of camera.

        Returns:
            QGridLayout: PySide2 QGridLayout
        """
        header = ["property", "value"]
        self.prop_table_widget = QTableWidget(self)
        self.prop_table_widget.setColumnCount(len(header))
        self.prop_table_widget.setRowCount(len(self.prop_table))

        self.prop_table_widget.setHorizontalHeaderLabels(header)
        self.prop_table_widget.verticalHeader().setVisible(False)
        self.prop_table_widget.setAlternatingRowColors(True)
        self.prop_table_widget.horizontalHeader().setStretchLastSection(True)
        self.prop_table_widget.setEditTriggers(QAbstractItemView.NoEditTriggers)
        self.prop_table_widget.setFocusPolicy(Qt.NoFocus)

        for row, content in enumerate(self.prop_table):
            for col, elem in enumerate(content):
                self.item = QTableWidgetItem(elem)

                self.prop_table_widget.setItem(row, col, self.item)
        self.prop_table_widget.setSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        #self.prop_table_widget.resizeColumnsToContents()
        #self.prop_table_widget.resizeRowsToContents()
        self.prop_table_widget.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.prop_table_widget.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.prop_table_widget.setSizeAdjustPolicy(QAbstractScrollArea.AdjustToContentsOnFirstShow)
        self.prop_table_widget.setColumnWidth(0, 150)
        self.prop_table_widget.setColumnWidth(1, 150)

        vbox = QVBoxLayout()
        vbox.addWidget(self.prop_table_widget)
        vbox.setContentsMargins(20, 20, 20, 20)
        self.prop_group = QGroupBox("Frame Properties")
        self.prop_group.setLayout(vbox)
        return self.prop_group

    def information_window_setup(self):
        """Creates information window.

        Creates the information window where the event related to camera or window.
        """
        self.text_edit = QTextEdit()
        self.text_edit.setReadOnly(True)
        self.text_edit.show()
        vbox = QVBoxLayout()
        vbox.addWidget(self.text_edit)
        self.text_edit_box = QGroupBox("Information", self)
        self.text_edit_box.setLayout(vbox)
        self.text_edit_box.setAlignment(Qt.AlignLeft)

    def create_mainlayout(self):
        """Create the main layout which consists of view area and information window.
        """
        self.main_layout.addLayout(self.create_view_area_layout())
        self.main_layout.addLayout(self.create_information_layout())

    def update_mainlayout(self):
        """Recreate the main layout.
        """
        self.delete_layout(self.information_layout)
        self.delete_layout(self.upper_right)
        self.add_prop_window()
        self.main_layout.addLayout(self.create_information_layout())

    def delete_layout(self, layout):
        """Delete layout

        Args:
            layout (QBoxLayout): QBoxLayout class object to delete
        """
        while layout.count():
            child = layout.takeAt(0)
            if child.widget():
                child.widget().deleteLater()
            try:
                child.spacerIitem().deleteLater()
            except:
                pass

    def create_view_area_layout(self) -> QVBoxLayout:
        """Creates view area layout
        """
        self.view_area_layout = QVBoxLayout()
        self.view_area_layout.addWidget(self.view, 2)
        self.view_area_layout.addWidget(self.text_edit_box)
        return self.view_area_layout

    def create_information_layout(self):
        """Creates information part layout

        upper-left: current properties
        upper-right: buttons
        lower: sliders
        """
        if self.param_separate:
            self.entry_box = QVBoxLayout()
            self.entry_box.addWidget(self.frame_button)
            self.entry_box.addWidget(self.filerule_button)
            self.entry_box.addWidget(self.default_button)
            self.entry_box.addStretch(1)
            self.entry_box.setSpacing(20)
            self.entry_box.setContentsMargins(20, 20, 20, 20)

            self.button_group_box = QGroupBox("Buttons", self)
            self.button_group_box.setLayout(self.entry_box)
            self.button_group_box.setAlignment(Qt.AlignLeft)

            self.upper_right = QVBoxLayout()
            self.upper_right.addWidget(self.prop_group, 1)
            self.upper_right.addWidget(self.button_group_box, 1)

            self.slider_group_box = QGroupBox("Parameters")
            self.slider_group_box.setLayout(self.slider_group)
            self.slider_group_box.setContentsMargins(20, 20, 20, 20)

            self.information_layout = QHBoxLayout()
            self.information_layout.addLayout(self.upper_right, 1)
            self.information_layout.addWidget(self.slider_group_box, 2)
            #self.information_layout.addStretch(1)
            return self.information_layout
        else:
            self.entry_box = QVBoxLayout()
            self.entry_box.addWidget(self.frame_button)
            self.entry_box.addWidget(self.filerule_button)
            self.entry_box.addWidget(self.default_button)
            self.entry_box.addStretch(1)
            self.entry_box.setSpacing(20)
            self.entry_box.setContentsMargins(20, 20, 20, 20)

