Exemplo n.º 1
0
    def processEvent(self, event):
        if event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
            nextLevel = LevelThree(self.director, self.player)
            self.director.setScene(nextLevel)

        if event.type == pygame.USEREVENT and event.code == NEWTONDEAD:
            nextLevel = LevelThree(self.director, self.player)
            self.director.setScene(nextLevel)

        Level.processEvent(self, event)
Exemplo n.º 2
0
    def processEvent(self, event):
        if event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
            nextLevel = LevelThree(self.director, self.player)
            self.director.setScene(nextLevel)

        Level.processEvent(self, event)