Exemplo n.º 1
0
    def __init__(self):
        super(E3Animation, self).__init__()
        image = images["E3"]
        offsetx, offsety = 57, 37
        self.originalAnimation = "runsw"
        width, height = 118, 72
        playeroffset = 504

        y, m, n = 0, 1, 1
        self.addAnimationFromSpriteSheetDir(image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "stand")
        y, m, n = 216, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "run", False, "stand"
        )
        y, m, n = 288, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "crawl", False, "stand"
        )
        y, m, n = 360, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "attack", False, "stand"
        )
        y, m, n = 432, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "crawlattack", False, "stand"
        )
        x, y, m, n = 2220, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die1", False
        )
        x, y, m, n = 3330, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die2", False
        )

        x, y, m, n = 1110, 72, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("cheer_%d" % (player), animation)
            y += playeroffset

        x, y, m, n = 0, 72, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("squeez_%d" % (player), animation)
            y += playeroffset
Exemplo n.º 2
0
    def __init__(self):
        super(AdogAnimation, self).__init__()
        image = images["adog"]
        offsetx, offsety = 36, 38
        self.originalAnimation = "runsw"
        width, height = 74, 72
        playeroffset = 288

        y, m, n = 0, 1, 1
        self.addAnimationFromSpriteSheetDir(image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "stand")
        y, m, n = 72, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "run", False, "stand"
        )
        y, m, n = 216, 6, 1
        self.addAnimationFromSpriteSheetDir(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "attack", False, "stand"
        )
        x, y, m, n = 2220, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die1", False
        )
        x, y, m, n = 3330, 144, 15, 1
        self.addAnimationFromSpriteSheet(
            image, 0, y, width, height, m, n, offsetx, offsety, playeroffset, "die2", False
        )

        x, y, m, n = 0, 144, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("tail_%d" % (player), animation)
            y += playeroffset

        x, y, m, n = 1110, 144, 15, 1
        for player in range(2):
            animation = Animation()
            animation.addImageSpriteSheet(image, x, y, width, height, m, n, offsetx, offsety)
            animation.loop = False
            animation.next = self.getAnimation("standsw_%d" % (player))
            self.addAnimation("squeez_%d" % (player), animation)
            y += playeroffset
Exemplo n.º 3
0
	def __init__(self):
		super(MCVAnimation,self).__init__()
		image = images["mcv"]
		offsetx,offsety = 94,77
		self.originalAnimation = "standne"
		width,height = 188,154
		playeroffset = 154
		
		y,m,n = 0,1,1
		for player in range(2):
			x = 0
			for direction in ["w","sw","s","se","e","ne","n","nw"]:
				animation = Animation()
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				self.addAnimation("stand%s_%d"%(direction,player),animation)
				x += width * m * 2
			y += playeroffset
		
		y,m,n = 0,1,1
		for player in range(2):
			x = 0
			for direction in ["w","sw","s","se","e","ne","n","nw"]:
				animation = Animation()
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
				animation.loop = False
				animation.next = self.getAnimation("stand%s_%d"%(direction,player))
				self.addAnimation("run%s_%d"%(direction,player),animation)
				x += width * m * 2
			y += playeroffset
		
		x,y,m,n = 0,0,16,1
		for player in range(2):
			animation = Animation()
			animation.addImageSpriteSheet(image,x,y,width,height,m,n,offsetx,offsety)
			animation.loop = False
			self.addAnimation("expand_%d"%(player),animation)
			y += playeroffset