            self.button_group_box = QGroupBox("Buttons", self)
            self.button_group_box.setLayout(self.entry_box)
            self.button_group_box.setAlignment(Qt.AlignLeft)

            self.upper_right = QHBoxLayout()
            self.upper_right.addWidget(self.prop_group)
            self.upper_right.addWidget(self.button_group_box)

            self.slider_group_box = QGroupBox("Parameters")
            self.slider_group_box.setLayout(self.slider_group)
            self.slider_group_box.setContentsMargins(20, 20, 20, 20)

            self.information_layout = QVBoxLayout()
            self.information_layout.addLayout(self.upper_right)
            self.information_layout.addWidget(self.slider_group_box)
            self.information_layout.setSpacing(30)
            return self.information_layout

    # decorator
    def display(func):
        def wrapper(self, *args, **kwargs):
            try:
                self.is_display = False
                self.stop_timer()
                func(self, *args, **kwargs)
            finally:
                self.is_display = True
                self.start_timer()
        return wrapper

    def stop_frame(self, checked: bool):
        """Stop reading next frame.

        Args:
            checked (bool): True when presse the Stop button (toggle on). False when press
                again (toggel off).
        """
        if checked:
            self.write_text("Stop !!")
            self.is_display = False
            self.stop_button.setText('Start')
            self.stop_button.setChecked(True)
            self.stop_act.setText('Start')
            self.stop_act.setChecked(True)
        else:
            self.write_text("Start !!")
            self.is_display = True
            self.stop_button.setText('&Pause')
            self.stop_button.setChecked(False)
            self.stop_act.setText('&Pause')
            self.stop_act.setChecked(False)

    def keyPressEvent(self, event):
        """Exit the program

        This method will be called when press the Escape key on the window.
        """
        if event.key() == Qt.Key_Escape:
            QApplication.quit()

    def get_coordinates(self, event):
        """Show the current coordinates and value in the pixel where the cursor is located.

        The status bar is updates by the obtained values.
        """
        if self.item is self.view.itemAt(event.pos()):
            sp = self.view.mapToScene(event.pos())
            lp = self.item.mapFromScene(sp).toPoint()
            (x, y) = lp.x(), lp.y()
            #color = self.frame.image.pixel(x, y)
            color = self.qimage.pixelColor(x, y)
            if self.colorspace == "rgb":
                value = color.getRgb()
            elif self.colorspace == "gray":
                value = color.value()

            # Return none if the coordinates are out of range
            if x < 0 and self.frame.width < x:
                return
            elif y < 0 and self.frame.height < y:
                return

            if self.frame.img_is_rgb:
                status_list = [
                    "( x : {}, y :{} )".format(x, y),
                    "R : {}".format(value[0]),
                    "G : {}".format(value[1]),
                    "B : {}".format(value[2]),
                    "alpha : {}".format(value[3])
                ]
            else:
                status_list = [
                    "( x : {}, y :{} )".format(x, y),
                    "gray value : {}".format(value),
                ]

            for statbar, stat in zip(self.statbar_list, status_list):
                statbar.showMessage(stat)

    def next_frame(self):
        """Get next frame from the connected camera.

        Get next frame, set it to the view area and update.
        """
        #print("display :", self.is_display)
        if self.is_display:
            self.camera.read_frame()
            self.convert_frame()
            self.scene.clear()
            self.scene.addPixmap(self.pixmap)
            self.update()
            #print("update")

    def convert_frame(self):
        """Convert the class of frame

        Create qimage, qpixmap objects from ndarray frame for displaying on the window.

        """
        if self.colorspace == "rgb":
            self.qimage = QImage(
                self.camera.frame.data,
                self.camera.frame.shape[1],
                self.camera.frame.shape[0],
                self.camera.frame.shape[1] * 3,
                QImage.Format_RGB888
                )
        elif self.colorspace == "gray":
            self.qimage = QImage(
                self.camera.frame.data,
                self.camera.frame.shape[1],
                self.camera.frame.shape[0],
                self.camera.frame.shape[1] * 1,
                QImage.Format_Grayscale8)

        self.pixmap.convertFromImage(self.qimage)

    def save_frame(self):
        """Save the frame on the window as an image.
        """
        if self.filename_rule == "Manual":
            self.save_frame_manual()
            if not self.filename:
                return None
            prm = re.sub(r"\.(.*)", ".csv", str(self.filename))
        else:
            self.filename = FileIO.get_filename(self.filename_rule, self.image_suffix, self.parent_dir)
            prm = str(self.filename).replace(self.image_suffix, "csv")

        if not self.dst.exists():
            self.dst.mkdir(parents=True)
        im = Image.fromarray(self.camera.frame)
        im.save(self.filename)

