Exemplo n.º 1
0
class QueueItem(QWidget):
    def __init__(self, user_id,  skill, queue_position, parent=None):
        QWidget.__init__(self, parent=parent)
        self.skill = skill
        self.user_id = user_id
        self.queue_position = queue_position

        self.setBackgroundColor()
        self.dbHandler = DatabaseHandler()

        self.staticData = self.dbHandler.getStaticSkillData(self.skill.skill_id)

        self.createLayout()

        if self.staticData is None:
            print("Queue Item Widget got a None Skill Static Data")
        else:
            # Int Values of the Characters primary and secondary Attributes, used for calculation
            charAttributes = self.dbHandler.getCharacterAttributes(self.user_id)
            charPrimaryAtt = tools.getCharPrimaryValue(charAttributes, self.staticData)
            charSecondaryAtt = tools.getCharSecondaryValue(charAttributes, self.staticData)
            self.spPerMinute = tools.spPerMinute(charPrimaryAtt, charSecondaryAtt)

            # Fill the Labels with Data, and update it every second for the 1st Skill in the Queue
            self.updateLabels()
            if self.queue_position == 1:
                self.startUpdateTimer()


    def createLayout(self):

        self.layout = QVBoxLayout()
        self.layout.addLayout(self.firstLine())
        self.layout.addLayout(self.secondLine())
        self.setLayout(self.layout)

        self.set_size_policy()


    def firstLine(self):
        hbox = QHBoxLayout()

        self.titleLabel = QLabel("x. Skill Name")
        self.rankLabel = QLabel("Rank x")
        self.levelLabel = QLabel("Level X")

        self.titleLabel.setFont(QFont("Arial", 8, QFont.Bold))

        hbox.addWidget(self.titleLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.rankLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.levelLabel)

        return hbox

    def secondLine(self):
        hbox = QHBoxLayout()

        self.spLabel = QLabel("SP: ")
        self.spPerHourLabel = QLabel("SP/Hour: ")
        self.trainingTimeLabel = QLabel("Training Time: ")
        self.progressLabel = QLabel(" % Done")


        hbox.addWidget(self.spLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.spPerHourLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.trainingTimeLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.progressLabel)

        return hbox

    def updateLabels(self):
        #First Line ToDo: Optimize
        pos = str(self.queue_position)
        name = self.staticData.name
        self.titleLabel.setText(pos + ". " + name)
        self.rankLabel.setText("(Rank " + str(self.staticData.rank) + ")")
        self.levelLabel.setText("Level " + str(self.skill.finished_level))
        if self.skill.finish_date is not None:
            self.trainingTimeLabel.setText("Training Time: " + tools.getSkillTrainingTime(self.skill))     # -

        # Second Line
        skillTrainingProgress = tools.getSkillTrainingProgress(self.skill, self.spPerMinute)    # +

        self.spLabel.setText("SP: " + format(self.skill.level_start_sp + skillTrainingProgress) + "/"      # +
                             + format(self.skill.level_end_sp))
        self.spPerHourLabel.setText("SP/Hour: " + str(int(60*self.spPerMinute)))        # -

        self.progressLabel.setText(str(round(skillTrainingProgress /
                                             (self.skill.level_end_sp - self.skill.level_start_sp)
                                             * 100, 1)) + " % Done")  # +
        self.layout.update()

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        mod = self.skill.queue_position % 2
        if mod == 0:
            pal.setColor(self.backgroundRole(), QtCore.Qt.lightGray)
        else:
            pal.setColor(self.backgroundRole(), QtCore.Qt.white)

        self.setPalette(pal)


    def set_size_policy(self):
        self.layout.setContentsMargins(1, 1, 1, 1)
        self.layout.setSpacing(1)
        self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Maximum)

