Exemplo n.º 1
0
    def verify_iidx21music_reg(self, extid: int, lid: str,
                               score: Dict[str, Any]) -> None:
        call = self.call_node()

        # Construct node
        IIDX21music = Node.void('IIDX21music')
        call.add_child(IIDX21music)
        IIDX21music.set_attribute('convid', '-1')
        IIDX21music.set_attribute('iidxid', str(extid))
        IIDX21music.set_attribute('pgnum', str(score['pgnum']))
        IIDX21music.set_attribute('pid', '51')
        IIDX21music.set_attribute('rankside', '1')
        IIDX21music.set_attribute('cflg', str(score['clear_status']))
        IIDX21music.set_attribute('method', 'reg')
        IIDX21music.set_attribute('gnum', str(score['gnum']))
        IIDX21music.set_attribute('clid', str(score['chart']))
        IIDX21music.set_attribute('mnum', str(score['mnum']))
        IIDX21music.set_attribute('is_death', '0')
        IIDX21music.set_attribute('theory', '0')
        IIDX21music.set_attribute('shopconvid', lid)
        IIDX21music.set_attribute('mid', str(score['id']))
        IIDX21music.set_attribute('shopflg', '1')
        IIDX21music.add_child(Node.binary('ghost', bytes([1] * 64)))

        # Swap with server
        resp = self.exchange('', call)
        self.assert_path(resp, "response/IIDX21music/shopdata/@rank")
        self.assert_path(resp, "response/IIDX21music/ranklist/data")
Exemplo n.º 2
0
    def test_packet1(self) -> Node:
        root = Node.void('test')
        root.set_attribute('test', 'test string value')

        # Regular nodes
        root.add_child(Node.void('void_node'))
        root.add_child(Node.s8('s8_node', -1))
        root.add_child(Node.u8('u8_node', 245))
        root.add_child(Node.s16('s16_node', -8000))
        root.add_child(Node.u16('u16_node', 65000))
        root.add_child(Node.s32('s32_node', -2000000000))
        root.add_child(Node.u32('u32_node', 4000000000))
        root.add_child(Node.s64('s64_node', -1234567890000))
        root.add_child(Node.u64('u64_node', 1234567890000))
        root.add_child(Node.binary('bin_node', b'DEADBEEF'))
        root.add_child(Node.string('str_node', 'this is a string!'))
        root.add_child(Node.ipv4('ip4_node', '192.168.1.24'))
        root.add_child(Node.time('time_node', 1234567890))
        root.add_child(Node.float('float_node', 2.5))
        root.add_child(Node.fouru8('4u8_node', [0x20, 0x21, 0x22, 0x23]))
        root.add_child(Node.bool('bool_true_node', True))
        root.add_child(Node.bool('bool_false_node', False))

        # Array nodes
        root.add_child(Node.s8_array('s8_array_node', [-1, -2, 3, 4, -5]))
        root.add_child(Node.u8_array('u8_array_node', [245, 2, 0, 255, 1]))
        root.add_child(Node.s16_array('s16_array_node', [-8000, 8000]))
        root.add_child(Node.u16_array('u16_array_node', [65000, 1, 2, 65535]))
        root.add_child(Node.s32_array('s32_array_node', [-2000000000, -1]))
        root.add_child(Node.u32_array('u32_array_node', [4000000000, 0, 1, 2]))
        root.add_child(
            Node.s64_array('s64_array_node', [-1234567890000, -1, 1, 1337]))
        root.add_child(
            Node.u64_array('u64_array_node', [1234567890000, 123, 456, 7890]))
        root.add_child(
            Node.time_array('time_array_node', [1234567890, 98765432]))
        root.add_child(
            Node.float_array('float_array_node', [2.5, 0.0, 5.0, 20.5]))
        root.add_child(
            Node.bool_array('bool_array_node', [False, True, True, False]))

        # XML escaping
        escape = Node.string(
            'escape_test',
            '\r\n<testing> & \'thing\' "thing" \r\nthing on new line\r\n    ')
        escape.set_attribute('test',
                             '<testing> & \'thing\' "thing" \r\n thing')
        root.add_child(escape)

        # Unicode
        unicode_node = Node.string('unicode', '今日は')
        unicode_node.set_attribute('unicode_attr', 'わたし')
        root.add_child(unicode_node)

        self.assertLoopback(root)
Exemplo n.º 3
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('playerdata')