        # make a parameter file
        with open(prm, "w") as f:
            for name, key in self.current_params.items():
                f.write("{},{}\n".format(name, self.current_params[name]["value"]))

        self.write_text("{:<10}: {}".format("save image", self.filename))
        self.write_text("{:<10}: {}".format("save param", prm))

    def update_prop_table(self):
        """Updates the table that shows the camera properties.
        """
        w, h, cc, f = self.camera.get_properties()
        self.prop_table = [
            ["Fourcc", cc],
            ["Width", int(w)],
            ["Height", int(h)],
            ["FPS", "{:.1f}".format(f)],
            ["Bit depth", 8],
            ["Naming Style", self.filename_rule]
        ]
        col = 1
        for row in range(len(self.prop_table)):
            text = str(self.prop_table[row][col])
            self.prop_table_widget.item(row, col).setText(text)

    def record(self):
        """Start or end recording
        """
        if self.camera.is_recording:
            self.camera.stop_recording()
            self.rec_button.setText('&Rec')
            self.rec_act.setText('&Record')
            self.write_text("save : {}".format(self.video_filename))
        else:
            self.video_filename = FileIO.get_filename(self.filename_rule, self.video_suffix, self.parent_dir)
            self.camera.start_recording(self.video_filename, self.video_codec)
            self.rec_button.setText('Stop rec')
            self.rec_act.setText('Stop record')

    @display
    def save_frame_manual(self) -> bool:
        """Determine file name of image to save with QFileDialog
        """
        self.dialog = QFileDialog()
        self.dialog.setWindowTitle("Save File")
        self.dialog.setNameFilters([
            "image (*.jpg *.png *.tiff *.pgm)",
            "All Files (*)"
            ])
        self.dialog.setAcceptMode(QFileDialog.AcceptSave)
        self.dialog.setOption(QFileDialog.DontUseNativeDialog)

        if self.dialog.exec_():
            r = self.dialog.selectedFiles()

            # If the file name doesn't include supproted suffixes, add to the end.
            if re.search(".pgm$|.png$|.jpg$|.tiff$", r[0]):
                self.filename = r[0]
            else:
                self.filename = "{}.{}".format(r[0], self.image_suffix)
            return True
        else:
            return False

    def get_screensize(self):
        """Get current screen size from the output of linux cmd `xrandr`.
        """
        cmd = ["xrandr"]
        ret = subprocess.check_output(cmd)
        output = ret.decode()
        pattern = r"current(\s+\d+\s+x\s+\d+)"

        m = re.search(pattern, output)
        if m:
            size = re.sub(" ", "", m.group(1))
            w, h = map(int, size.split("x"))
            return w, h, size
        else:
            return None

    def set_sliderval(self, param: str, value: int):
        """Changes a camera parameter.

        Updates the label on the right of the slider if input value is valid.

        Args:
            param (str): A camera parameter
            value (int): its value
        """
        val = self.camera.set_parameter(param, value)
        self.current_params[param]["value"] = str(val)
        self.current_params[param]["slider_value"].setText(str(value))

    def set_param_default(self):
        """Sets all paramters to default.
        """
        for param, values in self.current_params.items():
            default = values["default"]
            self.camera.set_parameter(param, default)
            self.current_params[param]["slider"].setValue(int(default))
            self.current_params[param]["slider_value"].setText(str(default))

    def get_properties(self) -> list:
        """Get the current camera properties.

        Returns:
            list: parameters. fourcc, width, height, fps.
        """
        tmp = []
        for row in range(4):
            tmp.append(self.prop_table[row][1])
        return tmp

    def write_text(self, text: str, level: str = "info", color: str = None):
        """Writes the message into information window.

        Args:
            text (str): A text to write.
            level (str, optional): Log lebel of the message. Defaults to "info".
            color (str, optional): Font color. Defaults to None.
        """
        now = datetime.now().strftime("%Y-%m-%d %H:%M:%S.%f")
        now = now[:-3]
        if color == "red":
            form = f"<font color='red'>[{level.upper():<4} {now}] {text}</font>"
        elif color == "yellow":
            form = f"<font color='yellow'>[{level.upper():<4} {now}] {text}</font>"
        else:
            form = f"[{level.upper():<4} {now}] {text}"
        self.text_edit.append(form)
Exemplo n.º 7
0
class QSettingsWindow(QDialog):
    def __init__(self, game: Game):
        super().__init__()

