def test_Play_sfc_Pf_bouns(self): """验证过关功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击8场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Pf_pass() mul = hc1.Pf_pass_nu() ###读取点击的过关方式 a = hc1.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_Pf_del_icon(self): """验证删除选择的全部赛事图标,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.down_bf() hc1.Pf_del_icon() hc.confirm_delete_button() hb.Basketball_sfc_nus_X(4) mul = hb.Text_confirm_loc() self.assertEqual('已选%d场比赛' % aa, mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_Btn_fifty(self): """验证50倍按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(50) ####点击50倍 mul = hc1.Times_display() ###获取倍数 self.assertEqual('50', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_N_del(self): """验证删除赛事X按钮,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 a = hc1.NN() ###读取删除前有多少个X按钮 hc1.N_del(1) ##点击第1场赛事的X按钮 a1 = hc1.NN() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_Add_event(self): """验证添加/编辑赛事按钮,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = HaobcConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() # 点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.edit_event() ###点击编辑/添加赛事 mul = hb.Play_fb() ###读取文本 self.assertEqual('玩\n法', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_haobc_dxf_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) hc = HaobcConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 sleep(3) hc.edit_event() #点击编辑赛事 sleep(3) bb = hcn.sf_edit_event(1) #选择1场比赛 if bb == 1: print("场次小于两场") if bb == 2: hcn.confirm_match() # 点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 print(text) self.assertIn("3串1", text) if bb == 3: print("我已进入竞足单关")
def test_haobc_dxf_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() #选择玩法 hcn.Play_dxf() #选择大小分 hcn.sf_choose(10) #选择比赛
def test_haobc_dxf_click_all(self): '''点击页面展示所有比赛,测试流程''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 hcn.sf_click_all() # 选择比赛
def test_haobc_dxf_8_case(self): '''选择8场比赛,流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() #选择玩法 hcn.Play_dxf() #选择大小分 aa = hcn.sf_choose(8) #选择比赛 if aa == 2: hcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主
def test_haobc_dxf_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(3) #输入投注3倍 text = cl.throw_time_text() self.assertIn('3', text)
def test_haobc_dxf_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = cl.throw_time_text() self.assertIn('4', text)
def test_haobc_dxf_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() #选择玩法 hcn.Play_dxf() #选择大小分 aa = hcn.sf_choose(9) # 选择比赛 if aa != 0 and aa != 3: try: hcn.know() except ElementNotVisibleException: print("当前场次小于8场") hcn.confirm_match() #确认赛事
def test_haobc_rfsf_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_rfsf() # 选择让分胜负 aa = hcn.sf_choose(8) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_haobc_dxf_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.clear_button() #点击清除按钮 hcn.sf_choose(3) #选择3场比赛 hcn.confirm_match() #确认所选场次 text = pbc.Pf_pass_text() #获取过关方式文本 self.assertIn("3串1", text)
def test_haobc_dxf_throw100_case(self): '''选择投100倍流程测试''' hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(100) # 点击投注100倍 text = cl.throw_time_text() self.assertIn('100', text)
def test_Play_sfc_choosenumber_nine_case(self): """验证选号页面点击9场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() ##点击点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(9) ####随机点击8场赛事 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_haobc_dxf_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞彩篮球选号页面### hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hc = HaobcConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() #选择玩法 hcn.Play_dxf() #选择大小分 aa = hcn.sf_choose(2) #选择比赛 if aa == 2: hcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主 l.login_lexiu() #点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() #确认支付
def test_haobc_dxf_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_dxf() ##点击大小分 aa = hcn.sf_choose(3) ###随机点击3场比赛 sleep(3) if aa == 2: hcn.confirm_match() ###点击确认赛事 a = pbc.Dxf_nn() ###读取删除前有多少个X按钮 pbc.DXF_del_n(1) ##点击删除第一场赛事 a1 = pbc.Dxf_nn() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_Play_sfc_choosnumber(self): """验证让分胜负玩法赛事结果功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() ##点击让分胜负玩法 aa = hb.Basketball_sfc_ba() if aa == 1: hb.Basketball_sfc_bas(6) hb1.confirm_match() ###点击已选择N场赛事 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_haobc_dxf_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_dxf() ##点击大小分 aa = hcn.sf_choose(2) ###随机点击2场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 hcn.sf_choose(4) #选择4场比赛 hcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_Play_sfc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = HaobcChooseNumber_lexiu(self.driver) hb1 = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() #点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.Emptying() ##点击清除 hb.confirm_match() ###点击已选N场比赛 hb.Basketball_sfc_nus_X(5) ###随机点击5场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付