        # Set up the base profile
        base = Node.void('base')
        root.add_child(base)
        base.add_child(Node.string('name', profile.get_str('name', 'なし')))
        base.add_child(
            Node.string('g_pm_id', ID.format_extid(profile.get_int('extid'))))
        base.add_child(Node.u8('mode', profile.get_int('mode', 0)))
        base.add_child(Node.s8('button', profile.get_int('button', 0)))
        base.add_child(
            Node.s8('last_play_flag', profile.get_int('last_play_flag', -1)))
        base.add_child(
            Node.u8('medal_and_friend', profile.get_int('medal_and_friend',
                                                        0)))
        base.add_child(Node.s8('category', profile.get_int('category', -1)))
        base.add_child(
            Node.s8('sub_category', profile.get_int('sub_category', -1)))
        base.add_child(Node.s16('chara', profile.get_int('chara', -1)))
        base.add_child(
            Node.s8('chara_category', profile.get_int('chara_category', -1)))
        base.add_child(Node.u8('collabo', profile.get_int('collabo', 255)))
        base.add_child(Node.u8('sheet', profile.get_int('sheet', 0)))
        base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0)))
        base.add_child(
            Node.s32('music_open_pt', profile.get_int('music_open_pt', 0)))
        base.add_child(Node.s8('is_conv', -1))
        base.add_child(Node.s32('option', profile.get_int('option', 0)))
        base.add_child(Node.s16('music', profile.get_int('music', -1)))
        base.add_child(Node.u16('ep', profile.get_int('ep', 0)))
        base.add_child(
            Node.s32_array('sp_color_flg',
                           profile.get_int_array('sp_color_flg', 2)))
        base.add_child(Node.s32('read_news', profile.get_int('read_news', 0)))
        base.add_child(
            Node.s16('consecutive_days_coupon',
                     profile.get_int('consecutive_days_coupon', 0)))
        base.add_child(Node.s8('staff', 0))

        # Player card section
        player_card_dict = profile.get_dict('player_card')
        player_card = Node.void('player_card')
        root.add_child(player_card)
        player_card.add_child(
            Node.u8_array('title',
                          player_card_dict.get_int_array('title', 2, [0, 1])))
        player_card.add_child(
            Node.u8('frame', player_card_dict.get_int('frame')))
        player_card.add_child(Node.u8('base',
                                      player_card_dict.get_int('base')))
        player_card.add_child(
            Node.u8_array('seal', player_card_dict.get_int_array('seal', 2)))
        player_card.add_child(
            Node.s32_array('get_title',
                           player_card_dict.get_int_array('get_title', 4)))
        player_card.add_child(
            Node.s32('get_frame', player_card_dict.get_int('get_frame')))
        player_card.add_child(
            Node.s32('get_base', player_card_dict.get_int('get_base')))
        player_card.add_child(
            Node.s32_array('get_seal',
                           player_card_dict.get_int_array('get_seal', 2)))

        # Player card EX section
        player_card_ex = Node.void('player_card_ex')
        root.add_child(player_card_ex)
        player_card_ex.add_child(
            Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex')))
        player_card_ex.add_child(
            Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex')))
        player_card_ex.add_child(
            Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex')))
        player_card_ex.add_child(
            Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex')))

        # Statistics section and scores section
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (last_play_date[0] == today_play_date[0]
                and last_play_date[1] == today_play_date[1]
                and last_play_date[2] == today_play_date[2]):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        base.add_child(Node.u8('active_fr_num',
                               0))  # TODO: Hook up rivals code?
        base.add_child(
            Node.s32('total_play_cnt', statistics.get_int('total_plays', 0)))
        base.add_child(Node.s16('today_play_cnt', today_count))
        base.add_child(
            Node.s16('consecutive_days',
                     statistics.get_int('consecutive_days', 0)))

        last_played = [
            x[0] for x in self.data.local.music.get_last_played(
                self.game, self.version, userid, 3)
        ]
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.version, userid, 20)
        ]
        while len(last_played) < 3:
            last_played.append(-1)
        while len(most_played) < 20:
            most_played.append(-1)

        hiscore_array = [0] * int(
            (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
        clear_medal = [0] * self.GAME_MAX_MUSIC_ID
        clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID

        scores = self.data.remote.music.get_scores(self.game, self.version,
                                                   userid)
        for score in scores:
            if score.id > self.GAME_MAX_MUSIC_ID:
                continue