        self.game = game
        self.pluginsPage = None
        self.pluginsOptionsPage = None

        self.pages: dict[str, AutoSettingsPage] = {}
        for page in Settings.pages():
            self.pages[page] = AutoSettingsPage(page, game.settings, self.applySettings)

        self.setModal(True)
        self.setWindowTitle("Settings")
        self.setWindowIcon(CONST.ICONS["Settings"])
        self.setMinimumSize(600, 250)

        self.initUi()

    def initUi(self):
        self.layout = QGridLayout()

        self.categoryList = QListView()
        self.right_layout = QStackedLayout()

        self.categoryList.setMaximumWidth(175)

        self.categoryModel = QStandardItemModel(self.categoryList)

        self.categoryList.setIconSize(QSize(32, 32))

        for name, page in self.pages.items():
            page_item = QStandardItem(name)
            if name in CONST.ICONS:
                page_item.setIcon(CONST.ICONS[name])
            else:
                page_item.setIcon(CONST.ICONS["Generator"])
            page_item.setEditable(False)
            page_item.setSelectable(True)
            self.categoryModel.appendRow(page_item)
            self.right_layout.addWidget(page)

        self.initCheatLayout()
        cheat = QStandardItem("Cheat Menu")
        cheat.setIcon(CONST.ICONS["Cheat"])
        cheat.setEditable(False)
        cheat.setSelectable(True)
        self.categoryModel.appendRow(cheat)
        self.right_layout.addWidget(self.cheatPage)

        self.pluginsPage = PluginsPage()
        plugins = QStandardItem("LUA Plugins")
        plugins.setIcon(CONST.ICONS["Plugins"])
        plugins.setEditable(False)
        plugins.setSelectable(True)
        self.categoryModel.appendRow(plugins)
        self.right_layout.addWidget(self.pluginsPage)

        self.pluginsOptionsPage = PluginOptionsPage()
        pluginsOptions = QStandardItem("LUA Plugins Options")
        pluginsOptions.setIcon(CONST.ICONS["PluginsOptions"])
        pluginsOptions.setEditable(False)
        pluginsOptions.setSelectable(True)
        self.categoryModel.appendRow(pluginsOptions)
        self.right_layout.addWidget(self.pluginsOptionsPage)

        self.categoryList.setSelectionBehavior(QAbstractItemView.SelectRows)
        self.categoryList.setModel(self.categoryModel)
        self.categoryList.selectionModel().setCurrentIndex(
            self.categoryList.indexAt(QPoint(1, 1)), QItemSelectionModel.Select
        )
        self.categoryList.selectionModel().selectionChanged.connect(
            self.onSelectionChanged
        )

        self.layout.addWidget(self.categoryList, 0, 0, 1, 1)
        self.layout.addLayout(self.right_layout, 0, 1, 5, 1)

        self.setLayout(self.layout)

    def initCheatLayout(self):

        self.cheatPage = QWidget()
        self.cheatLayout = QVBoxLayout()
        self.cheatPage.setLayout(self.cheatLayout)

        self.cheat_options = CheatSettingsBox(self.game, self.applySettings)
        self.cheatLayout.addWidget(self.cheat_options)

        self.moneyCheatBox = QGroupBox("Money Cheat")
        self.moneyCheatBox.setAlignment(Qt.AlignTop)
        self.moneyCheatBoxLayout = QGridLayout()
        self.moneyCheatBox.setLayout(self.moneyCheatBoxLayout)

        cheats_amounts = [25, 50, 100, 200, 500, 1000, -25, -50, -100, -200]
        for i, amount in enumerate(cheats_amounts):
            if amount > 0:
                btn = QPushButton("Cheat +" + str(amount) + "M")
                btn.setProperty("style", "btn-success")
            else:
                btn = QPushButton("Cheat " + str(amount) + "M")
                btn.setProperty("style", "btn-danger")
            btn.clicked.connect(self.cheatLambda(amount))
            self.moneyCheatBoxLayout.addWidget(btn, i / 2, i % 2)
        self.cheatLayout.addWidget(self.moneyCheatBox, stretch=1)

    def cheatLambda(self, amount):
        return lambda: self.cheatMoney(amount)

    def cheatMoney(self, amount):
        logging.info("CHEATING FOR AMOUNT : " + str(amount) + "M")
        self.game.blue.budget += amount
        GameUpdateSignal.get_instance().updateGame(self.game)

    def applySettings(self):
        self.game.settings.show_red_ato = self.cheat_options.show_red_ato
        self.game.settings.enable_frontline_cheats = (
            self.cheat_options.show_frontline_cheat
        )
        self.game.settings.enable_base_capture_cheat = (
            self.cheat_options.show_base_capture_cheat
        )

        self.game.compute_unculled_zones()
        GameUpdateSignal.get_instance().updateGame(self.game)

    def onSelectionChanged(self):
        index = self.categoryList.selectionModel().currentIndex().row()
        self.right_layout.setCurrentIndex(index)
Exemplo n.º 8
0
    def initialise(self):
        self.settingsFile = os.path.join(self.findNukeHomeDir(),
                                         "deadline_settings.ini")
        print("Loading settings: " + self.settingsFile)

