Exemplo n.º 1
0
    def __init__(self, user_id, skill, position, parent=None):
        QWidget.__init__(self, parent=parent)
        self.skill = skill
        self.position = position
        self.user_id = user_id
        self.dbHandler = DatabaseHandler()
        self.staticData = self.dbHandler.getStaticSkillData(
            self.skill.skill_id)
        self.skillQueueItem = None

        # ToDo: If this skill is in this User's skillQueue activate updateTimer and update labels

        self.setBackgroundColor()
        self.createLayout()

        self.checkSkillQueue()

        if self.staticData is None:
            print("Completed Skill Item Widget got a None Skill Static Data")
        else:
            # Int Values of the Characters primary and secondary Attributes, used for calculation
            charAttributes = self.dbHandler.getCharacterAttributes(
                self.user_id)
            charPrimaryAtt = tools.getCharPrimaryValue(charAttributes,
                                                       self.staticData)
            charSecondaryAtt = tools.getCharSecondaryValue(
                charAttributes, self.staticData)
            self.spPerMinute = tools.spPerMinute(charPrimaryAtt,
                                                 charSecondaryAtt)

            # Fill the Labels with Data, and update it every second for the 1st Skill in the Queue
            self.updateLabels()
Exemplo n.º 2
0
    def __init__(self):
        super().__init__()

        self.dbHandler = DatabaseHandler()
        self.selected_character = None

        self.init_MainWindow()
        self.gui_queue = queue.Queue()

        self.startUpdateTimer()
Exemplo n.º 3
0
    def __init__(self, plan_id, parent=None):
        super(SkillPlannerWindow, self).__init__(parent)
        self.dbHandler = DatabaseHandler()
        self.plan = None
        self.loadPlan(plan_id)

        if self.plan is not None:
            self.user_id = self.plan.owner_id
            self.character_name = self.dbHandler.getCharacter(self.user_id).name

        self.set_main_window()
        self.initLayout()
Exemplo n.º 4
0
    def __init__(self, user, parent=None):
        QWidget.__init__(self, parent=parent)

        self.user = user
        self.dbHandler = DatabaseHandler()

        self.initiateLayout()
        self.createGroupList()

        #self.tabLayout.setContentsMargins(0,0,0,0)
        #self.tabLayout.setSpacing(0)

        self.setBackgroundColor()
Exemplo n.º 5
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    def __init__(self, gui_queue, user_id, parent=None):
        super(NewPlanWindow, self).__init__(parent)

        self.parent = parent

        self.dbHandler = DatabaseHandler()
        self.gui_queue = gui_queue
        self.user_id = user_id

        if self.user_id is None:
            self.close()

        self.set_main_window()
        self.createLayout()
Exemplo n.º 6
0
    def __init__(self, parent=None):
        super(MainTabWidget, self).__init__(parent)
        self.parent = parent
        self.dbHandler = DatabaseHandler(
        )  # ToDo: Dangerous to start an own instance of dbHandler?

        self.initiateLayout()

        try:
            userList = self.dbHandler.getAllUser()
            # Overview Tab
            self.createOverviewTab(userList)
            self.createCharacterTabs(userList)
        except Exception as e:
            print("Exception in MainTabWidget init: " + str(e))
Exemplo n.º 7
0
class KnownSkillsWidget(QWidget):
    def __init__(self, user, parent=None):
        QWidget.__init__(self, parent=parent)

        self.user = user
        self.dbHandler = DatabaseHandler()

        self.initiateLayout()
        self.createGroupList()

        #self.tabLayout.setContentsMargins(0,0,0,0)
        #self.tabLayout.setSpacing(0)

        self.setBackgroundColor()

    def initiateLayout(self):
        '''
            box is a Layout needed to Stretch the scrollArea
            scrollArea is needed to add the Scrollbar
            scrollContent is needed to display the scrollable Items inside the scrollArea
            scrollLayout is needed to stretch the Items inside scrollContent

        '''

        box = QVBoxLayout(self)
        box.setContentsMargins(0, 0, 0, 0)
        box.setSpacing(0)

        self.setLayout(box)
        self.scrollArea = QScrollArea(self)
        box.addWidget(self.scrollArea)
        self.scrollArea.setWidgetResizable(True)
        self.scrollContent = QWidget(self.scrollArea)
        self.scrollLayout = QVBoxLayout(self.scrollContent)
        self.scrollLayout.setContentsMargins(0, 0, 0, 0)
        self.scrollLayout.setSpacing(1)
        self.scrollLayout.setAlignment(QtCore.Qt.AlignTop)
        self.scrollContent.setLayout(self.scrollLayout)

    def createGroupList(self):
        groups = self.dbHandler.getStaticSkillGroups()

        if groups is not None:
            for grp in groups:
                if grp.name == "Fake Skills":
                    continue
                grpWidget = SkillGroupWidget(self.user.id, grp)
                self.scrollLayout.addWidget(grpWidget)
                for skillWidget in grpWidget.getChildWidgets():
                    self.scrollLayout.addWidget(skillWidget)

        self.scrollArea.setWidget(self.scrollContent)  # Never forget this!!

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        pal.setColor(self.backgroundRole(), QtCore.Qt.lightGray)
        self.setPalette(pal)
Exemplo n.º 8
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    def __init__(self, parent=None):
        super(UpdateHandler, self).__init__()

        esiapp = App.create(config.ESI_SWAGGER_JSON)

        self.clientStartTime = datetime.datetime.now()

        # init the security object
        self.esisecurity = EsiSecurity(
            app=esiapp,
            redirect_uri=config.ESI_CALLBACK,
            client_id=config.ESI_CLIENT_ID,
            secret_key=config.ESI_SECRET_KEY,
        )


        self.dbHandler = DatabaseHandler()
Exemplo n.º 9
0
    def __init__(self, user, parent=None):
        super(FunctionTabWidget, self).__init__(parent)

        self.user = user
        self.dbHandler = DatabaseHandler()
        self.setBackgroundColor()

        self.createCompletedSkills(user)
        self.createSkillQueue(user)
Exemplo n.º 10
0
    def __init__(self, character_id, gui_queue, parent=None):
        super(DeleteWindow, self).__init__(parent)
        self.dbHandler = DatabaseHandler()
        self.user = self.dbHandler.getUser(character_id)
        self.gui_queue = gui_queue

        self.set_main_window()

        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)

        if self.user.id is None:
            self.layout.addWidget(QLabel("No User selected"))
            self.layout.addStretch(1)
            hBox = QHBoxLayout()
            hBox.addStretch(1)
            button = QPushButton("OK")
            button.clicked.connect(self.close)
            hBox.addWidget(button)

            self.layout.addLayout(hBox)
        else:
            self.layout.addWidget(
                QLabel("You are about to delete the Character: " +
                       self.user.CharacterName))
            self.layout.addWidget(
                QLabel("All Data will be lost! Are you sure?"))
            self.layout.addStretch(1)

            hBox = QHBoxLayout()
            deleteButton = QPushButton("Delete")
            deleteButton.clicked.connect(self.deleteUser)
            cancelButton = QPushButton("Cancel")
            cancelButton.clicked.connect(self.close)
            hBox.addStretch(1)
            hBox.addWidget(deleteButton)
            hBox.addWidget(cancelButton)

            self.layout.addLayout(hBox)

        self.setCentralWidget(self.centralwidget)
        self.show()
Exemplo n.º 11
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    def __init__(self, user,  parent=None):
        super(CharacterTabWidget, self).__init__(parent)
        self.parent = parent
        self.user = user
        self.dbHandler = DatabaseHandler()

        try:
            self.character = self.dbHandler.getCharacter(user.get_id())
            self.attributes = self.dbHandler.getCharacterAttributes(user.get_id())
        except Exception as e:
            print("Exception in CharacterTab: " + str(e))

        if self.character is None:
            print("Character Tab has a None Character")
        else:
            self.layout = self.createLayout()
            self.layout.setSpacing(0)
            self.setLayout(self.layout)

            self.startUpdateTimer()
Exemplo n.º 12
0
    def __init__(self, queue):
        """
        A note on login/logout events: the character login events happen
        whenever a characters is logged into via the SSO, regardless of mod.
        However, the mode should be send as an argument. Similarily,
        the Logout even happens whenever the character is deleted for either
        mode. The mode is sent as an argument, as well as the umber of
        characters still in the cache (if USER mode)
        """
        # self.settings = CRESTSettings.getInstance()

        self.dbHandler = DatabaseHandler()  # ToDo: Dangerous to start an own instance of dbHandler
        self.updateHandler = UpdateHandler()    # ToDo: Dangerous to start an own instance of updateHandler

        self.gui_queue = queue

        # these will be set when needed
        self.httpd = None
        self.state = None
        self.ssoTimer = None

        self.login()
Exemplo n.º 13
0
    def __init__(self, gui_queue, parent=None):
        super(CharManagerWindow, self).__init__(parent)

        self.dbHandler = DatabaseHandler()
        self.gui_queue = gui_queue

        self.set_main_window()