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)
Exemplo n.º 2
0
class KnownSkillsItem(QWidget):
    def __init__(self, user_id, skill, position, parent=None):
        QWidget.__init__(self, parent=parent)
        self.skill = skill
        self.position = position
        self.user_id = user_id
        self.dbHandler = DatabaseHandler()
        self.staticData = self.dbHandler.getStaticSkillData(
            self.skill.skill_id)
        self.skillQueueItem = None

        # ToDo: If this skill is in this User's skillQueue activate updateTimer and update labels

        self.setBackgroundColor()
        self.createLayout()

        self.checkSkillQueue()

        if self.staticData is None:
            print("Completed Skill Item Widget got a None Skill Static Data")
        else:
            # Int Values of the Characters primary and secondary Attributes, used for calculation
            charAttributes = self.dbHandler.getCharacterAttributes(
                self.user_id)
            charPrimaryAtt = tools.getCharPrimaryValue(charAttributes,
                                                       self.staticData)
            charSecondaryAtt = tools.getCharSecondaryValue(
                charAttributes, self.staticData)
            self.spPerMinute = tools.spPerMinute(charPrimaryAtt,
                                                 charSecondaryAtt)

            # Fill the Labels with Data, and update it every second for the 1st Skill in the Queue
            self.updateLabels()

    def createLayout(self):

        self.layout = QVBoxLayout()
        self.layout.addLayout(self.firstLine())
        self.layout.addLayout(self.secondLine())
        self.setLayout(self.layout)

        self.set_size_policy()

    def firstLine(self):
        hbox = QHBoxLayout()

        self.titleLabel = QLabel("x. Skill Name")
        self.rankLabel = QLabel("Rank x")
        self.levelLabel = QLabel("Level X")

        self.titleLabel.setFont(QFont("Arial", 8, QFont.Bold))

        hbox.addWidget(self.titleLabel)
        hbox.addSpacing(5)
        hbox.addWidget(self.rankLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.levelLabel)

        return hbox

    def secondLine(self):
        hbox = QHBoxLayout()

        self.spLabel = QLabel("SP: ")
        self.progressLabel = QLabel(" % Done")

        hbox.addWidget(self.spLabel)
        hbox.addStretch(1)
        hbox.addWidget(self.progressLabel)

        return hbox

    def updateLabels(self):
        #First Line ToDo: Optimize
        #pos = str(self.queue_position)
        name = self.staticData.name
        self.titleLabel.setText(name)
        self.rankLabel.setText("(Rank " + str(self.staticData.rank) + ")")
        self.levelLabel.setText("Level " + str(self.skill.trained_skill_level))

        # Second Line
        if self.skill.trained_skill_level == 5:
            modifier = 4
        else:
            modifier = self.skill.trained_skill_level

        # Eve training multiplier formula: SP = 250 * multiplier * sqrt(32)^(level-1)
        skill_level_end_sp = 250 * self.staticData.rank * math.sqrt(
            32)**modifier

        if self.skillQueueItem is None:
            skillTrainingProgress = 0
        else:
            skillTrainingProgress = tools.getSkillTrainingProgress(
                self.skillQueueItem, self.spPerMinute)

        self.spLabel.setText("SP: " + format(self.skill.skillpoints_in_skill +
                                             skillTrainingProgress) + "/" +
                             format(round(skill_level_end_sp)))

        self.progressLabel.setText(
            str(
                round(
                    skillTrainingProgress /
                    (skill_level_end_sp - self.skill.skillpoints_in_skill) *
                    100, 1)) + " % Done")  # +

        self.layout.update()

    def checkSkillQueue(self):
        # ToDO: Might need improvement check if skill is already completed
        # we want to know if this skill is in this users skill queue
        self.skillQueueItem = dbHandler.getSkillQueueItem(
            self.user_id, self.skill.skill_id)
        if self.skillQueueItem is not None:
            self.startUpdateTimer()

    def setBackgroundColor(self):
        self.setAutoFillBackground(True)
        # Background Color
        pal = QPalette()
        mod = self.position % 2
        if mod == 0:
            pal.setColor(self.backgroundRole(), QtCore.Qt.lightGray)
        else:
            pal.setColor(self.backgroundRole(), QtCore.Qt.white)

        self.setPalette(pal)

    def set_size_policy(self):
        self.layout.setContentsMargins(1, 1, 1, 1)
        self.layout.setSpacing(1)
        self.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Maximum)