        # Initialize the submission settings.
        self.settings = QSettings(self.settingsFile, QSettings.IniFormat)

        print("Grabbing submitter info...")
        try:
            dcOutput = CallDeadlineCommand([
                "-prettyJSON",
                "-GetSubmissionInfo",
                "Pools",
                "Groups",
                "MaxPriority",
                "TaskLimit",
                "UserHomeDir",
                "RepoDir:submission/Hiero/Main",
                "RepoDir:submission/Integration/Main",
            ],
                                           useDeadlineBg=True)
            output = json.loads(dcOutput, encoding="utf-8")
        except ValueError as e:
            print("Unable to get submitter info from Deadline:\n\n" +
                  e.message)
            raise

        if output["ok"]:
            self.submissionInfo = output["result"]
        else:
            raise ValueError(
                "DeadlineCommand returned a bad result and was unable to grab the submitter info.\n\n"
                + output["result"])

        # Get the Deadline temp directory.
        deadlineHome = self.submissionInfo["UserHomeDir"].strip()
        self.deadlineTemp = os.path.join(deadlineHome, "temp")

        self.integrationDir = self.submissionInfo["RepoDirs"][
            "submission/Integration/Main"].strip()

        # Get maximum priority.
        maximumPriority = self.submissionInfo["MaxPriority"]

        # Collect the pools and groups.
        pools = self.submissionInfo["Pools"]

        secondaryPools = [""]
        secondaryPools.extend(pools)

        groups = self.submissionInfo["Groups"]

        # Set up the other default arrays.
        onJobComplete = ("Nothing", "Archive", "Delete")
        nukeVersions = ("6.0", "6.1", "6.2", "6.3", "6.4", "7.0", "7.1", "7.2",
                        "7.3", "7.4", "8.0", "8.1", "8.2", "8.3", "8.4", "9.0",
                        "9.1", "9.2", "9.3", "9.4", "10.0", "10.1", "10.2",
                        "10.3", "10.4", "11.0", "11.1", "11.2", "11.3")
        buildsToForce = ("None", "32bit", "64bit")

        # Main Window
        mainWindow = hiero.ui.mainWindow()
        dialog = QDialog(mainWindow)
        self.dialog = dialog
        dialog.setWindowTitle("Submit to Deadline (and render with Nuke)")

        # Main Layout
        topLayout = QVBoxLayout()
        dialog.setLayout(topLayout)
        tabWidget = QTabWidget(dialog)

        jobTab = QWidget()
        jobTabLayout = QVBoxLayout()
        jobTab.setLayout(jobTabLayout)

        # Job Info Layout
        jobInfoGroupBox = QGroupBox("Job Description")
        jobTabLayout.addWidget(jobInfoGroupBox)
        jobInfoLayout = QGridLayout()
        jobInfoGroupBox.setLayout(jobInfoLayout)

        # Job Name
        jobInfoLayout.addWidget(QLabel("Job Name"), 0, 0)
        jobNameWidget = QLineEdit(self.settings.value("JobName", ""))
        jobInfoLayout.addWidget(jobNameWidget, 0, 1)

        # Comment
        jobInfoLayout.addWidget(QLabel("Comment"), 1, 0)
        commentWidget = QLineEdit(self.settings.value("Comment", ""))
        jobInfoLayout.addWidget(commentWidget, 1, 1)

        # Department
        jobInfoLayout.addWidget(QLabel("Department"), 2, 0)
        departmentWidget = QLineEdit(self.settings.value("Department", ""))
        jobInfoLayout.addWidget(departmentWidget, 2, 1)

        # Job Options Layout
        jobOptionsGroupBox = QGroupBox("Job Options")
        jobTabLayout.addWidget(jobOptionsGroupBox)
        jobOptionsLayout = QGridLayout()
        jobOptionsGroupBox.setLayout(jobOptionsLayout)

        # Pool
        jobOptionsLayout.addWidget(QLabel("Pool"), 0, 0)
        poolWidget = QComboBox()
        for pool in pools:
            poolWidget.addItem(pool)

        defaultPool = self.settings.value("Pool", "none")
        defaultIndex = poolWidget.findText(defaultPool)
        if defaultIndex != -1:
            poolWidget.setCurrentIndex(defaultIndex)

        jobOptionsLayout.addWidget(poolWidget, 0, 1, 1, 3)