        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(20, 20, 20, 20)
        self.layout.setSpacing(0)
        self.setCentralWidget(self.centralwidget)

        #Heading Label
        self.headingLabel = QLabel("Characters")
        self.headingLabel.setFont(QFont("Arial", 18, QFont.Bold))
        self.layout.addWidget(self.headingLabel)
        self.layout.addSpacing(10)

        #Buttons
        hBox = QHBoxLayout()
        deleteButton = QPushButton("Delete")
        importButton = QPushButton("Import")
        exportButton = QPushButton("Export")
        deleteButton.clicked.connect(self.deleteTriggered)
        importButton.clicked.connect(self.importTriggered)
        exportButton.clicked.connect(self.exportTriggered)

        hBox.addWidget(deleteButton)
        hBox.addWidget(importButton)
        hBox.addWidget(exportButton)

        self.layout.addLayout(hBox)

        self.createTable()
        self.show()
Exemplo n.º 14
0
class CharManagerWindow(QMainWindow):
    def __init__(self, gui_queue, parent=None):
        super(CharManagerWindow, self).__init__(parent)

        self.dbHandler = DatabaseHandler()
        self.gui_queue = gui_queue

        self.set_main_window()

        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(20, 20, 20, 20)
        self.layout.setSpacing(0)
        self.setCentralWidget(self.centralwidget)

        #Heading Label
        self.headingLabel = QLabel("Characters")
        self.headingLabel.setFont(QFont("Arial", 18, QFont.Bold))
        self.layout.addWidget(self.headingLabel)
        self.layout.addSpacing(10)

        #Buttons
        hBox = QHBoxLayout()
        deleteButton = QPushButton("Delete")
        importButton = QPushButton("Import")
        exportButton = QPushButton("Export")
        deleteButton.clicked.connect(self.deleteTriggered)
        importButton.clicked.connect(self.importTriggered)
        exportButton.clicked.connect(self.exportTriggered)

        hBox.addWidget(deleteButton)
        hBox.addWidget(importButton)
        hBox.addWidget(exportButton)

        self.layout.addLayout(hBox)

        self.createTable()
        self.show()

    def createTable(self):

        self.characterTable = MyTable(0, 4)
        self.layout.addWidget(self.characterTable)

        self.setTableHeader()
        self.setTableContent()

    def setTableHeader(self):
        header = ("", "ID", "Name", "Authentication Status")
        self.characterTable.setHorizontalHeaderLabels(header)
        self.characterTable.verticalHeader().setVisible(False)

        # set each column width, for now ResizeToContents
        for x in range(0, len(header) - 1):
            self.characterTable.horizontalHeader().setSectionResizeMode(
                x, QHeaderView.ResizeToContents)
        self.characterTable.horizontalHeader().setStretchLastSection(True)
        self.characterTable.horizontalHeader().setDefaultAlignment(
            Qt.AlignLeft)

    def setTableContent(self):
        # self.characterTable.add_row(["test", "test2"])

        # Ask the Database for a List of all saved Characters
        userList = self.dbHandler.getAllUser()

        # If there are any users saved get the needed elements for our table
        for user in userList:
            data = []
            data.append(str(user.id))
            data.append(str(user.CharacterID))
            data.append(user.CharacterName)
            data.append(self.getUserAuthStatus(user))
            self.characterTable.add_row(data)

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 544
        standard_height = 480
        minimum_width = 544
        minimum_height = 300
        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(minimum_width, minimum_height))

        # main window icon
        self.setWindowIcon(QIcon(config.APP_ICON))
        self.setWindowTitle(config.APP_NAME + " Character Manager")

    def getSelectedUser(self):

        #print(self.characterTable.selectedItems())
        selection = self.characterTable.selectedItems()
        if selection is None or len(selection) == 0:
            return None
        else:
            return int(self.characterTable.selectedItems()[1].text())

    def getUserAuthStatus(self, user):
        status = ""
        now = datetime.datetime.utcnow()

        if user.RefreshToken is None or user.AccessToken is None:
            status = "No Authentication"
        elif now < user.AccessTokenExpire:
            status = "Valid Access Token"
        elif now > user.AccessTokenExpire:
            status = "Valid Refresh Token"

        return status

    def deleteTriggered(self):
        character_id = self.getSelectedUser()
        #print(str(character_id))
        self.deleteWindow = DeleteWindow(character_id, self.gui_queue, self)
        self.deleteWindow.show()

    def importTriggered(self):
        print("import")

    def exportTriggered(self):
        print("export")
Exemplo n.º 15
0
class CharacterTabWidget(QWidget):
    def __init__(self, user,  parent=None):
        super(CharacterTabWidget, self).__init__(parent)
        self.parent = parent
        self.user = user
        self.dbHandler = DatabaseHandler()

        try:
            self.character = self.dbHandler.getCharacter(user.get_id())
            self.attributes = self.dbHandler.getCharacterAttributes(user.get_id())
        except Exception as e:
            print("Exception in CharacterTab: " + str(e))

        if self.character is None:
            print("Character Tab has a None Character")
        else:
            self.layout = self.createLayout()
            self.layout.setSpacing(0)
            self.setLayout(self.layout)

            self.startUpdateTimer()


    def getUser(self):
        # returns the user_id for this character_tab
        return self.user.id

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)

    def updateLabels(self):
        self.layout.update()

    def createLayout(self):
        vBox = QVBoxLayout()
        vBox.addLayout(self.horizontalTop())
        vBox.addSpacing(5)
        vBox.addLayout(self.horizontalMiddle())
        self.functionTab = FunctionTabWidget(self.user)
        vBox.addWidget(self.functionTab)
        #vBox.addStretch(1)

        return vBox

    def horizontalTop(self):
        # Character Image
        characterImage = QLabel()
        pixmap = QPixmap(self.getCharacterPortrait())

        if pixmap is None:
            pixmap = QPixmap('portrait.png')

        characterImage.setPixmap(pixmap.scaled(150, 150))
        characterImage.resize(150, 150)

        hBox = QHBoxLayout()
        hBox.setAlignment(QtCore.Qt.AlignTop)
        hBox.addWidget(characterImage)
        hBox.addSpacing(5)

        # Character General Information
        vBox = QVBoxLayout()
        #vBox.setAlignment(QtCore.Qt.AlignLeft)
        vBox.setAlignment(QtCore.Qt.AlignTop)
        vBox.setSpacing(0)
        vBox.setContentsMargins(0,0,0,0)

        nameLabel = QLabel(self.character.name)
        nameLabel.setFont(QFont("Arial", 14, QFont.Bold))

        balanceLabel = QLabel("Balance: " + format(self.character.balance) + " ISK")
        corpLabel = QLabel("Corporation: ")
        allyLabel = QLabel("Alliance: ")
        secLabel = QLabel("Security Status: " + str(round(self.character.security_status, 2)))
        fatigueLabel = QLabel("Jump Fatigue: ")
        shipLabel = QLabel("Active Ship: ")
        locationLabel = QLabel("Located in: ")
        dockedLabel = QLabel("Docked at: ")

        vBox.addWidget(nameLabel)
        vBox.addWidget(balanceLabel)
        vBox.addWidget(corpLabel)
        vBox.addWidget(allyLabel)
        vBox.addWidget(secLabel)
        vBox.addWidget(fatigueLabel)
        vBox.addWidget(shipLabel)
        vBox.addWidget(locationLabel)
        vBox.addWidget(dockedLabel)
        #vBox.addStretch(1)

        hBox.addLayout(vBox)
        hBox.addStretch(1)

        #ToDo: Update Timer + Force update button (When will the next update occur)

        return hBox

    def horizontalMiddle(self):
        # Account Subscription Status
        vBox1 = QVBoxLayout()
        vBox1.setAlignment(QtCore.Qt.AlignTop)
        subscriptionStatusLabel = QLabel("Account Status: " + "Unknown")
        #subsriptionTimeLabel = QLabel("Remaining Time")

        subscriptionStatusLabel.setFixedWidth(155)  # To indent the Middle hBox. size: pixmap + spacing

        vBox1.addWidget(subscriptionStatusLabel)
        #vBox1.addWidget(subsriptionTimeLabel)
        #vBox1.addStretch(1)

        # Character Stats
        vBox2 = QVBoxLayout()
        vBox2.setAlignment(QtCore.Qt.AlignTop)
        intelligenceLabel = QLabel("Intelligence: " + offset(8) + str(self.attributes.intelligence))  # 12
        perceptionLabel = QLabel("Perception: " + offset(9) + str(self.attributes.perception))  # 10
        charismaLabel = QLabel("Charisma: " + offset(11) + str(self.attributes.charisma))  # 8
        willpowerLabel = QLabel("Willpower: " + offset(11) + str(self.attributes.willpower))  # 9
        memoryLabel = QLabel("Memory: " + offset(13) + str(self.attributes.memory))  # 6

        intelligenceLabel.setFixedWidth(120)

        vBox2.addWidget(intelligenceLabel)
        vBox2.addWidget(perceptionLabel)
        vBox2.addWidget(charismaLabel)
        vBox2.addWidget(willpowerLabel)
        vBox2.addWidget(memoryLabel)
        #vBox2.addStretch(1)

