Exemplo n.º 1
0
 def test_group_six_add_pause_one_case(self):
     """验证选号页面,点击机选按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_six_add_d()  ##点击组六和值
     hb2.machine_choose_button()  ###点击机选
     hb1.Confirm_nu()  # 点击确认选号
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Exemplo n.º 2
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 def test_group_six_add_a_note_Del_none_case(self):
     """验证确认投注页面,点击X图标功能"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_six_add_d()  ##点击组六和值
     hb.Group_six_addA()
     hb1.Confirm_nu()  # 点击确认选号
     hb.Del_x()  ######删除1注
     mur1 = hb.Group_six_addA()
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_note_nu()
     self.assertEqual(mur1, mur)  ####断言注数
Exemplo n.º 3
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 def test_group_six_Del_all_nu_ok_case(self):
     """验证确认投注页面,点击删除选号图标功能"""
     hc1 = PaintBallChooseNumber_lexiu(self.driver)
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_six_add_d()  ##点击组六和值
     hb2.machine_choose_button()  ###点击机选
     hb1.Confirm_nu()  # 点击确认选号
     hc.delete_all_num_button()  ###点击清除所有选号
     hc.confirm_delete_button()  # 点击确定
     mur = hc1.Play_fb()
     self.assertEqual('玩\n法', mur)
 def test_Direct_add_many_note_a_double_case(self):
     """手动选择多注1倍号码"""
     ha = HomePage_lexiu(self.driver)
     hb = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.fucai_3D_link()  ###点击3D
     hb.Play_d()  ###点击玩法
     hb.Play_group_there_d()  ####点击组三
     hb.group_theres_d(2, 2)
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_multiple_show()  # 读取倍数
     self.assertEqual('1', mur)  ##断言
     nu = hd.Test_note_nu()
     self.assertEqual('12', nu)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
Exemplo n.º 5
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 def test_UnionLotto_Machine_input_three_times_add_case(self):
     '''输入投3倍,再点击+流程测试'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ####选择机选一注并确认选号####
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选
     ulcn.machine_choose_one_button()  # 机选1注
     ulcn.Confirm_button()  # 确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.throw_times_input("3")  #输入投注倍数为3倍
     lottery_number_text = cl.lottery_number_text()  # 获取投注注数文本
     self.assertIn("1", lottery_number_text)  # 检查投注注数为1注
     throw_times = cl.throw_time_text()  #获取投注倍数定位
     self.assertIn("3", throw_times)  #检查投注倍数为3倍
     cl.u_throw_times_button_add()  #点击+
     lottery_number_text = cl.lottery_number_text()  # 获取投注注数文本
     self.assertIn("1", lottery_number_text)  # 检查投注注数为1注
     throw_times = cl.throw_time_text()  # 获取投注倍数定位
     self.assertIn("4", throw_times)  # 检查投注倍数为4倍
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     #####用户登录######
     l = Login_lexiu(self.driver)
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 确认支付
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭弹窗
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
     trade_text = sos.trade_name_text()  # 获取商品名称
     self.assertIn("商品名称:乐秀赢球-双色球", trade_text)  # 检查商品名称正确
     sos.check_order_details()  # 查看订单详情
     od = OrderDetails_lexiu(self.driver)
     od.order_details_check()  # 检查订单详情页
Exemplo n.º 6
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 def test_singlefoot_rqspf_8_case(self):
     '''选择8场比赛,流程测试'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = sfcn.jzdg_rqspf_choose(8)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认所选场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("8注5倍 ", text1)
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Exemplo n.º 7
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 def test_singlefoot_rqspf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入竞彩足球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = sfcn.jzdg_rqspf_choose(9)  # 选择比赛
     if aa == 1 or aa == 2:
         try:
             pbcn.know()
             pbcn.confirm_match()  # 确认所选场次
         except ElementNotVisibleException:
             print("当前赛事小于8场")
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
Exemplo n.º 8
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 def test_machine_choose_one_case(self):
     '''验证机选1注支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.machine_choose_button()#####点击机选按钮
