Exemplo n.º 1
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    def test_give_more_updates_given_more(self):
        table = Table()
        self.assertEqual(table.given_more, set())

        cards = {DurakCard('AH'), DurakCard('6H')}
        table.give_more(cards)

        self.assertEqual(table.given_more, cards)
Exemplo n.º 2
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    def test_give_more_updates_given_more(self):
        table = Table()
        self.assertEqual(table.given_more, set())

        cards = {DurakCard('AH'), DurakCard('6H')}
        table.give_more(cards)

        self.assertEqual(table.given_more, cards)
Exemplo n.º 3
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    def test_deal_with_no_response(self):
        controller = GameController()
        controller._trump = DurakCard('6H')
        controller._state = controller.States.DEALING
        controller._no_response = True
        controller._discarded = []
        controller._to_move = controller._player1
        controller._player1.cards = {DurakCard('JH')}
        controller._player2.cards = set()
        controller._deck = []
        controller._on_table = Table([DurakCard('6S'), DurakCard('6H')])
        controller._on_table.given_more = {DurakCard('7S'), DurakCard('7H')}
        controller._logger_enabled = False

        controller.deal()

        self.assertItemsEqual(controller._player2.cards, {
            DurakCard('6S'),
            DurakCard('6H'),
            DurakCard('7S'),
            DurakCard('7H')
        })
        self.assertFalse(controller._no_response)
        self.assertEqual(controller._to_move, controller._player1)
        self.assertEqual(controller._state, controller.States.MOVING)
Exemplo n.º 4
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    def test_successful_register_give_more(self):
        controller = GameController()
        controller._state = controller.States.GIVING_MORE
        controller._no_response = True
        controller._to_move = controller._player1
        controller._deck = [DurakCard('JH')]
        controller._trump = DurakCard('6H')
        controller._player1.cards = CardSet(cards=(DurakCard('AC'),
                                                   DurakCard('6S'),
                                                   DurakCard('6H')),
                                            trump=controller._trump)
        controller._player2.cards = CardSet(cards=(DurakCard('7C'),
                                                   DurakCard('7H'),
                                                   DurakCard('7D')),
                                            trump=controller._trump)
        controller._on_table = Table([DurakCard('6D')])

        controller.register_give_more([DurakCard('6S'), DurakCard('6H')])

        self.assertItemsEqual(controller._player1.cards, [DurakCard('AC')])
        self.assertSequenceEqual(controller._on_table, [DurakCard('6D')])
        self.assertItemsEqual(
            controller._on_table.given_more,
            [DurakCard('6S'), DurakCard('6H')])
        self.assertEqual(controller._state, controller.States.DEALING)
Exemplo n.º 5
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    def test_clear(self):
        table = Table()
        cards = {DurakCard('AH'), DurakCard('6H')}
        given_more_cards = {DurakCard('AS'), DurakCard('6S')}

        table.extend(cards)
        self.assertItemsEqual(table, cards)
        table.give_more(given_more_cards)
        self.assertEqual(table.given_more, given_more_cards)

        table.clear()

        self.assertEqual(table, [])
        self.assertEqual(table.given_more, set())
Exemplo n.º 6
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    def test_deal_cards_and_return_value(self):
        controller = GameController()
        controller._trump = DurakCard('6H')
        controller._state = controller.States.DEALING
        controller._no_response = False
        controller._discarded = []
        controller._to_move = controller._player1
        controller._player1.cards = {DurakCard('6S'), DurakCard('6H')}
        controller._player2.cards = {DurakCard('7S'), DurakCard('7H')}
        controller._deck = [
            DurakCard('AS'),
            DurakCard('AH'),
            DurakCard('KS'),
            DurakCard('KH'),
            DurakCard('QS'),
            DurakCard('QH'),
            DurakCard('JS'),
            DurakCard('JH'),
            DurakCard('TS'),
            DurakCard('TH'),
        ]
        controller._on_table = Table()
        controller._logger_enabled = False

        return_value = controller.deal()