            # Skip any scores for chart types we don't support
            if score.chart not in [
                    self.CHART_TYPE_EASY,
                    self.CHART_TYPE_NORMAL,
                    self.CHART_TYPE_HYPER,
                    self.CHART_TYPE_EX,
            ]:
                continue

            points = score.points
            clear_medal[score.id] = clear_medal[
                score.id] | self.__format_medal_for_score(score)

            hiscore_index = (score.id * 4) + {
                self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION,
                self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION,
                self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION,
                self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
            }[score.chart]
            hiscore_byte_pos = int((hiscore_index * 17) / 8)
            hiscore_bit_pos = int((hiscore_index * 17) % 8)
            hiscore_value = points << hiscore_bit_pos
            hiscore_array[hiscore_byte_pos] = hiscore_array[
                hiscore_byte_pos] | (hiscore_value & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          1] = hiscore_array[hiscore_byte_pos + 1] | (
                              (hiscore_value >> 8) & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          2] = hiscore_array[hiscore_byte_pos + 2] | (
                              (hiscore_value >> 16) & 0xFF)

        hiscore = bytes(hiscore_array)

        player_card.add_child(Node.s16_array('best_music', most_played[0:3]))
        base.add_child(Node.s16_array('my_best', most_played))
        base.add_child(Node.s16_array('latest_music', last_played))
        base.add_child(Node.u16_array('clear_medal', clear_medal))
        base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub))

        # Goes outside of base for some reason
        root.add_child(Node.binary('hiscore', hiscore))

        # Net VS section
        netvs = Node.void('netvs')
        root.add_child(netvs)
        netvs.add_child(Node.s32_array('get_ojama', [0, 0]))
        netvs.add_child(Node.s32('rank_point', 0))
        netvs.add_child(Node.s32('play_point', 0))
        netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0]))
        netvs.add_child(Node.u8('rank', 0))
        netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
        netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0]))
        netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0]))
        netvs.add_child(Node.s8_array('jewelry', [0] * 15))
        for dialog in [0, 1, 2, 3, 4, 5]:
            # TODO: Configure this, maybe?
            netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog)))

        sp_data = Node.void('sp_data')
        root.add_child(sp_data)
        sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0)))

        reflec_data = Node.void('reflec_data')
        root.add_child(reflec_data)
        reflec_data.add_child(
            Node.s8_array('reflec', profile.get_int_array('reflec', 2)))

        # Navigate section
        navigate_dict = profile.get_dict('navigate')
        navigate = Node.void('navigate')
        root.add_child(navigate)
        navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre')))
        navigate.add_child(Node.s8('image', navigate_dict.get_int('image')))
        navigate.add_child(Node.s8('level', navigate_dict.get_int('level')))
        navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama')))
        navigate.add_child(
            Node.s16('limit_num', navigate_dict.get_int('limit_num')))
        navigate.add_child(Node.s8('button', navigate_dict.get_int('button')))
        navigate.add_child(Node.s8('life', navigate_dict.get_int('life')))
        navigate.add_child(
            Node.s16('progress', navigate_dict.get_int('progress')))

        return root
Exemplo n.º 4
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('playerdata')

        # Format profile
        binary_profile = [0] * 2200

        # Copy name
        name_binary = profile.get_str('name', 'なし').encode('shift-jis')[0:12]
        name_pos = 0
        for byte in name_binary:
            binary_profile[name_pos] = byte
            name_pos = name_pos + 1

        # Copy game mode
        binary_profile[13] = {
            0: 0,
            1: 0,
            2: 1,
            3: 1,
            4: 4,
            5: 2,
        }[profile.get_int('play_mode')]