     hb1.machine_choose_one_button()####点击机选1注
     hb.Confirm_nu()###点击确认选号
     mur=hd.Test_note_nu()
     self.assertEqual('1',mur)####断言注数
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Exemplo n.º 9
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 def test_singlefoot_rqspf_2_case(self):
     '''选择两场比赛进行投注,流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ###点击进入竞足单关选号页面###
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负模式
     aa = sfcn.jzdg_rqspf_choose(2)  # 选择两场比赛
     if aa == 2:
         pbcn.confirm_match()  # 确认场次
         text1 = sfcl.lottery_times_text()  # 获取投注倍数文本
         self.assertIn("2注5倍 ", text1)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.paintball_link()  ##点击竞彩足球
     pbcn.Play_f()  ###点击玩法
     pbcn.Play_rqspf()  ##点击让球胜平负
     aa = pbcn.rqspf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         pbcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()  #点击删除图标
         cl.confirm_delete_button()  #点击确认删除按钮
         pbcn.rqspf_choose(4)  #选择4场比赛
         pbcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
Exemplo n.º 11
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 def test_UnionLotto_risk(self):
     """验证购彩风险"""
     ha = HomePage_lexiu(self.driver)
     hb = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.UnionLotto_link()  # 点击双色球链接
     hb.u_red_label6()  # 任意选择6个红球
     hb.u_bule_label1()  # 任意选择1个蓝球
     hb.Confirm_button()  # 点击确认选号按钮
     hc.Risk()  ##点击用户协议
     hc.Risk_know()  ##点击用户协议我知道了
     mur = hc.lottery_number_text()  # 读取注数
     self.assertEqual('1', mur)  ##断言
     nu = hc.throw_time_text()  ###倍数
     self.assertEqual('1', nu)
     hc.submit_order_to_station_owner_button()
Exemplo n.º 12
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 def test_a_note_del_case(self):
     """单注号码,点击X按钮"""
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.Afive_nuws(1)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     hc1.Del_none(1)  ######删除1注
     hb1.Afive_nuws(1)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('1', mur1)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
Exemplo n.º 13
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 def test_many_note_many_double_pause_five_case(self):
     """多注多倍,机选五注"""
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = There_D_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd=LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_five_link()  ###点击排列5
     hb1.Afive_nuws(2)  # 随机选择1个万位号码
     hb1.Afive_nuqs(1)  # 随机选择1个千位号码
     hb1.Afive_nubs(1)  # 随机选择1个百位号码
     hb1.Afive_down()  # 鼠标向下
     hb1.Afive_nuss(1)  # 随机选择1个十位号码
     hb1.Afive_nugs(1)  # 随机选择1个个位号码
     hb1.Confirm_nu()  # 点击确认选号按钮
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Pause_five()  ###点击机选五注
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5',mur)
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('7', mur1)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
 def test_paintball_rqspf_9_case(self):
     '''选择九场比赛,获取“最大场次限制8场”提示,测试流程'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  #选择玩法
     pbcn.Play_rqspf()  #选择让球胜平负
     aa = pbcn.rqspf_choose(9)  # 选择比赛
     if aa == 2:
         try:
             pbcn.know()
         except ElementNotVisibleException:
             print("当前场次小于8场")
         pbcn.confirm_match()  # 确认所选场次
     else:
         print("我返回了")
Exemplo n.º 15
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 def test_choosenumber_clear_nu_case(self):
     '''验证清除选号按钮功能,支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb2 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  #点击七星彩
     hb.Seven_nuos(1)  # 在一位随机点击1个数字
     hb.Seven_nuts(1)  # 在二位随机点击1个数字
     hb.Seven_nuths(1)  # 在三位随机点击1个数字
     hb.Afive_down()  # 鼠标下拉
     hb.Seven_nufs(1)  ##在四位随机点击1个数字
     hb.Seven_nufis(1)  # 在五位随机点击1个数字
     hb.Seven_nuss(1)  # 在六位随机点击1个数字
     hb.Seven_nuses(1)  # 在七位随机点击1个数字
     hb.Afive_top()  ##鼠标拉到顶端
     hb2.clear_number()  # 点击清除选号按钮
     hb.Seven_nuos(1)  # 在一位随机点击1个数字
     hb.Seven_nuts(1)  # 在二位随机点击1个数字
     hb.Seven_nuths(1)  # 在三位随机点击1个数字
     hb.Seven_nufs(1)  ##在四位随机点击1个数字
     hb.Seven_nufis(1)  # 在五位随机点击1个数字
     hb.Seven_nuss(1)  # 在六位随机点击1个数字
     hb.Seven_nuses(1)  # 在七位随机点击1个数字
     hb1.Confirm_nu()  ####点击确认选号
     mur = hc1.Test_note_nu()