        # Secondary Pool
        jobOptionsLayout.addWidget(QLabel("Secondary Pool"), 1, 0)
        secondaryPoolWidget = QComboBox()
        for secondaryPool in secondaryPools:
            secondaryPoolWidget.addItem(secondaryPool)

        defaultSecondaryPool = self.settings.value("SecondaryPool", "")
        defaultIndex = secondaryPoolWidget.findText(defaultSecondaryPool)
        if defaultIndex != -1:
            secondaryPoolWidget.setCurrentIndex(defaultIndex)

        jobOptionsLayout.addWidget(secondaryPoolWidget, 1, 1, 1, 3)

        # Group
        jobOptionsLayout.addWidget(QLabel("Group"), 2, 0)
        groupWidget = QComboBox()
        for group in groups:
            groupWidget.addItem(group)

        defaultGroup = self.settings.value("Group", "none")
        defaultIndex = groupWidget.findText(defaultGroup)
        if defaultIndex != -1:
            groupWidget.setCurrentIndex(defaultIndex)

        jobOptionsLayout.addWidget(groupWidget, 2, 1, 1, 3)

        # Priority
        initPriority = int(self.settings.value("Priority", "50"))
        if initPriority > maximumPriority:
            initPriority = maximumPriority / 2

        jobOptionsLayout.addWidget(QLabel("Priority"), 3, 0)
        priorityWidget = QSpinBox()
        priorityWidget.setRange(0, maximumPriority)
        priorityWidget.setValue(initPriority)
        jobOptionsLayout.addWidget(priorityWidget, 3, 1)

        # Task Timeout
        jobOptionsLayout.addWidget(QLabel("Task Timeout"), 4, 0)
        taskTimeoutWidget = QSpinBox()
        taskTimeoutWidget.setRange(0, 1000000)
        taskTimeoutWidget.setValue(int(self.settings.value("TaskTimeout",
                                                           "0")))
        jobOptionsLayout.addWidget(taskTimeoutWidget, 4, 1)

        # Auto Task Timeout
        autoTaskTimeoutWidget = QCheckBox("Enable Auto Task Timeout")
        autoTaskTimeoutWidget.setChecked(
            strtobool(self.settings.value("AutoTaskTimeout", "False")))
        jobOptionsLayout.addWidget(autoTaskTimeoutWidget, 4, 2)

        # Concurrent Tasks
        jobOptionsLayout.addWidget(QLabel("Concurrent Tasks"), 5, 0)
        concurrentTasksWidget = QSpinBox()
        concurrentTasksWidget.setRange(1, 16)
        concurrentTasksWidget.setValue(
            int(self.settings.value("ConcurrentTasks", "1")))
        jobOptionsLayout.addWidget(concurrentTasksWidget, 5, 1)

        # Limit Tasks To Slave's Task Limit
        limitConcurrentTasksWidget = QCheckBox(
            "Limit Tasks To Slave's Task Limit")
        limitConcurrentTasksWidget.setChecked(
            strtobool(self.settings.value("LimitConcurrentTasks", "True")))
        jobOptionsLayout.addWidget(limitConcurrentTasksWidget, 5, 2)

        # Machine Limit
        jobOptionsLayout.addWidget(QLabel("Machine Limit"), 6, 0)
        machineLimitWidget = QSpinBox()
        machineLimitWidget.setRange(0, 1000000)
        machineLimitWidget.setValue(
            int(self.settings.value("MachineLimit", "1")))
        jobOptionsLayout.addWidget(machineLimitWidget, 6, 1)

        # Machine List Is A Blacklist
        isBlacklistWidget = QCheckBox("Machine List Is A Blacklist")
        isBlacklistWidget.setChecked(
            strtobool(self.settings.value("IsBlacklist", "False")))
        jobOptionsLayout.addWidget(isBlacklistWidget, 6, 2)

        # Machine List
        jobOptionsLayout.addWidget(QLabel("Machine List"), 7, 0)
        machineListWidget = QLineEdit(self.settings.value("MachineList", ""))
        jobOptionsLayout.addWidget(machineListWidget, 7, 1, 1, 2)

        def browseMachineList():
            output = CallDeadlineCommand(
                ["-selectmachinelist",
                 str(machineListWidget.text())], False)
            output = output.replace("\r", "").replace("\n", "")
            if output != "Action was cancelled by user":
                machineListWidget.setText(output)

        machineListButton = QPushButton("Browse")
        machineListButton.pressed.connect(browseMachineList)
        jobOptionsLayout.addWidget(machineListButton, 7, 3)

