def __init__(self): super(GcnstAnimation,self).__init__() image = images["gcnst"] offsetx,offsety = 213,263 self.originalAnimation = "build" width,height = 426,339 playeroffset = 1356 x,y,i0,j0,left,right,count = 0,678,0,0,0,20,29 for player in range(numofplayer): animation = Animation() animation.addBrokenSpriteSheet(image,x,y,i0,j0,width,height,left,right,count,offsetx,offsety) animation.loop = False self.addAnimation("build_%d"%player,animation) y += playeroffset x,y,m,n = 0,0,20,1 self.addAnimationFromSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety,playeroffset,"normal",True,None,"build") x,y,m,n = 0,339,20,1 self.addAnimationFromSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety,playeroffset,"destroy")
def __init__(self): super(EngineerAnimation, self).__init__() image = images["engineer"] offsetx, offsety = 37, 38 self.originalAnimation = "runsw" width, height = 76, 80 playeroffset = 880 left, right = 0, 23 x, y = 0, 0 for player in range(2): i0, j0 = 0, 0 count = 1 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) self.addAnimation("stand%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 6 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("stand%s_%d" % (direction, player)) self.addAnimation("run%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 15 animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("standsw_%d" % (player)) self.addAnimation("stool_%d" % (player), animation) i0 += count j0 += i0 / right i0 %= right count = 15 animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("standsw_%d" % (player)) self.addAnimation("read_%d" % (player), animation) i0 += count j0 += i0 / right i0 %= right count = 6 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("stand%s_%d" % (direction, player)) self.addAnimation("crawl%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 15 animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False self.addAnimation("die1_%d" % (player), animation) i0 += count j0 += i0 / right i0 %= right count = 15 animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False self.addAnimation("die2_%d" % (player), animation) i0 += count j0 += i0 / right i0 %= right count = 6 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("stand%s_%d" % (direction, player)) self.addAnimation("search%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 2 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False self.addAnimation("getdown%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 2 for direction in directions: animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False animation.next = self.getAnimation("stand%s_%d" % (direction, player)) self.addAnimation("getup%s_%d" % (direction, player), animation) i0 += count j0 += i0 / right i0 %= right count = 9 animation = Animation() animation.addBrokenSpriteSheet(image, x, y, i0, j0, width, height, left, right, count, offsetx, offsety) animation.loop = False self.addAnimation("cheer_%d" % (player), animation) i0 += count j0 += i0 / right i0 %= right y += playeroffset