Exemplo n.º 1
0
    def __init__(self, director, player):
        Level.__init__(self, director, player)
        self.player.rect.x = 200
        self.player.rect.y = 200
        self.enemyGroup.add([Wolf(300, 280, self.player, director),
                             Wolf(281, 72, self.player, director),
                             Wolf(422, 57, self.player, director),
                             Wolf(737, 160, self.player, director),
                             Wolf(737, 190, self.player, director),
                             Wolf(300, 280, self.player, director),
                             Wolf(500, 380, self.player, director),
                             Wolf(315, 495, self.player, director),
                             Wolf(217, 662, self.player, director),
                             Wolf(572, 666, self.player, director),
                             Wolf(917, 413, self.player, director),
                             Newton(896, 851, self.player, director)])

        self.bg = load_image("map_newton_img.png", Constants.MAP_DIR)
        self.collisionBg = load_image(
            "map_newton_bg.png", Constants.BG_MAP_DIR)

        load_music("level_two.s3m")
        pygame.mixer.music.set_volume(0.5)
        pygame.mixer.music.play(-1)

        player.setWeapons([WpnBlade("wpns2.png", -1, pygame.Rect(440, 278, 26, 26), "blade_swing.wav", 0.5), \
                          WpnRifle()])
Exemplo n.º 2
0
    def __init__(self, director, player):
        Level.__init__(self, director, player)
        self.player.rect.x = 200
        self.player.rect.y = 200
        self.enemyGroup.add([Wolf(300, 280, self.player, director),
                             Wolf(281, 72, self.player, director),
                             Wolf(422, 57, self.player, director),
                             Wolf(737, 160, self.player, director),
                             Wolf(737, 190, self.player, director),
                             Wolf(300, 280, self.player, director),
                             Wolf(500, 380, self.player, director),
                             Wolf(315, 495, self.player, director),
                             Wolf(217, 662, self.player, director),
                             Wolf(572, 666, self.player, director),
                             Wolf(917, 413, self.player, director),
                             Newton(896, 851, self.player, director)])

        self.bg = load_image("map_newton_img.png", Constants.MAP_DIR)
        self.collisionBg = load_image(
            "map_newton_bg.png", Constants.BG_MAP_DIR)

        load_music("level_two.s3m")
        pygame.mixer.music.set_volume(0.5)
        pygame.mixer.music.play(-1)

        player.setWeapons([WpnBlade("wpns2.png", -1, pygame.Rect(440, 278, 26, 26), "blade_swing.wav", 0.5), \
                          WpnRifle()])