        # Copy miscelaneous values
        binary_profile[16] = profile.get_int('last_play_flag') & 0xFF
        binary_profile[44] = profile.get_int('option') & 0xFF
        binary_profile[45] = (profile.get_int('option') >> 8) & 0xFF
        binary_profile[46] = (profile.get_int('option') >> 16) & 0xFF
        binary_profile[47] = (profile.get_int('option') >> 24) & 0xFF
        binary_profile[60] = profile.get_int('chara') & 0xFF
        binary_profile[61] = (profile.get_int('chara') >> 8) & 0xFF
        binary_profile[62] = profile.get_int('music') & 0xFF
        binary_profile[63] = (profile.get_int('music') >> 8) & 0xFF
        binary_profile[64] = profile.get_int('sheet') & 0xFF
        binary_profile[65] = profile.get_int('category') & 0xFF
        # This might be the count of friends, since Tune Street *does* support
        # rivals. However, I can no longer get it running on my cabinet or locally
        # so there's no way for me to test.
        binary_profile[67] = profile.get_int('medal_and_friend') & 0xFF

        # Format Scores
        hiscore_array = [0] * int(
            (((self.GAME_MAX_MUSIC_ID * 7) * 17) + 7) / 8)
        scores = self.data.remote.music.get_scores(self.game,
                                                   self.music_version, userid)
        for score in scores:
            if score.id > self.GAME_MAX_MUSIC_ID:
                continue

            # Skip any scores for chart types we don't support
            if score.chart in [
                    self.CHART_TYPE_EASY,
            ]:
                continue

            flags = self.__format_flags_for_score(score)

            flags_index = score.id * 2
            binary_profile[108 +
                           flags_index] = binary_profile[108 + flags_index] | (
                               flags & 0xFF)
            binary_profile[109 +
                           flags_index] = binary_profile[109 + flags_index] | (
                               (flags >> 8) & 0xFF)

            if score.chart in [
                    self.CHART_TYPE_ENJOY_5_BUTTON,
                    self.CHART_TYPE_ENJOY_9_BUTTON,
            ]:
                # We don't return enjoy scores, just the flags that we played them
                continue

            # Format actual score, according to DB chart position
            points = score.points

            hiscore_index = (score.id * 7) + {
                self.CHART_TYPE_5_BUTTON:
                self.GAME_CHART_TYPE_5_BUTTON_POSITION,
                self.CHART_TYPE_OLD_NORMAL:
                self.GAME_CHART_TYPE_NORMAL_POSITION,
                self.CHART_TYPE_OLD_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION,
                self.CHART_TYPE_OLD_EX: self.GAME_CHART_TYPE_EX_POSITION,
                self.CHART_TYPE_NORMAL:
                self.GAME_CHART_TYPE_CHO_NORMAL_POSITION,
                self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_CHO_HYPER_POSITION,
                self.CHART_TYPE_EX: self.GAME_CHART_TYPE_CHO_EX_POSITION,
            }[score.chart]
            hiscore_byte_pos = int((hiscore_index * 17) / 8)
            hiscore_bit_pos = int((hiscore_index * 17) % 8)
            hiscore_value = points << hiscore_bit_pos
            hiscore_array[hiscore_byte_pos] = hiscore_array[
                hiscore_byte_pos] | (hiscore_value & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          1] = hiscore_array[hiscore_byte_pos + 1] | (
                              (hiscore_value >> 8) & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          2] = hiscore_array[hiscore_byte_pos + 2] | (
                              (hiscore_value >> 16) & 0xFF)

        # Format most played
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.music_version, userid, 20)
        ]
        while len(most_played) < 20:
            most_played.append(-1)
        profile_pos = 68
        for musicid in most_played:
            binary_profile[profile_pos] = musicid & 0xFF
            binary_profile[profile_pos + 1] = (musicid >> 8) & 0xFF
            profile_pos = profile_pos + 2

        # Construct final profile
        root.add_child(Node.binary('b', bytes(binary_profile)))
        root.add_child(Node.binary('hiscore', bytes(hiscore_array)))
        root.add_child(Node.binary('town', b''))

        return root
Exemplo n.º 5
0
    def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node:
        root = Node.void('playerdata')