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)
Exemplo n.º 3
0
class CharacterTabWidget(QWidget):
    def __init__(self, user,  parent=None):
        super(CharacterTabWidget, self).__init__(parent)
        self.parent = parent
        self.user = user
        self.dbHandler = DatabaseHandler()

        try:
            self.character = self.dbHandler.getCharacter(user.get_id())
            self.attributes = self.dbHandler.getCharacterAttributes(user.get_id())
        except Exception as e:
            print("Exception in CharacterTab: " + str(e))

        if self.character is None:
            print("Character Tab has a None Character")
        else:
            self.layout = self.createLayout()
            self.layout.setSpacing(0)
            self.setLayout(self.layout)

            self.startUpdateTimer()


    def getUser(self):
        # returns the user_id for this character_tab
        return self.user.id

    def startUpdateTimer(self):
        self.timer = QtCore.QTimer()
        self.timer.timeout.connect(self.updateLabels)
        self.timer.setSingleShot(False)
        self.timer.start(1000)

    def updateLabels(self):
        self.layout.update()

    def createLayout(self):
        vBox = QVBoxLayout()
        vBox.addLayout(self.horizontalTop())
        vBox.addSpacing(5)
        vBox.addLayout(self.horizontalMiddle())
        self.functionTab = FunctionTabWidget(self.user)
        vBox.addWidget(self.functionTab)
        #vBox.addStretch(1)

        return vBox

    def horizontalTop(self):
        # Character Image
        characterImage = QLabel()
        pixmap = QPixmap(self.getCharacterPortrait())

        if pixmap is None:
            pixmap = QPixmap('portrait.png')

        characterImage.setPixmap(pixmap.scaled(150, 150))
        characterImage.resize(150, 150)

        hBox = QHBoxLayout()
        hBox.setAlignment(QtCore.Qt.AlignTop)
        hBox.addWidget(characterImage)
        hBox.addSpacing(5)

        # Character General Information
        vBox = QVBoxLayout()
        #vBox.setAlignment(QtCore.Qt.AlignLeft)
        vBox.setAlignment(QtCore.Qt.AlignTop)
        vBox.setSpacing(0)
        vBox.setContentsMargins(0,0,0,0)

        nameLabel = QLabel(self.character.name)
        nameLabel.setFont(QFont("Arial", 14, QFont.Bold))

        balanceLabel = QLabel("Balance: " + format(self.character.balance) + " ISK")
        corpLabel = QLabel("Corporation: ")
        allyLabel = QLabel("Alliance: ")
        secLabel = QLabel("Security Status: " + str(round(self.character.security_status, 2)))
        fatigueLabel = QLabel("Jump Fatigue: ")
        shipLabel = QLabel("Active Ship: ")
        locationLabel = QLabel("Located in: ")
        dockedLabel = QLabel("Docked at: ")

        vBox.addWidget(nameLabel)
        vBox.addWidget(balanceLabel)
        vBox.addWidget(corpLabel)
        vBox.addWidget(allyLabel)
        vBox.addWidget(secLabel)
        vBox.addWidget(fatigueLabel)
        vBox.addWidget(shipLabel)
        vBox.addWidget(locationLabel)
        vBox.addWidget(dockedLabel)
        #vBox.addStretch(1)

        hBox.addLayout(vBox)
        hBox.addStretch(1)

        #ToDo: Update Timer + Force update button (When will the next update occur)

        return hBox

    def horizontalMiddle(self):
        # Account Subscription Status
        vBox1 = QVBoxLayout()
        vBox1.setAlignment(QtCore.Qt.AlignTop)
        subscriptionStatusLabel = QLabel("Account Status: " + "Unknown")
        #subsriptionTimeLabel = QLabel("Remaining Time")

        subscriptionStatusLabel.setFixedWidth(155)  # To indent the Middle hBox. size: pixmap + spacing

        vBox1.addWidget(subscriptionStatusLabel)
        #vBox1.addWidget(subsriptionTimeLabel)
        #vBox1.addStretch(1)