        #Clone Jump Status
        vBox3 = QVBoxLayout()
        vBox3.setAlignment(QtCore.Qt.AlignTop)
        bonusRemapLabel = QLabel("Bonus Remap: " + str(self.attributes.bonus_remaps))
        neuralRemapLabel = QLabel("Next Neural Remap: " + remapTime(self.attributes.accrued_remap_cooldown_date))
        cloneJumpLabel = QLabel("Next Clone Jump: ")


        vBox3.addWidget(bonusRemapLabel)
        vBox3.addWidget(neuralRemapLabel)
        vBox3.addWidget(cloneJumpLabel)
        #vBox3.addStretch(1)

        # Skills Statistics
        vBox4 = QVBoxLayout()
        vBox4.setAlignment(QtCore.Qt.AlignTop)  # ToDo: Include the completed Skills in SkillQueue
        knownSkillsLabel = QLabel("Known Skills: " + str(self.dbHandler.getKnownSkillsCount(self.user)))
        skillsAt5Label = QLabel("Skills at Level V: " + str(self.dbHandler.getSkillsAtV(self.user)))
        totalSPLabel = QLabel("Total SP: " + format(self.character.total_sp))
        if self.character.unallocated_sp is None:
            tmp = 0
        else:
            tmp = self.character.unallocated_sp
        unallocatedSP = QLabel("Unallocated SP: " + format(tmp))

        vBox4.addWidget(knownSkillsLabel)
        vBox4.addWidget(skillsAt5Label)
        vBox4.addWidget(totalSPLabel)
        vBox4.addWidget(unallocatedSP)
        #vBox4.addStretch(1)


        # Complete horizontal Middle
        hBox = QHBoxLayout()

        hBox.addLayout(vBox1)
        hBox.addLayout(vBox2)
        hBox.addSpacing(20)
        hBox.addLayout(vBox3)
        hBox.addStretch(1)
        hBox.addLayout(vBox4)

        return hBox


    def getCharacterPortrait(self):
        # Gets url to the character Portrait from db and sets the shown image to it
        # ToDo: Needs to be changed, so that the image is be save on the harddrive
        pixmap = QPixmap()
        try:
            portraitUrl = self.dbHandler.getCharacterPortrait(self.user.get_id())
            if portraitUrl is not None:
                data = request.urlopen(portraitUrl.px256x256).read()
                pixmap.loadFromData(data)
            else:
                print("No portrait URL for " + self.user.CharacterName + " in the Database")
        except Exception as e:
            print("Exception in CharacterTabWidget.getCharacterPortrait: " + str(e))

        return pixmap
Exemplo n.º 16
0
class DeleteWindow(QMainWindow):
    def __init__(self, character_id, gui_queue, parent=None):
        super(DeleteWindow, self).__init__(parent)
        self.dbHandler = DatabaseHandler()
        self.user = self.dbHandler.getUser(character_id)
        self.gui_queue = gui_queue

        self.set_main_window()

        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)

        if self.user.id is None:
            self.layout.addWidget(QLabel("No User selected"))
            self.layout.addStretch(1)
            hBox = QHBoxLayout()
            hBox.addStretch(1)
            button = QPushButton("OK")
            button.clicked.connect(self.close)
            hBox.addWidget(button)

            self.layout.addLayout(hBox)
        else:
            self.layout.addWidget(
                QLabel("You are about to delete the Character: " +
                       self.user.CharacterName))
            self.layout.addWidget(
                QLabel("All Data will be lost! Are you sure?"))
            self.layout.addStretch(1)

            hBox = QHBoxLayout()
            deleteButton = QPushButton("Delete")
            deleteButton.clicked.connect(self.deleteUser)
            cancelButton = QPushButton("Cancel")
            cancelButton.clicked.connect(self.close)
            hBox.addStretch(1)
            hBox.addWidget(deleteButton)
            hBox.addWidget(cancelButton)

            self.layout.addLayout(hBox)

        self.setCentralWidget(self.centralwidget)
        self.show()

    def deleteUser(self):
        self.dbHandler.deleteUser(self.user.id)
        self.gui_queue.put("Reprint MainWindow")
        self.close()

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 400
        standard_height = 180
        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(standard_width, standard_height))
        self.setMaximumSize(QSize(standard_width, standard_height))

        # main window icon
        self.setWindowIcon(QIcon(config.APP_ICON))
        self.setWindowTitle("Delete Character")
Exemplo n.º 17
0
class CharacterOverviewWidget(QPushButton):
    def __init__(self, user, parent=None):
        super(CharacterOverviewWidget, self).__init__(parent)
        self.setAutoFillBackground(True)
        # self.installEventFilter()
        self.user = user
        self.dbHandler = DatabaseHandler()

        try:
            self.character = self.dbHandler.getCharacter(user.get_id())
        except Exception as e:
            print("Exception in Character Overview Widget: " + str(e))

            if self.character is None:
                print("Character Overview has a None Character")

        # Background Color
        #pal = QPalette()
        #pal.setColor(self.backgroundRole(), QtCore.Qt.red)
        #self.setPalette(pal)

        # Character Image
        self.characterImage = QLabel()
        self.pixmap = QPixmap('portrait.png')
        self.characterImage.setPixmap(self.pixmap.scaled(120, 120))
        self.characterImage.resize(120, 120)

        # Labels
        self.characterNameLabel = QLabel("Name")
        self.characterBalanceLabel = QLabel("Balance")
        self.characterSkillpointsLabel = QLabel("Skillpoints")
        self.characterSkillRemainingTimeLabel = QLabel("Skill Remaining Time")
        self.characterSkillNameLabel = QLabel("Skillname")
        self.characterSkillEndDateLabel = QLabel("Skill End Date")
        self.characterQueueRemainingTimeLabel = QLabel("Queue Remaining Time")

        self.setLabels()
        self.setCharacterPortrait()
        self.setLabelFonts()

        vbox = QVBoxLayout()
        vbox.setSpacing(1)
        vbox.setAlignment(QtCore.Qt.AlignTop)
        vbox.addWidget(self.characterNameLabel)
        vbox.addWidget(self.characterBalanceLabel)
        vbox.addWidget(self.characterSkillpointsLabel)
        vbox.addSpacing(10)
        vbox.addWidget(self.characterSkillRemainingTimeLabel)
        vbox.addSpacing(5)
        vbox.addWidget(self.characterSkillNameLabel)
        vbox.addWidget(self.characterSkillEndDateLabel)
        vbox.addWidget(self.characterQueueRemainingTimeLabel)

        hbox = QHBoxLayout()
        hbox.addWidget(self.characterImage)
        hbox.addSpacing(10)
        hbox.addLayout(vbox)
        hbox.addStretch(1)

        self.setLayout(hbox)

        self.set_size_policy()

        self.startUpdateTimer()

    def initLayout(self):
        print("")

    def setLabels(self):
        if self.character is not None:
            self.characterNameLabel.setText(self.character.name)
            self.characterBalanceLabel.setText(
                format(self.character.balance, ",") + " ISK")
            self.characterSkillpointsLabel.setText(
                format(self.character.total_sp, ",") + " SP")

        lastSkill = self.dbHandler.getSkillQueueLast(self.user.get_id())
        #firstSkill = self.dbHandler.getSkillQueueFirst(self.user.get_id())
        #dbThread = threading.Thread(target=self.dbHandler.getQueueFirst, args=(self.user.get_id(),))
        #dbThread.daemon = True
        #dbThread.start()
        firstSkill = self.dbHandler.getQueueFirst(self.user.get_id())
        #print(realFirst)

        if firstSkill is None:  # ToDo: Check for different approach
            # Character has no SkillQueue
            #print(self.character.name + " has an empty SkillQueue")
            SkillRemainingTime = ""
            SkillName = ""
            SkillEndDate = ""
            QueueRemainingTime = ""
        elif firstSkill.finish_date is None:
            # Character has an inactive SkillQueue
            # print(self.character.name + " has an inactive SkillQueue")
            SkillRemainingTime = "Paused"
            SkillName = self.dbHandler.getStaticSkillData(
                firstSkill.skill_id).name + " " + str(
                    firstSkill.finished_level)
            SkillEndDate = ""
            QueueRemainingTime = ""
        else:
            # Character has an active SkillQueue
            #print(self.character.name + " has an active SkillQueue")
            SkillRemainingTime = service.tools.getSkillRemainingTime(
                firstSkill)
            SkillName = self.dbHandler.getStaticSkillData(
                firstSkill.skill_id).name + " " + str(
                    firstSkill.finished_level)
            SkillEndDate = service.tools.formatDateTime(
                firstSkill.finish_date + config.TIME_DIFFERENCE)
            QueueRemainingTime = "Queue ends in " + service.tools.getSkillRemainingTime(
                lastSkill)

        self.characterSkillRemainingTimeLabel.setText(SkillRemainingTime)
        self.characterSkillNameLabel.setText(SkillName)
        self.characterSkillEndDateLabel.setText(SkillEndDate)
        self.characterQueueRemainingTimeLabel.setText(QueueRemainingTime)