        # Set up the base profile
        base = Node.void('base')
        root.add_child(base)
        base.add_child(Node.string('name', profile.get_str('name', 'なし')))
        base.add_child(
            Node.string('g_pm_id', ID.format_extid(profile.get_int('extid'))))
        base.add_child(Node.u8('mode', profile.get_int('mode', 0)))
        base.add_child(Node.s8('button', profile.get_int('button', 0)))
        base.add_child(
            Node.s8('last_play_flag', profile.get_int('last_play_flag', -1)))
        base.add_child(
            Node.u8('medal_and_friend', profile.get_int('medal_and_friend',
                                                        0)))
        base.add_child(Node.s8('category', profile.get_int('category', -1)))
        base.add_child(
            Node.s8('sub_category', profile.get_int('sub_category', -1)))
        base.add_child(Node.s16('chara', profile.get_int('chara', -1)))
        base.add_child(
            Node.s8('chara_category', profile.get_int('chara_category', -1)))
        base.add_child(Node.u8('collabo', 255))
        base.add_child(Node.u8('sheet', profile.get_int('sheet', 0)))
        base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0)))
        base.add_child(
            Node.s8('music_open_pt', profile.get_int('music_open_pt', 0)))
        base.add_child(Node.s8('is_conv', -1))
        base.add_child(Node.s32('option', profile.get_int('option', 0)))
        base.add_child(Node.s16('music', profile.get_int('music', -1)))
        base.add_child(Node.u16('ep', profile.get_int('ep', 0)))
        base.add_child(
            Node.s32_array('sp_color_flg',
                           profile.get_int_array('sp_color_flg', 2)))
        base.add_child(Node.s32('read_news', profile.get_int('read_news', 0)))
        base.add_child(
            Node.s16('consecutive_days_coupon',
                     profile.get_int('consecutive_days_coupon', 0)))
        base.add_child(Node.s8('staff', 0))
        # These are probably from an old event, but if they aren't present and defaulted,
        # then different songs show up in the Zoo event.
        base.add_child(
            Node.u16_array(
                'gitadora_point',
                profile.get_int_array('gitadora_point', 3,
                                      [2000, 2000, 2000])))
        base.add_child(
            Node.u8('gitadora_select', profile.get_int('gitadora_select', 2)))

        # Statistics section and scores section
        statistics = self.get_play_statistics(userid)
        last_play_date = statistics.get_int_array('last_play_date', 3)
        today_play_date = Time.todays_date()
        if (last_play_date[0] == today_play_date[0]
                and last_play_date[1] == today_play_date[1]
                and last_play_date[2] == today_play_date[2]):
            today_count = statistics.get_int('today_plays', 0)
        else:
            today_count = 0
        base.add_child(Node.u8('active_fr_num',
                               0))  # TODO: Hook up rivals code?
        base.add_child(
            Node.s32('total_play_cnt', statistics.get_int('total_plays', 0)))
        base.add_child(Node.s16('today_play_cnt', today_count))
        base.add_child(
            Node.s16('consecutive_days',
                     statistics.get_int('consecutive_days', 0)))

        last_played = [
            x[0] for x in self.data.local.music.get_last_played(
                self.game, self.version, userid, 3)
        ]
        most_played = [
            x[0] for x in self.data.local.music.get_most_played(
                self.game, self.version, userid, 20)
        ]
        while len(last_played) < 3:
            last_played.append(-1)
        while len(most_played) < 20:
            most_played.append(-1)

        hiscore_array = [0] * int(
            (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
        clear_medal = [0] * self.GAME_MAX_MUSIC_ID
        clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID

        scores = self.data.remote.music.get_scores(self.game, self.version,
                                                   userid)
        for score in scores:
            if score.id > self.GAME_MAX_MUSIC_ID:
                continue

            # Skip any scores for chart types we don't support
            if score.chart not in [
                    self.CHART_TYPE_EASY,
                    self.CHART_TYPE_NORMAL,
                    self.CHART_TYPE_HYPER,
                    self.CHART_TYPE_EX,
            ]:
                continue

            points = score.points
            medal = {
                self.PLAY_MEDAL_CIRCLE_FAILED:
                self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
                self.PLAY_MEDAL_DIAMOND_FAILED:
                self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
                self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
                self.PLAY_MEDAL_EASY_CLEAR:
                self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,  # Map approximately
                self.PLAY_MEDAL_CIRCLE_CLEARED:
                self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
                self.PLAY_MEDAL_DIAMOND_CLEARED:
                self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
                self.PLAY_MEDAL_STAR_CLEARED:
                self.GAME_PLAY_MEDAL_STAR_CLEARED,
                self.PLAY_MEDAL_CIRCLE_FULL_COMBO:
                self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
                self.PLAY_MEDAL_DIAMOND_FULL_COMBO:
                self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
                self.PLAY_MEDAL_STAR_FULL_COMBO:
                self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
                self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
            }[score.data.get_int('medal')]
            clear_medal[score.id] = clear_medal[score.id] | (medal <<
                                                             (score.chart * 4))

