def verify_iidx21music_reg(self, extid: int, lid: str, score: Dict[str, Any]) -> None: call = self.call_node() # Construct node IIDX21music = Node.void('IIDX21music') call.add_child(IIDX21music) IIDX21music.set_attribute('convid', '-1') IIDX21music.set_attribute('iidxid', str(extid)) IIDX21music.set_attribute('pgnum', str(score['pgnum'])) IIDX21music.set_attribute('pid', '51') IIDX21music.set_attribute('rankside', '1') IIDX21music.set_attribute('cflg', str(score['clear_status'])) IIDX21music.set_attribute('method', 'reg') IIDX21music.set_attribute('gnum', str(score['gnum'])) IIDX21music.set_attribute('clid', str(score['chart'])) IIDX21music.set_attribute('mnum', str(score['mnum'])) IIDX21music.set_attribute('is_death', '0') IIDX21music.set_attribute('theory', '0') IIDX21music.set_attribute('shopconvid', lid) IIDX21music.set_attribute('mid', str(score['id'])) IIDX21music.set_attribute('shopflg', '1') IIDX21music.add_child(Node.binary('ghost', bytes([1] * 64))) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/IIDX21music/shopdata/@rank") self.assert_path(resp, "response/IIDX21music/ranklist/data")
def test_packet1(self) -> Node: root = Node.void('test') root.set_attribute('test', 'test string value') # Regular nodes root.add_child(Node.void('void_node')) root.add_child(Node.s8('s8_node', -1)) root.add_child(Node.u8('u8_node', 245)) root.add_child(Node.s16('s16_node', -8000)) root.add_child(Node.u16('u16_node', 65000)) root.add_child(Node.s32('s32_node', -2000000000)) root.add_child(Node.u32('u32_node', 4000000000)) root.add_child(Node.s64('s64_node', -1234567890000)) root.add_child(Node.u64('u64_node', 1234567890000)) root.add_child(Node.binary('bin_node', b'DEADBEEF')) root.add_child(Node.string('str_node', 'this is a string!')) root.add_child(Node.ipv4('ip4_node', '192.168.1.24')) root.add_child(Node.time('time_node', 1234567890)) root.add_child(Node.float('float_node', 2.5)) root.add_child(Node.fouru8('4u8_node', [0x20, 0x21, 0x22, 0x23])) root.add_child(Node.bool('bool_true_node', True)) root.add_child(Node.bool('bool_false_node', False)) # Array nodes root.add_child(Node.s8_array('s8_array_node', [-1, -2, 3, 4, -5])) root.add_child(Node.u8_array('u8_array_node', [245, 2, 0, 255, 1])) root.add_child(Node.s16_array('s16_array_node', [-8000, 8000])) root.add_child(Node.u16_array('u16_array_node', [65000, 1, 2, 65535])) root.add_child(Node.s32_array('s32_array_node', [-2000000000, -1])) root.add_child(Node.u32_array('u32_array_node', [4000000000, 0, 1, 2])) root.add_child( Node.s64_array('s64_array_node', [-1234567890000, -1, 1, 1337])) root.add_child( Node.u64_array('u64_array_node', [1234567890000, 123, 456, 7890])) root.add_child( Node.time_array('time_array_node', [1234567890, 98765432])) root.add_child( Node.float_array('float_array_node', [2.5, 0.0, 5.0, 20.5])) root.add_child( Node.bool_array('bool_array_node', [False, True, True, False])) # XML escaping escape = Node.string( 'escape_test', '\r\n<testing> & \'thing\' "thing" \r\nthing on new line\r\n ') escape.set_attribute('test', '<testing> & \'thing\' "thing" \r\n thing') root.add_child(escape) # Unicode unicode_node = Node.string('unicode', '今日は') unicode_node.set_attribute('unicode_attr', 'わたし') root.add_child(unicode_node) self.assertLoopback(root)
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child( Node.string('g_pm_id', ID.format_extid(profile.get_int('extid')))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child( Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child( Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child( Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child( Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', profile.get_int('collabo', 255))) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child( Node.s32('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child( Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child( Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # Player card section player_card_dict = profile.get_dict('player_card') player_card = Node.void('player_card') root.add_child(player_card) player_card.add_child( Node.u8_array('title', player_card_dict.get_int_array('title', 2, [0, 1]))) player_card.add_child( Node.u8('frame', player_card_dict.get_int('frame'))) player_card.add_child(Node.u8('base', player_card_dict.get_int('base'))) player_card.add_child( Node.u8_array('seal', player_card_dict.get_int_array('seal', 2))) player_card.add_child( Node.s32_array('get_title', player_card_dict.get_int_array('get_title', 4))) player_card.add_child( Node.s32('get_frame', player_card_dict.get_int('get_frame'))) player_card.add_child( Node.s32('get_base', player_card_dict.get_int('get_base'))) player_card.add_child( Node.s32_array('get_seal', player_card_dict.get_int_array('get_seal', 2))) # Player card EX section player_card_ex = Node.void('player_card_ex') root.add_child(player_card_ex) player_card_ex.add_child( Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex'))) player_card_ex.add_child( Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex'))) player_card_ex.add_child( Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex'))) player_card_ex.add_child( Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex'))) # Statistics section and scores section statistics = self.get_play_statistics(userid) last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if (last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2]): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 base.add_child(Node.u8('active_fr_num', 0)) # TODO: Hook up rivals code? base.add_child( Node.s32('total_play_cnt', statistics.get_int('total_plays', 0))) base.add_child(Node.s16('today_play_cnt', today_count)) base.add_child( Node.s16('consecutive_days', statistics.get_int('consecutive_days', 0))) last_played = [ x[0] for x in self.data.local.music.get_last_played( self.game, self.version, userid, 3) ] most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.version, userid, 20) ] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[ score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) player_card.add_child(Node.s16_array('best_music', most_played[0:3])) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32_array('get_ojama', [0, 0])) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s32('play_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.s8_array('jewelry', [0] * 15)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog))) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) reflec_data = Node.void('reflec_data') root.add_child(reflec_data) reflec_data.add_child( Node.s8_array('reflec', profile.get_int_array('reflec', 2))) # Navigate section navigate_dict = profile.get_dict('navigate') navigate = Node.void('navigate') root.add_child(navigate) navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre'))) navigate.add_child(Node.s8('image', navigate_dict.get_int('image'))) navigate.add_child(Node.s8('level', navigate_dict.get_int('level'))) navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama'))) navigate.add_child( Node.s16('limit_num', navigate_dict.get_int('limit_num'))) navigate.add_child(Node.s8('button', navigate_dict.get_int('button'))) navigate.add_child(Node.s8('life', navigate_dict.get_int('life'))) navigate.add_child( Node.s16('progress', navigate_dict.get_int('progress'))) return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Format profile binary_profile = [0] * 2200 # Copy name name_binary = profile.get_str('name', 'なし').encode('shift-jis')[0:12] name_pos = 0 for byte in name_binary: binary_profile[name_pos] = byte name_pos = name_pos + 1 # Copy game mode binary_profile[13] = { 0: 0, 1: 0, 2: 1, 3: 1, 4: 4, 5: 2, }[profile.get_int('play_mode')] # Copy miscelaneous values binary_profile[16] = profile.get_int('last_play_flag') & 0xFF binary_profile[44] = profile.get_int('option') & 0xFF binary_profile[45] = (profile.get_int('option') >> 8) & 0xFF binary_profile[46] = (profile.get_int('option') >> 16) & 0xFF binary_profile[47] = (profile.get_int('option') >> 24) & 0xFF binary_profile[60] = profile.get_int('chara') & 0xFF binary_profile[61] = (profile.get_int('chara') >> 8) & 0xFF binary_profile[62] = profile.get_int('music') & 0xFF binary_profile[63] = (profile.get_int('music') >> 8) & 0xFF binary_profile[64] = profile.get_int('sheet') & 0xFF binary_profile[65] = profile.get_int('category') & 0xFF # This might be the count of friends, since Tune Street *does* support # rivals. However, I can no longer get it running on my cabinet or locally # so there's no way for me to test. binary_profile[67] = profile.get_int('medal_and_friend') & 0xFF # Format Scores hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 7) * 17) + 7) / 8) scores = self.data.remote.music.get_scores(self.game, self.music_version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart in [ self.CHART_TYPE_EASY, ]: continue flags = self.__format_flags_for_score(score) flags_index = score.id * 2 binary_profile[108 + flags_index] = binary_profile[108 + flags_index] | ( flags & 0xFF) binary_profile[109 + flags_index] = binary_profile[109 + flags_index] | ( (flags >> 8) & 0xFF) if score.chart in [ self.CHART_TYPE_ENJOY_5_BUTTON, self.CHART_TYPE_ENJOY_9_BUTTON, ]: # We don't return enjoy scores, just the flags that we played them continue # Format actual score, according to DB chart position points = score.points hiscore_index = (score.id * 7) + { self.CHART_TYPE_5_BUTTON: self.GAME_CHART_TYPE_5_BUTTON_POSITION, self.CHART_TYPE_OLD_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_OLD_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_OLD_EX: self.GAME_CHART_TYPE_EX_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_CHO_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_CHO_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_CHO_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) # Format most played most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.music_version, userid, 20) ] while len(most_played) < 20: most_played.append(-1) profile_pos = 68 for musicid in most_played: binary_profile[profile_pos] = musicid & 0xFF binary_profile[profile_pos + 1] = (musicid >> 8) & 0xFF profile_pos = profile_pos + 2 # Construct final profile root.add_child(Node.binary('b', bytes(binary_profile))) root.add_child(Node.binary('hiscore', bytes(hiscore_array))) root.add_child(Node.binary('town', b'')) return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child( Node.string('g_pm_id', ID.format_extid(profile.get_int('extid')))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child( Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child( Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child( Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child( Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', 255)) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child( Node.s8('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child( Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child( Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # These are probably from an old event, but if they aren't present and defaulted, # then different songs show up in the Zoo event. base.add_child( Node.u16_array( 'gitadora_point', profile.get_int_array('gitadora_point', 3, [2000, 2000, 2000]))) base.add_child( Node.u8('gitadora_select', profile.get_int('gitadora_select', 2))) # Statistics section and scores section statistics = self.get_play_statistics(userid) last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if (last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2]): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 base.add_child(Node.u8('active_fr_num', 0)) # TODO: Hook up rivals code? base.add_child( Node.s32('total_play_cnt', statistics.get_int('total_plays', 0))) base.add_child(Node.s16('today_play_cnt', today_count)) base.add_child( Node.s16('consecutive_days', statistics.get_int('consecutive_days', 0))) last_played = [ x[0] for x in self.data.local.music.get_last_played( self.game, self.version, userid, 3) ] most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.version, userid, 20) ] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] clear_medal[score.id] = clear_medal[score.id] | (medal << (score.chart * 4)) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Avatar section avatar_dict = profile.get_dict('avatar') avatar = Node.void('avatar') root.add_child(avatar) avatar.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0))) avatar.add_child(Node.u8('face', avatar_dict.get_int('face', 0))) avatar.add_child(Node.u8('body', avatar_dict.get_int('body', 0))) avatar.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0))) avatar.add_child(Node.u8('object', avatar_dict.get_int('object', 0))) avatar.add_child( Node.u8_array('comment', avatar_dict.get_int_array('comment', 2))) avatar.add_child( Node.s32_array('get_hair', avatar_dict.get_int_array('get_hair', 2))) avatar.add_child( Node.s32_array('get_face', avatar_dict.get_int_array('get_face', 2))) avatar.add_child( Node.s32_array('get_body', avatar_dict.get_int_array('get_body', 2))) avatar.add_child( Node.s32_array('get_effect', avatar_dict.get_int_array('get_effect', 2))) avatar.add_child( Node.s32_array('get_object', avatar_dict.get_int_array('get_object', 2))) avatar.add_child( Node.s32_array('get_comment_over', avatar_dict.get_int_array('get_comment_over', 3))) avatar.add_child( Node.s32_array('get_comment_under', avatar_dict.get_int_array('get_comment_under', 3))) # Avatar add section avatar_add_dict = profile.get_dict('avatar_add') avatar_add = Node.void('avatar_add') root.add_child(avatar_add) avatar_add.add_child( Node.s32_array('get_hair', avatar_add_dict.get_int_array('get_hair', 2))) avatar_add.add_child( Node.s32_array('get_face', avatar_add_dict.get_int_array('get_face', 2))) avatar_add.add_child( Node.s32_array('get_body', avatar_add_dict.get_int_array('get_body', 2))) avatar_add.add_child( Node.s32_array('get_effect', avatar_add_dict.get_int_array('get_effect', 2))) avatar_add.add_child( Node.s32_array('get_object', avatar_add_dict.get_int_array('get_object', 2))) avatar_add.add_child( Node.s32_array( 'get_comment_over', avatar_add_dict.get_int_array('get_comment_over', 2))) avatar_add.add_child( Node.s32_array( 'get_comment_under', avatar_add_dict.get_int_array('get_comment_under', 2))) avatar_add.add_child( Node.s32_array('new_hair', avatar_add_dict.get_int_array('new_hair', 2))) avatar_add.add_child( Node.s32_array('new_face', avatar_add_dict.get_int_array('new_face', 