        # Limits
        jobOptionsLayout.addWidget(QLabel("Limits"), 8, 0)
        limitsWidget = QLineEdit(self.settings.value("Limits", ""))
        jobOptionsLayout.addWidget(limitsWidget, 8, 1, 1, 2)

        def browseLimitList():
            output = CallDeadlineCommand(
                ["-selectlimitgroups",
                 str(limitsWidget.text())], False)
            output = output.replace("\r", "").replace("\n", "")
            if output != "Action was cancelled by user":
                limitsWidget.setText(output)

        limitsButton = QPushButton("Browse")
        limitsButton.pressed.connect(browseLimitList)
        jobOptionsLayout.addWidget(limitsButton, 8, 3)

        # On Job Complete
        jobOptionsLayout.addWidget(QLabel("On Job Complete"), 9, 0)
        onJobCompleteWidget = QComboBox()
        for option in onJobComplete:
            onJobCompleteWidget.addItem(option)

        defaultOption = self.settings.value("OnJobComplete", "Nothing")
        defaultIndex = onJobCompleteWidget.findText(defaultOption)
        if defaultIndex != -1:
            onJobCompleteWidget.setCurrentIndex(defaultIndex)

        jobOptionsLayout.addWidget(onJobCompleteWidget, 9, 1)

        # Submit Job As Suspended
        submitSuspendedWidget = QCheckBox("Submit Job As Suspended")
        submitSuspendedWidget.setChecked(
            strtobool(self.settings.value("SubmitSuspended", "False")))
        jobOptionsLayout.addWidget(submitSuspendedWidget, 9, 2)

        # Nuke Options
        nukeOptionsGroupBox = QGroupBox("Nuke Options")
        jobTabLayout.addWidget(nukeOptionsGroupBox)
        nukeOptionsLayout = QGridLayout()
        nukeOptionsGroupBox.setLayout(nukeOptionsLayout)

        # Version
        nukeOptionsLayout.addWidget(QLabel("Version"), 0, 0)
        versionWidget = QComboBox()
        for version in nukeVersions:
            versionWidget.addItem(version)

        defaultVersion = self.settings.value("Version", "7.0")
        defaultIndex = versionWidget.findText(defaultVersion)
        if defaultIndex != -1:
            versionWidget.setCurrentIndex(defaultIndex)

        nukeOptionsLayout.addWidget(versionWidget, 0, 1)

        # Submit Nuke Script File With Job
        submitScriptWidget = QCheckBox("Submit Nuke Script File With Job")
        submitScriptWidget.setChecked(
            strtobool(self.settings.value("SubmitScript", "False")))
        nukeOptionsLayout.addWidget(submitScriptWidget, 0, 2)

        # Build To Force
        nukeOptionsLayout.addWidget(QLabel("Build To Force"), 1, 0)
        buildWidget = QComboBox()
        for build in buildsToForce:
            buildWidget.addItem(build)

        defaultBuild = self.settings.value("Build", "None")
        defaultIndex = buildWidget.findText(defaultBuild)
        if defaultIndex != -1:
            buildWidget.setCurrentIndex(defaultIndex)

        nukeOptionsLayout.addWidget(buildWidget, 1, 1)

        # Render With NukeX
        useNukeXWidget = QCheckBox("Render With NukeX")
        useNukeXWidget.setChecked(
            strtobool(self.settings.value("UseNukeX", "False")))
        nukeOptionsLayout.addWidget(useNukeXWidget, 1, 2)

        # Max RAM Usage (MB)
        nukeOptionsLayout.addWidget(QLabel("Max RAM Usage (MB)"), 2, 0)
        memoryWidget = QSpinBox()
        memoryWidget.setRange(0, 5000)
        memoryWidget.setValue(int(self.settings.value("Memory", "0")))
        nukeOptionsLayout.addWidget(memoryWidget, 2, 1)

        # Continue On Error
        continueOnErrorWidget = QCheckBox("Continue On Error")
        continueOnErrorWidget.setChecked(
            strtobool(self.settings.value("ContinueOnError", "False")))
        nukeOptionsLayout.addWidget(continueOnErrorWidget, 2, 2)

        # Threads
        nukeOptionsLayout.addWidget(QLabel("Threads"), 3, 0)
        threadsWidget = QSpinBox()
        threadsWidget.setRange(0, 256)
        threadsWidget.setValue(int(self.settings.value("Threads", "0")))
        nukeOptionsLayout.addWidget(threadsWidget, 3, 1)

        # Use Batch Mode
        batchModeWidget = QCheckBox("Use Batch Mode")
        batchModeWidget.setChecked(
            strtobool(self.settings.value("BatchMode", "False")))
        nukeOptionsLayout.addWidget(batchModeWidget, 3, 2)