    def setCharacterPortrait(self):
        # Gets url to the character Portrait from db and sets the shown image to it
        # ToDo: Needs to be changed, so that the image is be save on the harddrive
        try:
            portraitUrl = self.dbHandler.getCharacterPortrait(
                self.user.get_id())
            if portraitUrl is not None:
                data = request.urlopen(portraitUrl.px128x128).read()
                self.pixmap.loadFromData(data)
                self.characterImage.setPixmap(self.pixmap.scaled(120, 120))
            else:
                print("No portrait URL for " + self.user.CharacterName +
                      " in the Database")
                #data = request.urlopen("https://pixabay.com/de/pinguin-vogel-tier-tierwelt-k%C3%A4lte-42936/").read()

        except Exception as e:
            print("Exception in CharacterOverview Widget: " + str(e))

    def eventFilter(self, object, event):
        if event.type() == QtCore.QEvent.HoverMove:
            print("Mouseover")

    def set_size_policy(self):
        self.setMaximumSize(350, 150)
        self.setMinimumSize(350, 150)

    def setLabelFonts(self):
        self.characterNameLabel.setFont(QFont("Arial", 14, QFont.Bold))
        self.characterBalanceLabel.setFont(QFont("Arial", 12, QFont.Bold))
        self.characterSkillpointsLabel.setFont(QFont("Arial", 10))
        self.characterSkillRemainingTimeLabel.setFont(QFont("Arial", 10))

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.setLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)

    def updateLabel(self):
        self.characterBalanceLabel.update()
        self.characterSkillpointsLabel.update()
        self.characterSkillRemainingTimeLabel.update()
        self.characterSkillNameLabel.update()
        self.characterSkillEndDateLabel.update()
        self.characterQueueRemainingTimeLabel.update()

    def enterEvent(self, QEvent):
        # here the code for mouse hover
        pass

    def leaveEvent(self, QEvent):
        # here the code for mouse leave
        pass
Exemplo n.º 18
0
class Esi():

    def __init__(self, queue):
        """
        A note on login/logout events: the character login events happen
        whenever a characters is logged into via the SSO, regardless of mod.
        However, the mode should be send as an argument. Similarily,
        the Logout even happens whenever the character is deleted for either
        mode. The mode is sent as an argument, as well as the umber of
        characters still in the cache (if USER mode)
        """
        # self.settings = CRESTSettings.getInstance()

        self.dbHandler = DatabaseHandler()  # ToDo: Dangerous to start an own instance of dbHandler
        self.updateHandler = UpdateHandler()    # ToDo: Dangerous to start an own instance of updateHandler

        self.gui_queue = queue

        # these will be set when needed
        self.httpd = None
        self.state = None
        self.ssoTimer = None

        self.login()

    def login(self):
        """ this redirects the user to the EVE SSO login """
        # token = generate_token()
        # requests.session['token'] = token

        self.startServer()
        return webbrowser.open(esisecurity.get_auth_uri(scopes=config.ESI_SCOPES))

    def logout(self):
        """Logout of implicit character"""
        print("Character logout")
        self.implicitCharacter = None

    def stopServer(self):
        print("Stopping Server")
        self.httpd.stop()
        self.httpd = None

    def startServer(self):
        print("Starting server")
        if self.httpd:
            self.stopServer()
            time.sleep(1)
            # we need this to ensure that the previous get_request finishes, and then the socket will close
        self.httpd = StoppableHTTPServer((config.HOST, config.PORT), AuthHandler)

        self.serverThread = threading.Thread(target=self.httpd.serve, args=(self.callback,))
        self.serverThread.name = "ESIServer"
        self.serverThread.daemon = True
        self.serverThread.start()
        return

    def callback(self, parts):
        """ This is where the user comes after he logged in SSO """
        # get the code from the login process
        code = str(parts['code'][0])
        # token = str(parts['code'][0])

        # compare the state with the saved token for CSRF check

        # now we try to get tokens
        try:
            auth_response = esisecurity.auth(code)
        except APIException as e:
            return print('Login EVE Online SSO failed: %s' % e)

        # we get the character informations
        cdata = esisecurity.verify()

        # if the user is already authed, we log him out
        #if current_user.is_authenticated:
        #   logout_user()

        # now we check in database, if the user exists
        # actually we'd have to also check with character_owner_hash, to be
        # sure the owner is still the same, but that's an example only...

        user = User()
        user.CharacterID = cdata['CharacterID']
        user.CharacterOwnerHash = cdata['CharacterOwnerHash']
        user.CharacterName = cdata['CharacterName']
        user.update_token(auth_response)

        '''
        try:
            user.id = self.dbHandler.saveUser(user)
        except Exception as e:
            print("Exception in Esi.callback1: " + str(e))

        try:
            if user.id is not None:     # We don't want DB Entrys without owner
                self.updateHandler.updateUser(user)
                self.writeToQueue()
        except Exception as e:
            print("Exception in Esi.callback2: " + str(e))
        '''
        try:
            u = self.dbHandler.saveUser(user)
            user = self.dbHandler.getUser(u.CharacterID)

            if user is not None and user.id is not None:
                print("")
                self.updateHandler.updateUser(user)
                self.writeToQueue()

        except Exception as e:
            print("Exception in Esi.callback: " + str(e))

    def writeToQueue(self):
        self.gui_queue.put("Reprint MainWindow")
Exemplo n.º 19
0
    def __init__(self, user, parent=None):
        super(CharacterOverviewWidget, self).__init__(parent)
        self.setAutoFillBackground(True)
        # self.installEventFilter()
        self.user = user
        self.dbHandler = DatabaseHandler()

        try:
            self.character = self.dbHandler.getCharacter(user.get_id())
        except Exception as e:
            print("Exception in Character Overview Widget: " + str(e))

            if self.character is None:
                print("Character Overview has a None Character")

        # Background Color
        #pal = QPalette()
        #pal.setColor(self.backgroundRole(), QtCore.Qt.red)
        #self.setPalette(pal)

        # Character Image
        self.characterImage = QLabel()
        self.pixmap = QPixmap('portrait.png')
        self.characterImage.setPixmap(self.pixmap.scaled(120, 120))
        self.characterImage.resize(120, 120)

        # Labels
        self.characterNameLabel = QLabel("Name")
        self.characterBalanceLabel = QLabel("Balance")
        self.characterSkillpointsLabel = QLabel("Skillpoints")
        self.characterSkillRemainingTimeLabel = QLabel("Skill Remaining Time")
        self.characterSkillNameLabel = QLabel("Skillname")
        self.characterSkillEndDateLabel = QLabel("Skill End Date")
        self.characterQueueRemainingTimeLabel = QLabel("Queue Remaining Time")

        self.setLabels()
        self.setCharacterPortrait()
        self.setLabelFonts()

        vbox = QVBoxLayout()
        vbox.setSpacing(1)
        vbox.setAlignment(QtCore.Qt.AlignTop)
        vbox.addWidget(self.characterNameLabel)
        vbox.addWidget(self.characterBalanceLabel)
        vbox.addWidget(self.characterSkillpointsLabel)
        vbox.addSpacing(10)
        vbox.addWidget(self.characterSkillRemainingTimeLabel)
        vbox.addSpacing(5)
        vbox.addWidget(self.characterSkillNameLabel)
        vbox.addWidget(self.characterSkillEndDateLabel)
        vbox.addWidget(self.characterQueueRemainingTimeLabel)

        hbox = QHBoxLayout()
        hbox.addWidget(self.characterImage)
        hbox.addSpacing(10)
        hbox.addLayout(vbox)
        hbox.addStretch(1)

        self.setLayout(hbox)

        self.set_size_policy()

        self.startUpdateTimer()
Exemplo n.º 20
0
class MainTabWidget(QTabWidget):
    def __init__(self, parent=None):
        super(MainTabWidget, self).__init__(parent)
        self.parent = parent
        self.dbHandler = DatabaseHandler(
        )  # ToDo: Dangerous to start an own instance of dbHandler?

        self.initiateLayout()

        try:
            userList = self.dbHandler.getAllUser()
            # Overview Tab
            self.createOverviewTab(userList)
            self.createCharacterTabs(userList)
        except Exception as e:
            print("Exception in MainTabWidget init: " + str(e))

    def initiateLayout(self):
        '''
            box is a Layout needed to Stretch the scrollArea
            scrollArea is needed to add the Scrollbar
            scrollContent is needed to display the scrollable Items inside the scrollArea
            scrollLayout is needed to stretch the Items inside scrollContent

        '''

        box = QVBoxLayout(self)
        box.setContentsMargins(0, 0, 0, 0)
        box.setSpacing(0)

        self.setLayout(box)
        self.scrollArea = QScrollArea(self)
        box.addWidget(self.scrollArea)
        self.scrollArea.setWidgetResizable(True)
        self.scrollContent = QWidget(self.scrollArea)
        self.scrollLayout = QGridLayout(self.scrollContent)
        self.scrollLayout.setContentsMargins(2, 2, 2, 2)
        self.scrollLayout.setSpacing(4)
        #self.scrollLayout.setAlignment(QtCore.Qt.AlignTop)
        self.scrollContent.setLayout(self.scrollLayout)

    def createOverviewTab(self, userList):

        self.overviewTab = QWidget()

        x = 0
        y = 0
        self.widgetList = []
        for user in userList:
            newWidget = CharacterOverviewWidget(user)
            self.widgetList.append(newWidget)
            self.scrollLayout.addWidget(newWidget, x, y)