2))) avatar_add.add_child( Node.s32_array('new_body', avatar_add_dict.get_int_array('new_body', 2))) avatar_add.add_child( Node.s32_array('new_effect', avatar_add_dict.get_int_array('new_effect', 2))) avatar_add.add_child( Node.s32_array('new_object', avatar_add_dict.get_int_array('new_object', 2))) avatar_add.add_child( Node.s32_array( 'new_comment_over', avatar_add_dict.get_int_array('new_comment_over', 2))) avatar_add.add_child( Node.s32_array( 'new_comment_under', avatar_add_dict.get_int_array('new_comment_under', 2))) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8('vs_rank_old', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.u8('netvs_play_cnt', 0)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog))) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) gakuen = Node.void('gakuen_data') root.add_child(gakuen) gakuen.add_child(Node.s32('music_list', -1)) saucer = Node.void('flying_saucer') root.add_child(saucer) saucer.add_child(Node.s32('music_list', -1)) saucer.add_child(Node.s32('tune_count', -1)) saucer.add_child(Node.u32('clear_norma', 0)) saucer.add_child(Node.u32('clear_norma_add', 0)) zoo_dict = profile.get_dict('zoo') zoo = Node.void('zoo') root.add_child(zoo) zoo.add_child( Node.u16_array('point', zoo_dict.get_int_array('point', 5))) zoo.add_child( Node.s32_array('music_list', zoo_dict.get_int_array('music_list', 2))) zoo.add_child( Node.s8_array('today_play_flag', zoo_dict.get_int_array('today_play_flag', 4))) triple = Node.void('triple_journey') root.add_child(triple) triple.add_child(Node.s32('music_list', -1)) triple.add_child( Node.s32_array('boss_damage', [65534, 65534, 65534, 65534])) triple.add_child(Node.s32_array('boss_stun', [0, 0, 0, 0])) triple.add_child(Node.s32('magic_gauge', 0)) triple.add_child(Node.s32('today_party', 0)) triple.add_child(Node.bool('union_magic', False)) triple.add_child(Node.float('base_attack_rate', 1.0)) triple.add_child(Node.s32('iidx_play_num', 0)) triple.add_child(Node.s32('reflec_play_num', 0)) triple.add_child(Node.s32('voltex_play_num', 0)) triple.add_child(Node.bool('iidx_play_flg', True)) triple.add_child(Node.bool('reflec_play_flg', True)) triple.add_child(Node.bool('voltex_play_flg', True)) ios = Node.void('ios') root.add_child(ios) ios.add_child(Node.s32('continueRightAnswer', 30)) ios.add_child(Node.s32('totalRightAnswer', 30)) kac2013 = Node.void('kac2013') root.add_child(kac2013) kac2013.add_child(Node.s8('music_num', 0)) kac2013.add_child(Node.s16('music', 0)) kac2013.add_child(Node.u8('sheet', 0)) baseball = Node.void('baseball_data') root.add_child(baseball) baseball.add_child(Node.s64('music_list', -1)) for id in [3, 5, 7]: node = Node.void('floor_infection') root.add_child(node) node.add_child(Node.s32('infection_id', id)) node.add_child(Node.s32('music_list', -1)) return root
def handle_playerdata_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'expire': return Node.void('playerdata') elif method == 'logout': return Node.void('playerdata') elif method == 'get': modelstring = request.attribute('model') refid = request.child_value('ref_id') root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'conversion': refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'new': refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'set': refid = request.attribute('ref_id') root = Node.void('playerdata') root.add_child(Node.s8('pref', -1)) if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root oldprofile = self.get_profile(userid) or ValidatedDict() newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) root.add_child(Node.string('name', newprofile['name'])) return root elif method == 'friend': refid = request.attribute('ref_id') root = Node.void('playerdata') # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.set_attribute('status', str(Status.NO_PROFILE)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, ValidatedDict] = {} rivals: List[Link] = [] for link in links: if link.type != 'rival': continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) for rival in links[:2]: rivalid = rival.other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores( self.game, self.version, rivalid) # First, output general profile info. friend = Node.void('friend') root.add_child(friend) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8('open', 1)) # Set up some sane defaults. friend.add_child( Node.string('name', rivalprofile.get_str('name', 'なし'))) friend.add_child( Node.string('g_pm_id', ID.format_extid( rivalprofile.get_int('extid')))) friend.add_child( Node.s16('chara', rivalprofile.get_int('chara', -1))) # Perform hiscore/medal conversion. hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[ score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) friend.add_child(Node.u16_array('clear_medal', clear_medal)) friend.add_child(Node.binary('hiscore', hiscore)) return root # Invalid method return None