     self.assertEqual('1', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  # 点击订单给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_paintball_rqspf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  #选择玩法
     pbcn.Play_rqspf()  #选择让球胜平负
     aa = pbcn.rqspf_choose(2)  #选择比赛
     if aa == 2:
         pbcn.confirm_match()  #确认所选场次
         cl.submit_order_to_station_owner_button()  #提交订单给站主
         l.login_lexiu()  #点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()  #确认支付
Exemplo n.º 17
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 def test_jxks_a_note_many_double_Continue_znzh_case(self):
     """1注多倍,继续选号,智能追号"""
     ha = HomePage_lexiu(self.driver)
     hb = GXKS_ChooseNumber_lexiu(self.driver)
     hb1 = ElevenFiveChooseNumber_lexiu(self.driver)
     hc = JXKS_Confirm_lexiu(self.driver)
     hc1 = EleChooseFiveConfirmLottery_lexiu(self.driver)
     hc2 = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ssc_cl = CQSSCConfirmLottery_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.guangxi_express_three_link()  # 点击广西快三
     hb.play_jxks_slhtx()  ##点击三连号通选
     hb.Slhtx_th()  ##点击选号
     hb1.confirm_number_button()###点击确认选号
     hc1.throw_times_input(13)  ##输入倍数13倍
     hc.Button_less()###点击倍数-号
     hc.Cont()###点击继续选号
     hb.Slhtx_th()  ##点击选号
     hb1.confirm_number_button()###点击确认选号
     mur=hc1.lottery_chase_throw_text()#读取注数
     self.assertEqual('2注1期12倍共48元',mur)
     ssc_cl.intelligently_chase_button()  # 点击智能追号
     text2 = ssc_cl.totalIssue_num()  # 获取追号期数文本
     ssc_cl.revise_button()  # 点击修改方案
     ssc_cl.revise_chase_input(12)  # 追号的输入框输入12
     ssc_cl.revise_cancel()  # 点击取消修改
     text = ssc_cl.totalIssue_text()
     self.assertIn(str(text2), text)  # 检查是否修改追号期数
     ssc_cl.submit_button()  # 点击提交按钮
     hl.login_lexiu()  # 输入账号,密码
     hc1.submit_order_button()  # 点击提交给站主
     hc2.confirm_and_pay_button()  # 点击确认支付
     mur1 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur1)
 def test_many_note_many_double_pause_five_period_case(self):
     """多注多倍,机选五注,追期"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_there()  ####点击组三
     hb.group_theres(2)
     hb2.Confirm_nu()  # 点击确认选号
     mur1 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('2', mur1)
     hc1.Multiple_input(5)  ###点击倍数输入功能
     mur = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur)
     hc1.Pause_five()  ###点击机选五注
     hc.chase_ticket_input(3)  ##输入追期
     nu = hc1.Test_period_show()
     self.assertEqual('3', nu)
     mur2 = hc1.Test_multiple_show()  ##读取倍数
     self.assertEqual('5', mur2)
     mur3 = hc1.Test_note_nu()  ##读取注数
     self.assertEqual('7', mur3)
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
     mur4 = hd.assect_pay()  ##读取支付状态文本
     self.assertEqual('订单提交成功', mur4)
Exemplo n.º 19
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 def test_recharge_input_case(self):
     """验证手动输入金额充值流程"""
     hp = HomePage_lexiu(self.driver)
     hb = MyTicket_lexiu(self.driver)
     hc = PaymetMode_lexiu(self.driver)
     hd = BaofooPayment_lexiu(self.driver)
     he = ChooseBank_lexiu(self.driver)
     hf = ConfirmPay_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.My_lottery_ticket()  ##点击我的彩票
     hl.login_lexiu()  ##登录
     hb.Recharge()  # 点击充值
     hb.Recharge_input(888)  ###输入888
     hb.Next()  ##点击下一步
     mur = hc.Top_up()  ##获取充值成功文本
     self.assertEqual('充值', mur)
Exemplo n.º 20
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 def test_UnionLotto_Hand_r6b16_case(self):
     '''双色球手选6个红球16个蓝球购买流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.u_red_label6()  # 选取6个红球
     ulcn.u_bule_label16()  # 选取16个蓝球
     ulcn.Confirm_button()  # 点击确认选号按钮
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)  #####用户登录######
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
Exemplo n.º 21
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 def test_alter_nu_case(self):
     '''验证点击选择号码进行修改,支付流程'''
     ha = HomePage_lexiu(self.driver)
     hb = Seven_color_choosenumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hb1 = UnionLottoChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.colorful_star_link()  ###点击七星彩
     hb1.machine_choose_button()  #####点击机选按钮
     hb1.machine_choose_five_button()  ####点击机选5注
     hc1.Note_none(2)  ##选择2注进行修改
