Exemplo n.º 1
0
 def PlayerChangeState(self, EntityId, RoomId, state):
     """
     玩家修改状态
     """
     ERROR_MSG("RoomMgr::PlayerChangeState:")
     # 根据房间ID,得到Room实体
     Room = self.RoomList[RoomId]
     if Room is None:
         ERROR_MSG("RoomMgr::LeaveRoom: Room with Id(%i) is none" %
                   (RoomId))
         return
     Room.PlayerChangeState(EntityId, state)