            # ToDo: Find a proper Way to print these widgets relative to mainwindow size
            # after adding a widget we need to prepare the next coordinates
            if (y == 0): y = y + 1
            elif (y == 1):
                x = x + 1
                y = y - 1
            elif (y > 1):
                y = 0

        self.addTab(self.scrollArea, "Overview")

        self.scrollArea.setWidget(self.scrollContent)  # Never forget this!
        #self.overviewTab.setLayout(grid)

    def repaintOverviewTab(self):
        self.createOverviewTab()

    def getSelection(self):
        # Returns the selected User, if any
        if self.currentWidget() == self.overviewTab:
            return None
        elif self.currentWidget() == self.scrollArea:
            return None
        else:
            return self.currentWidget().getUser()

    def createCharacterTabs(self, userList):

        for user in userList:
            characterTab = CharacterTabWidget(user)
            self.addTab(characterTab, user.CharacterName)
Exemplo n.º 21
0
class SkillPlannerWindow(QMainWindow):
    def __init__(self, plan_id, parent=None):
        super(SkillPlannerWindow, self).__init__(parent)
        self.dbHandler = DatabaseHandler()
        self.plan = None
        self.loadPlan(plan_id)

        if self.plan is not None:
            self.user_id = self.plan.owner_id
            self.character_name = self.dbHandler.getCharacter(self.user_id).name

        self.set_main_window()
        self.initLayout()

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 860
        standard_height = 600
        minimum_width = 544
        minimum_height = 300

        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(minimum_width, minimum_height))
        # self.setMaximumSize(QSize(standard_width, standard_height))

        # main window icon
        self.setWindowIcon(QIcon(config.APP_ICON))
        #self.setWindowTitle(self.character_name + self.plan.name + config.APP_NAME + " Skill Planner")  # ToDo: Add plan owner and plan name

    def initLayout(self):
        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(20, 20, 20, 20)
        self.layout.setSpacing(5)
        self.setCentralWidget(self.centralwidget)

        self.plansCombo = QComboBox(self)
        self.plansCombo.addItem("Select Plan")
        self.plansCombo.addItem("New Plan")
        self.plansCombo.addItem("Create Plan from Skill Queue")

        self.plansCombo.activated.connect(self.handlePlansCombo)

        self.fillPlansCombo()


        self.layout.addLayout(self.firstLineOptions())

    def firstLineOptions(self):
        '''
        First Line
        Options: Select Plan
        Export Plan to
        Delete Plan
        Print Plan (drucken)
        Copy to clipboard
        Implant calculator
        atrribute optimizer
        :return:
        '''


        hbox = QHBoxLayout()
        hbox.addWidget(self.plansCombo)
        hbox.addStretch(1)

        return hbox

    def skillPlannerTabs(self):
        print("")


    def handlePlansCombo(self, index):

        itemData = self.plansCombo.itemData(index)
        itemText = self.plansCombo.itemText(index)
        if itemData is not None:
            print(self.plansCombo.itemData(index))

    def fillPlansCombo(self):

        plan_list = self.dbHandler.getCharacterPlans(self.user_id)

        for plan in plan_list:
            self.plansCombo.addItem(plan.name, plan.id)

        self.layout.update()

    def loadPlan(self, plan_id):
        if plan_id is not None:
            self.plan = self.dbHandler.getPlan(plan_id)
Exemplo n.º 22
0
class NewPlanWindow(QMainWindow):
    def __init__(self, gui_queue, user_id, parent=None):
        super(NewPlanWindow, self).__init__(parent)

        self.parent = parent

        self.dbHandler = DatabaseHandler()
        self.gui_queue = gui_queue
        self.user_id = user_id

        if self.user_id is None:
            self.close()

        self.set_main_window()
        self.createLayout()

    def createLayout(self):
        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(20, 20, 20, 20)
        self.layout.setSpacing(5)
        self.setCentralWidget(self.centralwidget)

        self.layout.addWidget(QLabel("Enter a name for this plan:"))
        self.name_dialog = QLineEdit(self)
        self.name_dialog.textChanged.connect(self.nameChanged)
        self.description_dialog = QTextEdit(self)

        self.layout.addWidget(self.name_dialog)
        self.layout.addSpacing(2)
        self.layout.addWidget(
            QLabel("Enter a description for this plan (optional):"))
        self.layout.addWidget(self.description_dialog)
        #self.layout.addStretch(1)

        self.ok_button = QPushButton("OK")
        self.ok_button.setDisabled(True)
        self.ok_button.clicked.connect(self.addPlan)
        self.cancel_button = QPushButton("Cancel")
        self.cancel_button.clicked.connect(self.close)

        hbox = QHBoxLayout()
        hbox.addStretch(1)
        hbox.addWidget(self.ok_button)
        hbox.addWidget(self.cancel_button)

        self.layout.addLayout(hbox)

        #self.setLayout(self.layout)

    def nameChanged(self, text):
        if self.name_dialog.text() == "":
            self.ok_button.setDisabled(True)
        else:
            self.ok_button.setDisabled(False)

    def addPlan(self):
        name = self.name_dialog.text()
        description = self.description_dialog.toPlainText()

        newPlan = SkillPlan().create(name, description, self.user_id)

        self.dbHandler.addPlan(newPlan)
        self.openSkillPlanner(newPlan.id)
        self.close()

    def openSkillPlanner(self, plan_id):
        skillPlanner = SkillPlannerWindow(plan_id)
        skillPlanner.show()

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 300
        standard_height = 200
        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(standard_width, standard_height))
        self.setMaximumSize(QSize(standard_width, standard_height))

        # main window icon
        self.setWindowIcon(QIcon(config.APP_ICON))
        self.setWindowTitle(" New Plan")
Exemplo n.º 23
0
class UpdateHandler():
    def __init__(self, parent=None):
        super(UpdateHandler, self).__init__()

        esiapp = App.create(config.ESI_SWAGGER_JSON)

        self.clientStartTime = datetime.datetime.now()

        # init the security object
        self.esisecurity = EsiSecurity(
            app=esiapp,
            redirect_uri=config.ESI_CALLBACK,
            client_id=config.ESI_CLIENT_ID,
            secret_key=config.ESI_SECRET_KEY,
        )


        self.dbHandler = DatabaseHandler()
        #self.dbHandler.initSession()

    def calculateTimeDifference(self):
        config.TIME_DIFFERENCE = 0

    def setApiDetails(self, api, user):

        api.api_client.set_default_header(config.ESI_USER_AGENT, config.ESI_AGENT_DESCRIPTION)
        api.api_client.host = config.ESI_ESI_URL
        api.api_client.configuration.access_token = user.AccessToken

        return api

    def updateAll(self, gui_queue):
        """ Method to update Data for all stored Users.

        """

        self.updateServerStatus()

        # If we have'nt yet, we get the Static Informations for Skills/Ships etc from Eve
        # ToDo: Get Ship Dump and implement a real update function
        if self.dbHandler.staticDumpPresent() == False:
            print("No Skill Dump present ... ")
            #dumpThread = threading.Thread(target=self.getSkilldump)
            #dumpThread.daemon = True
            #dumpThread.start()

        try:
            self.userList = self.dbHandler.getAllUser()
            for user in self.userList:
                self.updateUser(user)
        except Exception as e:
            print("Exception in updateHandler.updateAll: %s\n" % e)
        finally:
            gui_queue.put("Reprint MainWindow")

        self.updateLoop()


    def updateLoop(self):
        while True:
            self.frequentlyUpdate()
            time.sleep(1)

    def frequentlyUpdate(self):
        # Get a new Server Status every Minute

        now = datetime.datetime.now()
        clientRunTime = int((now - self.clientStartTime).total_seconds())


        if (clientRunTime % 60) == 0:   # minutely Update
            # Server Status
            self.updateServerStatus()
        if (clientRunTime % 300) == 0:  # 5 minutely Update
            print("5 Min Update now")
            # Jump Fatigue
            # Balance
            # Notifications
            for user in self.userList:
                self.refreshUserAuth(user)
                self.updateBalance(user)
                self.updateCharacterNotifications(user)
        if (clientRunTime % 900) == 0:  # 15 minutely Update
            print("15 Min Update now")

        if (clientRunTime % 1800) == 0:  # 30 minutely Update
            print("30 Min Update now")
            # Skill Queue
            # Completed Skills
            # Attributes
            for user in self.userList:
                self.refreshUserAuth(user)
                self.updateSkillQueue(user)
                self.updateCompletedSkills(user)
                self.updateCharacterAttributes(user)
        if (clientRunTime % 3600) == 0:  # 60 minutely Update
            print("60 Min Update now")
            # Skill Points
            # Corp History


    def getSkilldump(self):
        #skilldump.SkillDump()
        skilldump.ShipDump()

    def updateUser(self, user):
        """ Method to update Data for one stored User.