        # Frames Per Task
        nukeOptionsLayout.addWidget(QLabel("Frames Per Task"), 4, 0)
        framesPerTaskWidget = QSpinBox()
        framesPerTaskWidget.setRange(1, 1000000)
        framesPerTaskWidget.setValue(
            int(self.settings.value("FramesPerTask", "1")))
        nukeOptionsLayout.addWidget(framesPerTaskWidget, 4, 1)
        nukeOptionsLayout.addWidget(
            QLabel("(this only affects non-movie jobs)"), 4, 2)

        tabWidget.addTab(jobTab, "Job Options")

        # Button Box (Extra work required to get the custom ordering we want)
        self.pipelineToolStatusLabel.setAlignment(Qt.AlignRight
                                                  | Qt.AlignVCenter)
        pipelineToolStatus = self.retrievePipelineToolStatus()
        self.updatePipelineToolStatusLabel(pipelineToolStatus)

        integrationButton = QPushButton("Pipeline Tools")
        integrationButton.clicked.connect(self.OpenIntegrationWindow)

        submitButton = QPushButton("Submit")
        submitButton.clicked.connect(dialog.accept)
        submitButton.setDefault(True)

        cancelButton = QPushButton("Cancel")
        cancelButton.clicked.connect(dialog.reject)

        buttonGroupBox = QGroupBox()
        buttonLayout = QGridLayout()
        buttonLayout.setColumnStretch(
            0, 1)  # Makes the pipeline status label expand, not the buttons
        buttonGroupBox.setLayout(buttonLayout)
        buttonGroupBox.setAlignment(Qt.AlignRight)
        buttonGroupBox.setFlat(True)
        buttonLayout.addWidget(self.pipelineToolStatusLabel, 0, 0)
        buttonLayout.addWidget(integrationButton, 0, 1)
        buttonLayout.addWidget(submitButton, 0, 2)
        buttonLayout.addWidget(cancelButton, 0, 3)

        topLayout.addWidget(tabWidget)
        topLayout.addWidget(buttonGroupBox)

        # Show the dialog.
        result = (dialog.exec_() == QDialog.DialogCode.Accepted)
        if result:
            # Need to pass integration dir path to render task
            self.settings.setValue("IntegrationDir", self.integrationDir)

            self.settings.setValue("JobName", jobNameWidget.text())
            self.settings.setValue("Comment", commentWidget.text())
            self.settings.setValue("Department", departmentWidget.text())
            self.settings.setValue("Pool", poolWidget.currentText())
            self.settings.setValue("SecondaryPool",
                                   secondaryPoolWidget.currentText())
            self.settings.setValue("Group", groupWidget.currentText())
            self.settings.setValue("Priority", priorityWidget.value())
            self.settings.setValue("TaskTimeout", taskTimeoutWidget.value())
            self.settings.setValue("AutoTaskTimeout",
                                   str(autoTaskTimeoutWidget.isChecked()))
            self.settings.setValue("ConcurrentTasks",
                                   concurrentTasksWidget.value())
            self.settings.setValue("LimitConcurrentTasks",
                                   str(limitConcurrentTasksWidget.isChecked()))
            self.settings.setValue("MachineLimit", machineLimitWidget.value())
            self.settings.setValue("IsBlacklist",
                                   str(isBlacklistWidget.isChecked()))
            self.settings.setValue("MachineList", machineListWidget.text())
            self.settings.setValue("Limits", limitsWidget.text())
            self.settings.setValue("OnJobComplete",
                                   onJobCompleteWidget.currentText())
            self.settings.setValue("SubmitSuspended",
                                   str(submitSuspendedWidget.isChecked()))
            self.settings.setValue("Version", versionWidget.currentText())
            self.settings.setValue("SubmitScript",
                                   str(submitScriptWidget.isChecked()))
            self.settings.setValue("Build", buildWidget.currentText())
            self.settings.setValue("UseNukeX", str(useNukeXWidget.isChecked()))
            self.settings.setValue("FramesPerTask",
                                   framesPerTaskWidget.value())
            self.settings.setValue("ContinueOnError",
                                   str(continueOnErrorWidget.isChecked()))
            self.settings.setValue("Threads", threadsWidget.value())
            self.settings.setValue("BatchMode",
                                   str(batchModeWidget.isChecked()))
            self.settings.setValue("Memory", memoryWidget.value())

            print("Saving settings: " + self.settingsFile)
            self.settings.sync()
        else:
            print("Submission canceled")
            self.settings = None
            # Not sure if there is a better way to stop the export process. This works, but it leaves all the tasks
            # in the Queued state.
            self.setError("Submission was canceled")