     mur = hc1.Test_note_nu()
     self.assertEqual('13', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
 def test_input_throw_times_case(self):
     '''输入投注1倍测试流程'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(1)  #输入投注3倍
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注1倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注4倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)
 def test_group_there_Screening_da_case(self):
     """验证选号页面筛选 大 按钮功能"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hd = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Group_there()  ####点击组三
     hb.Screening(2)  ###点击筛选中 大 按钮
     hb1.Confirm_nu()  # 点击确认选号
     mur = hd.Test_note_nu()
     self.assertEqual('20', mur)  ####断言注数
     hc.submit_order_to_station_owner_button()  ##点击提交给站主
     #hl.new_user_login_tab()  # 点击新登录
     hl.login_lexiu()  # 输入账号,密码
     hc.submit_order_to_station_owner_button()  # 点击提交给站主
     hc.confirm_and_pay_button()  # 点击确认支付
Exemplo n.º 25
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 def test_Play_bqc_choosenumber_too_case(self):
     """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_nus_too()  ####点击2场赛事
     if aa == 1:
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选2场比赛', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Exemplo n.º 26
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 def test_Play_bqc_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.Emptying()
         hb.confirm_match()  ###点击已选N场比赛
         hb.Football_bqc_X(4)  ###随机点击4场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_single_basketball_sf_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_sf()  ##点击胜负
     aa = sbcn.jldg_sf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()#点击删除图标
         cl.confirm_delete_button()#点击确认删除按钮
         sbcn.jldg_sf_choose(4)#选择4场比赛
         hcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
 def test_UnionLotto_DanTuo_6_19_1_case(self):
     '''手选6个胆码19个拖码,1个蓝球的流程测试'''
     ###点击进入双色球选号页面###
     hp = HomePage_lexiu(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.UnionLotto_link()  # 点击双色球链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.DanTuo_mode()  # 选择胆拖模式
     ulcn.u_red_six_nineteen()  # 红球选取6个胆码19个拖码
     ulcn.u_bule_one()  # 选取1个蓝球
     ulcn.Confirm_button()  # 点击确认选号
     cl = ConfirmLottery_lexiu(self.driver)
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     l = Login_lexiu(self.driver)
     l.login_lexiu()  # 点击登录
     cl.submit_order_to_station_owner_button()  # 点击提交订单给站主
     cl.confirm_and_pay_button()  # 点击确认并支付
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
 def test_Lottery_Machine_choose_five_button_case(self):
     '''提交订单页"机选5注"测试'''
     hp = HomePage_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()  # 关闭悬浮窗口
     hp.Lottery_link()  # 点击大乐透链接
     ulcn = UnionLottoChooseNumber_lexiu(self.driver)
     ulcn.machine_choose_button()  # 点击机选按钮
     ulcn.machine_choose_one_button()  # 点击机选一注
     ulcn.Confirm_button()  # 点击确认选号按钮
     cl = ConfirmLottery_lexiu(self.driver)
     cl.machine_choose_five_button()  # 点击机选五注
     cl.submit_order_to_station_owner_button()  # 提交订单给站主
     l = Login_lexiu(self.driver)
     #l.new_user_login_tab()  # 切换到新用户登录
     l.login_lexiu()
     cl.submit_order_to_station_owner_button()  # 点击“提交订单给站主”按钮
     cl.confirm_and_pay_button()  # 点击“确认并支付”按钮
     '''断言验证提交订单成功'''
     sos = SubmitOrderSuccess_lexiu(self.driver)
     hp.Moveable_float_close()  # 关闭悬浮窗口
     text = sos.submit_order_success()
     self.assertEqual("订单提交成功", text, "提交订单失败")
 def test_seven_color_Del_all_nu_case(self):
     """验证确认投注页面,点击删除选号图标功能"""
     ha = HomePage_lexiu(self.driver)
     hb = Arrang_there_choosenumber_lexiu(self.driver)
     hb1 = There_D_choosenumber_lexiu(self.driver)
     hb2 = ArrangeFiveChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     hd = LessPaySucess_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.rank_three_link()  ####点击排列3
     hb.Play()  ###点击玩法
     hb.Play_Direct()  ####点击直选
     hb.there_bais(2)  # 随机选取百位去个数字
     hb.there_shis(1)  # 随机选取十位1个数字
     hb.there_ges(1)  # 随机选择个位1个数字
     hb2.Confirm_nu()  # 点击确认选号
     hc.delete_all_num_button()  ###点击清除所有选号
     mur = hb1.Clear()
     self.assertEqual('清空', mur)