Пример #1
0
 def __init__(self, player, x, y, z):
     L2GameServerPacket.__init__(self)
     self._charObjId = player.getObjectId()
     self._x, self._y, self._z = x, y, z
Пример #2
0
 def __init__(self, player, x, y, z):
     L2GameServerPacket.__init__(self)
     self._charObjId = player.getObjectId()
     self._x, self._y, self._z = x, y, z
Пример #3
0
 def __init__(self, player, x, y, z, dx, dy, dz):
     L2GameServerPacket.__init__(self)
     self._charObjId = player.getObjectId()
     self._x, self._y, self._z = x, y, z
     self._xDst, self._yDst, self._zDst = dx, dy, dz
Пример #4
0
 def __init__(self, player, x, y, z, dx, dy, dz):
     L2GameServerPacket.__init__(self)
     self._charObjId = player.getObjectId()
     self._x, self._y, self._z = x, y, z
     self._xDst, self._yDst, self._zDst = dx, dy, dz