            1. refresh the Authentication
            2. ask EvE API for new Data
        """
        #if self.getServerStatus() is not None:
        self.refreshUserAuth(user)
        self.updateCharacter(user)
        self.updateBalance(user)
        self.updatePortrait(user)
        self.updateSkillQueue(user)
        self.updateCompletedSkills(user)
        self.updateCharacterAttributes(user)
        self.updateCharacterNotifications(user)

        #self.getStructureDetails(user)


    def refreshUserAuth(self, user):
        """ Get a new Access Token based on Refresh Token.

        Feeding the esipy with Datas from the Database and ask if AcessToken is expired.
        If so, we refresh the Auth, store the New Tokens in user Class and write them to the Database

        :param user: Stored User Class from Database
        """
        try:
            self.esisecurity.set_token(user.AccessToken, user.RefreshToken, user.AccessTokenExpire)

            if self.esisecurity.is_token_expired() is True:
                user.update_token(self.esisecurity.refresh())
                self.dbHandler.saveUser(user)
            else:
                print("Access Token valid, nothing to do")
        except Exception as e:
            print("Exception in updateHandler.refreshUserAuth: %s\n" % e)



    def updateServerStatus(self):

        api = swagger_client.StatusApi()
        api.api_client.set_default_header(config.ESI_USER_AGENT, config.ESI_AGENT_DESCRIPTION)
        api.api_client.host = config.ESI_ESI_URL
        status = None

        try:
            response = api.get_status()
            now = datetime.datetime.utcnow()
            status = ServerStatus().setStatus(response, now)
            # ToDo: Handle 502 Exception differently as is only means that server is offline
        except Exception as e:
            print(datetime.datetime.now().strftime("%H:%M:%S"))
            print("Exception in updateHandler.getServerStatus: %s\n" % e)

            status = ServerStatus().setStatus(None, None)
        finally:

            self.dbHandler.saveServerStatus(status)

    def updateCharacter(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id(user.CharacterID)
            char = Character().setCharacter(response, user.get_id())  # create an databaseTables Object of Character
            self.dbHandler.saveCharacter(char)
            #self.updateAllianceName(char)
            #self.updateCorporationName(char)
        except Exception as e:
            print("Exception in updateHandler.updateCharacter(): %s\n" % e)

    def updateBalance(self, user):

        api = swagger_client.WalletApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_wallet(user.CharacterID)
            self.dbHandler.saveCharacterBalance(response, user.get_id())
        except Exception as e:
            print("Exception in updateHandler.updateBalance(): %s\n" % e)

    def updatePortrait(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_portrait(user.CharacterID)
            portrait = CharacterPortrait().setCharacterPortrait(response, user.get_id())
            self.dbHandler.saveCharacterPortrait(portrait)

        except Exception as e:
            print("Exception in updateHandler.updatePortrait(): %s\n" % e)

    def downloadPortraits(self, user):
        #ToDo: finalize this
        netwManager = QNetworkAccessManager()
        url = QUrl()

    def updateSkillQueue(self, user):

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_skillqueue(user.CharacterID)
            if len(response) > 0:
                # Create a SkillQueue Object, containing list of Skills and the owner ID
                skillQueue = SkillQueue().createSkillQueue(response, user.get_id())
                # Saving the Skill Queue
                self.dbHandler.saveSkillQueue(skillQueue)
            else:
                print(user.CharacterName + " has an Empty Skillqueue")
        except Exception as e:
            print("Exception in updateHandler.updateSkillqueue(): %s\n" % e)

    def updateCompletedSkills(self, user):
        """ Update the completed Skills
        Since we get a List of completed Skills and the Skillpoint values, we need to split where we save them
        The Skills go in the CompletedSkillItems DB.
        The Skillpoint values will be added to the character Table

        :param user: Stored User Class from Database
        """

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_skills(user.CharacterID)
            skillList = CompletedSkillList().createCSL(response, user.get_id())
            self.dbHandler.saveKnownSkills(skillList)
            self.dbHandler.saveCharacterSP(user.get_id(), response.total_sp, response.unallocated_sp)
        except Exception as e:
            print("Exception in updateHandler.updateCompletedSkills: %s\n" % e)

    def updateCharacterAttributes(self, user):

        api = swagger_client.SkillsApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_attributes(user.CharacterID)
            charAttributes = CharacterAttributes().create(response, user.get_id())
            self.dbHandler.saveCharacterAttributes(charAttributes)
        except Exception as e:
            print("Exception in updateHandler.updateCharacterAttributes(): %s\n" % e)

    def updateAllianceName(self, char):

        api = swagger_client.AllianceApi()
        api = self.setApiDetails(api)

        try:
            response = api.get_alliances_alliance_id(char.alliance_id)
            print(response)
        except Exception as e:
            print("Exception in UpdateHandler.updateAllianceName: " + str(e))

    def updateCorporationName(self, char):

        api = swagger_client.CorporationApi()
        api = self.setApiDetails(api)

        try:
            response = api.get_alliances_alliance_id(char.corporation_id)
            print(response)
        except Exception as e:
            print("Exception in UpdateHandler.updateCorporationName: " + str(e))


    def updateCharacterNotifications(self, user):

        api = swagger_client.CharacterApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_characters_character_id_notifications(user.CharacterID)
            notifications = []
            for item in response:
                new = CharacterNotifications().create(item, user.id)
                notifications.append(new)
                self.dbHandler.saveCharacterNotification(new)
        except Exception as e:
            print("Exception in updateHandler.getCharacterNotifications: %s\n" % e)

    def getStructureDetails(self, user):
        # Test Function for getting Corp Structures, specially remaining structure fuel/time
        api = swagger_client.CorporationApi()
        api = self.setApiDetails(api, user)

        try:
            response = api.get_corporations_corporation_id_structures(573400667)
            print(response)
            print(response.data)
        except Exception as e:
            print("Exception in updateHandler.getStructureDetails: %s\n" % e)
Exemplo n.º 24
0
class SkillQueueWidget(QWidget):
    def __init__(self, user, parent=None):
        QWidget.__init__(self, parent=parent)

        self.user = user
        self.dbHandler = DatabaseHandler()

        self.initiateLayout()
        self.createSkillQueue()

        #self.tabLayout.setContentsMargins(0,0,0,0)
        #self.tabLayout.setSpacing(0)

        self.setBackgroundColor()

    def initiateLayout(self):
        '''
            box is a Layout needed to Stretch the scrollArea
            scrollArea is needed to add the Scrollbar
            scrollContent is needed to display the scrollable Items inside the scrollArea
            scrollLayout is needed to stretch the Items inside scrollContent

        '''

        box = QVBoxLayout(self)
        box.setContentsMargins(0,0,0,0)
        box.setSpacing(0)

        self.setLayout(box)
        self.scrollArea = QScrollArea(self)
        box.addWidget(self.scrollArea)
        self.scrollArea.setWidgetResizable(True)
        self.scrollContent = QWidget(self.scrollArea)
        self.scrollLayout = QVBoxLayout(self.scrollContent)
        self.scrollLayout.setContentsMargins(2,2,2,2)
        self.scrollLayout.setSpacing(4)
        self.scrollLayout.setAlignment(QtCore.Qt.AlignTop)
        self.scrollContent.setLayout(self.scrollLayout)

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        pal.setColor(self.backgroundRole(), QtCore.Qt.white)
        self.setPalette(pal)

    def createSkillQueue(self):
        skillQueue = self.dbHandler.getSkillQueue(self.user.get_id())

        now = datetime.datetime.utcnow()

        # ToDo: Optimize with pythontricks
        if skillQueue is not None:
            queue_position = 1
            for skill in skillQueue:
                if (skill.finish_date is None) or (skill.finish_date > now):  # Skip completed Skills
                    widget = QueueItem(self.user.id, skill, queue_position)
                    self.scrollLayout.addWidget(widget)
                    queue_position += 1

        self.scrollArea.setWidget(self.scrollContent)  # Never forget this!
Exemplo n.º 25
0
class QueueItem(QWidget):
    def __init__(self, user_id,  skill, queue_position, parent=None):
        QWidget.__init__(self, parent=parent)
        self.skill = skill
        self.user_id = user_id
        self.queue_position = queue_position

        self.setBackgroundColor()
        self.dbHandler = DatabaseHandler()

        self.staticData = self.dbHandler.getStaticSkillData(self.skill.skill_id)

        self.createLayout()

        if self.staticData is None:
            print("Queue Item Widget got a None Skill Static Data")
        else:
            # Int Values of the Characters primary and secondary Attributes, used for calculation
            charAttributes = self.dbHandler.getCharacterAttributes(self.user_id)
            charPrimaryAtt = tools.getCharPrimaryValue(charAttributes, self.staticData)
            charSecondaryAtt = tools.getCharSecondaryValue(charAttributes, self.staticData)
            self.spPerMinute = tools.spPerMinute(charPrimaryAtt, charSecondaryAtt)

