def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Exemplo n.º 2
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 def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Exemplo n.º 3
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 def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     # look up the emote name that should be displayed
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Exemplo n.º 4
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 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = SpeedChatStaticText[self.textId]
Exemplo n.º 5
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 def __init__(self, textId):
     SCTerminal.__init__(self)
     gmHandler = SpeedChatGMHandler.SpeedChatGMHandler()
     self.textId = textId
     self.text = gmHandler.getPhrase(textId)
 def __init__(self, textId):
     SCTerminal.__init__(self)
     gmHandler = SpeedChatGMHandler.SpeedChatGMHandler()
     self.textId = textId
     self.text = gmHandler.getPhrase(textId)
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = CustomSCStrings[self.textId]
Exemplo n.º 8
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 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = CustomSCStrings[self.textId]
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = SpeedChatStaticText[self.textId]