            hiscore_index = (score.id * 4) + {
                self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION,
                self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION,
                self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION,
                self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
            }[score.chart]
            hiscore_byte_pos = int((hiscore_index * 17) / 8)
            hiscore_bit_pos = int((hiscore_index * 17) % 8)
            hiscore_value = points << hiscore_bit_pos
            hiscore_array[hiscore_byte_pos] = hiscore_array[
                hiscore_byte_pos] | (hiscore_value & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          1] = hiscore_array[hiscore_byte_pos + 1] | (
                              (hiscore_value >> 8) & 0xFF)
            hiscore_array[hiscore_byte_pos +
                          2] = hiscore_array[hiscore_byte_pos + 2] | (
                              (hiscore_value >> 16) & 0xFF)

        hiscore = bytes(hiscore_array)

        base.add_child(Node.s16_array('my_best', most_played))
        base.add_child(Node.s16_array('latest_music', last_played))
        base.add_child(Node.u16_array('clear_medal', clear_medal))
        base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub))

        # Goes outside of base for some reason
        root.add_child(Node.binary('hiscore', hiscore))

        # Avatar section
        avatar_dict = profile.get_dict('avatar')
        avatar = Node.void('avatar')
        root.add_child(avatar)
        avatar.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0)))
        avatar.add_child(Node.u8('face', avatar_dict.get_int('face', 0)))
        avatar.add_child(Node.u8('body', avatar_dict.get_int('body', 0)))
        avatar.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0)))
        avatar.add_child(Node.u8('object', avatar_dict.get_int('object', 0)))
        avatar.add_child(
            Node.u8_array('comment', avatar_dict.get_int_array('comment', 2)))
        avatar.add_child(
            Node.s32_array('get_hair',
                           avatar_dict.get_int_array('get_hair', 2)))
        avatar.add_child(
            Node.s32_array('get_face',
                           avatar_dict.get_int_array('get_face', 2)))
        avatar.add_child(
            Node.s32_array('get_body',
                           avatar_dict.get_int_array('get_body', 2)))
        avatar.add_child(
            Node.s32_array('get_effect',
                           avatar_dict.get_int_array('get_effect', 2)))
        avatar.add_child(
            Node.s32_array('get_object',
                           avatar_dict.get_int_array('get_object', 2)))
        avatar.add_child(
            Node.s32_array('get_comment_over',
                           avatar_dict.get_int_array('get_comment_over', 3)))
        avatar.add_child(
            Node.s32_array('get_comment_under',
                           avatar_dict.get_int_array('get_comment_under', 3)))

        # Avatar add section
        avatar_add_dict = profile.get_dict('avatar_add')
        avatar_add = Node.void('avatar_add')
        root.add_child(avatar_add)
        avatar_add.add_child(
            Node.s32_array('get_hair',
                           avatar_add_dict.get_int_array('get_hair', 2)))
        avatar_add.add_child(
            Node.s32_array('get_face',
                           avatar_add_dict.get_int_array('get_face', 2)))
        avatar_add.add_child(
            Node.s32_array('get_body',
                           avatar_add_dict.get_int_array('get_body', 2)))
        avatar_add.add_child(
            Node.s32_array('get_effect',
                           avatar_add_dict.get_int_array('get_effect', 2)))
        avatar_add.add_child(
            Node.s32_array('get_object',
                           avatar_add_dict.get_int_array('get_object', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'get_comment_over',
                avatar_add_dict.get_int_array('get_comment_over', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'get_comment_under',
                avatar_add_dict.get_int_array('get_comment_under', 2)))
        avatar_add.add_child(
            Node.s32_array('new_hair',
                           avatar_add_dict.get_int_array('new_hair', 2)))
        avatar_add.add_child(
            Node.s32_array('new_face',
                           avatar_add_dict.get_int_array('new_face', 2)))
        avatar_add.add_child(
            Node.s32_array('new_body',
                           avatar_add_dict.get_int_array('new_body', 2)))
        avatar_add.add_child(
            Node.s32_array('new_effect',
                           avatar_add_dict.get_int_array('new_effect', 2)))
        avatar_add.add_child(
            Node.s32_array('new_object',
                           avatar_add_dict.get_int_array('new_object', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'new_comment_over',
                avatar_add_dict.get_int_array('new_comment_over', 2)))
        avatar_add.add_child(
            Node.s32_array(
                'new_comment_under',
                avatar_add_dict.get_int_array('new_comment_under', 2)))