            # Fill the Labels with Data, and update it every second for the 1st Skill in the Queue
            self.updateLabels()
            if self.queue_position == 1:
                self.startUpdateTimer()


    def createLayout(self):

        self.layout = QVBoxLayout()
        self.layout.addLayout(self.firstLine())
        self.layout.addLayout(self.secondLine())
        self.setLayout(self.layout)

        self.set_size_policy()


    def firstLine(self):
        hbox = QHBoxLayout()

        self.titleLabel = QLabel("x. Skill Name")
        self.rankLabel = QLabel("Rank x")
        self.levelLabel = QLabel("Level X")

        self.titleLabel.setFont(QFont("Arial", 8, QFont.Bold))

        hbox.addWidget(self.titleLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.rankLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.levelLabel)

        return hbox

    def secondLine(self):
        hbox = QHBoxLayout()

        self.spLabel = QLabel("SP: ")
        self.spPerHourLabel = QLabel("SP/Hour: ")
        self.trainingTimeLabel = QLabel("Training Time: ")
        self.progressLabel = QLabel(" % Done")


        hbox.addWidget(self.spLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.spPerHourLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.trainingTimeLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.progressLabel)

        return hbox

    def updateLabels(self):
        #First Line ToDo: Optimize
        pos = str(self.queue_position)
        name = self.staticData.name
        self.titleLabel.setText(pos + ". " + name)
        self.rankLabel.setText("(Rank " + str(self.staticData.rank) + ")")
        self.levelLabel.setText("Level " + str(self.skill.finished_level))
        if self.skill.finish_date is not None:
            self.trainingTimeLabel.setText("Training Time: " + tools.getSkillTrainingTime(self.skill))     # -

        # Second Line
        skillTrainingProgress = tools.getSkillTrainingProgress(self.skill, self.spPerMinute)    # +

        self.spLabel.setText("SP: " + format(self.skill.level_start_sp + skillTrainingProgress) + "/"      # +
                             + format(self.skill.level_end_sp))
        self.spPerHourLabel.setText("SP/Hour: " + str(int(60*self.spPerMinute)))        # -

        self.progressLabel.setText(str(round(skillTrainingProgress /
                                             (self.skill.level_end_sp - self.skill.level_start_sp)
                                             * 100, 1)) + " % Done")  # +
        self.layout.update()

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        mod = self.skill.queue_position % 2
        if mod == 0:
            pal.setColor(self.backgroundRole(), QtCore.Qt.lightGray)
        else:
            pal.setColor(self.backgroundRole(), QtCore.Qt.white)

        self.setPalette(pal)


    def set_size_policy(self):
        self.layout.setContentsMargins(1, 1, 1, 1)
        self.layout.setSpacing(1)
        self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Maximum)

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)
Exemplo n.º 26
0
class KnownSkillsItem(QWidget):
    def __init__(self, user_id, skill, position, parent=None):
        QWidget.__init__(self, parent=parent)
        self.skill = skill
        self.position = position
        self.user_id = user_id
        self.dbHandler = DatabaseHandler()
        self.staticData = self.dbHandler.getStaticSkillData(
            self.skill.skill_id)
        self.skillQueueItem = None

        # ToDo: If this skill is in this User's skillQueue activate updateTimer and update labels

        self.setBackgroundColor()
        self.createLayout()

        self.checkSkillQueue()

        if self.staticData is None:
            print("Completed Skill Item Widget got a None Skill Static Data")
        else:
            # Int Values of the Characters primary and secondary Attributes, used for calculation
            charAttributes = self.dbHandler.getCharacterAttributes(
                self.user_id)
            charPrimaryAtt = tools.getCharPrimaryValue(charAttributes,
                                                       self.staticData)
            charSecondaryAtt = tools.getCharSecondaryValue(
                charAttributes, self.staticData)
            self.spPerMinute = tools.spPerMinute(charPrimaryAtt,
                                                 charSecondaryAtt)

            # Fill the Labels with Data, and update it every second for the 1st Skill in the Queue
            self.updateLabels()

    def createLayout(self):

        self.layout = QVBoxLayout()
        self.layout.addLayout(self.firstLine())
        self.layout.addLayout(self.secondLine())
        self.setLayout(self.layout)

        self.set_size_policy()

    def firstLine(self):
        hbox = QHBoxLayout()

        self.titleLabel = QLabel("x. Skill Name")
        self.rankLabel = QLabel("Rank x")
        self.levelLabel = QLabel("Level X")

        self.titleLabel.setFont(QFont("Arial", 8, QFont.Bold))

        hbox.addWidget(self.titleLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.rankLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.levelLabel)

        return hbox

    def secondLine(self):
        hbox = QHBoxLayout()

        self.spLabel = QLabel("SP: ")
        self.progressLabel = QLabel(" % Done")

        hbox.addWidget(self.spLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.progressLabel)

        return hbox

    def updateLabels(self):
        #First Line ToDo: Optimize
        #pos = str(self.queue_position)
        name = self.staticData.name
        self.titleLabel.setText(name)
        self.rankLabel.setText("(Rank " + str(self.staticData.rank) + ")")
        self.levelLabel.setText("Level " + str(self.skill.trained_skill_level))

        # Second Line
        if self.skill.trained_skill_level == 5:
            modifier = 4
        else:
            modifier = self.skill.trained_skill_level

        # Eve training multiplier formula: SP = 250 * multiplier * sqrt(32)^(level-1)
        skill_level_end_sp = 250 * self.staticData.rank * math.sqrt(
            32)**modifier

        if self.skillQueueItem is None:
            skillTrainingProgress = 0
        else:
            skillTrainingProgress = tools.getSkillTrainingProgress(
                self.skillQueueItem, self.spPerMinute)

        self.spLabel.setText("SP: " + format(self.skill.skillpoints_in_skill +
                                             skillTrainingProgress) + "/" +
                             format(round(skill_level_end_sp)))

        self.progressLabel.setText(
            str(
                round(
                    skillTrainingProgress /
                    (skill_level_end_sp - self.skill.skillpoints_in_skill) *
                    100, 1)) + " % Done")  # +

        self.layout.update()

    def checkSkillQueue(self):
        # ToDO: Might need improvement check if skill is already completed
        # we want to know if this skill is in this users skill queue
        self.skillQueueItem = dbHandler.getSkillQueueItem(
            self.user_id, self.skill.skill_id)
        if self.skillQueueItem is not None:
            self.startUpdateTimer()

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        mod = self.position % 2
        if mod == 0:
            pal.setColor(self.backgroundRole(), QtCore.Qt.lightGray)
        else:
            pal.setColor(self.backgroundRole(), QtCore.Qt.white)

        self.setPalette(pal)

    def set_size_policy(self):
        self.layout.setContentsMargins(1, 1, 1, 1)
        self.layout.setSpacing(1)
        self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Maximum)

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)
Exemplo n.º 27
0
class GeneralMainDesign(QMainWindow):
    """General design of the main window"""
    def __init__(self):
        super().__init__()

        self.dbHandler = DatabaseHandler()
        self.selected_character = None

        self.init_MainWindow()
        self.gui_queue = queue.Queue()

        self.startUpdateTimer()

    def init_MainWindow(self):
        self.set_main_window()
        self.setBackgroundColor()
        self.createLayout()

        self.setWindowIcon(QIcon(config.APP_ICON))

        # query frame
        # self.frame_query = QueryFrame()
        # self._set_frame()
        # layout.addWidget(self.frame_query)

        # status bar
        self.statusbar = QStatusBar(self)
        self.set_status_bar()
        self.setStatusBar(self.statusbar)

        # MainMenuBar
        self.menubar = self.menuBar()
        self.set_main_menubar()

        # Tab Widget
        self.createTabwidget()

        #self.resizeEvent.

        self.show()
        # self.progress_bar = ProgressBar(self)
        # self.statusbar.addPermanentWidget(self.progress_bar)
        # self.progress_bar.setVisible(True)

        # self.dw_top = DockWidget(460, 90, 20000, 50)
        # self.dw_top.setTitleBarWidget(QWidget())
        # self.dwc_top = DockWidgetContentsTop()
        # .dw_top.setWidget(self.dwc_top)
        # self.addDockWidget(QtCore.Qt.TopDockWidgetArea, self.dw_top)

        # dockwidget collection (left side)
        # self.dw_collections = DockWidget(350, 620, 700, 20000)
        # self.dw_collections.setTitleBarWidget(QWidget())
        # self.dwc_left = DockWidgetContentsLeft(self)
        # self.dw_collections.setWidget(self.dwc_left)
        # self.addDockWidget(QtCore.Qt.LeftDockWidgetArea, self.dw_collections)

        QMetaObject.connectSlotsByName(self)

    def set_main_window(self):
        # Standard Values for this Window
        standard_width = 960
        standard_height = 720
        minimum_width = 544
        minimum_height = 480
        """Sets the size policies of the main window"""
        self.resize(standard_width, standard_height)
        size_policy = QSizePolicy(QSizePolicy.Minimum, QSizePolicy.Minimum)
        size_policy.setHorizontalStretch(0)
        size_policy.setVerticalStretch(0)
        size_policy.setHeightForWidth(self.sizePolicy().hasHeightForWidth())
        self.setSizePolicy(size_policy)
        self.setMinimumSize(QSize(minimum_width, minimum_height))