        # Character Stats
        vBox2 = QVBoxLayout()
        vBox2.setAlignment(QtCore.Qt.AlignTop)
        intelligenceLabel = QLabel("Intelligence: " + offset(8) + str(self.attributes.intelligence))  # 12
        perceptionLabel = QLabel("Perception: " + offset(9) + str(self.attributes.perception))  # 10
        charismaLabel = QLabel("Charisma: " + offset(11) + str(self.attributes.charisma))  # 8
        willpowerLabel = QLabel("Willpower: " + offset(11) + str(self.attributes.willpower))  # 9
        memoryLabel = QLabel("Memory: " + offset(13) + str(self.attributes.memory))  # 6

        intelligenceLabel.setFixedWidth(120)

        vBox2.addWidget(intelligenceLabel)
        vBox2.addWidget(perceptionLabel)
        vBox2.addWidget(charismaLabel)
        vBox2.addWidget(willpowerLabel)
        vBox2.addWidget(memoryLabel)
        #vBox2.addStretch(1)

        #Clone Jump Status
        vBox3 = QVBoxLayout()
        vBox3.setAlignment(QtCore.Qt.AlignTop)
        bonusRemapLabel = QLabel("Bonus Remap: " + str(self.attributes.bonus_remaps))
        neuralRemapLabel = QLabel("Next Neural Remap: " + remapTime(self.attributes.accrued_remap_cooldown_date))
        cloneJumpLabel = QLabel("Next Clone Jump: ")


        vBox3.addWidget(bonusRemapLabel)
        vBox3.addWidget(neuralRemapLabel)
        vBox3.addWidget(cloneJumpLabel)
        #vBox3.addStretch(1)

        # Skills Statistics
        vBox4 = QVBoxLayout()
        vBox4.setAlignment(QtCore.Qt.AlignTop)  # ToDo: Include the completed Skills in SkillQueue
        knownSkillsLabel = QLabel("Known Skills: " + str(self.dbHandler.getKnownSkillsCount(self.user)))
        skillsAt5Label = QLabel("Skills at Level V: " + str(self.dbHandler.getSkillsAtV(self.user)))
        totalSPLabel = QLabel("Total SP: " + format(self.character.total_sp))
        if self.character.unallocated_sp is None:
            tmp = 0
        else:
            tmp = self.character.unallocated_sp
        unallocatedSP = QLabel("Unallocated SP: " + format(tmp))

        vBox4.addWidget(knownSkillsLabel)
        vBox4.addWidget(skillsAt5Label)
        vBox4.addWidget(totalSPLabel)
        vBox4.addWidget(unallocatedSP)
        #vBox4.addStretch(1)


        # Complete horizontal Middle
        hBox = QHBoxLayout()

        hBox.addLayout(vBox1)
        hBox.addLayout(vBox2)
        hBox.addSpacing(20)
        hBox.addLayout(vBox3)
        hBox.addStretch(1)
        hBox.addLayout(vBox4)

        return hBox


    def getCharacterPortrait(self):
        # Gets url to the character Portrait from db and sets the shown image to it
        # ToDo: Needs to be changed, so that the image is be save on the harddrive
        pixmap = QPixmap()
        try:
            portraitUrl = self.dbHandler.getCharacterPortrait(self.user.get_id())
            if portraitUrl is not None:
                data = request.urlopen(portraitUrl.px256x256).read()
                pixmap.loadFromData(data)
            else:
                print("No portrait URL for " + self.user.CharacterName + " in the Database")
        except Exception as e:
            print("Exception in CharacterTabWidget.getCharacterPortrait: " + str(e))

        return pixmap