        # Net VS section
        netvs = Node.void('netvs')
        root.add_child(netvs)
        netvs.add_child(Node.s32('rank_point', 0))
        netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0]))
        netvs.add_child(Node.u8('rank', 0))
        netvs.add_child(Node.s8('vs_rank_old', 0))
        netvs.add_child(Node.s8_array('ojama_condition', [0] * 74))
        netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0]))
        netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0]))
        netvs.add_child(Node.u8('netvs_play_cnt', 0))
        for dialog in [0, 1, 2, 3, 4, 5]:
            # TODO: Configure this, maybe?
            netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog)))

        sp_data = Node.void('sp_data')
        root.add_child(sp_data)
        sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0)))

        gakuen = Node.void('gakuen_data')
        root.add_child(gakuen)
        gakuen.add_child(Node.s32('music_list', -1))

        saucer = Node.void('flying_saucer')
        root.add_child(saucer)
        saucer.add_child(Node.s32('music_list', -1))
        saucer.add_child(Node.s32('tune_count', -1))
        saucer.add_child(Node.u32('clear_norma', 0))
        saucer.add_child(Node.u32('clear_norma_add', 0))

        zoo_dict = profile.get_dict('zoo')
        zoo = Node.void('zoo')
        root.add_child(zoo)
        zoo.add_child(
            Node.u16_array('point', zoo_dict.get_int_array('point', 5)))
        zoo.add_child(
            Node.s32_array('music_list',
                           zoo_dict.get_int_array('music_list', 2)))
        zoo.add_child(
            Node.s8_array('today_play_flag',
                          zoo_dict.get_int_array('today_play_flag', 4)))

        triple = Node.void('triple_journey')
        root.add_child(triple)
        triple.add_child(Node.s32('music_list', -1))
        triple.add_child(
            Node.s32_array('boss_damage', [65534, 65534, 65534, 65534]))
        triple.add_child(Node.s32_array('boss_stun', [0, 0, 0, 0]))
        triple.add_child(Node.s32('magic_gauge', 0))
        triple.add_child(Node.s32('today_party', 0))
        triple.add_child(Node.bool('union_magic', False))
        triple.add_child(Node.float('base_attack_rate', 1.0))
        triple.add_child(Node.s32('iidx_play_num', 0))
        triple.add_child(Node.s32('reflec_play_num', 0))
        triple.add_child(Node.s32('voltex_play_num', 0))
        triple.add_child(Node.bool('iidx_play_flg', True))
        triple.add_child(Node.bool('reflec_play_flg', True))
        triple.add_child(Node.bool('voltex_play_flg', True))

        ios = Node.void('ios')
        root.add_child(ios)
        ios.add_child(Node.s32('continueRightAnswer', 30))
        ios.add_child(Node.s32('totalRightAnswer', 30))

        kac2013 = Node.void('kac2013')
        root.add_child(kac2013)
        kac2013.add_child(Node.s8('music_num', 0))
        kac2013.add_child(Node.s16('music', 0))
        kac2013.add_child(Node.u8('sheet', 0))

        baseball = Node.void('baseball_data')
        root.add_child(baseball)
        baseball.add_child(Node.s64('music_list', -1))

        for id in [3, 5, 7]:
            node = Node.void('floor_infection')
            root.add_child(node)
            node.add_child(Node.s32('infection_id', id))
            node.add_child(Node.s32('music_list', -1))

        return root
Exemplo n.º 6
0
    def handle_playerdata_request(self, request: Node) -> Optional[Node]:
        method = request.attribute('method')

        if method == 'expire':
            return Node.void('playerdata')

        elif method == 'logout':
            return Node.void('playerdata')

        elif method == 'get':
            modelstring = request.attribute('model')
            refid = request.child_value('ref_id')
            root = self.get_profile_by_refid(
                refid,
                self.NEW_PROFILE_ONLY
                if modelstring is None else self.OLD_PROFILE_ONLY,
            )
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'conversion':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            chara = request.child_value('chara')
            root = self.new_profile_by_refid(refid, name, chara)
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'new':
            refid = request.child_value('ref_id')
            name = request.child_value('name')
            root = self.new_profile_by_refid(refid, name)
            if root is None:
                root = Node.void('playerdata')
                root.set_attribute('status', str(Status.NO_PROFILE))
            return root

        elif method == 'set':
            refid = request.attribute('ref_id')

            root = Node.void('playerdata')
            root.add_child(Node.s8('pref', -1))
            if refid is None:
                return root