        # main window icon
        self.setWindowIcon(QIcon(""))
        self.setWindowTitle(config.APP_NAME)

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        pal.setColor(self.backgroundRole(), Qt.white)
        self.setPalette(pal)

    def set_main_menubar(self):
        # Create Menu Bar with Actions
        # .menubar.setGeometry(QRect(0, 0, 908, 21))
        self.menubar.clear()  # delete all actions
        self.menubar.setObjectName("menubar")

        # File Menu
        self.fileMenu = self.menubar.addMenu('&File')
        #File Menu Actions
        addCharAction = QAction("&Add Character", self)
        manageCharAction = QAction("&Manage Character", self)
        exitAction = QAction("&Exit", self)
        #File Menu Action Triggers
        addCharAction.triggered.connect(self.addCharacterTriggered)
        manageCharAction.triggered.connect(self.manageCharacterTriggered)
        exitAction.triggered.connect(self.exitTriggered)

        self.fileMenu.addAction(addCharAction)
        self.fileMenu.addAction(manageCharAction)
        self.fileMenu.addSeparator()
        self.fileMenu.addAction(exitAction)

        # Plans Menu -------------------------------------------------------------------
        self.plansMenu = self.menubar.addMenu('&Plans')
        self.addPlanAction = QAction("&Add Plan", self)
        self.createSkillQueuePlanAction = QAction(
            "&Create Plan from Skillqueue", self)
        self.importPlanfromFileAction = QAction("&Import Plan from File", self)
        self.managePlanPlanAction = QAction("&Manage Plans", self)

        self.addPlanAction.triggered.connect(self.addPlan)

        self.plansMenu.addAction(self.addPlanAction)
        self.plansMenu.addAction(self.createSkillQueuePlanAction)
        self.plansMenu.addAction(self.importPlanfromFileAction)
        self.plansMenu.addAction(self.managePlanPlanAction)
        self.plansMenu.addSeparator()

        # Initially disable Plan Buttons
        self.addPlanAction.setDisabled(True)
        self.createSkillQueuePlanAction.setDisabled(True)
        self.importPlanfromFileAction.setDisabled(True)
        self.managePlanPlanAction.setDisabled(True)

        if self.selected_character is not None:
            self.addCharacterPlansToMenu()

        # Tools Menu --------------------------------------------------------------------
        self.toolsMenu = self.menubar.addMenu('&Tools')
        manageNotificationsAction = QAction("&Manage Notifications", self)
        #reloadUI = QAction("&Reload UI", self)
        optionsAction = QAction("&Options", self)

        #reloadUI.triggered.connect(self.writeToQueue)

        self.toolsMenu.addAction(manageNotificationsAction)
        #self.toolsMenu.addAction(reloadUI)
        self.toolsMenu.addSeparator()
        self.toolsMenu.addAction(optionsAction)

        #Help Menu
        self.helpMenu = self.menubar.addMenu('&Help')
        helpAction = QAction("&Help", self)
        aboutAction = QAction("&About", self)

        self.helpMenu.addAction(helpAction)
        self.helpMenu.addSeparator()
        self.helpMenu.addAction(aboutAction)

    def set_frame(self):
        self.frame_query.setFrameShape(QFrame.StyledPanel)
        self.frame_query.setFrameShadow(QFrame.Raised)

    def set_status_bar(self):
        self.statusbar.setMinimumSize(QSize(0, 18))
        font = QFont()
        font.setPointSize(9)
        self.statusbar.setFont(font)

        self.updateStatusbar()

    def updateStatusbar(self):
        #now = datetime.datetime.utcnow()
        #now = pytz.UTC
        time = datetime.datetime.utcnow().strftime("%H:%M")
        data = self.dbHandler.getServerStatus()
        if data is None:
            self.statusbar.showMessage("EVE Time " + time +
                                       "  |  Tranquility Server Offline")
        elif data.start_time is None:
            self.statusbar.showMessage("EVE Time " + time +
                                       "  |  Tranquility Server Offline")
        else:
            playerCount = data.players
            self.statusbar.showMessage("EVE Time " + time +
                                       "  |  Tranquility Server Online (" +
                                       tools.format(playerCount) + " Pilots)")

    def windowResized(self):
        print("X")

    ################
    #
    # Menubar Action trigger Functions
    #
    ################
    def addCharacterPlansToMenu(self):
        plan_list = self.dbHandler.getCharacterPlans(self.selected_character)

        for plan in plan_list:
            action = QAction(plan.name, self)
            action.triggered.connect(
                functools.partial(self.openSkillPlanner, plan.id))

            self.plansMenu.addAction(action)

    def exitTriggered(self):
        # Close the Application
        self.close()

    def addCharacterTriggered(self):
        # self.startUpdateTimer()
        Esi(self.gui_queue)

    def addPlan(self):
        self.newPlanWindow = NewPlanWindow(self.gui_queue,
                                           self.selected_character, self)
        self.newPlanWindow.show()

    def manageCharacterTriggered(self):
        # Open New Window Character Manager
        self.charManager = CharManagerWindow(self.gui_queue, self)
        self.charManager.show()

    def deleteLayout(self):
        print("Deleting Layout..")
        while self.layout.count() > 0:
            item = self.layout.takeAt(0)
            if not item:
                continue

            w = item.widget()
            if w:
                w.deleteLater()
        print("Layout deleted.")

    def createLayout(self):
        print("creating Layout...")
        self.centralwidget = QWidget(self)
        self.layout = QVBoxLayout(self.centralwidget)
        self.layout.setContentsMargins(0, 0, 2, 0)
        self.layout.setSpacing(0)
        self.setCentralWidget(self.centralwidget)
        print("Layout created.")

    def createTabwidget(self):
        print("creating Tabwidget ...")
        self.tab_widget = MainTabWidget(self)
        self.tab_widget.currentChanged.connect(self.updateSelection)
        self.layout.addWidget(self.tab_widget)
        print("Tabwidget created.")

    def updateSelection(self):
        # we wan't to know wich tab is selected
        # selected_character = None for Overview, user_id for every characterTab
        # then update Button Activation and menubar
        self.selected_character = self.tab_widget.getSelection()

        self.set_main_menubar()
        self.updateButtonActivation()

    def updateButtonActivation(self):
        if self.selected_character is None:
            # Plans Menu
            self.addPlanAction.setDisabled(True)
            self.createSkillQueuePlanAction.setDisabled(True)
            self.importPlanfromFileAction.setDisabled(True)
            self.managePlanPlanAction.setDisabled(True)
        else:
            # Plans Menu
            self.addPlanAction.setDisabled(False)
            self.createSkillQueuePlanAction.setDisabled(False)
            self.importPlanfromFileAction.setDisabled(False)
            self.managePlanPlanAction.setDisabled(False)

    def reprintUI(self):
        # repaint Function: delete old layout and children, then paint a new one
        # should only be neccessary after adding a new Character
        try:
            self.deleteLayout()
            self.createLayout()
            self.createTabwidget()
        except Exception as e:
            print("Exception in mainwindow.reprintUI: " + str(e))

    def hearAtQueue(self):
        now = datetime.datetime.utcnow()
        if (now.second % 60) == 0:
            self.updateStatusbar()

        if self.gui_queue.empty() is False:
            msg = self.gui_queue.get()
            if msg == "Reprint MainWindow":
                self.reprintUI()
                #self.timer.stop()

    def openSkillPlanner(self, plan_id):
        self.skillPlanner = SkillPlannerWindow(plan_id, self)
        self.skillPlanner.show()

    def startUpdateTimer(self):
        self.timer = QTimer()
        self.timer.timeout.connect(self.hearAtQueue)
        self.timer.setSingleShot(False)
        self.timer.start(1000)
Exemplo n.º 28
0
from PyQt5.QtWidgets import QWidget, QSizePolicy, QLabel, QGridLayout, QVBoxLayout, QHBoxLayout, QMainWindow, QApplication, \
    QGridLayout, QPushButton, QScrollArea, QFrame
from PyQt5 import QtCore
from PyQt5.QtGui import QPalette, QPixmap, QFont

import sys
import math
from db.databaseHandler import DatabaseHandler
from db.databaseTables import CompletedSkillList, CompletedSkillItem, User, StaticSkills, StaticSkillGroups
from service import tools
from service.tools import format

#hyper Parameter
dbHandler = DatabaseHandler()


# ToDo Mouse Over and click Event/Action
class KnownSkillsWidget(QWidget):
    def __init__(self, user, parent=None):
        QWidget.__init__(self, parent=parent)

        self.user = user
        self.dbHandler = DatabaseHandler()

        self.initiateLayout()
        self.createGroupList()

        #self.tabLayout.setContentsMargins(0,0,0,0)
        #self.tabLayout.setSpacing(0)

        self.setBackgroundColor()