        self.assertItemsEqual(controller._player1.cards, [
            DurakCard('6S'),
            DurakCard('6H'),
            DurakCard('AS'),
            DurakCard('AH'),
            DurakCard('KS'),
            DurakCard('KH'),
        ])
        self.assertItemsEqual(controller._player2.cards, [
            DurakCard('7S'),
            DurakCard('7H'),
            DurakCard('QS'),
            DurakCard('QH'),
            DurakCard('JS'),
            DurakCard('JH'),
        ])
        self.assertSequenceEqual(
            controller._deck,
            [DurakCard('TS'), DurakCard('TH')])
        self.assertDictEqual(
            return_value, {
                'player1_cards': controller._player1.cards -
                {DurakCard('6S'), DurakCard('6H')},
                'player2_cards': controller._player2.cards -
                {DurakCard('7S'), DurakCard('7H')},
            })
Exemplo n.º 7
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    def test_clear(self):
        table = Table()
        cards = {DurakCard('AH'), DurakCard('6H')}
        given_more_cards = {DurakCard('AS'), DurakCard('6S')}

        table.extend(cards)
        self.assertItemsEqual(table, cards)
        table.give_more(given_more_cards)
        self.assertEqual(table.given_more, given_more_cards)

        table.clear()

        self.assertEqual(table, [])
        self.assertEqual(table.given_more, set())
Exemplo n.º 8
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    def test_deal_clears_the_table(self):
        controller = GameController()
        controller._trump = DurakCard('6H')
        controller._state = controller.States.DEALING
        controller._no_response = True
        controller._discarded = []
        controller._to_move = controller._player1
        controller._player1.cards = set()
        controller._player2.cards = set()
        controller._deck = []
        controller._on_table = Table([DurakCard('6S'), DurakCard('6H')])
        controller._on_table.given_more = {DurakCard('7S'), DurakCard('7H')}
        controller._logger_enabled = False

        controller.deal()

        self.assertSequenceEqual(controller._on_table, [])
        self.assertItemsEqual(controller._on_table.given_more, set())
Exemplo n.º 9
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    def test_deal_no_cards_needed(self):
        controller = GameController()
        controller._trump = DurakCard('6H')
        controller._state = controller.States.DEALING
        controller._no_response = False
        controller._discarded = []
        controller._to_move = controller._player1
        controller._player1.cards = {
            DurakCard('6S'),
            DurakCard('6H'),
            DurakCard('8S'),
            DurakCard('8H'),
            DurakCard('9S'),
            DurakCard('9H')
        }
        controller._player2.cards = {DurakCard('7S'), DurakCard('7H')}
        controller._deck = [
            DurakCard('AS'),
            DurakCard('AH'),
            DurakCard('KS'),
            DurakCard('KH'),
            DurakCard('QS'),
            DurakCard('QH'),
            DurakCard('JS'),
            DurakCard('JH'),
            DurakCard('TS'),
            DurakCard('TH'),
        ]
        controller._on_table = Table()
        controller._logger_enabled = False

        controller.deal()

        self.assertItemsEqual(
            controller._player1.cards, {
                DurakCard('6S'),
                DurakCard('6H'),
                DurakCard('8S'),
                DurakCard('8H'),
                DurakCard('9S'),
                DurakCard('9H')
            })
Exemplo n.º 10
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    def test_deal_with_response(self):
        controller = GameController()
        controller._trump = DurakCard('6H')
        controller._state = controller.States.DEALING
        controller._no_response = False
        controller._discarded = []
        controller._to_move = controller._player1
        controller._player1.cards = {DurakCard('JH')}
        controller._player2.cards = {DurakCard('JS')}
        controller._deck = []
        controller._on_table = Table([DurakCard('6S'), DurakCard('6H')])
        controller._logger_enabled = False

        controller.deal()

        self.assertSequenceEqual(
            controller._discarded,
            [DurakCard('6S'), DurakCard('6H')])
        self.assertEqual(controller._to_move, controller._player2)
        self.assertEqual(controller._state, controller.States.MOVING)
Exemplo n.º 11
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 def test_initial_given_more(self):
     table = Table()
     self.assertTrue(isinstance(table, list))
     self.assertEqual(table.given_more, set())