            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                return root

            oldprofile = self.get_profile(userid) or ValidatedDict()
            newprofile = self.unformat_profile(userid, request, oldprofile)

            if newprofile is not None:
                self.put_profile(userid, newprofile)
                root.add_child(Node.string('name', newprofile['name']))

            return root

        elif method == 'friend':
            refid = request.attribute('ref_id')
            root = Node.void('playerdata')

            # Look up our own user ID based on the RefID provided.
            userid = self.data.remote.user.from_refid(self.game, self.version,
                                                      refid)
            if userid is None:
                root.set_attribute('status', str(Status.NO_PROFILE))
                return root

            # Grab the links that we care about.
            links = self.data.local.user.get_links(self.game, self.version,
                                                   userid)
            profiles: Dict[UserID, ValidatedDict] = {}
            rivals: List[Link] = []
            for link in links:
                if link.type != 'rival':
                    continue

                other_profile = self.get_profile(link.other_userid)
                if other_profile is None:
                    continue
                profiles[link.other_userid] = other_profile
                rivals.append(link)

            for rival in links[:2]:
                rivalid = rival.other_userid
                rivalprofile = profiles[rivalid]
                scores = self.data.remote.music.get_scores(
                    self.game, self.version, rivalid)

                # First, output general profile info.
                friend = Node.void('friend')
                root.add_child(friend)

                # This might be for having non-active or non-confirmed friends, but setting to 0 makes the
                # ranking numbers disappear and the player icon show a questionmark.
                friend.add_child(Node.s8('open', 1))

                # Set up some sane defaults.
                friend.add_child(
                    Node.string('name', rivalprofile.get_str('name', 'なし')))
                friend.add_child(
                    Node.string('g_pm_id',
                                ID.format_extid(
                                    rivalprofile.get_int('extid'))))
                friend.add_child(
                    Node.s16('chara', rivalprofile.get_int('chara', -1)))

                # Perform hiscore/medal conversion.
                hiscore_array = [0] * int(
                    (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8)
                clear_medal = [0] * self.GAME_MAX_MUSIC_ID
                for score in scores:
                    if score.id > self.GAME_MAX_MUSIC_ID:
                        continue

                    # Skip any scores for chart types we don't support
                    if score.chart not in [
                            self.CHART_TYPE_EASY,
                            self.CHART_TYPE_NORMAL,
                            self.CHART_TYPE_HYPER,
                            self.CHART_TYPE_EX,
                    ]:
                        continue

                    points = score.points
                    clear_medal[score.id] = clear_medal[
                        score.id] | self.__format_medal_for_score(score)

                    hiscore_index = (score.id * 4) + {
                        self.CHART_TYPE_EASY:
                        self.GAME_CHART_TYPE_EASY_POSITION,
                        self.CHART_TYPE_NORMAL:
                        self.GAME_CHART_TYPE_NORMAL_POSITION,
                        self.CHART_TYPE_HYPER:
                        self.GAME_CHART_TYPE_HYPER_POSITION,
                        self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION,
                    }[score.chart]
                    hiscore_byte_pos = int((hiscore_index * 17) / 8)
                    hiscore_bit_pos = int((hiscore_index * 17) % 8)
                    hiscore_value = points << hiscore_bit_pos
                    hiscore_array[hiscore_byte_pos] = hiscore_array[
                        hiscore_byte_pos] | (hiscore_value & 0xFF)
                    hiscore_array[hiscore_byte_pos +
                                  1] = hiscore_array[hiscore_byte_pos + 1] | (
                                      (hiscore_value >> 8) & 0xFF)
                    hiscore_array[hiscore_byte_pos +
                                  2] = hiscore_array[hiscore_byte_pos + 2] | (
                                      (hiscore_value >> 16) & 0xFF)

                hiscore = bytes(hiscore_array)
                friend.add_child(Node.u16_array('clear_medal', clear_medal))
                friend.add_child(Node.binary('hiscore', hiscore))

            return root

        # Invalid method
        return None