def __init__(self, player, x, y, z): L2GameServerPacket.__init__(self) self._charObjId = player.getObjectId() self._x, self._y, self._z = x, y, z
def __init__(self, player, x, y, z): L2GameServerPacket.__init__(self) self._charObjId = player.getObjectId() self._x, self._y, self._z = x, y, z
def __init__(self, player, x, y, z, dx, dy, dz): L2GameServerPacket.__init__(self) self._charObjId = player.getObjectId() self._x, self._y, self._z = x, y, z self._xDst, self._yDst, self._zDst = dx, dy, dz
def __init__(self, player, x, y, z, dx, dy, dz): L2GameServerPacket.__init__(self) self._charObjId = player.getObjectId() self._x, self._y, self._z = x, y, z self._xDst, self._yDst, self._zDst = dx, dy, dz